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Made in us
Sinister Chaos Marine



SC, USA

Well let's get to it:

155 Lash Prince with Wings
165 Kharn the meanest dude in the galaxy
229 Berzerkers x9 with Powerfist Champ
140 Noise Marines x5 with Blastmaster
225 Noise Marines x9 includes Champion with Doom Siren and Power Weapon, one Sonic Blaster
35 Rhino
300 Plague Marines x10 with 2 Plasma Guns and Powerfist Champ
175 Chosen x5 with Powerfist Champ, IoCG and 4 Melta Guns
35 Rhino
195 Terminators x5 all with Combi Weapons (Plasma probably) and 2 Power Fists
240 Land Raider with Daemonic Possession
225 Obliterators x3
225 Obliterators x3
155 Havocs x5 with 4 Missle Launchers

Strategy: The meta seems to focus on Mech lists. I am not fully mech'ed but have a good deal of mobility. I really rely on Offensive output (as shown by my propensity for Heavy Support choices). Kharn and Berzerkers take the Landraider while the Terminators who bought it Deep Strike. The Chosen most likely Outflank in their Rhino. The Noise Marines take the final transport, firing with the Sonic Blaster until they're within Doom Siren and Assault range.

Alternatives: Can take 5 Plague Marines with 2 Melta's instead of the Chosen squad. No outflank and -2 Meltaguns, but get another scoring unit and 5 more Plague Marines. Also, Icon provides another Deep Strike point for the Terms.

Some people rail on Havocs with Heavy Weapons but I can use them as the 'opening salvo' vs. mech lists. It's 5 points more than 2 more Oblits (which I don't have ) but it's 2 more Str 8 shots to pop a transport with. Hopefully the Oblits clean up whatever spills out or pop another Transport. But I could drop them for maxed Plague Marines and more points in the Term unit.

Open to suggestions. Always find good discussion on this site

edit: there x= their

This message was edited 2 times. Last update was at 2009/06/11 04:24:19


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I dunno, I like it. I'd cut back 1 Noise Marine and the Sonic Blaster to get Blasters for all of that 5 man squad though. I'd also probably cut down a couple Plague Marines to flesh out the 5 man NM squad. It just feels like an easy killpoint. Maybe move it around so that it's:

8 NM, Champ, PW, Doom Siren, Rhino
7 NM, BlastMaster, 6 Sonic Blasters
8 Plague Marines, 2 Plasguns, Powerfist Champ

The dakka put out by those 7 NM is unbelievable for their range.

All in all, the list looks mean. Rocket Launchers and Oblits can go from Mech to anti-horde, you have ample melta, close quarters and shooting. Good luck.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Sinister Chaos Marine



SC, USA

DarkHound wrote:I dunno, I like it. I'd cut back 1 Noise Marine and the Sonic Blaster to get Blasters for all of that 5 man squad though. I'd also probably cut down a couple Plague Marines to flesh out the 5 man NM squad. It just feels like an easy killpoint. Maybe move it around so that it's:

8 NM, Champ, PW, Doom Siren, Rhino
7 NM, BlastMaster, 6 Sonic Blasters
8 Plague Marines, 2 Plasguns, Powerfist Champ

The dakka put out by those 7 NM is unbelievable for their range.

All in all, the list looks mean. Rocket Launchers and Oblits can go from Mech to anti-horde, you have ample melta, close quarters and shooting. Good luck.


Thanks!

You would think that the 5 man squads of NM and Havocs would end up dying quickly. But that NM squad has been killed once in all of the games I've played in 2009 (quite a few ). The thing is, if they're shooting at those two 5 man squads, they're NOT shooting at everything else. They end up being so low on the target priority list that they survive, but quietly carve up my opponent. The only real problem with this is Snikrot or a similiar unit that crosses the board covertly to tie them up.

I'd put Blasters on the 'assault' squad of noise marines before the 'shooty' ones if that makes sense. I don't think Sonic Blasters and Blast Masters shoot at the same targets for the most part (Str 8 vs. Str 4). Unless I'm targetting Troops specifically with them. I'll need to think about it more, but my initial thought is it has more synergy with the Doom Siren than the Blast Master.

edit: Though if you pay the points for them they should shoot as much as possible. Now I see the other side.

This message was edited 1 time. Last update was at 2009/06/11 04:26:19


 
   
Made in ca
Elite Tyranid Warrior






I like the list, but I have to say... I don't think that NM "quietly" carve anything up. Ever.

Jokes aside, the list is good. I Agree with DarkHounds suggestions, and I would like to add a few of my own -

I find, especially at this points level, it is best to either run multiple high AV targets, or none, as only one will quickly be taken down by focused fire from high str/melta weapons. You will probably lose that Land Raider in the first turn pretty frequently without any other high AV priority targets to split fire.

I'm not a big fan of the Havocs, either. I think that you could probably lose them pretty easily for several different things, such as two more Oblits, some flamer chosen, or even just HAvocs with flamers/meltas instead. I have found that Missile Launchers tend to be pretty lackluster, and though their flexibility is a plus, it's not something you will need with Blastmasters and Oblits in your army already.

Finally, I have to say (and this is probably mostly just bad experiences on my part) that I find Kharn to be pretty lackluster. Though he looks good on paper, he has a few glaring weaknesses: For one thing, a 165 pt model with T4 and no Eternal Warrior is not going to last long. All it takes is one successful powerfist attack, lascannon shot, or anything else that could pop a regular T4 model without Eternal Warrior, and thats alot of points down the drain. On top of that, if you run him with the zerks (as I assume you will) he will be stuck sitting in the open or relaxing in an easy to pop rhino for a few turns, wasting time and drawing fire, which can really decimate your zerks, not to mention put kharn at risk. For fewer points, you can have a second lash prince, a nurgle prince, or even a Daemon Weapon Lord, who will probably perform at least as well.

This message was edited 2 times. Last update was at 2009/06/11 05:11:23




 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Uhh, well he said he'd run Kharn with the Zerkers in the Landraider. Honestly, if he kills a couple of your guys over the course of the game, it'll be worth it as he will carve up/route more than his points back (2 Landraiders in 1 game? I've seen it happen. Loyalist was over-confident with the first, and just as sure a second would finish him off). The Zerkers are there mostly for bodies, I assume. He will probably perform as well as anyone else you'd take instead of him, but he has the benefit of not being a large walking target like the DPs.

EDIT: About the shooty NM, I've always felt the Blastmaster was an anti-infantry weapon first and foremost, and anti-tank if you have nothing left to throw at them. Hitting something with a blast weapon is hard compared to a BS4 lascannon/rocket etc.. It's a blast rocket. It's going to hit ATLEAST two models (2.5 radius, 2 inch distance), so its like having a rocket with Heavy 3 or 4 and pinning on top of the... 18 bolters from 6 models at 24"? Just saying, for what they cost thats a whole lot of dakka, and they don't lose much, or more importantly, any range on the move. Just incase you were at all on the fence about them still, heh.

This message was edited 2 times. Last update was at 2009/06/11 05:26:39


Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in ca
Elite Tyranid Warrior






Ah, I missed the part about the zerks in the raider.

I'm not really concerned about Kharn killing a few friendlies, but I have seen too many games where he is taken down by a random 30 point model with a powerfist or a missile launcher to feel comfortable taking him. As I said, though, it is probably just my own bias against him



 
   
Made in us
Sinister Chaos Marine



SC, USA

I've been using Kharn regularly for a while now. In only 1 game has he failed to live up to expectations. He can kill just about anything. And the look on your opponent's face when you say 'always hits on 2+' is priceless. Skimmer moved over 18'', fighting an Avatar, doesn't matter I hit on 2's. If you get stuck in combat, fists are scary. But I try to surround him so fists can't base him. It's also very cinematic to picture him killing someone in that circle in order to fight the enemy seriously though I think the pluses outweigh the negatives with him.
   
Made in us
Fixture of Dakka






Arlington, Texas

DJ66 wrote:I've been using Kharn regularly for a while now. In only 1 game has he failed to live up to expectations. He can kill just about anything. And the look on your opponent's face when you say 'always hits on 2+' is priceless. Skimmer moved over 18'', fighting an Avatar, doesn't matter I hit on 2's. If you get stuck in combat, fists are scary. But I try to surround him so fists can't base him. It's also very cinematic to picture him killing someone in that circle in order to fight the enemy seriously though I think the pluses outweigh the negatives with him.


That got Errata'd. He hits things with a WS on 2+, so no skimmers. I actually like this list a lot for it's randomness. It should be interesting to see how it does.

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