It all depends on how you want to run your army. Shoota boyz will lay down a respectable amount of damage at range without hindering your ability to assault later in the turn, but the only real difference between the 2 is where the dice get rolled, in the shooting or assault phase.
Orks are already A2 without a pistol and CCW, so the question really becomes flexibility. Here's the skinny there: Shootas will give you the ability to put down a lot of fire at range, twice as much as the slugga, and at 1.5 times the range IIRC. So you really need to ask yourself this simple question: At a maximum of 4 dice per ork (not including your assault bonus), where do you want those dice to be useful, crumpin' or shootin'?
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