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![[Post New]](/s/i/i.gif) 2009/06/20 02:30:22
Subject: Orks vs Witchhunters! Your Thoughts?
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Sneaky Kommando
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So im starting an Orc army because they just seem like a lot of fun while my other 2 friends are both hell bent on making Witchhunter armies
What they plan to do for the most part is mass sisters and back them up with exorcists...
Exorcists scare the crap out of me lmao
I was going with as many shoota boyz as i can get along with 2 big meks with KFF and one with a SAG (for lolz)
I also wanted a nice group of Lootaz
As for dealing with the exorcists i was thinking of either Deep Striking the Vulcha Squad with Zagstrukk, Ambushing with Snikrot and Kommandos with PK[ and Rokkits, or simply infiltrating with Kommandos right from the start.
How would you guys go at it? tweaks and suggestions are ALWAYS welcome to me
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![[Post New]](/s/i/i.gif) 2009/06/20 02:37:21
Subject: Orks vs Witchhunters! Your Thoughts?
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Arch Magos w/ 4 Meg of RAM
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Your plan seems solid, but in 40k Orks are dumb. They end in a 'k.' It just bugs me when people make that mistake.
Anyway, Lootas are great for eating any armor the Sisters have short of a Landraider. Once they end up getting on of those (and they will once they figure it out), Zagstrukk and your Powerklaws should clean those up. I don't really think you can go wrong with your boyz against the Sisters. You'll be able to outshoot and out melee them with Shoota boyz, but they'll take more return fire while they are out of combat.
About Snikrot though, Rokkits aren't worth it for his squad as there aren't enough of them to do any serious damage. Burnas will help more, given their versitility, and Snikrot is already great for eating unwary tanks.
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![[Post New]](/s/i/i.gif) 2009/06/20 02:37:48
Subject: Orks vs Witchhunters! Your Thoughts?
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Fanatic with Madcap Mushrooms
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Deffkoptas. Need I say more?
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/06/20 02:46:45
Subject: Orks vs Witchhunters! Your Thoughts?
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Storm Trooper with Maglight
Milwaukee, WI
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They're just rhinos with a heavy front end: 13/11/10. (If I were a cad I would make a joke here about SoB's leaving their rears undefended, but that would be classless.) TL rockets or a buzz saw will make them into a TV dinner. In a pinch, throw enough big shoota fire at it and you'll crump it.
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This message was edited 3 times. Last update was at 2009/06/20 02:49:08
18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” |
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![[Post New]](/s/i/i.gif) 2009/06/20 02:52:01
Subject: Re:Orks vs Witchhunters! Your Thoughts?
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Sneaky Kommando
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wow i cant believe i spelt Orks with a "c"...*fail*
Can you tell im new to them? lol
Ive been up in the air with the Deffkopta unit..im not sure how many i would need or what i should give them..
I was thinking having 3 of them with Kustom mega Blastas and buzzsaws but im not too sure how well that will work for me
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![[Post New]](/s/i/i.gif) 2009/06/20 03:20:43
Subject: Orks vs Witchhunters! Your Thoughts?
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Arch Magos w/ 4 Meg of RAM
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Kustom Mega Blastas will explode on you. Rokkits have better accuracy, and you can't take enough Blastas to make for good anti-TEQ. Honestly, Deffkoptas are only good as platforms to get rear armor rokkit shots. They move with insane speed, over the entire board regardless of terrain and with the rokkits being TL, they they will surprise you with their accuracy. Don't expect them to utterly destroy tanks, but even shaking them will save your boys from betting mulched by the big guns.
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![[Post New]](/s/i/i.gif) 2009/06/20 03:33:00
Subject: Orks vs Witchhunters! Your Thoughts?
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Dakka Veteran
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What's the fear of exorcists for orks? Unless you're running a bunch of vehicles (sounds like you're looking at troop heavy) there's no problem. Only a few krak-missiles a turn. I'd be more concerned about masses of sisters in rhinos/immolaters with multiple flamers.
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Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago |
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![[Post New]](/s/i/i.gif) 2009/06/20 03:36:37
Subject: Re:Orks vs Witchhunters! Your Thoughts?
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Charing Cold One Knight
Lafayette, IN
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Exorcists are crap vs orcs. They cost too many points, and they only get 1d6 shots a turn. Cover is easy to get. So unless you are running nobs or koptas in the open, or are worried about trucks dieing, ignore them. What you need to worry about is immolators and sisters holding bolters, flamers, and heavy flamers.
Exoricists love when you run multi wound models with no invuls. Then they have something worth shooting at. S8 ap1 means that each wound is an instant kill vs anything orkish short of a warboss. Certainly don't take koptas to try and combat them. Thats giving them something worth shooting.
To give you an idea how bad exorcists are vs orks, check out the math: each exorcist cost 135 points. If you assume they roll average for 6 turns of shooting, that is 21 shots a game per. 14 will hit, about 12 will wound, you will get cover usually, so only half kill. So that is only 6 or so kills per exorcist. Orks cost 6 points. They don't even come close to paying for themselves. If you run expensive deff koptas, they kill about the same (or more, flight bases make it hard to get cover), but the points total is MUCH higher.
Exorcists are meant to pound high cost elite units with good armor, or destroy light tanks. They are poorly suited to do real damage to horde armies. Orks should be cheap horde, fast throw away trucks, battlewagon spam, bike spam or kan spam. The kan, horde, and bike spam lists should all get cover from either the Big Mek, or from the bikes, the truks are throw away, after turn 1-2 they are done. I don't really see any of the main lists worried about exorcists.
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![[Post New]](/s/i/i.gif) 2009/06/20 14:45:20
Subject: Re:Orks vs Witchhunters! Your Thoughts?
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Camouflaged Zero
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Exactly what notabot said. Exorcists are largely useless against most Ork lists.
I would not be fearing the Sisters if I were you; Orks are their worst match-up. Against any other army, I tend to enter pretty confident, but have never racked up a single win against Orks with their current Codex. Sisters are a close-range gunline army. They do not have enough long-range weaponry to thin Boyz squads, and the Boyz can charge from the Sisters' maximum shooting range! Sisters can only challenge Orks with Immolators, so if you face an Immolator-spam list, you are toast (pun not intended). Anything else, and the Sisters will not do enough damage for you to care. They have no pie, no blasts, and if they get close enough to use Flamers, the survivors (or nearby mobs) will make short work of them. Once you get into combat, you have won.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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![[Post New]](/s/i/i.gif) 2009/06/20 19:18:30
Subject: Orks vs Witchhunters! Your Thoughts?
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Graham McNeil
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Really i love playing orks with my Witch Hunters... mind you; i run them with guard allies so it makes my life alot easier when it comes to allying long range shooting, combined with the flamers when they get close enough, and immolaters are a sisters best friend against orks.
Besides witch hunters have access to some cheap BS4 heavy bolters so are not completely helpless against orks.
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DC:90-S+++G+MB-I+Pw40k02#++D+A+++/aWD-R++T(T)DM+
I refute you're reality and substitute my own!
"He who laughs last, thinks the fastest" |
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![[Post New]](/s/i/i.gif) 2009/06/21 02:17:32
Subject: Re:Orks vs Witchhunters! Your Thoughts?
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Camouflaged Zero
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Cheap Heavy Bolters? Retributor Squads cost as much as Exorcists and do not help much against Orks. 12 shots, 8 hits, 5.33 wounds, 2.67 kills (assuming 4+ cover, which they will have). Slightly better than an Exorcist vs Boyz, worse vs everything else in the game. Oh yeah, that is why no one uses them! For Heavy Support (vs hoard Orks), you are better off fielding an Immolator for half the cost.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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![[Post New]](/s/i/i.gif) 2009/06/21 05:30:47
Subject: Re:Orks vs Witchhunters! Your Thoughts?
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Sneaky Kommando
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How would you guys tackle an immolater problem if your running a shoota horde army?
I can come up with plenty of all or nothing plans but if you guys know of something slightly more reliable please edumacate me
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![[Post New]](/s/i/i.gif) 2009/06/21 09:28:00
Subject: Orks vs Witchhunters! Your Thoughts?
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Preacher of the Emperor
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Remember that immolators are only as tough as rhinos. Use your lootas creatively enough and you can create a traffic jam that your opponent will have to manoeuvre out of, meaning that they can't put out as much firepower.
Seriously though, as Elric said, if you come up against an army of 10+ immolators you're pretty much dead. If they know you play horde orks it'll be even worse as the immolators will be full of flamer/heavy flamer troops rather than the standard melta load-out.
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2009/06/21 12:09:37
Subject: Orks vs Witchhunters! Your Thoughts?
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Agile Revenant Titan
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If you know you are facing Flamer/Heavy Flamers that mounted on/in vehicles, stop those vehicles before running an army up in range.
Lootas and Rokkits are viable.
Several Kans are useful to lead ahead of the Boyz to soak up some of the pain.
Deff Koptas can work against Excorcists. My game yesterday vs. mech Sisters did this very thing. Turn 3 my lone Deff Kopta outflanked, shot and blew the weapon off of one. It died horribly afterwards, but it was by another Excorcist firing at it. In effect, that was two Excorcists in 1 turn not firing at my Battlewagons for only 45 points.
Just because you have a foot slogging army doesn't mean you have to mindlessly move the Boyz straight into your opponent's hands.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2009/06/21 17:40:00
Subject: Re:Orks vs Witchhunters! Your Thoughts?
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Sneaky Kommando
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I was considering Snikrot and Burna Kommandos for just the occasion..i like the thought of being able to come in from any table edge with a pretty solid amount of firepower...Witchhunter tanks are too tough so hopefully one good flank with Rokkits and Burnas would be worth the points into it..what do you all think? Automatically Appended Next Post: so my buddy is going to be an ass and he wants to use The Living Saint in his witchhunters army...
I vote Old Zogwort turns her into a squig
Any other ideas out there? lol
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This message was edited 1 time. Last update was at 2009/06/21 21:48:01
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![[Post New]](/s/i/i.gif) 2009/06/22 00:55:00
Subject: Re:Orks vs Witchhunters! Your Thoughts?
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Camouflaged Zero
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Snikrot could be a good way to take out an Exorcist, but the other one or two will turn around and shoot the snot out of them. Meanwhile, the rest of your opponent's army will be nowhere near that edge.
The Living Saint is over-costed and purely annoying. One PK wound and she is dead, she comes back, another PK and she is dead, comes back. I would not be too worried about her; the Canoness is more threatening for her points. Besides, one Deep Strike mishap and she can be out of the game. She is, however, a concern in Kill Points, as she is not worth a Kill Point if she is still on the table at the end of the game, no matter how many times you killed her.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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