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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Hey all. I'm having a game against a friend who plays orks in a couple of days. I'm looking for some peoples opinions on how they would kit up Havoks or a predator to take on my opponent. His list usually has 3+ wartrukks with boyz, looters, bikes/deffkopters, he just got some killa kans so will probably be field them, and a good ol' SAG. Due to our modest collections, my HS choices against this 1500 point mob is a pred and a squad of havoks, maybe 2 if i can squeeze them in there.

So, what would you fit out these units with? would you take ML's on the havoks to take out trukks with krak missles and troops with frags? or AC/HB for a balanced fireteam for killing troops and trukks? 4 Heavy bolters in the right place can work wonders against orks, but would they be too vunerable to getting a trukk dumping boyz on them? Lascannon sponsons on the pred, or HB?

at the moment im thinking of a Dakkapred w/ Havoc launcher and a ML/HB Havok squad. Any thoughts?

   
Made in us
Rotting Sorcerer of Nurgle





I don't particuarly like havocs.
But if you do take them, I think it's pretty standard to not mix weapons.

I think Autocannons are decent vs. orks.
MLs are ok, a bit more flexible, the Autocannon is more focused in role.

The hvy bolters seem...lacking IMO. With easy cover saves and KFF, they are getting their saves no matter what.

If you go with havocs, set them up in a building high up.
If the general terrain is lacking, don't go for them IMO.

As for preds /shrug, the dakka pred could do well, but I don't personally like preds in general, esp. chaos (overpriced) ones.

My 7 Cents.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Sanctjud wrote:I don't particuarly like havocs.
But if you do take them, I think it's pretty standard to not mix weapons.

I think Autocannons are decent vs. orks.
MLs are ok, a bit more flexible, the Autocannon is more focused in role.

The hvy bolters seem...lacking IMO. With easy cover saves and KFF, they are getting their saves no matter what.

If you go with havocs, set them up in a building high up.
If the general terrain is lacking, don't go for them IMO.

As for preds /shrug, the dakka pred could do well, but I don't personally like preds in general, esp. chaos (overpriced) ones.

My 7 Cents.


Thanks for the advice firstly

my friend is running a WB with PK and mek with SAG as his HQ slots, so no KFF. I agree though that AC is more focused than a HB, and will pop trukks. And yeah, i wanted ML's for flexability of popping trukks and groups of boyz.

I would run some other HS choices, but thats all i have at the moment. I would borrow a friend defiler and/or dread, but i want to use my own models.

   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I'd go Missile Launchers. They have the most flexibility, which is the name of the game against Orks who offer as many infantry targets as they do light armor. Dakka Preds are solid against Orks. With a Havoc Launcher, AC and 2 Heavy Bolters, you'll kill swathes of them. AC/Las is only if you are missing any way of killing light and medium armor (AV12, 11), and Tri-Las is the hard counter for everything up to AV13. With Missile Launchers to kill the Trukks, you should use a fully anti-infantry Predator to kill the goodies that fall out (the Havoc Launcer loves bunched up Orks out of cover).

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Made in us
Dominar






Havocs with Missile Launchers and gakloads of rhinos with Havoc Launchers.

Orks are basically the only target that I consider Havocs a viable unit against.
   
Made in us
Fixture of Dakka



Chicago, Illinois

As state Havocs w/ 4 Missile Launchers and Dakka Predators.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Thanks for the advice all. I've settled on dakkapred with a havoc and Havocs w/ 2 AC and 2 ML... as i'm missing another 2 ML's :( but since they are the same points cost, im sure my friend wont care if those autocannons are rather strange looking ML's lol.

Sourclams, would you use Havoc Launchers against a inf. strong IG force?

   
Made in us
Dominar






No, because Inf strong IG has enough guns of sufficient strength to make mincemeat of rhinos. Havoc launchers increase the cost of your rhinos by almost 50% and, quite frankly, they're going to be blowing smoke or dead.

Against Inf strong IG you need more rhinos, not better rhinos. If he's running very few vehicles then I would take Daemon Princes with MoTzeentch to give your rhinos cover saves, basic CSM with Icon of Chaos Glory and dual melta in Rhinos, and 3-4 man squads of deep striking Terminators with combi meltas and a heavy flamer.

I'd consider three squads of individual Obliterators just to take care of the occasional vehicle as well, but overall I'd just intend to overwhelm him with a wall of MEQs in the assault phase.
   
Made in ca
Infiltrating Broodlord






Autocannons > Missle Launchers.

4 more shots means a far better chance of taking down vehicles. It also means 8 S7 shots on orks, and you dont have to deal with crappy small templates scattering or only hitting 2 guys because your opponent was half decent enough to spread out his units.

Also, Lascannons on your predator can help you take down the bigger guys like Battlewagons or Nobs with FNP. I think theyll prove to be more useful while you let your (im guessing) mass infantry take down the boyz.

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Made in us
Missionary On A Mission




The Eye of Terror

Autocannons are the best weapon ever IMO.

 
   
Made in us
Dominar






Night Lords wrote:Autocannons > Missle Launchers.

4 more shots means a far better chance of taking down vehicles. It also means 8 S7 shots on orks, and you dont have to deal with crappy small templates scattering or only hitting 2 guys because your opponent was half decent enough to spread out his units.


6 Autocannon hits is a dead Ork Trukk. 3 Missile Launcher hits is another dead Ork trukk, but with the added bonus of being murderous against mobs. I seriously don't know who you play if you think a horde Ork player is able to spread his guys out to deny at least 3 hits on a Direct scatter roll. There isn't enough table to do it.

Also, Lascannons on your predator can help you take down the bigger guys like Battlewagons or Nobs with FNP. I think theyll prove to be more useful while you let your (im guessing) mass infantry take down the boyz.


Lascannons are total gak against Battlewagons and unless you're running Vendettas, they're also total gak against Nobz with FNP. If you know you're facing FNP Nobz then what you want is either Land Raiders to guarantee the charge and Mark of Khorne Power Fists to get at least 4 attacks on the charge or Lash+Oblit Pcannons to overwhelm wound allocation with mass wound saturation.

Lascannon versus FNP Nobz are like a bandaid to stop a severed artery.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I love autocannons as well and love to put them in havoc squads , but if I am definitely gearing up to fight orks, then I'd take the Missiles.

Just for the option of Fragmentation honestly.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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