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Made in nl
Longtime Dakkanaut





 greyknight12 wrote:
A single rapid-firing bike kills 4.44 guardsmen without any re-rolls, and with 2+ saves and multiple wounds Custodes are very resistant to small arms...I’m not surprised the guardsmen aren’t a problem.
Note people were talking about a specific list that didn't include bikes...
Please keep up with the conversation if your going to comment.
   
Made in us
Damsel of the Lady




 Ordana wrote:
 greyknight12 wrote:
A single rapid-firing bike kills 4.44 guardsmen without any re-rolls, and with 2+ saves and multiple wounds Custodes are very resistant to small arms...I’m not surprised the guardsmen aren’t a problem.
Note people were talking about a specific list that didn't include bikes...
Please keep up with the conversation if your going to comment.


It actually does have a Jetbike, as a HQ, I believe. Be nice.
   
Made in us
Devestating Grey Knight Dreadknight




 Ordana wrote:
 greyknight12 wrote:
A single rapid-firing bike kills 4.44 guardsmen without any re-rolls, and with 2+ saves and multiple wounds Custodes are very resistant to small arms...I’m not surprised the guardsmen aren’t a problem.
Note people were talking about a specific list that didn't include bikes...
Please keep up with the conversation if your going to comment.

More a general comment about Custodes vs guardsmen in general, I just knew that stat off the top of my head. Point is that Custodes have the tools to deal with guardsmen (you can mulch them with grav tanks, as was said earlier) while being largely unaffected by them.
For those who have had some experience with the grav tanks and/telemon, are you babysitting your firebase with Trajain or do you think he would be helpful with the re-roll wounds of 1 aura?

Hope is the first step on the road to disappointment. 
   
Made in us
Regular Dakkanaut





Okay new Mini bat rep vs Ynari this time.

List was
20 man unit of Guardians
10 man unit of Grotesques
3 Units of Wracks
Hameculos
Urien
Eldrad
2 Units of Rangers
1 Warlock on bike
9 man unit of Shinning Spear
10 man unit of Wind Riders
1 Avatar of Ynead


I varied my list up a bit this time and took

5 Aquilon terminators
10 Wardens
1 Vex w/ Magnifica
1 SC on Dawneagle
1 Grav-Carrier
2 Grav-Tanks.

Okay he stole turn 1 from me. Basically moved everything up. Fired into the Grav-Carrier and took it to 9. My turn 1 shooting took his Windriders down to 1 model. (Technically he had is Haemculous out too far and I blew it away but I let him move it back some.) Aquilons popped out the the transport and proceeded to Smash all but 1 of the Shinning spears but lost 1 of their own. (The Heamonclus had that damn attack last artifact. And though I did put an Aquilon into attacking them he only did 2 damage.)

His turn turn two the Immune to morale SS and WR moved far to the back he dropped the Rangers to grab an Objective then blew the Aquilons away in Psychic/shooting. My shooting I Took out the not deep strike ranger squad. a unit of wracks and 14 of the Guardians. Deepstruck in the using the vex homer. Between the Captain and the Wardens they took out half the Grotesques. Lost I think 1 warden and a wound off the captain.

His turn 3 he didn't have much shooting left charged all his characters in. Killed the captain and another couple wardens. They wardens trying again to kill the Haemculous but did no damage. Killed another Grotesque or 2. His Ynari leader got left out of combat thought. My turn 3 I maneuvered my grave tanks to blow away the Rangers sitting in my backfield both the remain Shinning spear and Wind rider. Also put 6 wounds on the Avatar. The depleted Custodes took out the Warlock and another Grotesque. (Again only did 1 wound to the damn Haemculous) I charge the Vex to attempt to finish off the 3 heath Avatar but failed miserably doing only 1 damage. The Vex then got cut down by the Avatar.

Turn 4 he managed to finish of the Warden (Again he made a mistake with the Haemculous and left it in combat so he technically shouldn't have been able to shoot the Custodes but let him move the unit) My Turn 4 shooting finished off his Avatar at which point he conceded. Though he was up in point 15 to my 11 He was going to have a rough time gaining any more. I was in good position to force his units off objectives. He also had no way left damaging significantly my remaining tanks. He had 2 units of Wracks left, 6 Guardians, 2 Grotesques, Eldrad, Uriel, and the Hamcelous. And I still had 2 and 1/2 tanks left to fire and would have a fairly easy time of completing my remaining secondary Objectives while killing and holding more.

In hindsight I down know if I should have waited a turn on spiting out the Aquilons because they got gunned down in a single turn not doing really enough but if I had dropped them both in together might have gone better even if I probably would have lost the Grav-Carrier. (Though the Grav-carrier did do some decent damage this game.

Next game I think i will try dropping the Custodes Wardens to 9 putting both the units in deep-strike reserve and take out the Grav-Carrier to bring back my 3rd Grav-tank and add a Grav-attack. (Might even drop the Vex for a 2nd Grav-attack. But am unsure.)
   
Made in gb
Longtime Dakkanaut




I’m kinda surprised your opponent conceded that game. Sure, you might have been able to start picking up more points, but if all you had left was the 2 and a half tanks, I feel like he could have killed the one on half wounds and tried to stay on objectives and out of LoS.

I am pleasantly surprised as well in regards to the big blob of Wardens, though, I’d like to see what happens when they face a more “overall” meta competitive list.
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




Maybe he didn't quite get the meaning of the idiom: "Quit while you're ahead"

He did say he had '2.5 tanks left to fire', so perhaps a few other elements were still alive as well.
Edit: Wait, no. Everything else was killed off beforehand.

But yeah I would never concede while still ahead on VP, in the normal BRB mission formats anyway. You never know what might happen.

This message was edited 1 time. Last update was at 2019/02/21 10:19:31


 
   
Made in us
Never Forget Isstvan!






The aquillon termies really do a lot of damage but good lord they die quick to anything -2/3 AP considering how expensive they are.

I'd like like to get off a charge with 6 solorite gauntlets with a vexilla imperialis one day. 30 str10 -4ap d3 attacks hitting on 2 seems like it would hurt.

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Made in us
Regular Dakkanaut





Kdash wrote:
I’m kinda surprised your opponent conceded that game. Sure, you might have been able to start picking up more points, but if all you had left was the 2 and a half tanks, I feel like he could have killed the one on half wounds and tried to stay on objectives and out of LoS.

I am pleasantly surprised as well in regards to the big blob of Wardens, though, I’d like to see what happens when they face a more “overall” meta competitive list.


The issue was we were playing ITC rules and the score I gave of 15-11 was just what I had scored currently for the turn (Hold 1 kill 1.) Odds were I was going to be scoring kill more, bonus objective, Behind Enemy lines, and probably 1 of my 2 remaining mark for death with desent odds on hold more. His remaining Secondary Objectives were marked for Death (My Grav Carrier and a Grav-tank) and Behind Enemy lines which would be...unlikely for him to score with what he had left. With 2 turns left to go after that and no way to tie up my tanks to prevent them from shooting not a great place to be in.
   
Made in fr
Been Around the Block




Hi,

I want to try a new army and I love elite armies with low models count.

Do you think is it possible to field a competitive army with only custodes, no FW models (unallowed in my LGS) and which not involved a lot of jetbikes ?

Thank you guys !
   
Made in us
Regular Dakkanaut





HeavenLord wrote:
Hi,

I want to try a new army and I love elite armies with low models count.

Do you think is it possible to field a competitive army with only custodes, no FW models (unallowed in my LGS) and which not involved a lot of jetbikes ?

Thank you guys !


Competitively? Imo no. But i do know of others who have had success with Foot custodes.
   
Made in us
Damsel of the Lady




Khadorstompy wrote:
HeavenLord wrote:
Hi,

I want to try a new army and I love elite armies with low models count.

Do you think is it possible to field a competitive army with only custodes, no FW models (unallowed in my LGS) and which not involved a lot of jetbikes ?

Thank you guys !


Competitively? Imo no. But i do know of others who have had success with Foot custodes.


I feel foot Custodes need Forgeworld to be really competitive. Maybe ask your LGS for an exception (seriously, the Forgeworld Custodes rules were written by GW's team, not Forgeworld, there is no good reason to ban them in my opinion). Some players have found some luck with, what I believe to be, specifically tailoring their list to the tournament missions without Forgeworld, but there's not a lot of them I believe.
   
Made in us
Never Forget Isstvan!






Yeah your gonna have a hard time without the FW models. The new FW beta rules are absolutely legal everywhere. I bet if you picked up just 1 or 2 at a time and put them on the table you could convince your opponent to play you.

Just make sure you have the rules printed out so no one can complain about not being able to see them.

If you'd like, you can PM me with details on what kinda list you want and i'll write you somthing up that should do well for local play (about how much CP and bodies you want in the list).

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Made in nl
Longtime Dakkanaut





HeavenLord wrote:
Hi,

I want to try a new army and I love elite armies with low models count.

Do you think is it possible to field a competitive army with only custodes, no FW models (unallowed in my LGS) and which not involved a lot of jetbikes ?

Thank you guys !
Yes, there was a mono Custodes list at the LVO did placed well without using a lot of jetbikes.

Trajann
Bike Captain
3x3 Guard (2x shield I think)
3 Allarus
Vexilla
9? Wardens.

Something like that.
   
Made in us
Never Forget Isstvan!






You can certainly run this:

Spoiler:
+++ New Roster (Warhammer 40,000 8th Edition) [111 PL, 9CP, 2000pts] +++

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) ++

+ No Force Org Slot +

Battle-forged CP

Detachment CP

+ HQ +

Captain-General Trajann Valoris

Shield-Captain on Dawneagle Jetbike: Auric Aquilis, Hurricane Bolter, Superior Creation, Warlord

+ Troops +

Custodian Guard Squad
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Sentinel Blade, Storm Shield


Custodian Guard Squad
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Sentinel Blade, Storm Shield



Custodian Guard Squad
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Sentinel Blade, Storm Shield


Custodian Guard Squad
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Sentinel Blade, Storm Shield


++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) ++

+ No Force Org Slot +

Detachment CP

+ HQ +

Shield Captain in Allarus Terminator Armor: Castellan Axe

+ Elites +

Custodian Wardens
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia

Vexillus Praetor: Castellan Axe, Vexilla Magnifica

Vexillus Praetor in Allarus Terminator Armor: Vexilla Imperius





It is the most competitive pure custodes list not using FW atm. You use FGLTC on the wardens to deep strike them and they will have the allarus captain and imperialis banner to buff them. with trajann's ability to get some CP back you end up averaging 11cp per game (probably use his ability to recoup the 2 CP on Victor of the Blood games on your warlord during deployment).


10 wardens with reroll 1's will crush almost anything they charge, however your literally sticking all your guns in one basket here. It can kill a knight, which is something pure custodes had trouble with until the FW rules came out, and it has enough attacks in melee that its not worried about hoards, but its fairly slow, and if you get unlucky on your warlords saves your board control is pretty much nil.

This message was edited 2 times. Last update was at 2019/02/21 19:57:02


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Made in nl
Longtime Dakkanaut





It works because the ITC mission doesn't care about board control.

Guard are sitting on your objectives and are hard to remove. The Warden blob goes to their objectives and kills stuff.

You hold more and kill more while having no good secondaries to give up.
   
Made in ca
Regular Dakkanaut





Yeah other then ITC I don't like that list as a Very competative list. I still think at least 3 squads of bikes and shield captains are the best option
   
Made in us
Regular Dakkanaut





Tried to test the updated list tonight vs the same guy as last night. (You know the one who I let move his Haemculous twice last game) I move up my 3 Callidus to take shots on first turn at his hemlock wraithfighter. Measure everything out. (We were playing on a really terrible map to. I always get into arguments with people on this map) Anyway gets to shooting and the guy is like 2 of your grav tanks are out of range. I was like no I measured and show and he said I was measuring wrong. Your out like a 1/10th of an inch. I'm kinda shocked after what I let him do last game. And he like well ill be nice and let you have 1 be able to shoot. (Keep in mind both these tanks moved about 3" or less on my turn with a movement of 14"). So I just quit. Wasn't going to put up with that tonight especially after last night and in a regular game (Wasn't for league or tournament or anything)
   
Made in us
Longtime Dakkanaut




Audustum wrote:
Khadorstompy wrote:
HeavenLord wrote:
Hi,

I want to try a new army and I love elite armies with low models count.

Do you think is it possible to field a competitive army with only custodes, no FW models (unallowed in my LGS) and which not involved a lot of jetbikes ?

Thank you guys !


Competitively? Imo no. But i do know of others who have had success with Foot custodes.


I feel foot Custodes need Forgeworld to be really competitive. Maybe ask your LGS for an exception (seriously, the Forgeworld Custodes rules were written by GW's team, not Forgeworld, there is no good reason to ban them in my opinion). Some players have found some luck with, what I believe to be, specifically tailoring their list to the tournament missions without Forgeworld, but there's not a lot of them I believe.


The reason is that some shop managers are donkey-caves who decide that if every purchase isn't going in their ledger to stroke their numbers, then you don't get to use it.
   
Made in us
Dakka Veteran




Khadorstompy wrote:
Tried to test the updated list tonight vs the same guy as last night. (You know the one who I let move his Haemculous twice last game) I move up my 3 Callidus to take shots on first turn at his hemlock wraithfighter. Measure everything out. (We were playing on a really terrible map to. I always get into arguments with people on this map) Anyway gets to shooting and the guy is like 2 of your grav tanks are out of range. I was like no I measured and show and he said I was measuring wrong. Your out like a 1/10th of an inch. I'm kinda shocked after what I let him do last game. And he like well ill be nice and let you have 1 be able to shoot. (Keep in mind both these tanks moved about 3" or less on my turn with a movement of 14"). So I just quit. Wasn't going to put up with that tonight especially after last night and in a regular game (Wasn't for league or tournament or anything)


Good on you. Players like that need to realize their bs has consequences. Sorry that your time was wasted as well but you did the right thing.
   
Made in us
Damsel of the Lady




stratigo wrote:
Audustum wrote:
Khadorstompy wrote:
HeavenLord wrote:
Hi,

I want to try a new army and I love elite armies with low models count.

Do you think is it possible to field a competitive army with only custodes, no FW models (unallowed in my LGS) and which not involved a lot of jetbikes ?

Thank you guys !


Competitively? Imo no. But i do know of others who have had success with Foot custodes.


I feel foot Custodes need Forgeworld to be really competitive. Maybe ask your LGS for an exception (seriously, the Forgeworld Custodes rules were written by GW's team, not Forgeworld, there is no good reason to ban them in my opinion). Some players have found some luck with, what I believe to be, specifically tailoring their list to the tournament missions without Forgeworld, but there's not a lot of them I believe.


The reason is that some shop managers are donkey-caves who decide that if every purchase isn't going in their ledger to stroke their numbers, then you don't get to use it.


Aha, that would make more sense. Bad sales policy though: you need a fun atmosphere that makes people want to be there. Then they make incidental purchases.
   
Made in us
Decrepit Dakkanaut




stratigo wrote:
Audustum wrote:
Khadorstompy wrote:
HeavenLord wrote:
Hi,

I want to try a new army and I love elite armies with low models count.

Do you think is it possible to field a competitive army with only custodes, no FW models (unallowed in my LGS) and which not involved a lot of jetbikes ?

Thank you guys !


Competitively? Imo no. But i do know of others who have had success with Foot custodes.


I feel foot Custodes need Forgeworld to be really competitive. Maybe ask your LGS for an exception (seriously, the Forgeworld Custodes rules were written by GW's team, not Forgeworld, there is no good reason to ban them in my opinion). Some players have found some luck with, what I believe to be, specifically tailoring their list to the tournament missions without Forgeworld, but there's not a lot of them I believe.


The reason is that some shop managers are donkey-caves who decide that if every purchase isn't going in their ledger to stroke their numbers, then you don't get to use it.

Which makes no sense because they can't guarantee your army was bought in that store in the first place.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

RogueApiary wrote:
Khadorstompy wrote:
Tried to test the updated list tonight vs the same guy as last night. (You know the one who I let move his Haemculous twice last game) I move up my 3 Callidus to take shots on first turn at his hemlock wraithfighter. Measure everything out. (We were playing on a really terrible map to. I always get into arguments with people on this map) Anyway gets to shooting and the guy is like 2 of your grav tanks are out of range. I was like no I measured and show and he said I was measuring wrong. Your out like a 1/10th of an inch. I'm kinda shocked after what I let him do last game. And he like well ill be nice and let you have 1 be able to shoot. (Keep in mind both these tanks moved about 3" or less on my turn with a movement of 14"). So I just quit. Wasn't going to put up with that tonight especially after last night and in a regular game (Wasn't for league or tournament or anything)


Good on you. Players like that need to realize their bs has consequences. Sorry that your time was wasted as well but you did the right thing.


Yeah. ESPECIALLY since it was just a regular game.

It's not worth your time to deal with that jackheel

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut





Okay new game Bat rep.

This time I brought

1 Shield-captain On dawneagle
8 Wardens
5 Aquilons
3 Callidus
1 Tellemon

vs

1 Swarmlord
1 Hive-Tyrant Winged
1 Patriarch
1 unit of 3 Rippers
1 unit of 3 Venomthropes
2 units of 20 Genestealers
1 Primus
1 Abominant
1 Magus
1 unit of 10 Aberrants
1 Icon Ward
3 Units of 5 Hybrids
1 Biophagus
1 Calmavous
1 Kellermorph


Well this is the First Misson my Wardens I feel underpreformed.


I got turn 1 and proceeded to blow away the Swarmlord and the Venomthropes along with dinging up the Genestealers. His turn 1 he moved up the field took a few shots with the hive tyrant a Grav tank that didn't do much and that was really it.

My turn 2 Dropped in the Wardens and Aquilons. Shooting saw 1 unit of genestealers massacared the other heavily beat up and the Hive tyrant heavily wounded. Wardens charged and finished of the Tyrant. His turn 2 deepstruck in the Abominants and all his GS Cult characters. His Psychic Phase saw 9 wounds on a Grav tank via Mental onslaught. (I misplayed here and had the tank roll a 6 up FNP but forgot my vechicles dont get that. Would have been another 2-3 wounds I think.) Kellermorph did 6 damage to the Aquilons. And his charge phase his abominants and characters made all there charges (Excepting the Patriach) and wiped out the Wardens. The hybrids he charged into the Aquilons didn't do anything and got mulched in return.

My turn 3. Aquilons firepikes eliminated the Partiarch. The Dawneagle captain finished off the 2nd Genstealer groups and 2 of the Grav tanks and Telemon took out 8 of the 10 abominants. The last grav tank took out the magus and a charge from the Aquilons killed the Iconward and Kellermorph.

Down to 2 units of hybrids and Rippers that were holding table quarters. 2 Abominants and 3 characters. He decided to call it.

Next time I will be sure to save a cp for tanglefoot grenades probably as I vastly underestimated the amount of damage the abominants could dish out. Telemon did okay but not great. Grav Tanks continue to carry the list for the most part. Aquilons did good this game. I do like having 2 Threatening
Melee units to be able to drop in.
   
Made in ru
Unshakeable Grey Knight Land Raider Pilot




In spite of all their strengths with the new codex I expect Custodes to be a tough matchup for GSC. With the new beta units we obviously outshoot them. When the other half of the army turns up in knife fighting range, I don't imagine they'll deliver enough of a true knockout blow to avoid getting mulched by golden supermen, being so flimsy.

Nice when those big units of yours make those 9 inch charges on turn 2. I imagine it gets a bit more difficult if they don't. I never have any luck teleporting big melee units onto the field.

Edit: Now you're just spoiling us Khador Living in a place with no 40k and watching all these new rules and releases isn't so bad with your batreps to read.

This message was edited 1 time. Last update was at 2019/02/24 03:27:24


 
   
Made in us
Regular Dakkanaut





2 more mini bat Reps


1st Vs Admech

I brought 2 units of Allarus 1 with firepike and 1 with Bolters
a unit of Vertus and my typical Shield captain 3 Grav tanks.

Not much to say on this one as it was a bit of a stomp. Only thing I lost with the vertus who drew fire for one turn. The dude kept his Onagers oddly out of LOS for most of the game and I took him apart piecemeal (Was a list with 3 Onagers, Cawl, Rangers, 6 dragoons, and 4 Robots and A unit of preist melee kind)

Next game was vs Pure Imp soup cheese.

I took

3 units of Vertus (1 5 and 2 3 man)
1 Trajen
1 SHield captain on dawneagle
3 Grav tanks

2 Wolf Lords
1 Relic tank
1 unit of Wulfen
1 Knight Castelean
2 Grey Hunters
1 Blood Claws
3 units of Infantry
2 Company Commanders
3 Basilisks

First game with Light Terrain in awhile (Gee I wonder why)

1st turn. I think I did 9 wounds to the big ugly even with 20 in movement there was no where to hide my guys to I just ran them up the board best I could. His turn 1 he kills 4 vertus and 1 Grav tank.

2nd turn My tanks only manage 5 more wounds on the Castelean (Though he is out of CP now) Kill a squad of Grey hunters and the 2 wolf lords. His turn 2 shooting deals 8 damage another grav tank and kills 3 more vertus. His charge with the Wolfven that outflankes kills another and they lose only 1.

3rd Turn My shooting does 1 damage to the Castlean (He made 6 out 7 4 up saves.... He wolves made 5 out 5 3 ups saves too.)

I charge my Captain into the castellean it gets 6 shots with the volcano cannon for the 3rd time this game. Makes 2 hits. I fail a save use a cp to reroll it. Still fail. He rolls 8 damage with the gun. I don't make enough FNPs Shield-captain dies and I call it quits.

Dice games gonna be dice games. Would have preferred more cover for a list like this. As I just got pounded at range and made exactly 1 successful charge all game. But it was good to test out the Vertus to see if they are worth it inmase. Answer is No.

Now that I have tried Various. I think the answer to the castellean would be to ignore it with the Grav-tanks and instead blow away its screens and instead let a doombus unit or DS unit take care of it.


Automatically Appended Next Post:
Next Bat rep Vs Thousand Sons this time.

Went back to the Doombus this time.

10 Wardens
1 Captain Dawn Eagle on Jetbike
1 Vexelus Preator with Imperilas
1 Orion Drop Ship
3 Calidus Grav Tanks.

He was fielding
Magnus
3 Deamon Princes
Arhim
Blue Scribes
Changeling
3 Units of Brimstone Horrors
1 unit of Scrab Terminators
1 Giant unit of Tzagors

Ill just start with this. This game My dice were hot and his were not.

Turn 1 I unloaded everything into magnus....and got him to 2 hp doombus moved up the field. His turn 1 he moved up with most and with his large amount of Psykic powers put Doombus low enough that a charge from a DP finished it off. Lost 2 Wardens in the Crash. He also did 9 damage to a Grav tank.

Turn 2. Shooting finished off magnus cleared out 2 units of horrors and a couple of Scarb termies. My Charges killed 1 DP put another to 1, killed Ahriman, and Scribes lost the vex though. His turn 2 He deep struck the Tz to hold 2 objectives and charged the wardens with some of them the Dp and the Scrab termies. In the fight phase I killed the Changeling the wounded Dp a Termis and did a few wounds to the healthy DP and killed 5 Tzagors, lost a warden and 3 health on the Shield captain.

Turn 3 Had the Shield captain break for his Deployment and killed the remaining horrors as everything else was in close combat. Finished off the DP and another handful of Tazgors. Lost I think 1 warden. His turn 3 did a wound to a warden and lost all but 3 of his Tzagors and also lost another Scrab Termi.

Though he was up in points he called it as the Taz wouldnt be able to hold the objectives next round the termis were going to get the full brunt of the Wardens and I would hold all objectives.

Wish i had a way to keep the Orion alive for at least 2 rounds but I don't really see how.

Definitely thing I need to work in an assassin some how.

This message was edited 1 time. Last update was at 2019/02/24 06:19:38


 
   
Made in us
Commoragh-bound Peer






So I'm thinking of starting a Custodes army (I've never played Imperium before so this is gonna be different). I've also heard that they are more of a soup thing which is fine considering I find Admech interesting and have a couple start collectings for them sitting around. So with that in mind is Admech/Custodes a decent combination and how would I go about building my Custodes?

   
Made in us
Regular Dakkanaut




Custodes work fine as soup but with rules coming out for their FW line they can hold their own as a mono faction army just fine. That being said if you wanted to soup, Ad Mech is a good complement as they have strong shooting and cheap troops to the Custodes strong melee and durable elite models. I would start with a cheap Ad Mech battalion and then invest in a jetbike shield captain or 2 and between 3-5 Vertus Praetor jetbikes. After that you can go pretty much any direction, Aquilon/Allarus terminators or a Contemptor Achillus to deep strike, Venatari to harass and fly around to midfield objectives, a Caladius or a Telemon for fire support to aid whatever Dunecrawlers or Kastelan Robots you bring, etc.
   
Made in gb
Regular Dakkanaut





So Custodes seem to be able to plug the hole in their AT firepower with some of the forgeworld stuff (Caladius and Telemon it seems). I don't see the other forgeworld units adding anything they can't do already (except the Orion, but it's too expensive for me), just more ways of achieving the same thing? I'd be interested to hear if I've overlooked anything. Pyrithite Guard maybe, but they just seem such an excruciatingly expensive way of adding 12" melta.

Secondly, I have thought about souping up for CP purposes, but then it seems almost negligent to forego the AT options afforded by this. Is the general consensus that Guard is the way to go, over Mechanicus? A couple of Russes seem more effective than Dunecrawlers.
   
Made in nl
Longtime Dakkanaut





Admech is good but nothing can beat Guard in point effectiveness.
   
Made in us
Damsel of the Lady




 Ordana wrote:
Admech is good but nothing can beat Guard in point effectiveness.


I dunno, Guard give you 5 more wounds per unit and Orders, but AdMech gives you 6++, Canticles and your CP battery is -1 to be Hit. It might be a better objective squatter.
   
 
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