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2019/03/04 18:48:19
Subject: Re:Codex Adeptus Custodes: By His will alone
Im sorry that im asking this but im looking for a 2000 pts list that I would start working towards.
I currently have a lot of GSC and need something that does not have 100 models
If possible, i would like to use Telemon and other FW models.
What would be a decent list, my local meta is small and does not really have knights.
This message was edited 1 time. Last update was at 2019/03/04 20:36:50
2019/03/05 15:47:55
Subject: Re:Codex Adeptus Custodes: By His will alone
Araablane wrote: Im sorry that im asking this but im looking for a 2000 pts list that I would start working towards.
I currently have a lot of GSC and need something that does not have 100 models
If possible, i would like to use Telemon and other FW models.
What would be a decent list, my local meta is small and does not really have knights.
Well you have a couple of options.
Going forgeworld heavy.
I find 1 telemon to be enough and prefer the Grav-tanks.
Aquilons are quite nice though Wardens are pretty similar. Mainly depends on what are are dealing with. Aquilons hit in melee with +2 S and additional -2 AP. (Which makes them far better vs units T5, T8+, and No invul) Vs hordes I think the Wardens come out a ahead slightly due to thier more attacks per point but the Aquiilons are no slouches and make up some of it with there superior shooting. However they BOTH get shot to pieces if left out in the open. A 4++ just doesn't cut it.
2019/03/05 15:59:19
Subject: Re:Codex Adeptus Custodes: By His will alone
Araablane wrote: Im sorry that im asking this but im looking for a 2000 pts list that I would start working towards.
I currently have a lot of GSC and need something that does not have 100 models
If possible, i would like to use Telemon and other FW models.
What would be a decent list, my local meta is small and does not really have knights.
Well you have a couple of options.
Going forgeworld heavy.
I find 1 telemon to be enough and prefer the Grav-tanks.
Aquilons are quite nice though Wardens are pretty similar. Mainly depends on what are are dealing with. Aquilons hit in melee with +2 S and additional -2 AP. (Which makes them far better vs units T5, T8+, and No invul) Vs hordes I think the Wardens come out a ahead slightly due to thier more attacks per point but the Aquiilons are no slouches and make up some of it with there superior shooting. However they BOTH get shot to pieces if left out in the open. A 4++ just doesn't cut it.
With Gauntlets, Aquilons hit at X2 so S10 rather than S7. If you give them the flamers, I bet they do better against hordes too (while being more expensive).
2019/03/06 02:41:31
Subject: Re:Codex Adeptus Custodes: By His will alone
Khadorstompy -- Why use the Vexilus with Imperius banner? Is it really worth it considering it gives you at best 11 more attacks (on 10 wardens + the Vexilus himself) while costing the price of almost 3 Wardens? Isn't better to add more bodies?
This message was edited 2 times. Last update was at 2019/03/06 02:42:00
2019/03/06 06:04:00
Subject: Re:Codex Adeptus Custodes: By His will alone
RenegadeKorps wrote: Khadorstompy -- Why use the Vexilus with Imperius banner? Is it really worth it considering it gives you at best 11 more attacks (on 10 wardens + the Vexilus himself) while costing the price of almost 3 Wardens? Isn't better to add more bodies?
I think it's a concentration of force thing and not a strict efficiency thing. If you are bringing a unit of 10 wardens to a part of the battlefield, you are increasing their local presence by 10 attacks. Those 10 additional attacks are also benefiting from any stratagems you use on them which should make whatever you're fighting super dead.
2019/03/06 07:52:31
Subject: Codex Adeptus Custodes: By His will alone
I tried this list against Eldar soup -1 or -2 to hit everything (grotesques, sky weavers and way too much mortal wounds against my vehicles, etc.) It went well! There were 5 objectives to control. He conceded turn 3 (I had first turn) knowing he'll have nothing left by the end of turn 4 except 1-2 flyers. He focused too much on the Caladius and the assassins. The latter did a good job sniping warlord and psykers. I feel like the callidus assassin would be good too. People use so many stratagems in the first battle round. I'm not sure Valoris is worth it. A dawneagle captain would have been more useful. I had only 4 command points but didn't know what to do with them except +1 to wound on the wardens against the grotesques. Our stratagems are of limited usefulness. Orion + 10 wardens is the same price as 10 dawneagle bikes. I'm not sure which option is better.
This message was edited 15 times. Last update was at 2019/03/07 03:04:13
2019/03/08 16:31:20
Subject: Re:Codex Adeptus Custodes: By His will alone
RenegadeKorps wrote: I tried this list against Eldar soup -1 or -2 to hit everything (grotesques, sky weavers and way too much mortal wounds against my vehicles, etc.)
It went well! There were 5 objectives to control. He conceded turn 3 (I had first turn) knowing he'll have nothing left by the end of turn 4 except 1-2 flyers.
He focused too much on the Caladius and the assassins. The latter did a good job sniping warlord and psykers. I feel like the callidus assassin would be good too. People use so many stratagems in the first battle round.
I'm not sure Valoris is worth it. A dawneagle captain would have been more useful.
I had only 4 command points but didn't know what to do with them except +1 to wound on the wardens against the grotesques. Our stratagems are of limited usefulness.
Orion + 10 wardens is the same price as 10 dawneagle bikes. I'm not sure which option is better.
Ah Glad to see someone else enjoying the Doombus.
2019/03/09 14:56:51
Subject: Re:Codex Adeptus Custodes: By His will alone
Have 3 Calidus Grav tanks (and a Telemon) in the mail, my new list to try is going to be 2x Bike captains, 3x3 bikes, a vexilla (w/magnifica), and 3x calidus grav tanks. The outrider of bikes will stay, I’m just looking to experiment and refine the list for the next few months. I have 126 pts leftover, any recommendations? My leading idea right now is another vexilla to deepstrike via strat to keep the -1 going once my bikes get stuck in so I can have the other babysit my tanks with an axe. I’m not looking to add a loyal 32 or anything chaff-like; with ITC missions my bikes and fire support (right now IK or AM Tank commanders) are pretty good at denying kills and secondaries. I also don’t really need much in the way of CP since my units are small and my offense is pretty reliable; that said I’ve considered Trajan to replace a bike captain for re-roll ones to wound.
Hope is the first step on the road to disappointment.
2019/03/09 19:48:30
Subject: Codex Adeptus Custodes: By His will alone
greyknight12 wrote: Have 3 Calidus Grav tanks (and a Telemon) in the mail, my new list to try is going to be 2x Bike captains, 3x3 bikes, a vexilla (w/magnifica), and 3x calidus grav tanks. The outrider of bikes will stay, I’m just looking to experiment and refine the list for the next few months. I have 126 pts leftover, any recommendations? My leading idea right now is another vexilla to deepstrike via strat to keep the -1 going once my bikes get stuck in so I can have the other babysit my tanks with an axe. I’m not looking to add a loyal 32 or anything chaff-like; with ITC missions my bikes and fire support (right now IK or AM Tank commanders) are pretty good at denying kills and secondaries. I also don’t really need much in the way of CP since my units are small and my offense is pretty reliable; that said I’ve considered Trajan to replace a bike captain for re-roll ones to wound.
My Caladius sqaudron is still in the mail also, so take what I say with a pinch of salt, but in all the batreps I have seen with mutiple grav tanks/Telemon for shooting the Custodes player always wins if the tanks/Telemon are focussed on. There isn't any army in the game that can kill an outrider of bikes with small arms fire before they hit and do a tonne of damage. People hate shooting at stuff with -1 to hit, so if you put your banner in the back to babysit them, theres no way anyone with a brain will shoot them with any big guns until all your foot boys and bikes are dead.
My Telemon with the cannons in the old beta rules was a horrifying firebase unit when accompanied by Valoris and his aura, Im planning to do the same with 2 tanks + Telemon. That is who I would recommend to babysit any Custodes shooty units. They can even advance with Valoris to stay in his arua when he moves up, with no hit penalty, which is awesome I think.
Also if you're using an assassin, it'll take you down to just 3 CP. So Valoris will be extra useful whenever you decide to pop off Stooping Dive or the Vexilla Teleport beacon strat.
2019/03/10 19:46:00
Subject: Codex Adeptus Custodes: By His will alone
I lost to a guard player who spammed valkyries and tempestus scions, but I just realized the Orion can control objectives since it's a LoW and not a Flyer ! (People confuse Flyers and Fly units.) I think I would have won!
What would be the best allied for objective controlling? Is there something at -2 to hit?
This message was edited 2 times. Last update was at 2019/03/10 22:29:45
2019/03/10 22:25:51
Subject: Re:Codex Adeptus Custodes: By His will alone
@Spartacus I was weighing the mind games factor as well, so right now I’m really liking the idea of 2 vexilla. One will be thrown into deepstrike, the other will cover everyone T1, then drop 2nd vexilla T2 to cover the bikes as they move up the rest of the way and charge. First Vexilla will hang back with the tanks. That said, the whole thing is kinda gimmicky so idk how it will work out...I’ll let you guys know.
Hope is the first step on the road to disappointment.
2019/03/11 01:44:38
Subject: Re:Codex Adeptus Custodes: By His will alone
greyknight12 wrote: @Spartacus I was weighing the mind games factor as well, so right now I’m really liking the idea of 2 vexilla. One will be thrown into deepstrike, the other will cover everyone T1, then drop 2nd vexilla T2 to cover the bikes as they move up the rest of the way and charge. First Vexilla will hang back with the tanks. That said, the whole thing is kinda gimmicky so idk how it will work out...I’ll let you guys know.
Seems good to me. I feel like the bike in particular need the -1 to hit to survive. It's crucial. The only problem is when they move first turn: they won't be in range if you want the vexilla to protect at the same time the backfield tanks, although you could ''plant the vexilla''.
This message was edited 1 time. Last update was at 2019/03/11 01:44:55
2019/03/11 03:52:21
Subject: Re:Codex Adeptus Custodes: By His will alone
You would have to deploy the Vexilla directly behind the bikes and advance it as the bikes move up 14", which should keep them in the aura as long as you roll at least a 2 for the advance (6" move, +d6 advance + 6" aura). The shooting lost by the Vexilla is pretty much negligible and if you want a shot to use the Vexilla Teleport Homer on turn 2 advancing to where you need to be is the best bet.
2019/03/11 04:19:09
Subject: Codex Adeptus Custodes: By His will alone
This list only has 4 CP, but I don't think that there are many vital stratagems apart from the Vexillus deep strike one, command re-rolling and Tanglefoot. Sure some others are nice to have, but not worth it when the goal is the play pure Custodes. Also Trajann can get d3 back when using one of the more expensive stratagems which could be useful in certain matchups. The Sagittarums seem good since they can stay backfield, hold objectives and still contribute to the fight, They do shoot really hard against infantry and they hit hard very hard too (4 S5 AP-2 D1 attacks each). I think they are underrated. The Aquilus are tough as nails and can deepstrike down on round to to kill a Knight (without buffs they average a dead Castellan in CC) or anything else basically. Praetors are Praetors and the entire list is very good at shooting infantry dead. The Telemon deletes a vehicle per turn. What do you think?
Alaitoc Eldar: 5000p
Vampire Counts: 3000p
Death Korps of Krieg: 7000p
World Eaters: 2000p
2019/03/14 23:48:33
Subject: Codex Adeptus Custodes: By His will alone
3 4-Man units of Skyweavers
4 Star Weavers
3 Troupes
3 Troupe Masters
1 Solitare
1 Shadoweaver
2 Death Jesters
Front-line assault Deployment. Put doombuss in center, Gravs behind ruins and Calidus in DS.
Roll for turn 1 I lose but he gives me first turn. Why I really don't know. He had deployed his characters too far foward... REALLY too far forward and I guess he forgot that my grav tanks could move so much. Anyway My turn 1 ended with 1 of his Death Jesters dead and the Solitare down to 2 health. 2 Skyweavers dead and 4 wounds off a Starweaver.
His turn 1 moving and shooting he getting up close on the orion with several units and moves the Solitare up some. His shooting does 10 wounds to the Orion and 6 to a Grav tank. He charges with the weakened unit of Skyweavers first...that gets blow away by the Orions overwatch then loses 2 more from the 2nd charge attempt. They don't do any wounds.
My turn 2 everyone Piles out. His poor positioning again lets a Grave tank take shots at his characters and puts 3 wounds on a Troupemaster and All saves made on a Solitare. The wounded grav tank takes out 2 more of the Skyweavers. Shooting from the Orion and last grave tank pop 2 of the Skyweavers. The Dread rushes deep into the backline finishes of the Troupe master with the Spear in shooting and flames 2 of the Disembarked Harlies. In the Charge step I realize I had completely forgotten about the Callidus and do a facepalm. Trajan finishes off 2 more skyweavers, the Aquilons kill a Troupe and and another Skyweaver. (Had the weaver encircled but forgot he could measure from the hull so he was about to place 4 guys.) The dread finished off the last Sky weaver.
His turn 2 the Solitare blitzed right at Trajan, The 2 remaining Skyweaver went for the Wounded Grav, 1 Troupe went for the Aquilon and the other for the Orion. The Orion and Grav tank lost a few more wounds and lost 2 Aquilons to Fusion Pistols. In the charge phase 1 Troupe and Troupemaster charge the Aquilons, the solitare Trajan and the Sky weaver the Grav tank. End result was a few wounds on the Grav tank A dead Troupe, Troupe master, and Solitare and Zlich damage to any of my infantry.
With score being 2 to 18 we decided to call it.
I felt this game my opponent had abysmal positioning combine with quite bad save rolls and terrible number of shots from the Haywire cannons to have me never really feel much pressure.
Orion actually felt good this game. Grav tanks did work but fell short of what I have come to expect out of them. Trajan and the Aquilons felt a bit weak. for their points they just seem a bit too vulnerable and lack maneuverability though there offensive power is 2nd to none. Trajan I need to find a better use for as I feel I am just not getting my value out of him. Dread feels good.
2019/03/15 00:34:26
Subject: Re:Codex Adeptus Custodes: By His will alone
For the group:
How important is dedicated psychic defense these days? I remember back in the early days post-codex we looked at a couple different options but with the smite nerf it became largely unnecessary. With more codecies now and a new meta, is that assumption still correct?
Personally my gut still says we don’t need it, give your warlord and/or vexilla a deny ability and you cover the 1-2 spells that can actually hurt you. That said, if you’re already throwing in a loyal 32 with assassin option then having a culexus on standby is a solid option.
Hope is the first step on the road to disappointment.
2019/03/15 02:04:54
Subject: Re:Codex Adeptus Custodes: By His will alone
RenegadeKorps wrote: @Khadorstompy
What kind of list would you choose against the Castellan lists out there?
In pure custodes? The best options we have to deal with Castelleans are Aquilons, Achilles Dreads, and Vertus in CC. Getting them there can be tricky.
For ranged My much vaunted Grav-tanks sadly don't do so hot. Telemons are your best bet here but they are unlikely to win a ranged duel even with 3 of them and the Castellean will pop 1 of the on average where as they will only deal Roughly 10 in return.
There just isn't a magic bullet for the Castellean. All the things that can kill it in CC often have a hard time getting into CC with it due to its High movement and insane damage killing anything before they get to it.
Aquilions have by far the Easiest time of of killing it in melee and a deep strike squad of 6 should kill it in one go. However at best they will need a 9" charge and even with a reroll that is a roughly 52% chance.
Another mini Bat rep too here
Took a mixed list the time
IG: Battlion
2 CC 3 Infantry Squad (2 with mortars)
2 HWTs (Mortars
Had 4 Assassins (1 Culuxes, 2 Eversors, 1 Callidus, May have had 1 more not sure)
Any way Spearhead assault set-up we both set up out Main melee units across from each other and Vechicles flanking. I get turn 1. My Mortars take out 1 Mortar Squad of his and kills one more out of another squad.
Then I dump everything else into the Bullgryn. And frankly he rolled like gak. Result is of shooting is 7 Dead bullgryn my vertus and Captain make succesful charge into his 2 remaining Bullgryn, Priest and Culuxes. His Culuxes uses Soul Horror to let his guys go first....And I make every save. My attacks kill the final 2 bullgryn and he concedes before I finish the rest of my attacks on his characters. His objectives were Butchers bill and Gang busters and (Recon I think?) so I think he was pretty well screwed at that point. My objectives were Gang Busters which was already maxed. Headhunter, Thing weren't looking good for 2 of his characters, and Big Game hunters. Mission was nexus.
2019/03/25 14:33:32
Subject: Codex Adeptus Custodes: By His will alone
RenegadeKorps wrote: @Khadorstompy
What kind of list would you choose against the Castellan lists out there?
In pure custodes? The best options we have to deal with Castelleans are Aquilons, Achilles Dreads, and Vertus in CC. Getting them there can be tricky.
For ranged My much vaunted Grav-tanks sadly don't do so hot. Telemons are your best bet here but they are unlikely to win a ranged duel even with 3 of them and the Castellean will pop 1 of the on average where as they will only deal Roughly 10 in return.
There just isn't a magic bullet for the Castellean. All the things that can kill it in CC often have a hard time getting into CC with it due to its High movement and insane damage killing anything before they get to it.
Aquilions have by far the Easiest time of of killing it in melee and a deep strike squad of 6 should kill it in one go. However at best they will need a 9" charge and even with a reroll that is a roughly 52% chance.
Maybe the DS stratagem on the vexilla could help, but the problem, in this case, would be bringing the vexilla near the castellan.
2019/03/27 18:23:05
Subject: Codex Adeptus Custodes: By His will alone
Rynner wrote: Have anyone used the Pallas Grav Attack tanks? Are they worth 100 points?
If you consider them cheaper, slightly less durable assault cannon dreadnoughts with no melee but a ton more mobility then you would be right on the money. If that's the kind of unit you need in your army then they are perfect.
3 of them is only 300 points and they do quite well at ganging up on other units. If I was doing a fullout jetbike army i'd include them as they don't eat up much of your points and help you crack open transports for your bikes as well as provide that fun -2 to charge rule to support your bikes from getting swamped.
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2019/03/27 19:14:39
Subject: Codex Adeptus Custodes: By His will alone
Yeah I dont have the models currently but I really want to run an all grav/flying Custode list. i think it would be really fun, efficient, and look amazing on the table top.
I'm bringing 3x Calidus's to Adepticon, I might pick up 3x Pallas while I'm here.
2019/04/05 11:15:46
Subject: Codex Adeptus Custodes: By His will alone
This is currently what im using, no point hiding it anymore as its already up on battlescribe for a RTT I attended. Works extremely well and I probably would have won the overall were it not for a simple mistake I made in my first round (ending in a draw).
With the change to ITC faction rankings, you could drop the guard battery and add in a second biker captain with no real issues. You loose some backfield campers, but get another highly durable character than can go solo quite well. You also loose 5 CP, but the list isnt super CP heavy depending on which assasin you take (and you can always get lucky and get CP back with the assasin as well). Keep your tanks close to your CG until you need them to jump forward and kill a demon prince or something. Gravitic backwash + tanglefoot grenade shuts down almost any charge your opponent can throw at you.
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