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![[Post New]](/s/i/i.gif) 2009/10/09 00:18:14
Subject: Are Flash Gits Forth it?
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Grovelin' Grot
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I have never used flash gitz or seen anyone use them? They seem OK but expensive!
What is your opinion fellow orks
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![[Post New]](/s/i/i.gif) 2009/10/09 00:18:55
Subject: Re:Are Flash Gits Forth it?
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Wraith
O H I am in the Webway...
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Nope they suck get lootas if you want dakka
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/10/09 01:11:40
Subject: Re:Are Flash Gits Forth it?
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Tail-spinning Tomb Blade Pilot
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I think they can be a useful tool. Dont get me wrong I wouldnt design an army around them, but in a large game a unit of 8 with full upgrades and painboy comes to about 400 points. If you put them in a battle wagon you can drive around with 16 S6 shots that have a 50-50 chance of cutting through termie armour. Also, you have a 1/3 chance of being AP1 so 16 S6 shots at AP1 against vehicles can be nasty. One of th few units that can deal with monstrous creatures like carnifexes, hive tyrants, because they have a 50/50 shot of taking away armour saves. Lootas do nothing to the monstrous creatures. Lootas are awesome dont get me wrong but simply swapping them for lootas is not exactly how the unit is designed. Put a Warboss with them for a P. Klaw and the unit still fights like Nobs in CC. 2 wounds each and S4 T4. Again I wouldnt design your army around the unit but for 400 points the can be a unit that causes headaches for certain units the orks cant deal with, with ease. Try them out for yourself and see what you think.
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![[Post New]](/s/i/i.gif) 2009/10/09 01:32:42
Subject: Are Flash Gits Forth it?
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Regular Dakkanaut
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Mekboy490 wrote:I have never used flash gitz or seen anyone use them? They seem OK but expensive!
What is your opinion fellow orks
Don't forget they're BS 2... BS 2... :(
Regarding their role as MC-killers, consider that your 450+ point squad will put ~3 wounds on the average ~180 point tyrant and then get stomped. There's nothing they do that either lootas or some MANZ with power klaws don't do better.
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This message was edited 2 times. Last update was at 2009/10/09 01:37:32
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![[Post New]](/s/i/i.gif) 2009/10/09 01:36:10
Subject: Are Flash Gits Forth it?
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Grovelin' Grot
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What about Badrukk is he worth taking?
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![[Post New]](/s/i/i.gif) 2009/10/09 02:43:20
Subject: Are Flash Gits Forth it?
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Wraith
O H I am in the Webway...
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Mekboy490 wrote:What about Badrukk is he worth taking?
No he's a flashgit and ergo sucks
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/10/09 03:38:51
Subject: Are Flash Gits Forth it?
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Arch Magos w/ 4 Meg of RAM
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Well, if you are already taking Flashgitz, you need him. He is the only sensible thing that gives them a Bosspole, and his dakka isn't too bad either (it still isn't great though).
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![[Post New]](/s/i/i.gif) 2009/10/09 04:45:22
Subject: Are Flash Gits Forth it?
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Growlin' Guntrukk Driver with Killacannon
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Short Answer: no
Long answer: noooooooooooooooooooooooooooooooooooo
There are other units that do their job at least as well for fewer points and without eating a heavy slot.
Still, I can see some builds making use of them tactically, but it'll be hard.
I wanna see someone use Badrukk someday though, in his flashy battlewagon, his 10 flash gitz at his side. With Badrukk you essentially buy another warboss who dosn't quite have the same hitting power, but still hits really 'ard!
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![[Post New]](/s/i/i.gif) 2009/10/10 02:36:05
Subject: Are Flash Gits Forth it?
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Slaanesh Chosen Marine Riding a Fiend
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The main reason to use flash gitz and Badrukk is that you are allowed to convert or scratchbuild a battlewagon that looks like a pirateship. Then you can mod your unit with eyepatches and similar and yell piratey abuse in broken orkish at your opponent. Might not be worth 400 points in a competitive evnironment though :-)
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![[Post New]](/s/i/i.gif) 2009/10/10 08:55:25
Subject: Are Flash Gits Forth it?
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Mekboy Hammerin' Somethin'
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Everytime I build an ork list, I fill my Elite slots quite quickly... So taking lootas instead is not an option... I personally like them but you have to skimp in other areas to pay for them... The main reason behind taking them is the 24" range and you can move 6" and then fire the 24" range... you can avoid getting assaulted (Orks do not perform well when assaulted) you can also deny your opponent the charge... remember they are Nobz with 4 attacks each! That is a total of 40 S5 attacks, if only 20 hit roughly 12 will wound against T4, against T3 you are looking at 15-16 wounding... With 12 wounds I think it is fair to see a Terminator go down... I also like their guns, even though you only hit on a 5+ you will wound most infantry on a 3+ (Without Shootier) and a 2+ (With Shootier or against T3 models) thus giving you an effective 2 wounds for every 9 shots (the 3+) or an effective 2.5 wounds for every 9 shot (the 2+) All in all I would just take More Dakka as it doubles the number of shots you expel, Shootier only if you are running 1 unit of them and have the extra points... All in all I feel that Flashgits make a great counter to things that normally counter orks... (Short range flammers, Being charged) Badrukk is just a beast if you get the charge as he deals 6 attacks that hit and wound on 3+ (against Ws 4- and T4) Flashgits are also not half bad if they get stuck in combat (they are Nobz after all) Automatically Appended Next Post: Everytime I build an ork list, I fill my Elite slots quite quickly... So taking lootas instead is not an option...
I personally like them but you have to skimp in other areas to pay for them...
The main reason behind taking them is the 24" range and you can move 6" and then fire the 24" range... you can avoid getting assaulted (Orks do not perform well when assaulted) you can also deny your opponent the charge... remember they are Nobz with 4 attacks each! That is a total of 40 S5 attacks, if only 20 hit roughly 12 will wound against T4, against T3 you are looking at 15-16 wounding... With 12 wounds I think it is fair to see a Terminator go down...
I also like their guns, even though you only hit on a 5+ you will wound most infantry on a 3+ (Without Shootier) and a 2+ (With Shootier or against T3 models) thus giving you an effective 2 wounds for every 9 shots (the 3+) or an effective 2.5 wounds for every 9 shot (the 2+)
All in all I would just take More Dakka as it doubles the number of shots you expel, Shootier only if you are running 1 unit of them and have the extra points...
All in all I feel that Flashgits make a great counter to things that normally counter orks... (Short range flammers, Being charged)
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This message was edited 2 times. Last update was at 2009/10/10 08:58:59
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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