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Automatically Appended Next Post: HEY! I started page 10!
Automatically Appended Next Post: Here is da gamer entry (including Coolyo and Runna). hope everyone is happy. I have just toned down the upgrades and changed runna to have carapace armour.
two models in the squad may have:
Heavy Bolter - 5
Lascannon - 20
Multi laser - 15
Dark Lance - 25
venom cannon- 15
blastmaster -15 pts
The entire squad may have one of the following :
Jump packs -10 pts per model
Iron Halo - 25 pts per model
Terminator Armor - 40 pts per model
Automatically Appended Next Post:
Coolyo294
100 pts, Upgrade to a unit of Gamers
WS/3 BS/3 S/3 T/3 W/3 I/3 A/2 LD/9 SV/4+
Wargear
Carapace Armour, Plasma Gun, Plasma Pistol, Power Weapon
Special Rules
One Word Response: Coolyo294 is known for giving out responses that consist of only a single word. These responses can shatter the resolve of even the most hardened warriors. Before an enemy unit can assault unit of Gamers that contains Coolyo294, they must take a morale test. If failed, the unit cannot assault that turn.
Love of Plasma: Coolyo294 sure does love his Plasma weapons. As a result, any Plasma weapons in the unit Coolyo is a part of gain the TLUSR.
Automatically Appended Next Post:
One Gamer may be upgraded to Runna for +18 pts
WS/5 BS/4 S/3 T/3 W/1 A/2 I/5 LD/9 SV/4+
Wargear: Katana (CCW), Slugga (see ork codex), Carapace Armour
Special Rules:
Move Through Cover(confers this to his unit.)
Unique
RUN!: If Runna's unit suffers a casualty during the shooting phase they immediately run 1d6" towards the nearest cover.
Dwellar: Take a leadership test with Runna at the start of your movement phase. If you fail, he goes on and on about his '&*%$' Dwellar codex and the unit can't move or shoot this turn.
Screw Luck!: If Runna suffers an unsaved wound roll 1D6. If you roll a one he middle fingers the dice and says, "See, I just can't get lucky today, screw that." The wound is ignored and he stays in the game. Otherwise he is dead.
ScrewPW!: Runna treats PowerWeapons as if they were normal close combat weapons. (This does not apply to monstrous creatures attacks which still ignore his armor save.)
This message was edited 2 times. Last update was at 2011/12/31 04:20:21
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede! Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
Angry Marine Squad- Fast attack
WS4- BS4- T4- S4- W1- I4- A2- LD8 - 20pts per model
Fearless, Furious Charge, Deep Strike, Fleet
Bolt pistol and battle wrench (ccw)
Any model may replace his bolt pistol with an Infernus Pistol or Hand Flamer for free.
Any model may replace their battle wrench or bolt pistol with a:
* Power Wrench/Bat (power weapon) or Lightning Claw for 10pts per model
* Power Fist for 15pts per model
* Chainfist for 20pts per model
* Thunder Wrench (thunder hammer) for 25pts per model
* Eviscerator for 30pts per model
One model may take an Adamantine Sack of Power Doorknobs (+3S, +1A, Monstrous Creature attacks) for 30pts.
May take jump packs for 4pts per model
This message was edited 2 times. Last update was at 2011/12/31 19:41:58
Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede! Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
Automatically Appended Next Post: HEY! I started page 10!
Automatically Appended Next Post: Here is da gamer entry (including Coolyo and Runna). hope everyone is happy. I have just toned down the upgrades and changed runna to have carapace armour.
Sir, I will consider adding me in there as a Christmas Present. Thank You I will now write your name into some Dwellar fluff. As I have no other way to return the favor.
Also, I would so field an Angry Marine Squad. Why are they so pissed off? Can you write that fluff, I feel as if that is going to be the best part of that squad, the 'why they are angry' part.
This message was edited 1 time. Last update was at 2011/12/31 17:02:13
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
Runna wrote:Also, I would so field an Angry Marine Squad. Why are they so pissed off? Can you write that fluff, I feel as if that is going to be the best part of that squad, the 'why they are angry' part.
Because their geneseed replaces their blood with pure testosterone?
Also, it's not a mistake that they have DS even without jump packs- They fly ships over the battlefield and drop them out. They don't hurt themselves when they land, they hurt the ground.
Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+
Runna wrote:Also, I would so field an Angry Marine Squad. Why are they so pissed off? Can you write that fluff, I feel as if that is going to be the best part of that squad, the 'why they are angry' part.
Because their geneseed replaces their blood with pure testosterone?
Also, it's not a mistake that they have DS even without jump packs- They fly ships over the battlefield and drop them out. They don't hurt themselves when they land, they hurt the ground.
LOL, win.
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+
sorry to nitpick again, but wouldn't they also have the Rage USR?
Anyway
Fast attack
FlamePosters (or whatever they are called. You know, the guys who go on a thread and start flaming) - 12 points
Unit Size = 5-15
WS3 BS3 S3 T3 W1 I5 A2 Ld7 5+
Wargear - flak armor, ccw, vitriol spewer
Vitriol Spewer - It has the following profile = Range: Template S4 AP5 Pistol, gets hot!
One model in the squad may take a power weapon for 10 points.
Special Rules - scout, infiltrate, furious charge, deepstrike, flames of rage, "Purge the idiot! Maim the troll!"
flames of rage - Makes them count as jump infantry, but they always count as landing in dangerous terrain. Threads tend to get nasty during a flamewar!
"Purge the idiot! Maim the troll!" - Designate a non-vehicle enemy squad, mc or character. The Flameposters have gotten enraged against this poor unit, and gain the the preferred enemy rule against them. Also, their flamers and spewers count as twinlinked.
EDIT : Forgot unit size
This message was edited 2 times. Last update was at 2012/01/04 20:48:06
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
I don't really have a problem if the Custom Mary-Sue Squads are dropped. People post a fair number of over-powered Mary Sue Space Marine Captains here, but they don't really have a place in a Codex trying to achieve balance.
Why thank you, Runna. P.S what force org is the new Flamposters in
Automatically Appended Next Post: Once this is finished I dibs writing da first army list. If anyone argues I will set DreadlordME! upon them... LISTS FOR THE LIST GOD!
Grey Knight Codex: once every game, the Wardhaters gain two of the following:Furious Charge, Fleet, Rending or Fearless for one turn. They also gain a +1 Initiative stat bonus (stacks with FC)
Special Rules: Preferred enemy (Blood Angels, Grey Knights, Necrons).
One Ward Hater for every 10 models may be upgraded to have:
Power Weapon 10pts
Force Weapon 40pts
Power Fist 25pts
One per 5 Wardhaters may have:
Flamer free
Meltagun 5pts
Plasmagun 10pts
Psycannon 15pts
One Squad per Army may be upgraded to a unit of haters for +5 points per model
A Hater has +1 Attack and WS + preferred enemy EVERYTHING!
And the Crazy Noob!
Spoiler:
Crazy Noob:
20-50 models.
4 points each
WS 2
BS 2
S 3
T 3
W 1
LD -
SV 5+
Wargear:
Bolt Pistol
Grot Blasta see Codex: Orks
Shoulder Mounted Power Fist
May swap Grot Blasta and Bolt Pistol for
2 boltguns free
2 heavy flamers 20 points
1 boltgun and 1 heavy flamer 10 points
1 in every 10 models may swap out Shoulder mounted PF for
Missile Launcher 20 points
Special Rules:
Moar Dakka
This may only be used once per game. Any ranged weapons carried by the unit add one to the amount of shots fire (eg Assault 2 becomes Assault 3). This lasts until the end of the turn.
Bulletstorm
This must be used when Moar Dakka is used. Every weapon fired counts as TL. A TL weapon gets a third re roll. Rapid Fire weapons count as assault 3 and Heavy Weapons count as assault x. x=however many shots they would normally have.
Hold The Pain
If a Crazy Noob fails his Feel no Pain save, roll a D6. If you roll a 5 or a 6 the model does not suffer a wound until the end of the turn.
Fearless
FNP Slow and purposeful
Rage
Hope everyone approves. Just kidding, if you don't approve, it doesn't matter cause I can set Ezio Auditore on you. Or just Sackboy in his clothes.
Automatically Appended Next Post: Here it is: THE FLUFF NAZI!!
Spoiler:
Fluff Nazi
15 points per model
Squad size 5-20
WS/3 BS/3 S/3 T/3 W/1 A/2 I/3 Ld/10 SV/5+
Wargear:
Boltgun, Bolt Pistol
All Fluff Nazis may exchange their boltgun and bolt pistol for one of the following
Splinter Rifle and Splinter Pistol: Free
Gauss Rifle: Free
Slugga and Choppa: Free
Shuriken Catapault: Free
If they do not replace their boltguns and bolt pistols, they may take Power Armor for 5 points per model.
For every 5 models in the squad, a single Fluff Nazi may exchange their Bolt Pistol and Boltgun
Shredder: 5
Splinter Cannon: 10
Heavy Bolter: 5
Autocannon: 10
Shoota for a:
Deffgun: 10
Avenger Shuriken Catapult: 5
Special Rules:
Blessings of the Lexicanum: "Fluff Nazis are continually blessed by the wisdoms of this ancient site of knowledge, as such they may choose 1 Universal Special Rule (except Feel no Pain or Preferred Enemy) to benefit from at the beginning of the game.
"But that contradicts fluff!": Fluff Nazis are known to generate massive amounts of rage when threads such as Chaos Grey Knights and Slaaneshi Sisters of Battle appear. As such, after both armies have deployed, but before the first turn, nominate one enemy unit. The Fluff Nazis gain Preferred Enemy against that unit.
"But I have sources...": Fluff Nazis, particularly good ones at least, always back up their claims with sources (books, generally) As such, the unit has the Feel No Pain universal special rule.
Automatically Appended Next Post: Here it is... the Painter/ Painting Noob:
wargear: Set of brushes, Multiple painting pots. Counts as 2 identical CCw / defensive grenades.
Options:
- one of 5 painters may replace his set of brushes for a brush and a spray gun for 10 pts to his equipment.
Special rule:
Camo Painting- The painter has learned how to get some nice results and uses his knowledge to apply a camo scheme whenever s/he needs one. Painters have a 4+ cover save.
- spray gun. Counts as hand-flamer s4 ap 6. pistol. Grants a second hth attack as pistol / ccw combo.
I want your vote! - psychic shooting attack. 24" large blast. Roll a d6 and apply the result to all units under the template
1-2 : can't decide! models under the template are pinned.
3: voted + , models under the template move on normally.
4 : voted - , painter is unhappy but can't change their mind. Models under the template move on normally.
5: voted -- , painter is very unhappy. models under the template suffer d6 s3 ap - hits.
6: voted ---- and made a negative comment. Unit of painters gain the rage USR and preferred enemy against the unit under the template.
Again... Argue and I send Sackboy on you... or maybe just the grey knights for then you have obviously been possessed by Daemons to have dissed my work.
Automatically Appended Next Post: AND THE LAST TROOPS UNIT IS... THE SPAMPOSTER!!!!!!
Made by yours truly... DREADLORDME!
Here it is...
Spoiler:
Spamposters 10 points per model
5- 20
WS/3/ BS/1 /S/3 /T/3 /W/1 /A4 /I/2 /LD/5 /SV/-
Wargear
BOOM!gun
8", S4, AP-, Assault 6
Rules
WE HATE SPAMMERS!
Everyone hates spammers, as such all units within 6' of a spamposter must take a LD check. If they fail they must launch an assault against the Spamposter unit in the assault phase.
Fleet
See, aren't I a genius. As always, argue and you DIE!
Automatically Appended Next Post: I shall be happy to do FA now that I am done Troops.
This message was edited 6 times. Last update was at 2012/01/01 07:55:14
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede! Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
Wargear:
Bolt Pistol
Grot Blasta see Codex: Orks
Shoulder Mounted Power Fist
May swap Grot Blasta and Bolt Pistol for
2 boltguns free
2 heavy flamers 20 points
1 boltgun and 1 heavy flamer 10 points
1 in every 10 models may swap out Shoulder mounted PF for
Missile Launcher 20 points
Special Rules:
Moar Dakka
This may only be used once per game. Any ranged weapons carried by the unit add one to the amount of shots fire (eg Assault 2 becomes Assault 3). This lasts until the end of the turn.
Bulletstorm
This must be used when Moar Dakka is used. Every weapon fired counts as TL. A TL weapon gets a third re roll. Rapid Fire weapons count as assault 3 and Heavy Weapons count as assault x. x=however many shots they would normally have.
Hold The Pain
If a Crazy Noob fails his Feel no Pain save, roll a D6. If you roll a 5 or a 6 the model does not suffer a wound until the end of the turn.
Fearless
FNP Slow and purposeful
Rage
i don't think so many PF are good.
Plus, heavy flamers pretty much ignore low BS and may be too cheap on BS 2 models. And too many...
So less wargear for the young 'uns maybe? Its just 4 points people would pay. I am not saying a discount is bad. Just sometimes ends as unbalanced compared to the rest of the codex.
You missed initiative. Did they get none? Makes hth weapons pointless as they never act.
LD - means they autofail every test. Crazy and running off all the time.
DreadlordME! wrote:
Hope everyone approves. Just kidding, if you don't approve, it doesn't matter cause I can set Ezio Auditore on you. Or just Sackboy in his clothes.
Looking forward to these visitors!
Mind if they don't return?
You know , its a long way and accidents happen....
Thus:
Wardhater/Hater
Fluff Nazi
Painting noob Painters
Spamposters
Maybe some of the troops could have upgrade characters if we still deem to move some chars ?
Other than crazy noobs, I approve.
DreadlordME! wrote:I shall be happy to do FA now that I am done Troops.
We may need to place Vampirate and others before we consider things complete. But go on, do Fast assault.
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
I like it that you approve, and I will fix the noobs points cost. And I guess I couldn't be bothered to put in Initiative cause they have power fists. But Ill fix it.
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede! Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
two models in the squad may have:
Heavy Bolter - 5
Lascannon - 20
Multi laser - 15
Dark Lance - 25
venom cannon- 15
blastmaster -15 pts
The entire squad may have one of the following :
Jump packs -10 pts per model
Iron Halo - 25 pts per model
Terminator Armor - 40 pts per model
Automatically Appended Next Post:
Coolyo294
100 pts, Upgrade to a unit of Gamers
WS/3 BS/3 S/3 T/3 W/3 I/3 A/2 LD/9 SV/4+
Unique, Infantry
Wargear
Carapace Armour, Plasma Gun, Plasma Pistol, Power Weapon
Special Rules
One Word Response: Coolyo294 is known for giving out responses that consist of only a single word. These responses can shatter the resolve of even the most hardened warriors. Before an enemy unit can assault unit of Gamers that contains Coolyo294, they must take a morale test. If failed, the unit cannot assault that turn.
Love of Plasma: Coolyo294 sure does love his Plasma weapons. As a result, any Plasma weapons in the unit Coolyo is a part of gain the TLUSR.
One Gamer may be upgraded to Runna for +18 pts
WS/5 BS/4 S/3 T/3 W/1 A/2 I/5 LD/9 SV/4+
Unique, Infantry
Wargear: Katana (CCW), Slugga (see ork codex), Carapace Armour
Special Rules:
Move Through Cover(confers this to his unit.)
RUN!: If Runna's unit suffers a casualty during the shooting phase they immediately run 1d6" towards the nearest cover.
Dwellar: Take a leadership test with Runna at the start of your movement phase. If you fail, he goes on and on about his '&*%$' Dwellar codex and the unit can't move or shoot this turn.
Screw Luck!: If Runna suffers an unsaved wound roll 1D6. If you roll a one he middle fingers the dice and says, "See, I just can't get lucky today, screw that." The wound is ignored and he stays in the game. Otherwise he is dead.
ScrewPW!: Runna treats PowerWeapons as if they were normal close combat weapons. (This does not apply to monstrous creatures attacks which still ignore his armor save.)
Grey Knight Codex: once every game, the Wardhaters gain two of the following:Furious Charge, Fleet, Rending or Fearless for one turn. They also gain a +1 Initiative stat bonus (stacks with FC)
Special Rules: Preferred enemy (Blood Angels, Grey Knights, Necrons).
One Ward Hater for every 10 models may be upgraded to have:
Power Weapon 10pts
Force Weapon 40pts
Power Fist 25pts
One per 5 Wardhaters may have:
Flamer free
Meltagun 5pts
Plasmagun 10pts
Psycannon 15pts
One Squad per Army may be upgraded to a unit of haters for +5 points per model
A Hater has +1 Attack and WS + preferred enemy EVERYTHING!
Spoiler:
Crazy Noob:
20-50 models.
4 points each
Infantry
WS/2 BS/2 S/3 T/3 W/1 I/1 A/1 LD/- SV/5+
Wargear:
Bolt Pistol
Grot Blasta see Codex: Orks
Shoulder Mounted Power Fist
May swap Grot Blasta and Bolt Pistol for
2 boltguns free
2 heavy flamers 40 points
1 boltgun and 1 heavy flamer 20 points
1 in every 10 models may swap out Shoulder mounted PF for
Missile Launcher 20 points
Special Rules:
Moar Dakka
This may only be used once per game. Any ranged weapons carried by the unit add one to the amount of shots fire (eg Assault 2 becomes Assault 3). This lasts until the end of the turn.
Bulletstorm
This must be used when Moar Dakka is used. Every weapon fired counts as TL. A TL weapon gets a third re roll. Rapid Fire weapons count as assault 3 and Heavy Weapons count as assault x. x=however many shots they would normally have.
Hold The Pain
If a Crazy Noob fails his Feel no Pain save, roll a D6. If you roll a 5 or a 6 the model does not suffer a wound until the end of the turn.
Fearless
FNP Slow and purposeful
Rage
Spoiler:
Fluff Nazi
15 points per model
Squad size 5-20
Infantry
WS/3 BS/3 S/3 T/3 W/1 A/2 I/3 Ld/10 SV/5+
Wargear:
Boltgun, Bolt Pistol
All Fluff Nazis may exchange their boltgun and bolt pistol for one of the following
Splinter Rifle and Splinter Pistol: Free
Gauss Rifle: Free
Slugga and Choppa: Free
Shuriken Catapault: Free
If they do not replace their boltguns and bolt pistols, they may take Power Armor for 5 points per model.
For every 5 models in the squad, a single Fluff Nazi may exchange their Bolt Pistol and Boltgun
Shredder: 5
Splinter Cannon: 10
Heavy Bolter: 5
Autocannon: 10
Shoota for a:
Deffgun: 10
Avenger Shuriken Catapult: 5
Special Rules:
Blessings of the Lexicanum: "Fluff Nazis are continually blessed by the wisdoms of this ancient site of knowledge, as such they may choose 1 Universal Special Rule (except Feel no Pain or Preferred Enemy) to benefit from at the beginning of the game.
"But that contradicts fluff!": Fluff Nazis are known to generate massive amounts of rage when threads such as Chaos Grey Knights and Slaaneshi Sisters of Battle appear. As such, after both armies have deployed, but before the first turn, nominate one enemy unit. The Fluff Nazis gain Preferred Enemy against that unit.
"But I have sources...": Fluff Nazis, particularly good ones at least, always back up their claims with sources (books, generally) As such, the unit has the Feel No Pain universal special rule.
wargear: Set of brushes, Multiple painting pots. Counts as 2 identical CCw / defensive grenades.
Options:
- one of 5 painters may replace his set of brushes for a brush and a spray gun for 10 pts to his equipment.
Special rule:
Camo Painting- The painter has learned how to get some nice results and uses his knowledge to apply a camo scheme whenever s/he needs one. Painters have a 4+ cover save.
- spray gun. Counts as hand-flamer s4 ap 6. pistol. Grants a second hth attack as pistol / ccw combo.
I want your vote! - psychic shooting attack. 24" large blast. Roll a d6 and apply the result to all units under the template
1-2 : can't decide! models under the template are pinned.
3: voted + , models under the template move on normally.
4 : voted - , painter is unhappy but can't change their mind. Models under the template move on normally.
5: voted -- , painter is very unhappy. models under the template suffer d6 s3 ap - hits.
6: voted ---- and made a negative comment. Unit of painters gain the rage USR and preferred enemy against the unit under the template.
Spoiler:
Spamposters 10 points per model
Infantry
5- 20
WS/3/ BS/1 /S/3 /T/3 /W/1 /A4 /I/2 /LD/5 /SV/-
Wargear
BOOM!gun
8", S4, AP-, Assault 6
Rules
WE HATE SPAMMERS!
Everyone hates spammers, as such all units within 6' of a spamposter must take a LD check. If they fail they must launch an assault against the Spamposter unit in the assault phase.
Fleet
This message was edited 3 times. Last update was at 2012/01/02 00:23:19
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede! Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
Suggest Stats and I'll make it happen providing it gets approval form the rest of the gang..
E.g Liquidjoshi, Vampirate, Me, Ihadq.
Automatically Appended Next Post: I assume that is everyone on the MAIN development team as of yet.
This message was edited 1 time. Last update was at 2012/01/01 09:52:05
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede! Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
Game Master WS/4 BS/4 S/4 T/3 W/1 I/4 A/2 lLD/9 SV/5+
wargear - Bolt Pistol, Close Combat Weapon, Bolter, Flak armour
Anticipate: A roleplayer can anticiapte the future and write out a scenario to stop it from happening that confers a 5+ Invulv.
Upgrades(Works like Marks of Chaos):
40K Roleplayers:20 points they can gain +1 BS and they have access to Twin-linked Plasma guns at 15 points/ model and Twin Linked Plasma Pistols at 10 points/models
Fantasy Roleplayers: 25 points +1 Attack
Other Roleplayer: 20 points coveys +1 to the invulv save making it 4+
+20 points for a Game Master
The Game Master mayreplace close combat weapon with
- Husk Blade or a Power Fist- 25 points
-Venom Blade or Power weapon- 10 points
He may replace his bolter with:
Stormbolter- 15 points
Combi-weapon- 10 points
Darkvoidof40k+ 275 points
WS/5 BS/5 S/5 T/4 W/3 I/5 A/3 lLD/10 SV/4+
Wargear:
Carapace armour, Power Fist, Twinked Linked Plasma gun, Offensive and Defensive Grenades, Iron Halo, Eternal Warrior
Darkvoid can Anticipate attacks so well because he is a Veteran Game Master. It covers a 4+ save.
His Power Fist is specially made to ignore Invulv saves and armour saves.
Change fate: He has a psychic power which makes him re-roll Invulv saves.
Elite: 25 point per model 5-20 models
Survivalists:
WS/5 BS/3 S/4 T/3 W/1 I/4 A/2 lLD/8SV/4+
+15 Eliminator WS/5 BS/3 S/4 T/3 W/1 I/4 A/2 lLD/8SV/4+
wargear - Bolt Pistol, Close Combat Weapon, Scout Armour
Special Rules: Furious Charge,
Kill them all- Survivalist participate in Arena Matches where they kill Characters through out the World, they know their enemies Thoroughly they have prefered enemy special rule.
The Eliminator may have melta Bombs at 5 points.
The Eliminator may replace his clost combat weapon with:
a power weapon- 15 points
a Power fist- 20 points
He may replace his Bolt Pistol with a twin-linked Plasma Pistol for 15 points
Up to 2 survalist may take Flamers for 10 points.
This is my first time writting rules, so they may be WAAC or OP.
This message was edited 1 time. Last update was at 2012/01/01 10:37:48
rockerbikie wrote:We need Roleplayers as troop Choices. If not, can it be an upgrade to Spam Posters?
Roleplaying is spamming? Sure?
Edit: ahhh ninja... you did it before I could post you should. Sorry.
BTW, DreadlordME, some units need the type inserted. Some have it, others not yet. I'd suggest infantry.
And i think you should know, in 40k models can't shoot 2 weapons if they are not MC or vehicles for example. So 2 boltguns aren't different to 1, as youre firing one and the second is just there for the looks. It doesn't provide boni. The only way 2 identical weapons make sense is to grant TL but that has to be written in the rules of the unit. I am not saying the crazy noobs should have TL boltguns This would go against their weakness of BS 2 , like the amount of flamers already does but I see you cut the likelyness of dozens of flamer-templates with increasing the points. Maybe we leave them the option to double-wield weapons with no effect since they are noobs and crazy
This message was edited 1 time. Last update was at 2012/01/01 10:41:19
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
rockerbikie wrote:We need Roleplayers as troop Choices. If not, can it be an upgrade to Spam Posters?
Roleplaying is spamming?
If you want to see them, post an entry.
BTW, DreadlordME, some units need the type inserted. Some have it, others not yet. I'd suggest infantry.
And i think you should know, in 40k models can't shoot 2 weapons if they are not MC or vehicles for example.
So 2 boltguns aren't different to 1, as youre firing one and the second is just there for the looks. It doesn't provide boni.
The only way 2 identical weapons make sense is to grant TL but that has to be written in the rules of the unit.
I am not saying the crazy noobs should have TL boltguns This would go against their weakness of BS 2 , like the amount of flamers already does but I see you cut the likelyness of dozens of flamer-templates with increasing the points. Maybe we leave them the option to double-wield weapons with no effect since they are noobs and crazy
Roleplay is not spamming because the posts have meaning. Spamming is the Post the user above you and other games.
Replace the name of the Wardhater upgrade with "Hatelord".
I can't really see why Roleplayers would be a Spamposter upgrade... an upgrade to Fluffists, maybe.
Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+
rockerbikie wrote:Roleplayer 17 points per model 5-20 models
Game Master WS/4 BS/4 S/4 T/3 W/1 I/4 A/2 lLD/9 SV/5+
wargear - Bolt Pistol, Close Combat Weapon, Bolter, Flak armour
Anticipate: A roleplayer can anticiapte the future and write out a scenario to stop it from happening that confers a 5+ Invulv.
Upgrades(Works like Marks of Chaos):
40K Roleplayers:20 points they can gain +1 BS and they have access to Twin-linked Plasma guns at 15 points/ model and Twin Linked Plasma Pistols at 10 points/models
Fantasy Roleplayers: 25 points +1 Attack
Other Roleplayer: 20 points coveys +1 to the invulv save making it 4+
+20 points for a Game Master
The Game Master mayreplace close combat weapon with
- Husk Blade or a Power Fist- 25 points
-Venom Blade or Power weapon- 10 points
He may replace his bolter with:
Stormbolter- 15 points
Combi-weapon- 10 points
If I understand this correctly, the roleplayer is the basic choice but you wrote the statline of the squad-leader?
Let me add some thoughts:
- roleplayer WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 LD 9 Sv 5+
- games master WS 4 BS 4 S 3 T 3 W 2 I 4 A 2 LD 10 4+
unit type = infantry
unit size 5-20. Basic unit 70 pts, may take up to +15 roleplayers at +14 pts each. May upgrade one roleplayer to games master at +20 pts.
wargear:
- roleplayer : bag of dice, flak armor. Las pistol, combat blade , lasgun.
- games master: THE map, bag of dice, monster compendium, bolt pistol, chainsword, boltgun, carapace armor.
Special rules:
Character - sheet:
- any roleplayer may specialize in one of the following disciplines:
a) WH40k for +10 pts. This grants + 1 BS and the option to upgrade from list A:
- may replace las pistol with: a plasmapistol at + 10 points, a bolt pistol at + 5 pts
- may replace ccw with: a extra sharp chainsword at + 10 pts ( rending special rule )
- may replace lasgun with: a boltgun at + 5 pts, grenade launcher at + 10 pts
- if a games master is present, up to 3 roleplayers may replace their lasguns with plasma guns at + 15 pts each.
b) WHFB at +10 pts. This grants +1WS and the option to upgrade from list B:
- may replace his las pistol with: a combat blade for free, a combat shield ( 4+ invul save )
- may replace his ccw with: a magic weapon ( counts as power weapon ) at +15 pts,
- may replace his lasgun with: a magic wand ( counts as meltagun ) at + 20 pts
- 2 of 5 roleplayers may replace both , the laspistol and the ccw with: a eviscerator at + 10 pts , a runic hammer ( counts as TH ) at + 20 pts
c) other RPG at +15 pts. This grants + 1 ini and the option to upgrade from list C:
- may replace his laspistol with: a blaster ( S 3 ap 5 ) at + 5 pts, a autopistol ( S 3 ap - ) for free,
- may replace his ccw with: a jedi-blade ( rending ) at + 10 pts, a nunchaku ( counts a 2 identical ccw ) at + 5 pts
- may replace his lasgun with: a autogun ( S 3 ap - ) for free, a blastgun ( S 3 ap 5 ) at + 5 pts,
a games master knows all of these and has the boni included in his profile.
he may :
- replace the chainsword with a power-weapon at + 10 pts,
- replace the boltgun with a combi-boltgun ( -flame/plasma/melta/grenade) at +10 pts,
- replace the boltpistol with a storm shield at + 15 pts
- replace the chainsword and the boltpistol with a two handed relic weapon ( + 1 S ) at + 15 pts
- replace the chainsword with a husk blade at + 25 pts
- replace the chainsword with a power-fist at + 20 pts
- replace the chainsword with a venom blade at + 10 pts
- replace the boltgun with a stormbolter at +5 pts
- take a teleport homer at + 15 pts
- take homing beacon at + 10 pts
THE map:
Possessing THE map allows to find a path everywhere.
- the unit may treat difficult terrain as normal terrain.
- the unit may treat dangerous terrain as difficult terrain.
- the unit may treat impassable terrain as passable, they just know where the tunnels are....still have to pass in one turn. If any model cannot be placed in formation it is lost and removed from the game without any saves allowed.
Monster compendium:
- a unit equipped with this may reroll to hit or to wound once per shooting or assault phase.
- you misread it! any 1 rolled at rerolls results in d3 S 5 ap - hits, distributed randomly amongst the unit.
bag of dice:
a model with a bag of dice counts as having defensive and assault grenades.
Anticipate: A roleplayer can anticipate the future and write out a scenario to stop it from happening that confers a 5+ Invulv.
Scout USR
Like it?
rockerbikie wrote:
Darkvoidof40k+ 275 points
WS/5 BS/5 S/5 T/4 W/3 I/5 A/3 lLD/10 SV/4+
Wargear:
Carapace armour, Power Fist, Twinked Linked Plasma gun, Offensive and Defensive Grenades, Iron Halo, Eternal Warrior
Darkvoid can Anticipate attacks so well because he is a Veteran Game Master. It covers a 4+ save.
His Power Fist is specially made to ignore Invulv saves and armour saves.
Change fate: He has a psychic power which makes him re-roll Invulv saves.
Is he a roleplayer?
As a unique roleplayer upgrade he could be:
Darkvoidof40k+ 275 points
infantry, unique
upgrade of games master
WS/5 BS/5 S/4 T/4 W/3 I/5 A/3 l/4 LD/10 SV/4+
wargear:
Carapace armour, Power Fist, Twinked Linked Plasma gun, bag of dice, Eternal Warrior
special rules:
Darkvoid can Anticipate attacks so well because he is a Veteran Game Master. Has a 3++ invul save.
Challenge Fate: if Darkvoidof40k is removed from play, roll a d6. On a 4+ he returns with 1 wound. Place the model in 2" of his last position.
I know who you are!
Darkvoidof40k and the unit he's joined may request the opposing unit to reroll any successful invul saves.
yay or nay?
rockerbikie wrote:
This is my first time writing rules, so they may be WAAC or OP.
dunno, mine didn't get replies so I always assume they are underpowered... The survivalists represent who on dakka?
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
rockerbikie wrote:The Survivalists represents people who play Survival game, they count as fast attack.
Count as or are FA ?
Plus we should post the actual content of every FoC slot of codex dakka IMO.
I could fit something into Heavy support if need be, but IIRC we have a lot of elite so troops should have the majority of entries as you can fit 6 of them in a FoC. Not sure where FA is now. Filled to the brim or barely enough variety?
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
The part of the FoC I am sure of: ( version 4 )
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Heavy support:
- dakka Annihilator 2000 pts
- Immaculate Golden Demon Winner. 100 pts
- Converters 20pts
> upgrade of converters: Da Komizzar 145 pts
- Server outlet 200 pts
- Dakka Blade 700 pts
- Thenoobbomb 250 pts
- Looted HammerRaider! 1250 pts
- Dakkanaught. 120 pts
- King of Predators 330 points
- /b/tard 15 pts
> upgrade of /b/tard : Durza +150 pts
- Noble Troll 115 pts
> dedicated transport of noble troll: basement +85 pts
And as entry:
Dakkanaught ( Walker, basic dread loadout, enhanced config found in HQ as admin/mod wargear. )
Spoiler:
Dakkanought: 120 points
Vehicle type = walker
WS 3
BS 5
S 6 ( 10 )
FA 12
SA 12
RA 10
I 4
A 2
LD unlimited...
May replace each stormbolter with 1x:
flamer: free ( flame S 4 ap 5 assault 1 )
meltagun: 10 points ( 12" S 8 ap 1 assault 1 melta )
plasmagun: 15 points ( 24" S 7 ap 2 heavy 2 )
May replace DCCW with:
Assault cannon: free ( 24" S 6 ap 4 assault 5 )
Plasma cannon: 10 points ( 36" S 7 Ap 2 heavy 1 large blast )
Auto cannon: 10 points ( 48" S 7 Ap 4 heavy 2 AA )
TL Lascannon:15 points ( 48" S 9 Ap 1 heavy 1 lance )
TL heavy bolter: 5 points ( 36" S 5 Ap 4 heavy 3 hellfire rounds / poison )
super-cyclone ML: 20 points ( 48" S 8 ap 3 heavy 2 / S 5 ap 4 heavy 2 blast )
Multi melta: free ( 24" S 8 ap 1 heavy 1 melta )
Flamestorm cannon: 25 points ( flame S 6 ap 3 heavy 1 )
Hurricane bolter system MkII: 15 points ( 18" S 4 ap 5 assault 12 )
Replace Assault cannon with:
DCCW: Free ( 2x S up to max 10 )
Plasma cannon: 10 points
Auto cannon: 10 points
TL Lascannon:15 points
TL heavy bolter: 5 points
super-cyclone ML: 20 points
Multi melta: free
Flamestorm cannon: 25 points
Hurricane bolter system MkII: 15 points
Wargear options:
- may take enhanced armor = +15 pts ( raises front armor value +1 )
- may add up to 2 hunter-killer missile = +10 pts each ( S 8 AP 3 , unlimited range, one shot only )
- may add frag assault launcher = + 10 pts ( counts as assault grenades )
- may add a dakka banner = +10 pts ( dakkanaughts sporting a dakka banner are rally points and thus any dakka unit in 6" can always regroup, no matter if anything would keep them running...)
Thenoobomb ( Monstrous Creature )
Spoiler:
Thenoobbomb.......................250 points
unit type = MonstrousCreature
WS 6
BS 4
S 5
T 5
I 2
W 3
A 3
Ld 10
Sv 3+ / 6++
Wargear:
The bomb of noobs, Armour of the Lord of the Noobs, The Slayer of Helpfull people
The bomb of noobs is a massive bomb, wich can be used once per game. When used, a single, non scattering large blast template is placed anywher within 12" of thenoobbomb.
It uses the following profile: S10 AP3 Type: Assault 1, one use only
Armour of the Lord of the Noobs
Thenoobbomb, being the almighty leader of noobs, has a special armor suit. It confers a 3+ save and a 6+ Inv. save.
The Slayer of Helpfull people
The Slayer of Helpfull people is a master crafted Power Weapon.
Special Rules:
The neverending noob
When thenoobbomb is killed, roll a D6. When the result is 4 or higher, thenoobbomb can 'respawn' with all his wounds in the deployment zone.
Noble troll and its form as basement ( monstrous creature and transformed to a dedicated transport of trolls )
Spoiler:
"Noble" Troll...............115 Points
Unit type = MC
WS 3
BS 3
S 6
T 5
W 4
I 2
A 4
LD 9
SV 3+ / 4++
Wargear:
Thick Layer of Lard: Due to doing nothing all day, "Noble" Trolls have developed a massive resistance to attacks, conferring a 3+ and a 4++.
Bilge of Misunderstanding/Hate: S:5 AP:4 template
May be placed up to 6 inches away, with the wide end always farther away from the base than the shorter end.
Upgrades:
May take:
Laptop +25 Points "Noble" Trolls can now go anywhere and troll from even further away, "Noble" Trolls are now Beasts.
Basement: + 85 Points "Noble" Trolls transform into a cement protected machine, literally fusing with their mothers house to take control. This attracts nearby trolls to come and join the "Noble" Troll.
Basement ( dedicated transport option of trolls )
vehicle type = normal
FA 13 SA 13 RA 11 BS 3 LD 9
Transport Capacity 12: May only transport Trolls
6 Firing Hatches
Entry point on both sides and Front
Wargear:
- Assault Ramp
- Sponson Mounted Insult Launchers: S:4 AP:6 Blast Range 24
- Units that Assault the turn the get out of the basement count as having Frag Grenades
- Sponson Mounted Haterade Sprayers: S:5 AP:4 TL template
Special Rulez:
Central Hub:
All Trolls within 12" of the Basement gain the Furious Charge USR and lose the Infighting CSR.
/b/tard ( infantry squad )
Spoiler:
/b/tard 75 pts, may add up to 10 /b/tard for 15 pts each
unit type = infantry
unit size = 5-15
WS 3
BS 3
S 3
T 3
W 1
I 6
A 1
LD 7
Sv 5+
Brony upgrade char of /b/tard at +10 pts
unit type = infantry
WS 4
BS 3
S 3
T 3
W 1
I 6
A 2
LD 7
Sv 5+
Equipment: Meme, CCW Special Rules
Fearless, Shocking Imagery
Shocking Imagery - any unit attempting to intiate an
assault against /b/tards must make a leadership check, on a failure, they instead move 6" in the opposite direction, and may not assault this turn. Units with the mark of slaneesh may ignore this ability.
One /b/tard my be upgraded to a brony for 10 points. While the Brony is in the unit all /b/tards gain +1WS and +1A, since they are already worked up over another pony thread.
Meme
R12, str 6, ap4, pistol, rending, gets hot
Durza ( upgrade character of /b/tard )
Spoiler:
Durza - 150 points
unique
unit type = infantry
(unit upgrade-changes unit of /b/tard into Elite)
WS-5
BS-4
S-4
T-4
W-2
I-5
A-3
Sv- 4+/5++
Equipment: Cupcakes, Friendship cannon, Discord.
Cupcakes are apparently harmless, but they contain a dark secret... They are defensive grenades which also reduce the leadership of a unit charging by 3 for the purposes of Shocking Imagery, or removes the Fearless rule from that unit.
Friendship Cannon: Can be fired in two modes; orbital or normal.
Normal: S5, AP3, Assault 2 Range: 24
Orbital: S10, AP1, Heavy 2 Range: 48
Discord: A blade containing all the power of the internet's disharmony. It is a two handed power weapon which bestows +1 attack to Durza for every casualty inflicted during the current turn (max 4)
Special Rules:
-I'm gonna tolerate and love the sh*t out of you!- All /b/tards in the unit are upgraded to Bronies. This adds +5 per model upgraded to Durza's cost. The unit is Fearless.
-Hate Detected- Once per battle, the Friendship Cannon may be fired in Orbital mode as an Assault 2 weapon against a unit which attempted to assault Durza's unit the previous turn, or a tank which attempted to tank shock Durza's unit the previous turn.
-Anti-Hate Shields- Once per battle, Durza can bestow a 3++ save on the unit for a single turn.
King of Predators ( heavy tank and crew upgrade brother kantion )
Spoiler:
King of Predators 330 points
vehicle type = heavy tank
If the King of Predators is part of an army of dakka, any Predator may be taken in squadrons of 0-5 as 1 heavy support choice.
( any Type is valid, be it from codex BA,DA,BT,SW,SM,CSM. Stats, options and cost from their respective entries. )
Any Predator squad taken this way has to be deployed closer than 24" to the King of Predators and in the same turn as the KoP.
BS:5
Front Armor: 14
Side Armor: 13
Rear Armor: 12
May Swap any TL Assault Cannon for
TL Lascannon: +10 points
Transport cpacity : 2
May transport up to 2 servitors.
Special Rules:
Spectacular Explosion: If the king of Preds suffers a Destroyed-Explodes result, place a large blast template over where it's hull should be. Any model under this takes a S7 AP1 hit.
One Predator in the army may take:
Tank Brother Kantion: 120 points
unit type = infantry
Crew upgrade / IC
Wargear:
Servo Harness ( includes 2 servo arms, a plasma cutter and a wrench ) each servo arm grants a x2 strength attack at initiative 1.
Boom Blaster (see below)
Bolt pistol
Range: 36"
S:7
AP: 3
Assault 4, Blast
Options:
May take up to 2 servitors for + 10 points . Each servitor grants +1 to Blessing of the omnissiah.
Special Rules:
Tank Commander ( Brother Kantion counts as crew until the King of Predators is destroyed. Becomes an IC then )
Blessing of the Omnissiah ( may attempt to repair any vehicle in 6" at a d6 roll of 6+, remove 1 weapon destroyed / immobilized result )
Bionics ( grant a 6+ invul save )
slow and purposeful USR
Salvage:
If the King of Predators is destroyed and Tank Brother Kantion is within 2" of any part of it, Kantion can drop his Boom Blaster and pick up 2 of the Kings weapons. These count as exactly what they are, except that they are considered heavy .
Server outlet ( heavy tank, dedicated transport of mods and admins )
Spoiler:
Server outlet: 200 points
( design and size = monolith )
Vehicle type = Tank, heavy
BS 4
FA 13
SA 13
RA 13
Transport: The Server Outlet may be taken as a dedicated transport for Legoburner or a Moderator.
Transport Capacity: 10
May transport anything => uses the chart from apoc to decide if the model attempting to embark fits in.
Access points : one at each side.
Weapons- 4 hull-mounted Assault Cannons (one on each facing
Special rules: Psychic fulcrum, Traumatising, Ambidextrous Systems, deepstrike.
Psychic Fulcrum: The Server Outlet is psychically linked to every Dakkanaut nearby and allows their thoughts to mix. All units within 18" except noobs gain +2 Ld and can re-roll failed rolls to hit in shooting and assault.
Traumatising: The screens mounted on the sides of the Server Outlet show bizarre and sometimes horrifying images: the collective thoughts of Dakka Dakka. Any enemy unit whichcan draw line of site to the Server Outlet suffers a -2 penalty to all Leadership rolls, and must re-roll successful rolls to hit in shooting and assault.
Ambidextrous systems: To all extents and purposes, every side of the Server Outlet counts as its front, and thus can always move in any direction.
Upgrades: May take a Maintainer for +50 points. A vehicle with a Maintainer may choose to make any glancing or penetrating hits on the vehicle re-roll on the vehicle damage chart, accepting the second result.
Looted HammerRaider! ( apoc datasheet, skimmer , tank )
Spoiler:
Looted HammerRaider!
Apoc datasheet: 1250 points
( may be taken as a heavy support choice in spearhead games )
- Skimmer, Tank
- 2 Structure Points.
- Power of the Machine Spirit
- Extremely Explosive (when last structure point is lost, place one Apoc barrage template on the wreck. Deal one Str 9 AP 2 hit on all units under the template )
BS 3 (5)
FA 14
SA 14
RA 14
Weapons
StrAp Range Special Rules
Auto-Railer (primary loadout)
Str D AP 1 Unlimited Heavy 5, Lance
Auto-Railer (submunition loadout)
Str 8 AP 3 Unlimited Heavy 5, Large Blast (7", Wide Scatter (+d6 to scatter roll), Barrage
Missiles What's Are Smart
Str 5 AP 4 60" Assault 25, Ignores Cover, Small Blast (3", Array (may fire separately at multiple squads, no more that 10 at any one squad)
The Looted HammerRaider is what happens when a Big Mek gets his gobs on several railguns, plasma cannons, lascannons, smart missile systems, missile launchers, plasma capacitors, drones, some really big engines, and other assorted Tau and Imperial bitz, and slaps them on a chassis that used to be two hammerheads and a land raider. Toss in some wildly unstable orky power, and you have yourself the shootiest whatsit that was ever drove by an ork. This thing has a Rail-Minigun, complete with primary loadout and submunitions, a Smart missile array that can engage multiple targets, it can skim high and low across terrain, has see'in spines for knowin' where you is goin', a stolen Tau target lock mad-doc'd onto a targeting squig for accuracy, has 2 structure points. Riding proudly atop this airborne monstrosity is Big Meka Omega, proud pilot, owner, and chief resident. What's a looted vehicle for if not living in, anyways?
Dakka Annihilator ( highly explosive tank )
Spoiler:
Dakka Annihilator
No one knows the origin of this strange and insane contraption. Some say it was made by a converter who had too many spare heavy weapons and some bitz for a chassis.
They only know that when this vehicle fires, Nothing Survives.
Dakka Annihilator - 2000pts
Vehicle type = tank
BS 3
FA 13
SA 12
RA 10
Menace: oozing the threat of violence, a Dakka Annihilator isn't assailed that often. Those who try, have to pass a LD test on -4 to be able to assault. A Vehicle destroyed result in CC is treated as blowing up ammo and fuel tanks, any model under a 30" blast template paced over the succesful assailant suffers d3 S 7 hits.
wargear - Smoke launchers
Ubergattling Cannon
Ubergattling Cannon : This one of a kind weapon is an engineer's nightmare and a mekboy's wet dream. It is a ring of 5 assault cannon, surrounded by a ring of 10 autocannons, surrounded by a ring of twenty lascannons. It has an insane rate of fire that outmatches any other weapon in existance, and would be the best...if not for its tendency to self-destruct violently.
Range 60" S and AP - See below
The weapon has a total of 60 shots, each of varying strength and AP Designate before rolling.
DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA! : When the annihilator starts firing there is only one way to stop: running out of ammo!
Any shots not spent on the first target unit, must be applied randomly to any unit in range. Roll a d6:
1/3/5 = one of your units in range.
2/4/6 = one of the opponents units in range.
Continue until all 60 shots are spent. Refusing to do so, results in "too much dak-boom!" instantly. See rules below:
TOO MUCH DAK-BOOOM! : If 10 ones to hit are rolled, the vehicle explodes violently! Every model within 10d6 take d6 S9 hits, due to all the shrapnell and plasma (or whatever lascannons have) flying at them.
Dakka Blade ( superheavy, counts as tank )
Spoiler:
Dakka Blade 700 pts
Vehicle type = tank ( superheavy sneaked in by Creed )
Always placed as infiltrating unit.
Transport capacity : 20 ( use apoc chart )
Structure points = 3
BS 4
FA 14
SA 13
RA 12
Wargear:
- hull mounted thread demolisher cannon ( S 10 AP 2 24" ordinance )
- turret mounted quad linked heavy stubber ( S 3 AP 5 24" Heavy 15 )
Make take a:
-CRASSUS ARMORED ASSAULT TRANSPORT beacon. -200pts
One use only.
Pick a spot on the table 30" away from the tank. Up to 3 CRASSUS ARMORED ASSAULT TRANSPORTS a turn may deepstrike there with no scatter.
- Sponsons: up to 2 sets, one set of 2 each side at:
50 pts if TL heavy bolters , 100 pts if TL lascannons
-Flamebait cannon = 150pts
Range: Hellstorm template
S:*
AP:1
*Models touched by the template must take a Ld test. If failed they are overcome by the RAGE generated from such inane experiences, and are removed as casualties. Obviously, models subject to the rage rule fail instantly. Necrons, demons and Tyranids are NOT immune, as even they are confounded by such stupidity.
- Father of the Storms of nerdrage = 200 pts
Range: apocalyptic barrage 36"
S*
AP: -
*models touched by the template must take a initiative test. If they failed they are electrocuted in a storm of epic proportions. Each model to fail adds + 1 to the strength of the template up to S 10. Survivors are always pinned, vehicles instantly immobilized for this turn as the thread is locked to be reviewed.
Immaculate Golden Demon Winner. ( tank. template to field tanks of most types, usually leman russ or similar )
Spoiler:
Immaculate Golden Demon Winner. 100 points
vehicle: Tank
Special rules:
Power of the Machine Spirit, Eye-catcher, heavily converted, secretly less than 50% GW material, huuuge scenery, awesome paintjob.
BS: 3
Armour values: Front 14, side 13, rear 10.
Main weapon turret (choose as many as you can get away with modelling):
Jet Engines: Huge turbo fans, roaring, raw, blazing power. These over-sized and over-highlighted engines provide the Immaculate Golden Daemon Winner with all the speed it's treads/tires can manage. From now on, the Immaculate Golden Daemon Winner counts as a Fast vehicle!
Grav plates: Even though this technology is far beyond the Imperium of Man, somehow they've managed to make a grav tank out of the Immaculate Golden Daemon Winner. The Golden Daemon Winner is just that awesome. With the Grav Plates upgrade, the Immaculate Golden Daemon Winner counts as a Skimmer.
Eye-catcher: This piece is marvellous. It does catch the opponent's attention, and rightly so! Not only is it a monstrous piece of machinery, painted in the most garish or grotesque possible way, but it's just hard not to take a few potshots at it. On the other hand, with such an impressive piece of machinery it's hard to notice the other, less impressive, vehicles such as that Baneblade right next to it. Any model attacking this model may re-roll any misses against it, while hostile models attempting to shoot at a model within 6" of the Immaculate Golden Daemon Winner must re-roll any hits. Naturally another Immaculate Golden Daemon Winner model does not receive this protection.
Heavily Converted: Well, with conversions like these sometimes it's hard to see what, exactly, is what. It looks good, no doubt about it, but isn't that an orky bit? Sometimes the weapons on this vehicle will accidentally come from a different codex. These weapons may be entirely ornamental or count as Imperial Weapons, but in which case they do not they cost 20 points plus whatever they cost on a suitable tank chassi from the other codex, or 40 points should the weapon come form a BS2 tank.
Secretly less than 50% GW material: Even though this vehicle is, technically, not legal in official tournaments or in GW stores, it is now! All the non-GW bits are secret and none shall be the wiser! We won't tell a soul.
However, while this may fool GW officials, this does make the people in-the-know furious. Any squad of Ruleslawyers lead by a Neckbeard which can draw line of sight to the Immaculate Golden Demon Winner are affected by Fearless and Furious Charge. These are naturally drawbacks that you don't want to happen to your squad (I mean, it says so right here, doesn't it?!)
Huuuge scenery: Any self-respecting Golden Demon winner has a lot of scenery, so, too, with the Immaculate Golden Demon Winner! Any measurements to the Immaculate Golden Demon Winner is done to what can pass for the hull, as normal, but models assaulting the Immaculate Golden Demon Winner will find that not only do they have to climb the scenery as if the scenery were ruins, but the scenery also moves wherever the Immaculate Golden Demon Winner moves taking the assaulting models with it!
Awesome Paintjob: Whether it is an Awesome Paintjob or not, it's paintjob must be awesome. A model which isn't painted to a very high standard may not use the rules for Eye-catcher and instead provides Favoured Enemy and Tank Hunter to any models attacking it.
Converters ( infantry, dev/havoc/loota equivalent . upgrade character )
We also have dedicated transports, troops , hopefully see the HQ and elite someday.
May need a flyer as everyone seem to have one nowadays.
Plus some characters may be homeless, IDK , or dropped? An update would be nice.... *pokes Liquidjoshi and Vampirate *
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
1hadhq wrote:BTW, DreadlordME, some units need the type inserted. Some have it, others not yet. I'd suggest infantry.
Yeah sorry. I'll fix it.
Automatically Appended Next Post: Can I have a list of the Fast Attack units that I need to do.
Hey Vampirate, can I do my own fluff (for DreadlordME!)?
Can we have the HQ finished up so I can write an army list (and where would I post this list in question(army lists or here), or should I post in both?
This message was edited 1 time. Last update was at 2012/01/02 03:51:01
A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede! Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
rockerbikie wrote:The Survivalists represents people who play Survival game, they count as fast attack.
Count as or are FA ?
Plus we should post the actual content of every FoC slot of codex dakka IMO.
I could fit something into Heavy support if need be, but IIRC we have a lot of elite so troops should have the majority of entries as you can fit 6 of them in a FoC. Not sure where FA is now. Filled to the brim or barely enough variety?
rockerbikie wrote:Roleplayer 17 points per model 5-20 models
Game Master WS/4 BS/4 S/4 T/3 W/1 I/4 A/2 lLD/9 SV/5+
wargear - Bolt Pistol, Close Combat Weapon, Bolter, Flak armour
Anticipate: A roleplayer can anticiapte the future and write out a scenario to stop it from happening that confers a 5+ Invulv.
Upgrades(Works like Marks of Chaos):
40K Roleplayers:20 points they can gain +1 BS and they have access to Twin-linked Plasma guns at 15 points/ model and Twin Linked Plasma Pistols at 10 points/models
Fantasy Roleplayers: 25 points +1 Attack
Other Roleplayer: 20 points coveys +1 to the invulv save making it 4+
+20 points for a Game Master
The Game Master mayreplace close combat weapon with
- Husk Blade or a Power Fist- 25 points
-Venom Blade or Power weapon- 10 points
He may replace his bolter with:
Stormbolter- 15 points
Combi-weapon- 10 points
If I understand this correctly, the roleplayer is the basic choice but you wrote the statline of the squad-leader?
Let me add some thoughts:
- roleplayer WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 LD 9 Sv 5+
- games master WS 4 BS 4 S 3 T 3 W 2 I 4 A 2 LD 10 4+
unit type = infantry
unit size 5-20. Basic unit 70 pts, may take up to +15 roleplayers at +14 pts each. May upgrade one roleplayer to games master at +20 pts.
wargear:
- roleplayer : bag of dice, flak armor. Las pistol, combat blade , lasgun.
- games master: THE map, bag of dice, monster compendium, bolt pistol, chainsword, boltgun, carapace armor.
Special rules:
Character - sheet:
- any roleplayer may specialize in one of the following disciplines:
a) WH40k for +10 pts. This grants + 1 BS and the option to upgrade from list A:
- may replace las pistol with: a plasmapistol at + 10 points, a bolt pistol at + 5 pts
- may replace ccw with: a extra sharp chainsword at + 10 pts ( rending special rule )
- may replace lasgun with: a boltgun at + 5 pts, grenade launcher at + 10 pts
- if a games master is present, up to 3 roleplayers may replace their lasguns with plasma guns at + 15 pts each.
b) WHFB at +10 pts. This grants +1WS and the option to upgrade from list B:
- may replace his las pistol with: a combat blade for free, a combat shield ( 4+ invul save )
- may replace his ccw with: a magic weapon ( counts as power weapon ) at +15 pts,
- may replace his lasgun with: a magic wand ( counts as meltagun ) at + 20 pts
- 2 of 5 roleplayers may replace both , the laspistol and the ccw with: a eviscerator at + 10 pts , a runic hammer ( counts as TH ) at + 20 pts
c) other RPG at +15 pts. This grants + 1 ini and the option to upgrade from list C:
- may replace his laspistol with: a blaster ( S 3 ap 5 ) at + 5 pts, a autopistol ( S 3 ap - ) for free,
- may replace his ccw with: a jedi-blade ( rending ) at + 10 pts, a nunchaku ( counts a 2 identical ccw ) at + 5 pts
- may replace his lasgun with: a autogun ( S 3 ap - ) for free, a blastgun ( S 3 ap 5 ) at + 5 pts,
a games master knows all of these and has the boni included in his profile.
he may :
- replace the chainsword with a power-weapon at + 10 pts,
- replace the boltgun with a combi-boltgun ( -flame/plasma/melta/grenade) at +10 pts,
- replace the boltpistol with a storm shield at + 15 pts
- replace the chainsword and the boltpistol with a two handed relic weapon ( + 1 S ) at + 15 pts
- replace the chainsword with a husk blade at + 25 pts
- replace the chainsword with a power-fist at + 20 pts
- replace the chainsword with a venom blade at + 10 pts
- replace the boltgun with a stormbolter at +5 pts
- take a teleport homer at + 15 pts
- take homing beacon at + 10 pts
THE map:
Possessing THE map allows to find a path everywhere.
- the unit may treat difficult terrain as normal terrain.
- the unit may treat dangerous terrain as difficult terrain.
- the unit may treat impassable terrain as passable, they just know where the tunnels are....still have to pass in one turn. If any model cannot be placed in formation it is lost and removed from the game without any saves allowed.
Monster compendium:
- a unit equipped with this may reroll to hit or to wound once per shooting or assault phase.
- you misread it! any 1 rolled at rerolls results in d3 S 5 ap - hits, distributed randomly amongst the unit.
bag of dice:
a model with a bag of dice counts as having defensive and assault grenades.
Anticipate: A roleplayer can anticipate the future and write out a scenario to stop it from happening that confers a 5+ Invulv.
Scout USR
Like it?
rockerbikie wrote:
Darkvoidof40k+ 275 points
WS/5 BS/5 S/5 T/4 W/3 I/5 A/3 lLD/10 SV/4+
Wargear:
Carapace armour, Power Fist, Twinked Linked Plasma gun, Offensive and Defensive Grenades, Iron Halo, Eternal Warrior
Darkvoid can Anticipate attacks so well because he is a Veteran Game Master. It covers a 4+ save.
His Power Fist is specially made to ignore Invulv saves and armour saves.
Change fate: He has a psychic power which makes him re-roll Invulv saves.
Is he a roleplayer?
As a unique roleplayer upgrade he could be:
Darkvoidof40k+ 275 points
infantry, unique
upgrade of games master
WS/5 BS/5 S/4 T/4 W/3 I/5 A/3 l/4 LD/10 SV/4+
wargear:
Carapace armour, Power Fist, Twinked Linked Plasma gun, bag of dice, Eternal Warrior
special rules:
Darkvoid can Anticipate attacks so well because he is a Veteran Game Master. Has a 3++ invul save.
Challenge Fate: if Darkvoidof40k is removed from play, roll a d6. On a 4+ he returns with 1 wound. Place the model in 2" of his last position.
I know who you are!
Darkvoidof40k and the unit he's joined may request the opposing unit to reroll any successful invul saves.
yay or nay?
rockerbikie wrote:
This is my first time writing rules, so they may be WAAC or OP.
dunno, mine didn't get replies so I always assume they are underpowered... The survivalists represent who on dakka?