Switch Theme:

6th rumors effect on Eldar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Thunderfrog wrote:Na, FAQ is fairly clear on Eldrad. The Psyker lvl 3 includes his bonus from Spirit Stones.

He start at 1 (like all farseers)
Stones bump to 2.
Staff jumps to 3.



not to make this a war on words, BUT i'm sorry, the FAQ is not clear... there's no mention on "how" Eldrad is Mastery Lvl 3 except saying that "this includes spirit stones"... there's no mention on how the staff is incorporated... if I'm to assume anything, I would think that Eldrad is a solid LVL 3 (including spirit stones), w/ the possibility of casting a 4th psychic power from the staff "if not in combat"...

.... maybe my judgement is a little biased here, but Eldrad is supposed to be the BADDEST OF ALL PSYKERS...!!!!!!!!!

This message was edited 1 time. Last update was at 2012/07/10 14:44:56


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

racta wrote:I'm pretty excited about all the changes so far. I'll drop a few of my opinions on running topics.

Rangers are fun now. Not overpoweringly fun, but precision strikes and ap1 make them a pain if you roll well and pick out special weapons. Buying the pathfinder upgrade isn't worth it though. In higher points games, when it becomes viable, your rangers won't be getting shot at much, so you don't need the defense as much. I think those points are just better spent on other things.

DA get outranged now by rapid fire weapons, so that hurts their foot viability. But they still have a nice rate of fire and bladestorm on overwatch can hurt. If you happened to roll up that psychic power and can do it at bs4, even better. Since you can't kill hordes fast in assault any more, you will need units to wipe them out when they get close. Big squads of DA still put out a large amount of wounds and with smart targetting, can remove half a horde squad with focus fire (hordes almost can never fit their whole squad in cover).

Last but not least: Are people really using Harlequins with both the new and old version of VoT combined? That seems like the worst case of abusing the rules. I would feel like such a terrible person if I was arguing to allow a typo to affect the rules. Especially if anyone used the argument that other languages stated it correctly. Don't make up excuses for why you are using a typo.


Indeed, Rangers are already a good buy. They will eventually be the last the enemy will target via shooting. But I've often noticed when I played mech Eldar that the enemy moves towards my ground units like Pathfinders.

It appears that DA have gotten another role in the game. A larger unit can thin out approaching infantry units. As said, this becomes important if a larger mob or brood approaches them, since now a fearless unit in cc which has lost cc will not longer suffer from extra wounds.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in at
Horrific Howling Banshee





Austria

Cypher's Sword wrote:Anyone one else notice that night spinner is a transport now? It says so in the reference area Fast, Tank, Skimmer, Transport. Has it always been this way? have I been out of the loop this whole time? either way, what the gak is the capacity on that thing so I can field mine.

Well, in the BRB on page 412 it marks the nightspinner as a transport, but since his rules in the WD don“t give him any capacity whatsoever, I guess we now have...

a transport with 0 capacity

...be proud everyone...

- ~4000 points  
   
Made in us
Swift Swooping Hawk





Massachusetts

My guess is that those tables in the back of the BRB are riddled with small errors. They're going to need to errata it or abandon it fairly soon.

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in at
Horrific Howling Banshee





Austria

Gangrel767 wrote:My guess is that those tables in the back of the BRB are riddled with small errors. They're going to need to errata it or abandon it fairly soon.

Or they could just give the nightspinner so actual transport capacity^^ I would love that

- ~4000 points  
   
Made in us
Plastictrees






Salem, MA

Just noticed something about Eldar and anti-flyer emplacements.

Tank hunter rule now allows re-rolls of armor penetration instead of +1 str.

The jink save is a type of cover save.

The interceptor rule allows the weapon to fire as soon as the flyer arrives from reserve.

So the guy who should be sitting on the trigger of your quad gun or icarus lascannon is the fire dragon exarch with tankhunter and crack shot. If he can manage to roll a 2+ to hit (TL rerolls on the quad gun), he can light up a flyer as soon as it enters the table, reroll any failed pens, and bypass its jink save.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Oh that is nasty

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Inspiring Icon Bearer





hawkology wrote:
Thunderfrog wrote:Na, FAQ is fairly clear on Eldrad. The Psyker lvl 3 includes his bonus from Spirit Stones.

He start at 1 (like all farseers)
Stones bump to 2.
Staff jumps to 3.



not to make this a war on words, BUT i'm sorry, the FAQ is not clear... there's no mention on "how" Eldrad is Mastery Lvl 3 except saying that "this includes spirit stones"... there's no mention on how the staff is incorporated... if I'm to assume anything, I would think that Eldrad is a solid LVL 3 (including spirit stones), w/ the possibility of casting a 4th psychic power from the staff "if not in combat"...

.... maybe my judgement is a little biased here, but Eldrad is supposed to be the BADDEST OF ALL PSYKERS...!!!!!!!!!


I'd think a little common sense could be applied though.

We know Eldrad is Lvl 3 and that this contains the bonus from Spirit Stones.

Even if Eldrad is a base lvl 2 Psyker, his staff, which has not been erratad or FAQ'd says that it allows him to cast a third power every turn if he is not in combat and allows him to cast a power twice.

Pysker 3 generates 3 charges, and can cast three powers per turn.

So even if he can always cast three per turn, at no point does any wording in any rules for Eldrad allow a 4th power. His staff clearly allows him to cast a 3rd power, not another power. So I would guess that while that single sentence is outpaced by the current rules for Psyker Mastery 3, you just cannot justify it granting a 4th power no matter how you argue Eldrads build.

It sucks, I know, but casting 5 powers a turn between Eldrad and a Farseer is broke enough. Besides, looking to fluff for an arguement on power is pointless.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in us
Fireknife Shas'el




All over the U.S.

Eldar Jet-bikes can move 48" total when turbo-boosting.

This makes me so happy that 2 months ago, I set my Tau Down until the 6th ed launch and brought out/built up my fluffy Saim Hann list..

This message was edited 1 time. Last update was at 2012/07/10 17:07:10


Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Swift Swooping Hawk





Massachusetts

and then move 2d6 in the assault phase.

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

Gangrel767 wrote:and then move 2d6 in the assault phase.


Well, not "and then." they can do one or the other.

Turbo boosting has been worded so that once you have done it, you may no longer perform any other action willfully for the rest of the turn.

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in at
Horrific Howling Banshee





Austria

Falconlance wrote:
Gangrel767 wrote:and then move 2d6 in the assault phase.


Well, not "and then." they can do one or the other.

Turbo boosting has been worded so that once you have done it, you may no longer perform any other action willfully for the rest of the turn.

Who cares, really o.O

A 48" turboboost gets you anywhere you want anyway right^^

This message was edited 1 time. Last update was at 2012/07/10 17:12:08


- ~4000 points  
   
Made in us
Furious Fire Dragon






As much as I would love Eldrad to be able to cast 4 psychic powers a turn (my god that would be incredible) I have to agree, the wording just doesn't support it enough. :(

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
Made in us
Swift Swooping Hawk





Massachusetts

Falconlance wrote:
Gangrel767 wrote:and then move 2d6 in the assault phase.


Well, not "and then." they can do one or the other.

Turbo boosting has been worded so that once you have done it, you may no longer perform any other action willfully for the rest of the turn.


Good catch. I missed that one. Thanks. I do want to comment on how this subtle change (turbo-boosting) has made it so we can now use our psychic buffs (fortune, etc...)... here the comment: AWESOME!!

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

But we all agree that he can cast a power twice.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

Gangrel767 wrote:
Falconlance wrote:
Gangrel767 wrote:and then move 2d6 in the assault phase.


Well, not "and then." they can do one or the other.

Turbo boosting has been worded so that once you have done it, you may no longer perform any other action willfully for the rest of the turn.


Good catch. I missed that one. Thanks. I do want to comment on how this subtle change (turbo-boosting) has made it so we can now use our psychic buffs (fortune, etc...)... here the comment: AWESOME!!


Actually you could get away with it in 5th ed too, you just needed to try harder. The farseer would have to start outside the unit he wanted to fortune, and of course be within 6'' of them. After fortuning the unit, they could turbo boost; if you did so across the farseer's path, rather than directly away from him, he could still move close enough to count as being in coherency with the back of the unit, and thus would become part of it. He never technically turbo boosted, however, so he personally was not entitled to the 3+ cover save.

Thankfully, it's much simpler now.

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Thunderfrog wrote:
hawkology wrote:
Thunderfrog wrote:Na, FAQ is fairly clear on Eldrad. The Psyker lvl 3 includes his bonus from Spirit Stones.
He start at 1 (like all farseers)
Stones bump to 2.
Staff jumps to 3.

not to make this a war on words, BUT i'm sorry, the FAQ is not clear... there's no mention on "how" Eldrad is Mastery Lvl 3 except saying that "this includes spirit stones"... there's no mention on how the staff is incorporated... if I'm to assume anything, I would think that Eldrad is a solid LVL 3 (including spirit stones), w/ the possibility of casting a 4th psychic power from the staff "if not in combat"...

.... maybe my judgement is a little biased here, but Eldrad is supposed to be the BADDEST OF ALL PSYKERS...!!!!!!!!!


I'd think a little common sense could be applied though.

We know Eldrad is Lvl 3 and that this contains the bonus from Spirit Stones.

Even if Eldrad is a base lvl 2 Psyker, his staff, which has not been erratad or FAQ'd says that it allows him to cast a third power every turn if he is not in combat and allows him to cast a power twice.

Pysker 3 generates 3 charges, and can cast three powers per turn.

So even if he can always cast three per turn, at no point does any wording in any rules for Eldrad allow a 4th power. His staff clearly allows him to cast a 3rd power, not another power. So I would guess that while that single sentence is outpaced by the current rules for Psyker Mastery 3, you just cannot justify it granting a 4th power no matter how you argue Eldrads build.

It sucks, I know, but casting 5 powers a turn between Eldrad and a Farseer is broke enough. Besides, looking to fluff for an arguement on power is pointless.


Eldrad is already the baddest(?) psyker in the game. Ridiculously good for his low point cost.
While using codex powers he can cast 3 powers a turn. When using rulebook powers he is mastery level 3 and generates 4 powers. Mastery level 3 allows him to use 3 warp change a turn, his staff does not allow him to use additonal warp change so he cannot cast additional powers.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

He is too cheap, waaay too cheap. Hes less expensive than a farseer with all the same options, and the farseer still wouldn't have the staff or the improved ward save.

I might get flogged for heresy but personally I'm hoping in the next book he gets boosted to mastery 4 and has a big price increase.

This would justify boosting farseers to come stock at mastery 2 and giving them an option to upgrade to 3 (maybe even 4, grey knights are running around at 3....)

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

I would not be suprised if hes not in the next book.

Isn't he dead in the fluff?
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

Well, not quite dead.. Hes kinda like Khaine... Slaneesh didn't quite kill him, but his consciousness is split into many different pieces contained in seperate places. When this happened, IIRC, his physical body vanished.

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

So hes kinda like this...


   
Made in us
Inspiring Icon Bearer





Falconlance wrote:Well, not quite dead.. Hes kinda like Khaine... Slaneesh didn't quite kill him, but his consciousness is split into many different pieces contained in seperate places. When this happened, IIRC, his physical body vanished.


It actually had nothing to do with Slaanesh.

He melded his mind into Abbadons black fortress and tried to wrest control of it enough to shut it down. He's sortve locked in there for eternity.

Well before this happened, he made a number of soul stones to hold pieces of his consciousness so he could communicate with other farseers. Rumor in the fluff is that he survives through these, aiding others as best he can.

This message was edited 1 time. Last update was at 2012/07/10 21:53:26




Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Falconlance wrote:He is too cheap, waaay too cheap. Hes less expensive than a farseer with all the same options, and the farseer still wouldn't have the staff or the improved ward save.

I might get flogged for heresy but personally I'm hoping in the next book he gets boosted to mastery 4 and has a big price increase.

This would justify boosting farseers to come stock at mastery 2 and giving them an option to upgrade to 3 (maybe even 4, grey knights are running around at 3....)


I can see him and a sorc of tzeench being Lvl4. but then you would also have to have a IoM counterpart to make the panzees happy. I think in the next edition he will see a point increase even if he is still lvl3.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Furious Fire Dragon






We have one really awesome HQ for the point cost. Please do not take that away from us too. It's not like we can get 35 pt. transports or super cheap heavy weapons or countless other things that the IoM teams get. I am happy with eldrad the way he is.

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

I'm willing to bet that our vehicles are going to go down in cost; they were priced for being ridiculously good in 4th (could move 12'' and fire all weapons; if they moved more than 6'' they could never suffer a penetrating hit; as long as they weren't immobilized, they were only ever hit on a 6 in close combat, even if they remained stationary.) Now that they are made of paper mache, were going to see a major cost reduction. Even in 5th it only makes sense that they would have cost much less if the book had been redone then.

And I have to disagree about Eldrad being the only awesome HQ for the point cost... the Avatar is amazing for 155pts, he costs peanuts. Even your standard farseer is a GOOD buy, but he cant raise a candle to Eldrad.. Eldrad is the commander of choice for pretty much every Eldar strike force ever (and now... anyone with Eldar allies...) that needs to change.

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Fixture of Dakka





Being dead has never stopped characters from being in codecies.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Furious Fire Dragon






I may have went over the line saying that Eldrad is the ONLY great HQ choice we have. The avatar is amazing as well but I never saw tooo many lists last edition with him in it. Hopefully there will be more in this edition.

A standard Farseer is a good buy as well but I always pick Eldrad over him unless the game is 1000 pts or less. If he goes up in price but gets even better then Im mostly ok with that. But if he stays the same or gets worse and he has a price increase.... that will just suck.

And yea some people say Eldrad is cheese.... but come on who doesnt like a liiiiitle cheese. Especially when xenos as a whole dont often get too much cheese.

This message was edited 1 time. Last update was at 2012/07/11 00:52:41


6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
Made in at
Horrific Howling Banshee





Austria

Razgriz22 wrote:I may have went over the line saying that Eldrad is the ONLY great HQ choice we have. The avatar is amazing as well but I never saw tooo many lists last edition with him in it. Hopefully there will be more in this edition.

A standard Farseer is a good buy as well but I always pick Eldrad over him unless the game is 1000 pts or less. If he goes up in price but gets even better then Im mostly ok with that. But if he stays the same or gets worse and he has a price increase.... that will just suck.

And yea some people say Eldrad is cheese.... but come on who doesnt like a liiiiitle cheese. Especially when xenos as a whole dont often get too much cheese.

Eldrad is just one of the things that asure that Eldar are not completely dead even if we're two editions back^^ We kinda need him...

And regarding the avatar, he always was used in footdar lists and as we will certainly see a lot more footdar this edition, I'm sure the avatar will see increased usage

- ~4000 points  
   
Made in us
Furious Fire Dragon






I am pondering over having 2 lists this edition. My fast list which I already mostly have (jetbikes, seer council, vypers, prisms) but also constructing a new list. A MC eldar list :-). It just makes me smile to say that. This would be used more for games with friends and not so much in a tournament setting unless approved. With Eldar being ok on foot now, Take the forgeworld wraithseer, eldrad, 2 wraithlords, 3 war walkers, wraithguard, and a good bit of rangers. At 2000 pts you could also throw in MORE wraithlords and also the avatar. It may not be the best list but it would sure be fun (at least t look at lol). But I like what the wraithguard can do now along with support lords and maybe even the avatar. With Eldrad in there to spice it up with some powers. *goes and searches ebay for wraithlords*

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
Made in gb
Fresh-Faced New User




Razgriz22 wrote:A MC eldar list :-).


Isn't that what the Elfzilla was? Avatar, Wraithlords, not sure about the rest...
   
 
Forum Index » 40K General Discussion
Go to: