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![[Post New]](/s/i/i.gif) 2009/12/21 01:51:33
Subject: More on the Chaos Ork front.
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Been Around the Block
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Still on the quest to use orcs in my chaos army, I came across this on another form called Warseer http://www.warseer.com/forums/showthread.php?t=227232. I make no claim to this and have provided a link back to the original. I thought it was interesting and was just curious as to what you all thought of it.
Warhammer 40,000 Chaos Orks
After much Warcrafting I fell upon red orcs. They were called fel orcs and were corrupted in some way so I thought that 40k could have that too.
It would make sense because Chaos is a bunch of warp entities and Orks all have phsycic abilities so it would be fairly easy to grab them.
They would stay largely the same, but with Chaos upgrades like Marks. They would also gain an initiative stat + WS stat, but lose the Waaahg ability. Boyz would cost 7 points each.
The only thing that I've thought of completely making unique and different from the normal codex is renaming Weirdboys/Warpheads to Warloks.
http://www.tkgame.com/newtk/htdocs/u.../19/FelOrc.jpg
They would have a staline of this:
Points: 110
WS: 4
BS: 2
S: 4
T: 4
W: 2
I: 3
A: 4
Ld: 7
Sv: 6+ Armour, 5+ Invulnerable.
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Wargear:
Force weapon.
_____
At the beginning of the game, a dice is rolled to see which two powers the Warlok gets during battle.
1) Blud Fer Da Blud God!
- All Chaos Ork models fall into a blood lust, for one turn they are fearless and gain +1 Initiative (in addition to Furious Charge.) The Warlok dies on the turn this ability is used because the unholy rage is too much for one being to handle.
2) Tellyport
- The Warlok teleports into the opponents deployment zone as per the Deep Strike rule. On landing a Str 7 AP 3 large blast is put with the hole over the Warlok. The Warlok cannot be damaged by this blast.
3) Look ova dere! Kill it!
- For a single turn the models in a Warloks unit gain the Relentless special rule.
4) Big bam in da brain pan.
- A Str 10, AP 1 flamer template spews out of the Warloks mouth. Vehicles cannot be affected.
5) *Screeeeeech* Gud 'un you gave 'em a nice scare.
- Move a single vehicle 2D6 inches in any direction you choose.
6) Kerfwop
- At WS 1 the Warlock charges in with his unit. Each model gains +3 Atacks and +1 initiative. At the end of the turn the Warlock dies.
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![[Post New]](/s/i/i.gif) 2009/12/22 14:54:00
Subject: Re:More on the Chaos Ork front.
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Annoyed Blood Angel Devastator
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1. Orks have plenty of WS so they don't need an upgrade in that. Give them a Ld boost instead.
2. The nob that travels with the boys would have to have lots of wargear that dictates what chaos god they are most loyal to.
3. Add 2 Ld to warlok and decrease his attacks by one.
4. warlok powers should be like current rules when you roll a d6 to see what power you use. powers 3 and 5 are good, the others have too much power.
B.D.
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![[Post New]](/s/i/i.gif) 2009/12/22 20:21:57
Subject: More on the Chaos Ork front.
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Storming Storm Guardian
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I don't quite see how you would make "Chaos Orks". Orks are mostly neutral and fight the other races purely for the sport of it. Fighting for Chaos wouldn't be that fun because they could only fight certain races. Orks are known to even fight each other if there's no other race to fight at that moment. I just don't know how you would make Chaos Orks different, at least along the history part of it.
Otherwise the idea of Chaos Orks seems very interesting.
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![[Post New]](/s/i/i.gif) 2009/12/22 20:43:14
Subject: More on the Chaos Ork front.
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Never-Miss Nightwing Pilot
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WraithgodSchmity wrote:I don't quite see how you would make "Chaos Orks". Orks are mostly neutral and fight the other races purely for the sport of it. Fighting for Chaos wouldn't be that fun because they could only fight certain races. Orks are known to even fight each other if there's no other race to fight at that moment. I just don't know how you would make Chaos Orks different, at least along the history part of it.
I agree with this, orks pretty much kill anything, i dont see how being Chaosy would change them.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/12/22 22:54:29
Subject: More on the Chaos Ork front.
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Nigel Stillman
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Eldar Own wrote:WraithgodSchmity wrote:I don't quite see how you would make "Chaos Orks". Orks are mostly neutral and fight the other races purely for the sport of it. Fighting for Chaos wouldn't be that fun because they could only fight certain races. Orks are known to even fight each other if there's no other race to fight at that moment. I just don't know how you would make Chaos Orks different, at least along the history part of it. I agree with this, orks pretty much kill anything, i dont see how being Chaosy would change them. This is why most (and by most I mean 99.99%) of the Chaos Space Orcs are loyal to Khorne.
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This message was edited 1 time. Last update was at 2009/12/22 22:54:42
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![[Post New]](/s/i/i.gif) 2009/12/22 22:56:41
Subject: More on the Chaos Ork front.
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Fanatic with Madcap Mushrooms
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Warloks seem to be a waste of points, they seem to be dying all the time.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/12/22 23:40:40
Subject: Re:More on the Chaos Ork front.
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Been Around the Block
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I've read here and there that orks without a warboss have very loose loyalties, and since they love to fight, Khrone seemed the perfect choice which my army is. As for the history, it could be said that they chose to fight with the strongest army available once their leadership was killed, or perhaps they are slaves and are being forced to fight for Khrone under a champion rather than a warboss. Granted, I don't know as much about this armies and their histories as I would like to. I just thought the idea was cool and I'm looking for a way to make it work.
Interesting thoughts so far though.
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![[Post New]](/s/i/i.gif) 2009/12/22 23:44:20
Subject: More on the Chaos Ork front.
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Why do people think this wouldnt be orky?
Orks simply exist to fight, thats all they like to do.
Now, following khorne they would be doing nothing but fighting all the time.
I think its a good idea.
Failing that, you could go for orks with looted khornate items.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/12/23 00:04:52
Subject: More on the Chaos Ork front.
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Mighty Brass Scorpion of Khorne
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Eldar Own wrote:WraithgodSchmity wrote:I don't quite see how you would make "Chaos Orks". Orks are mostly neutral and fight the other races purely for the sport of it. Fighting for Chaos wouldn't be that fun because they could only fight certain races. Orks are known to even fight each other if there's no other race to fight at that moment. I just don't know how you would make Chaos Orks different, at least along the history part of it. I agree with this, orks pretty much kill anything, i dont see how being Chaosy would change them. The chaos gods fight anything, including each other, just to cause chaos, like orks. Im sure some orks would love to kill on the behalf of chaos, in return for some shootier guns and choppier axes with a bit of deamon thrown in
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This message was edited 2 times. Last update was at 2009/12/23 00:05:44
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![[Post New]](/s/i/i.gif) 2009/12/23 03:23:27
Subject: More on the Chaos Ork front.
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Pyromaniac Hellhound Pilot
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The basics about ork culture from this standpoint as I know them.
Orks genetically believe in Gork and Mork. They pretty much are born knowing and being loyal to them, so I don't think they would follow Chaos for a religious "God" reason.
Orks fight anything they can, especially non-orks. I have never heard of orks being slaves to a non-ork, and even then they aren't slaves, just submissive to a bigger and stronger ork. So slavery is probably out.
Orks have been known to fight for some sort of barter or "money" (typically fresh ork teeth, which is old fluff, but weaponry is just as likely). Especially the Goths.
Orks are genetically uncorruptable. I'm not sure where I got this, most probably from some of the old codices I have in a box somewhere. I have also never read in anything about an ork being corrupted or under the sway of Chaos.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/12/23 04:19:44
Subject: More on the Chaos Ork front.
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Da Head Honcho Boss Grot
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There are a few mentions of Khornate Stormboys (who are, granted, the rejects of Ork society to begin with) and some Nuglesque Orks make an appearance in the Daemonhunters codex.
However, they are far more difficult to corrupt than other races. Even those that "fall" to Chaos are generally not fallen in the same sense as a human or Eldar. On the other hand, Orks don't have a serious problem with Chaos in the same way humans and Eldar do (they pretty much treat them like any other faction).
Khorne isn't the product of violent actions, he's the product of primal rage, hatred, and martial pride, which puts him distinct enough from the Orkish principles of warfare to only be occasionally involved with them. However, a warband of Orks with daemonic allies isn't that far fetched, all things considered.
Blood Axes have been known to emulate non-Ork forces that they find particularly successful, and while Orks are usually hostile to the commands of non-Orks the relationship would likely be less of a "thralls of Chaos" type and more of a mercenary army type. After all, if the gribbly things in the Warp keep offering the Warboss choppas that scream and burn in your hand and big red dogs that kill people who mess with you, why not do what they politely request of you?
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/12/23 06:24:48
Subject: Re:More on the Chaos Ork front.
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Been Around the Block
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Probably not a sturdy leg to stand on here, but the back story for "dawn of war" was orks in league with chaos, fighting space marines. Granted they didn't actually fight side by side with them and were being used more as pawns.
What about possessed chaos orks?
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![[Post New]](/s/i/i.gif) 2009/12/23 06:45:21
Subject: More on the Chaos Ork front.
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Da Head Honcho Boss Grot
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Daemons generally try to avoid possessing Orks. The Orks are more of a pain to daemons than they are to the Orks.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/12/25 01:53:36
Subject: More on the Chaos Ork front.
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Savage Minotaur
Chicago
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The above is correct, WAAAGH! is very powerful, it really is just beating your head against a wall when you try to possess an ork I imagine.
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![[Post New]](/s/i/i.gif) 2009/12/25 02:40:36
Subject: More on the Chaos Ork front.
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Stormin' Stompa
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This makes me want to convert a bunch of boyz into extra-'eavy-armour and do a counts-as Chaos army, with an extra-big boss as a Daemon Prince, of course. MoN goes without saying.
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