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![[Post New]](/s/i/i.gif) 2009/12/27 04:13:48
Subject: Ghazghkull Thraka and Weirdboyz
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Arch Magos w/ 4 Meg of RAM
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I just had an interesting thought. When a Weirdboy triggers a Waaagh! and you have Ghazghkull Thraka in your army, does he activate Ghazy's Waaagh! because Ghazzy replaces the army's Waaagh! with his own?
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![[Post New]](/s/i/i.gif) 2009/12/27 04:20:43
Subject: Re:Ghazghkull Thraka and Weirdboyz
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Ship's Officer
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I think this question was asked before... and iirc the answer was that no, you just get the Weirdboy's regular Waaagh! and Ghaz's Waaagh! remains separate.
I'm not positive, though.
DoW
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"War. War never changes." - Fallout
4000pts
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2500pts |
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![[Post New]](/s/i/i.gif) 2009/12/27 04:24:44
Subject: Re:Ghazghkull Thraka and Weirdboyz
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Decrepit Dakkanaut
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The above is how I would play it. Gahz replaces the armies normal waagh! and a weirdboy brings an abnormal waaagh! to army.
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![[Post New]](/s/i/i.gif) 2009/12/27 12:37:37
Subject: Ghazghkull Thraka and Weirdboyz
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Brainy Zoanthrope
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No, a Weirdboy does not trigger Ghazzys waaagh.
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![[Post New]](/s/i/i.gif) 2009/12/27 12:38:57
Subject: Ghazghkull Thraka and Weirdboyz
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Nope, the weirdboyz waaagh! is different, so it will not cause ghaz's waaagh! to be used.
Also, its worth noting that a weirdboy can trigger a waaagh! on the 1st turn, something which ghaz is unable to do.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/12/27 15:39:02
Subject: Ghazghkull Thraka and Weirdboyz
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Hanging Out with Russ until Wolftime
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It even says that it doesn't combine with a Weirdboyz Waaagh in the codex...
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/12/27 20:38:23
Subject: Ghazghkull Thraka and Weirdboyz
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Arch Magos w/ 4 Meg of RAM
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Gwar! wrote:It even says that it doesn't combine with a Weirdboyz Waaagh in the codex...
That has to do with two Waaagh!s on the same turn.
However, I do agree with you guys.
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![[Post New]](/s/i/i.gif) 2010/01/02 19:29:09
Subject: Ghazghkull Thraka and Weirdboyz
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Fresh-Faced New User
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I agree Darkhound. The wierdboyz waaagh does not effect GHAZ waaagh. I also like the ability of the wierdboyz to declare a waaagh on the first turn too. Darkhound is also correct in that two waaaghs cannot be declared on the same turn. so remember that if you are using ghaz and you want to use his waaagh to declare his first prior to rolling the wierdboyz psy. attack, you may just lose out on ghaz waaagh special rule the turn you really need it.
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![[Post New]](/s/i/i.gif) 2010/01/03 10:25:15
Subject: Ghazghkull Thraka and Weirdboyz
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Mutilatin' Mad Dok
New Zealand
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The Waaagh on the first turn does nothing unless you're using infiltrating Kommandos.
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![[Post New]](/s/i/i.gif) 2010/01/03 13:08:35
Subject: Ghazghkull Thraka and Weirdboyz
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Stealthy Space Wolves Scout
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Pika_power wrote:The Waaagh on the first turn does nothing unless you're using infiltrating Kommandos.
Why would it do nothing?
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This message was edited 1 time. Last update was at 2010/01/03 13:09:46
In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
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![[Post New]](/s/i/i.gif) 2010/01/03 13:35:03
Subject: Ghazghkull Thraka and Weirdboyz
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Decrepit Dakkanaut
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It does quite well given ork trukks can move 12", disembark 2" and get waaagh. With a good run roll you can easily be in combat, certainly so in table quarters...
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![[Post New]](/s/i/i.gif) 2010/01/03 15:13:19
Subject: Ghazghkull Thraka and Weirdboyz
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Hanging Out with Russ until Wolftime
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nosferatu1001 wrote:It does quite well given ork trukks can move 12", disembark 2" and get waaagh. With a good run roll you can easily be in combat, certainly so in table quarters...
<Nitpick> They would move 13"
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/03 15:19:07
Subject: Ghazghkull Thraka and Weirdboyz
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Decrepit Dakkanaut
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Not everyone pays for RPJ....theyre mad not to, but some cant find the points
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![[Post New]](/s/i/i.gif) 2010/01/05 01:39:43
Subject: Ghazghkull Thraka and Weirdboyz
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Fixture of Dakka
Manchester UK
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I don't RPJ - it doesn't match my fluff...
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2010/01/05 01:50:12
Subject: Ghazghkull Thraka and Weirdboyz
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Hanging Out with Russ until Wolftime
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Albatross wrote:I don't RPJ - it doesn't match my fluff...
So play RPJ but call it something else to match the fluff?
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/05 02:01:21
Subject: Ghazghkull Thraka and Weirdboyz
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Fixture of Dakka
Manchester UK
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What? Because Orks believe that Grey Camo makes them go faster?
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2010/01/05 02:05:36
Subject: Ghazghkull Thraka and Weirdboyz
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Hanging Out with Russ until Wolftime
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Albatross wrote:What? Because Orks believe that Grey Camo makes them go faster?
Sure, why not
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/05 02:06:44
Subject: Ghazghkull Thraka and Weirdboyz
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Fixture of Dakka
Manchester UK
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Erm, because they don't.
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2010/01/05 02:31:04
Subject: Ghazghkull Thraka and Weirdboyz
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Huge Bone Giant
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Color-blind orks FTW. They believe its red, that is all that should matter.
Counts-As also wins.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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