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![[Post New]](/s/i/i.gif) 2009/12/28 01:50:13
Subject: IG Annihilation Help
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Drop Trooper with Demo Charge
Mechanicsville, IA
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Good evening Dakka folks,
My friends and I have been playing 2k point games lately and I feel I do decently on the 2 objective based games. My list is always kind of shifting around as I try new things, but I generally run something like...3 or 4 vendettas, 3 LRBTs, melta vets either in the planes or sometimes in chimeras. Sometimes I play some basilisks. That tells you a little bit about what type of list I generally bring.
I have not to this date won an annihilation type game and pondering it... I dont even have a really good "basic" strategy. What do you guard players do? I play mainly marine variants that are very in my face. Space wolves, chaos space marines, etc. Should I be hiding in a corner waiting for people to come to me and taking advantage of 4 foot lascannons and 6 foot battle cannon templates? Should I be out ranging?
Any advice is welcome,
Thanks.
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![[Post New]](/s/i/i.gif) 2009/12/28 01:54:54
Subject: IG Annihilation Help
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Arch Magos w/ 4 Meg of RAM
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Basic strategy for kill points? Shoot them 'till they stop mving?
Seriously though, out range them and go for the transports. Peel back the easy KPs first and set yourself up with an early lead. Don't be afraid to throw your Troops away to keep the big guns safe. If those keep chugging all game, you'll win.
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![[Post New]](/s/i/i.gif) 2009/12/28 02:55:22
Subject: IG Annihilation Help
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Stalwart Veteran Guard Sergeant
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Dont forget that Valkyries/Vendettas give you some good massed firepower and excellent maneuverability at the cost of low armor. Kill transports/bikers/jump troopers first and protect your tanks at all costs. The longer they have to slog across the field the longer you have to demolish them. Even if it means dropping a Vet squad in front of their main line to tie it up for a turn (hopefully two but I wouldn't bet on it against cc meqs) Remember, though we are loathe to sacrifice our glorious and courageous soldiers, the Imperial Guard has an almost inexhaustible supply of manpower. Use them. I've redirected Khornate Berzerkers into a somewhat isolated group of veterans, tied them up (even killed one) but it slowed them down for one turn which allowed my LRMBTs to destroy them with their battlecannons.
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![[Post New]](/s/i/i.gif) 2009/12/28 13:14:03
Subject: Re:IG Annihilation Help
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Sword-Bearing Inquisitorial Crusader
Northern Virginia
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I completely agree with the other two posters but I would also like to add some other things. You have allot of longe range anti tank already in your army do you really need the added melta vets? If you are putting the melta vets in the vendettas and you don't get the first turn you could easily lost both units to close in range fire if yo uget to close. I know I tend to underestimate how close I get with my vendettas sometimes. How about trying plasma vets isntead? 6 Str 7 ap 2 shots will put allot of hurt onto any MEQ you encounter. Also may I suggest my favorite heavy choice in the IG arsenal, the hand manticore. Its a monster of an artillery piece that is good at killing everything from long range and safety. Its an easy conversion to make with some plastic card and the missiles from the valk sprues as well.
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"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" |
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![[Post New]](/s/i/i.gif) 2009/12/28 15:02:39
Subject: IG Annihilation Help
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Rough Rider with Boomstick
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Mechvets are very fragile in the face of annihilation games. if you do not get the jump on the opponent, once the transports get cracked open the veterans die just like any IG squad.
Why not change your list and do blobbed foot squads instead. What you can do is to sub melta armed PCS squads for the veterans, and you have the advantage of blobbed squads which will continually pour fire into the enemy while your mech and armored component destroys the survivors up close. Blobbed squads are also more difficult to kill, especially with a commissar to make them stubborn. Power weapons also give you a chance of defeating marines in assault.
I have not lost in KP games yet with my guard, using a hybrid list. As with the advice above, removing the enemy mobility is key, and also do not be afraid to put everything in reserve, especially versus drop pod armies. the key is that you must be able to strike first and strike hard, even if you have to reserve everything in order to achieve that.
One of the advantages of playing guard is having a lot of long range firepower. Use the range advantage. it would be foolish not to do so otherwise.
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40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1
40K 6th ed W/L/D
1/0/0
WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 |
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![[Post New]](/s/i/i.gif) 2009/12/28 16:18:32
Subject: IG Annihilation Help
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Pyromaniac Hellhound Pilot
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I suggest an exectioner with plasma cannons, there is nothing better at killing marines, especially when they are clumped up because their transport was just destroyed.
The exectioner gives you a tank that can potentially get you one kill point a turn.
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This message was edited 1 time. Last update was at 2009/12/28 16:20:08
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![[Post New]](/s/i/i.gif) 2009/12/28 21:48:58
Subject: IG Annihilation Help
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Daemonic Dreadnought
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Vets are fragile in annihilation games, and mechanized vets give up even more kill points. Giant combined squad blobs with a commissar and vehicle squadrons are a lot harder to squeeze points out of. The extra kill points mechanized vets give up is part of their unwritten cost.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2009/12/28 22:36:20
Subject: IG Annihilation Help
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Longtime Dakkanaut
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Whats your most recent list look like?
You might want to try out some changes for your heavies
the Leman Russ Executioner as mentioned its really good for killing Marines.
The Manticore is very good against hordes with its D3 Strength 10 AP4 large templates. It also isn't bad for killing Marine Land Raiders at range before they deliver those nasty terminators.
Put hull heavy flamers on your Chimeras to help deal with infantry that get up close and personal.
Hang back in cover when possible and react to what the opponent is doing. Hiding in a corner can work but you don't want to have your vehicles so close together that the opponent can multi assault them or hit side armor 10 on multiple Chimeras with a Demolisher from a Vindicator.
If your opponents bring drop pods bring an Inquisitor with 2 Mystics and a Leman Russ Executioner.
If your opponent brings terminators, bring some Plasma like the Executioner or in Vet squads, Allied Inquisitor squad or in Command Squad.
If you can afford the points buy your Vet squads Chimeras as Vendettas get shot down faster then Chimeras.
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![[Post New]](/s/i/i.gif) 2009/12/30 00:34:59
Subject: IG Annihilation Help
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Stalwart Veteran Guard Sergeant
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No real armor to speak of but for a moderate cost, Bane Wolves are excellent meq killers. I find that their gas cloud and heavy flamer combo take the "oomph" out of an assault group quite nicely. Even better if there are two.
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