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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Hi there guys, looking for some clarification in some situations-

1) If a ork nob bosspoles his unit, does the unfortunate boy who got hit by the pole get a armour save?

2) If a Chaos Lord gets hit by his own daemon weapon (aka rolls a 1), can his invulnerable save help him?

3) as far as blast/large blast/ordanance weapons go, for determining cover, do you assume the hit is coming from the centre of the template? AFAIK this is done for indirect fire, but what about direct fire? or is it determined from the firer as normal?

Cheers in advance

   
Made in us
Ork-Hunting Inquisitorial Xenokiller






1. Yes, you can take an armour save.

2. Yes, you make take an Inv save.

3. From the firer.



Quote: Gwar - What Inquisitor said.
 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

1) yes, aslong as the nob has no power weapon

2) yes, they are allowed their Inv

3) i think, cover is only determined from the centre of the blast when a barrage weapon is used, all other cover saves are determined as normal.

   
Made in gb
Hanging Out with Russ until Wolftime







1 - You can take an Armour or Invulnerable save. You may not take a cover save.

2 - Yes, they can take an Invulnerable save but not a cover save.

3- From the Firer. You only measure from the centre hole for barrage.

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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

1. The wargear causes a wound on the unit, and doesn't say anything about saves. Therefore the regular save can be taken (and Feel No Pain, if there's a painboy involved, as there usually is with Nob mobs).
2. The description on p 93 specifically rules out armor saves, but does not forbid invulnerable saves.
3. Direct fire blast and ordnance weapons still determine cover from the perspective of the firer.

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Made in gb
Hanging Out with Russ until Wolftime







Gorechild wrote:1) yes, as long as the nob has no power weapon
This is incorrect. You can take the Armour save anyway. The wound is caused by the Bosspole, not the Nob, so it doesn't use the Nobs weapons.

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Made in us
Ork-Hunting Inquisitorial Xenokiller






Gorechild wrote:1) yes, aslong as the nob has no power weapon


This has nothing to do with the boss pole. You are choosing to inflict a wound, the Nob is not inflicting the wound. There is no weapon profile or rules to the wound, so it is just a normal wound.



Quote: Gwar - What Inquisitor said.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Excellent thank you for that clarification

   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

InquisitorFabius wrote:
Gorechild wrote:1) yes, aslong as the nob has no power weapon


This has nothing to do with the boss pole. You are choosing to inflict a wound, the Nob is not inflicting the wound. There is no weapon profile or rules to the wound, so it is just a normal wound.


And nobz can't get power weapons.)

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Made in gb
Hanging Out with Russ until Wolftime







mikhaila wrote:
InquisitorFabius wrote:
Gorechild wrote:1) yes, aslong as the nob has no power weapon


This has nothing to do with the boss pole. You are choosing to inflict a wound, the Nob is not inflicting the wound. There is no weapon profile or rules to the wound, so it is just a normal wound.


And nobz can't get power weapons.)
Technically they can. Power Klaws are Power Fists, which are Special Power Weapons

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Special this, special that, gotta love how technical you get GWAR


Also to add, when it comes to things like this, that inflict wounds, it will tell you in the description is the wound is un-savable. Example with the bosspole, it just says "you may choose to inflict a wound on the unit"
Since it doesnt say "you may choose to inflict a wound, that ignores armor saves" then you can take a save. Kind of the same with the demon weapon, it causes a wound that ignores armor saves ( dont have the codex at the moment so Im just winging its qoute) it will ignore the normal armor save, but INV are still usable.

Just something to think about

This message was edited 1 time. Last update was at 2009/12/30 15:42:49


 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






Your info about a Daemon weapon was correct.



Quote: Gwar - What Inquisitor said.
 
   
Made in ca
Decrepit Dakkanaut





Something to point out is that a Chaos Lord of Tzeentch armed with a Deathscreamer can roll 1D6 S4 AP3 shots in the shooting phase (from memory, may be slightly wrong) at BS5, and then +1D6 extra attacks in the assault phase. This puts him nearly on par with a Lord of Khorne armed with a Bloodfeeder, balancing the Lord of Khorne's opportunity to fire a Combi-Weapon or Plasma Pistol in the shooting phase with a Iv4+ against misfiles from his Death Screamer.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

oooo, don't have my dex on me (at work), but doesn't the rule say that after a DW rebels, the chaos lord can't use it for the rest of the turn? Maybe im wrong, but i swear i read something in there like that...

   
Made in ca
Decrepit Dakkanaut





Could be: I don't have my codex on me at the moment either.

Bueller? Bueller?
   
Made in gb
Proud Phantom Titan







Jihallah wrote:oooo, don't have my dex on me (at work), but doesn't the rule say that after a DW rebels, the chaos lord can't use it for the rest of the turn? Maybe im wrong, but i swear i read something in there like that...
he rolls a 1 it bites him in the ass ... he can do nothing else that phase.
   
Made in gb
Hanging Out with Russ until Wolftime







Tri wrote:
Jihallah wrote:oooo, don't have my dex on me (at work), but doesn't the rule say that after a DW rebels, the chaos lord can't use it for the rest of the turn? Maybe im wrong, but i swear i read something in there like that...
he rolls a 1 it bites him in the ass ... he can do nothing else that phase.
Except be hit

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Made in ca
Decrepit Dakkanaut





Jihallah:

The rules for the Deathscreamer say: "If a 1 is rolled for the number of shots, no shots are fired and the wielder suffers a wound with no armour saves allowed."

Which really makes it better than the Bloodfeeder in terms of both damage and user-friendliness. They'd need to upgrade the Bloodfeeder to take a wound from either die, add either die to the number of attacks, and only lose all attacks on snake-eyes to really equal it.
   
 
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