Hey folks! No pictures. Build my
DE army, and have had a couple of friendly games with them trying to learn how to play with them. I brought them to my first tournament today (1850) to see how they would do.
My 1850 Dark Eldar
Archon + 5 Incubi + Warrior inside Raider
2x Haemonculi (Scissorhand / Destructor)
6x Raider squads with 5 warriors per raider+dark lance each
2x Wych Squads + Succubus / Agonizer
3x Ravagers with 3x Disintegrators each.
3x Reaver Jetbikes (with 2 blasters)
Its a glass cannon. I have 15 dark lances, 6 blasters (12" dark lances), and 9 disintegrator cannons (STR7 AP2 small blast or STR4 AP3 Heavy3), with an assault element (
HQ + Wych tarpit)
Round One
Mission: Seize Ground (Automatic 5 Objectives)
Deployment: Pitched Battle
Opponent: Chaos Space Marines
Abaddon with terminator attachment
2x Khorne Berzerker squads (one in a rhino)
1x Chaos Marine squad in a Rhino
1x Greater Demon
Squad of lesser demons
Predator Battletank
One objective went into the middle, and we both placed two objectives. I put both of mine as close tot he middle as possible, while my opponent placed one in the middle and one in his rear - IE, a fight for the middle. My opponent won first turn.
Turn1 Chaos: Chaos had deployed the Predator, two rhinos, and extra khorne squad out, and kept Abaddon+terminators in reserve. He gets first turn and moves his rhinos forward, puts a couple of lascannon shots on my raider spam and blows up an empty raider.
Turn1
DE: I deployed everything - behind cover where I could, with several raiders emptied of troops and their squads in buildings for sniper positions - those raiders are covering my other raiders for cover where needed. I shift around for better lanes of fire, sent a raider full out up the left side to get into a building next turn (to snipe), and sent my RJBs 12" forward into the middle of the table to get side armor shots on a rhino. I opened up - Predator shaken, rhino destroyed, all the stuff inside destroyed, second rhino shaken and stunned.
Turn2 Chaos: He rolls for reserves; fails Abaddon, fails lesser demons, gets a greater demon - which he drops into the champion in the foot-slogging Khorne squad. He moves his Khorne berzerkers towards the middle, runs them forward, and disembarks his chaos marine squad as well in the middle. He owns all objectives, I own none. He puts out a couple shots and immobilizes a raider, but most of his army is split into reserve (which I disapprove of) or can't shoot.
Turn2
DE: My raider squad in the enemy deployment zone drops into a building, and the RJBs go join them to get positioned for sniping at the great demon. The rest of my army maneuvers around a bit as required to get firing lanes and I unload again. Turn 1+2 I've unloaded a *lot* of lances into the predator for zilch. I'm learning to be satisfied with shaken/stunned results. I shake it again. Then I blow up the other rhino and annihilate the chaos marine squad. My opponent mentions that he has no more icons on the table, and if the demons make their reserve roll, they'll auto-die unless Abaddon comes out and the demons don't. My raider in the rear and the RJBs snipe at his greater demon and wound it once. The rest of my lances/splinter rifles pour into the remaining Khorne berzerkers and level them.
Turn3 Chaos: He rolls for demons and gets them - they auto-die with no icon on the table. Abaddon comes out - he tries for the center of the table to at least contest objectives since I've killed his troop choices and mishaps a 3. I stick him in the far rear right corner from me where nothing is happening, so I can deal with him later. His demon scoots 6" towards my RJBs.
Turn3
DE: My RJBs, Raider, and warriors in the rear pound into the demon and wound it again; it's got one wound left. I maneuver ravagers, dark lances, wyches, archon, and everything else over towards Abbadon, and plop a couple raiders in the middle to hold the objectives. The predator absorbs some more dark lances for a weapon destroyed (twin-linked lascannon) and a shaken result. The rest opens up on Abaddon and his terminators, killing several.
Turn4 Chaos: He runs his demon into my RJBs and annihilate them. Abaddon and his couple remaining terminators scoot forward a bit.
Turn4
DE: My raider squad and vehicle in the enemy's rear finish off the greater demon, and the rest of my army finishes off Abaddon.
Game end. I lost my reaver jetbikes and a raider or two and owned all five objectives while tabling my opponent.
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Round Two
Mission: Seize Ground (Automatic 5 Objectives) - same as last time.
Deployment: Dawn of War
Opponent: Black Templars - I was fearful of blessed hull, but he didn't bring them. The whole army had rerolls to hit and wound, and lots of templates - he was expecting my mechanized orks, and came with a list specifically tooled to try beating them.
Chapter Master? + Terminators
Another
HQ guy in a rhino with 5 marines
2x Vindicators with Demolisher Cannons
Land Raider Crusader
1x Razorback + 5 marines
1x Rhino + 5 marines
3x Scout speeders with heavy flamers / multi-meltas
We put all objectives in the middle. He let me deploy and go first (I put nothing on the table) and he put a a rhino in the middle of the table. Then he stole the initiative from me. =p I'm not going to go into mass detail, but the short of it is that he had a 24" army, and I had a 36" long-ranged army, and he got beaten down. It didn't help that his land raider exploded to the first dark lance I fired at it.

At the end of the game, I was down a raider or two and a wych squad that got stuck out in the open on the wrong end of a speeder's heavy flamer, but I tabled him and owned all five objectives.
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Round Three
Mission: Annihilation
Deployment: Spearhead
Opponent: Eldrad, Uriel, and the dancing eldar lightshow. He won the roll off and went first....I didn't get to go first at all today!!
Eldrad + Warlock council (max size)
Uriel
2x Wraith Lords
Squadron of 2 Vypers
2 Wave serpents full of close combat thingies (aspect warriors maybe?)
Large mob of guardians on foot with a scatter laser.
Maxed squad of dark reapers
Deployment: He picked a corner, and turtled up in it nice and tight - his 48" firepower has a longer reach than any of my 36" stuff. He put the reapers and the council+
HQs in a ruins (reapers on top level) vypers in front, a wraith lord on either side, wave serpent on both sides of that, and the big squad of guardians to once side. In return, I dropped two raider squads into a building on my corner, and stuck everything else into cover the best I could.
Turn1 Eldar: He didn't move a thing. Opened fire on the two disembarked raider squads with everything that had range (some 48" missiles and dark reapers) and killed half of one, and one of another. I passed leadership.
Turn1
DE: Realizing that I need to take the fight to him, I turbo-boost my RJBs up the left side of the table behind a mostly solid ruins, put my wyches and archon over there too, and the rest of everything in my army goes flat out 24" forward - I'm using my two empty raiders to provide some screening for the rest of my army, but in hindsight, since they were all going 24", it wouldn't have mattered.
Turn2 Eldar: He backs his two wave serpents up to the table edge, moves the wraith-lord on the left side into an intercept position and mostly stays static - he opens up and blows up two raiders, all but one warrior in one, two in another (remember, I only have units of 5 warriors - the minimum to get a dark lance). All in all....I didn't take a whole lot of damage.
Turn2
DE: My RJBs skitter 12" up to his wave serpent, while my two wych squads and archon squad skitter up the left flank in their raiders. One wych squad gets out to pile into his guardians. The glass cannon opens up - both wave serpents are destroyed (not exploded), and since their single hatch is blocked by the table edge...he loses the units inside (not sure if I'm comfortable with that, but couldn't find emergency disembark and its relation to this situation in the rules, and that's what the judge said). Both vypers die, one wraith lord takes two wounds, the other takes one, and the dark reapers miraculously survive through three ravagers dumping fire on them, although 1-2 die. - I deduce that Eldrad and his damn psychic powers are just wrong. The wyches assault the foot-slogging guardians, win combat, and the guardians run off the table leaving my wyches mostly in the open. They consolidate around a corner to get out of the way and try hiding from retaliation.
Turn3 Eldar: Having lost so much, he's on the losing side so far, but the game is far from over. One wraith-lord crosses towards the wyches, while the other comes up to the building by the wyches and flames them all dead except for the sybarite - fortunately, agonizers wound on a 4+ regardless of that T8 and he's got only one wound left. His remaining army fires up my stuff, killing another raider, immobilizing another. Eldrad/warlocks/Uriel blob come boiling out of their building to say hello to anything willing to come play with them. His wraith-lord assaults my wych, who sucks and bites it.
Turn3
DE: My archon and remaining wyches skip on over to the blob to play - I'm hoping to soften them up with ravager fire first. Both his wraith lords absorb dark lances and die, and I absolutely lay the rest of everything into Eldrad's mob and kill nothing. 4+ invul saves, re-rollable...he saves every single one from my whole army. At this point, assaulting with my archon+retinue and wyches seems suicidal, so I send the archon after the dark reapers instead - they successfully scale to the second floor and rip into the dark reapers while the wyches fleet 6" away and around a corner.
Turn4 Eldar: He's got Eldrad, Uriel, and the warlocks left. Uriel breaks off and gets a 6" move, 6" fleet, 6" assault into my wyches - he whips out some kind of large blast and kills most of my wyches, who fail to wound him in return, and fail their initiative check. Boom, they're all dead. Eldrad and company cast a couple of shining spears at my raiders and do not much.
Turn4
DE: Uriel takes a dark lance to the face, fails his invulnerable save and his re-roll and is instantly killed. The rest of my army dumps into Eldrad and the warlocks - they absorb massive amounts of disintegrator, dark lance, and a few splinter rifles. The archon comes down from the building in preparation of killing them. I kill a few more - he's got 5 models left. Archon+5 incubi+warrior boil into Eldrad's squad and proceed to kill absolutely nothing. My entire unit is killed.
Turn5 Eldar: His lone unit tosses a shining spear or two at me again.
Turn5
DE: Everything unloads into Eldrad and friends - I get it down to Eldrad alone with one wound left. Three ravagers open up with 27 disintegrator sustained-fire shots and cause 10 wounds. He rolls them one at a time, saving his re-rolls as well until he rolls the 9th one (by which time I'm getting frantic) and he fails the save and the re-roll.
Game ends, I've tabled my third opponent.
*EDIT*
At the end of the night, I picked up a Stompa, 20 wyches, a squad of warp-beasts and a beast-master, Asdrubael Vect - and between store credit from the last few tournaments, I only had to shell out $100.

Christmas gift to myself.