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I was walking from my home at Outpost Zimonja to Diamond City, when out of nowhere, a wild Legendary Festering Bloatfly appeared! I was in full Institute painted T-60 Tesla armor at level 42, (Institute Clean mod for the paint), so I just walked up to it to laser it to death.
The thing one shot me. With a mighty SSSSQUIP it fired one maggot, and my health dropped like a rock, down to zero. X6-88 didn't help, power armor didn't help, and Institute firepower didn't help.
Fear the Bloatfly.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Verviedi wrote: I was walking from my home at Outpost Zimonja to Diamond City, when out of nowhere, a wild Legendary Festering Bloatfly appeared! I was in full Institute painted T-60 Tesla armor at level 42, (Institute Clean mod for the paint), so I just walked up to it to laser it to death.
The thing one shot me. With a mighty SSSSQUIP it fired one maggot, and my health dropped like a rock, down to zero. X6-88 didn't help, power armor didn't help, and Institute firepower didn't help.
Fear the Bloatfly.
Y'know, it's funny you mention these little douchebags because I had a run in the other day with a whole god damn swarm of them on my way somewhere. It didn't help that the fighting drew on those giant mosquito things either but, in the end, Fat Man launchers really are the great equalizer. Even when fighting giant flies in a post apocalyptic wasteland.
Shadowkeepers (4000 points)
3rd Company (3000 points)
I hate hate HATE flying enemies. I need to pull out my Tesla Rifle for Stingwings. X6 usually deals with Bloodbugs well, but Stingwings are even worse than Cazadores in NV.
This message was edited 7 times. Last update was at 2016/04/06 12:40:27
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Because I promised screenshots a while back, here is my base at Outpost Zimonja. Currently occupied by myself, X6-88, my lovely Assaultron Dominator MEDUSA, and my farmer bot.
Spoiler:
Entrance and Laundry.
Kitchen.
Bathroom.
Laboratory. My third power armor suit is currently at Red Rocket.
Bedroom.
Computer desk.
The view outside.
This message was edited 1 time. Last update was at 2016/04/06 12:40:09
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
A bug if anyone would like to help.
As soon as I press "Start" on the Fallout 4 launcher, the launcher closes, the Steam "loading Fallout 4" message appears again, and then the launcher opens again. I have uninstalled all my mods, and have validated game assets twice.
This problem is new, my game loaded perfectly fine last night at 10, and is only crashing on launch as of now. In the event that this is a graphics card issue, I have an NVIDIA GeForce 550 graphics card, and the game runs fine on Medium graphics.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Have you tried launching it through NexusMM, rather than steam? I know it takes you to the FO4 launcher anyway, but sometimes this can help with odd bugs like this (it did for FO3/NV).
The one bug that's really annoying me at the moment is the settlement resource bug (where anything and everything will drop to 0 once you go somewhere else). Bethesda REALLY need to fix this rather than releasing DLCs of things we already have from the mod community.
This message was edited 1 time. Last update was at 2016/04/07 15:51:21
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
Well crap. I suppose the 100 hours or more I've put into settlements are all going to be wasted as I tear them down to use the new hotness.
“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.”
BrookM wrote: Well, with the new DLC coming next week, are there any good, nice flat places to build stuff?
Sanctuary Hills, Drive In, Red Rocket, Boston Airport (bit cramped though) are all decent. Remember to build foundations and even less flat spaces can be worked with.
BrookM wrote: Well, with the new DLC coming next week, are there any good, nice flat places to build stuff?
And no, before it is suggested, I do not run mods, nor will I.
Off the top of my head, Starlight Drive-in is the largest, flattest space. It does have a small pool in the middle you can either put foundations over or use for a water purifier.
I actually prefer settlements where you have to work with the terrain though, they end up looking more natural. My Starlight is just a big 2 floor box of a building with some defences in the outer buildings, it looks fairly ugly actually.
“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.”
Spring cleaning is about the only mod I would install. To me it's not realistic to have a settlement of over 20 and still have all this leaf litter everywhere.
I wouldn't use it to demolish the remaining houses in Sanctuary Hills though, that is where my settlers sleep, and the foundations for my defence towers.
I like mods that, for me at least, deepen the immersion of the game, I plan my settlements to look as much like they would be given my view of the world that it is set in. That may be why I don't understand why people collect power armour and have to have a station for each of them. I just see it as a waste of resources. you can maintain numerous frames at a single station, the frames stand up on their own, and it's not that much of a hassle to take the parts off one frame, carry them to the station, repair or upgrade them, then return them to the frame.
I may also get one of the true weather mods too, or one that allows you to build weapon racks once they figure out how to show the exact weapon you store and not just a generic base type of whatever weapon it is. I want to see my explosive .50 sniper rifle which is all modded up, not a generic wooden stocked thing. Maybe that'll be in Wasteland Workshop and I won't need to worry about having a mod to do it.
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
So my install is completely fethed. I wiped all of my saves and did a clean reinstall, but now the Fallout 4 in my Documents/My Games is not present, so I cannot reinstall all of my mods.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Verviedi wrote:So my install is completely fethed. I wiped all of my saves and did a clean reinstall, but now the Fallout 4 in my Documents/My Games is not present, so I cannot reinstall all of my mods.
How Have you installed it somewhere else by mistake?
Take a step back, a deep breath, and try again. It'll be worth it in the end.
BrookM wrote:Well, with the new DLC coming next week, are there any good, nice flat places to build stuff?
And no, before it is suggested, I do not run mods, nor will I.
I would like to point out that, contrary to the problems that mods seem to be causing some people, I've had no problems from the 20+ mods I have installed. Mods do not always mean instability.
However, it's your game and your computer, do with it whatever you want and don't let anyone else tell you otherwise.
What I would like to ask though is, what plans do you have that require a flat area to build on? I'm intrigued.
As mentioned, Starlight drive-in is probably the largest flat area. While it does have a pool of water for a water source, there's very little (or no) space for farming.
Boston airport has the same problem with farming, but is much smaller and is tied to the BoS.
If you don't mind using foundations to even out the ground a little and/or building around some existing structures, there are more options for large spaces:
The Castle: Fairly large flat area inside and on top of the walls, but you could also build over the majority of the open space to create a raised flat area of quite a size.
Murkwater construction site: if you foundation over the whole area, there's not much in the way.
Same can be said for Nordhagen Beach.
The slog: if you build over the swimming pool (raised platform, not fill it in) you can have quite a large flat area.
Sunshine tidings Co-Op: The central area is fairly flat, but you'll need to build around the barn.
With a bit more effort (and foundations) you could make use of:
Abernathy farm - large open area in front of the farm.
Egret Tours Marina - build over the water and between the existing buildings.
Spectacle Island - some areas are flatter than others, you don't need to build anywhere near the existing structures, and there is soooo much space in the build area.
And as an alternative to building "wide", you could build "up":
Abernathy farm, Kingsport Lighthouse, Finch Farm and Greygarden all have pretty high build limits (in height). Also Finch farm and Greygarden have the raised road areas that are also flat (except for the central barrier that can get in the way).
All depends on what you are planning.
As for me, I've been building up Finch farm. I've made another walk around video, but it'll take some time to upload so I have some pictures to tide you over:
Walls:
Spoiler:
Inside the walls:
Spoiler:
The view down to the farm:
Spoiler:
And the Presidential suite:
Spoiler:
There is much more to be seen, but I'll save that for the video.
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
As mentioned, Starlight drive-in is probably the largest flat area.
Pro tip for anyone who hasn't realised yet, by going into build mode you can remove the toxic barrels in the water supply and make the radiation go away.
Dr H,
I simply followed the procedure to install Fallout 4 via Steam. I have no idea where the folder is, but I'm going to start searching when I get home.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Conrad Turner wrote: Spring cleaning is about the only mod I would install. To me it's not realistic to have a settlement of over 20 and still have all this leaf litter everywhere.
I wouldn't use it to demolish the remaining houses in Sanctuary Hills though, that is where my settlers sleep, and the foundations for my defence towers.
I use it to remove the ruined houses and their foundations. I built a power armour armoury over the site of the ruined house left of the bridge in Sanctuary (opposite the sign).
Automatically Appended Next Post: Dr H, thats amazing! It looks so natural. How did you build stairs up to the bridge? The walls are great, how'd you get the pieces to all fit together and stack?
This message was edited 1 time. Last update was at 2016/04/08 18:02:43
Nostromodamus wrote:Pro tip for anyone who hasn't realised yet, by going into build mode you can remove the toxic barrels in the water supply and make the radiation go away.
Indeed, and you get steel and acid if I remember right. Same can be said for the barrels at Spectacle island.
In fact, spectacle island is worth visiting just to scrap everything, there is a ton of resources available there; I got over 5000 wood there alone or something silly.
Having scrapped everything at every settlement, I've not needed to buy or cheat my way to resources for building my settlements.
Good luck Verviedi
Shadow Captain Edithae wrote:
Conrad Turner wrote: Spring cleaning is about the only mod I would install. To me it's not realistic to have a settlement of over 20 and still have all this leaf litter everywhere.
I wouldn't use it to demolish the remaining houses in Sanctuary Hills though, that is where my settlers sleep, and the foundations for my defence towers.
I use it to remove the ruined houses and their foundations. I built a power armour armoury over the site of the ruined house left of the bridge in Sanctuary (opposite the sign).
I quite like the challenge of building around what is there originally. But I would like an official way of getting rid of the leaves etc.
Dr H, thats amazing! It looks so natural. How did you build stairs up to the bridge?
Thanks. The stairs originally were just the ones with the floor attached, snapped together (originally to check that I could build up to the road). I then build the building, floor by floor (from the ground, up), incorporating stairs however I could.
The last set of stairs were just snapped on from the building up. It actually clipped slightly thought the road as the building is not square with the road. I then used "modangle z --" (-- being a number) in console to rotate that stair piece until it was clear of the road. Then snapped on the floor and steps to take me on to the road.
The supports for that last part are from mods and I used "modpos - --" (x/y and number) to move them into place and make it all look solid.
The raider poles will actually clip slightly into some parts and I used them for supports all the way up the building. The last but one pole is plain and is ideal for this, but I sometimes use the last one with the extra spikes for a change.
The walls are great, how'd you get the pieces to all fit together and stack?
Pretty much nothing in the walls is snapped to anything else.
There are several stages.
The original idea came from YouTube:
Good news for console users, the above video is done on a PStation.
Bad news for console users, what I did made heavy use of mods and console commands (does anyone else find it ironic that PC users have "console commands", and console users don't?)
As the video, I added the upper wall pieces first using a ladder (one that clips into the ground) to set them at a height that is shorter than being clipped on top of another wall; you want the upper and lower parts of the wall to overlap. They were also spaced out by about half a wall section apart.
I also added some tall junk fence pieces from a mod, they are generally the tallest parts of the finished wall.
Then I filled the gaps of that part of the wall with half wall pieces (the end pieces for the wooden balcony parts, and some mod pieces), partly with the rug glitch and partly with the "modpos" console command.
*incidentally, you can get a mod that will use the modpos command from you tapping the numpad. However, it needs another program to run in the background and I find it easy enough to just type in the console myself.*
The lower wall was then added, mainly using the rug glitch (with fine tuning from "modpos"), using mainly junk fence parts. But I also threw in some metal walls (I tried to stick to wooden walls at the top and metal at the bottom due to perceived "light" / "heavy" realism). I think I did the metal walls first as sometimes they would clip into the upper wall without issue and the junk fences filled the gaps.
One I'm quite pleased by is the "inside corner" metal wall piece, that when used as an "outside corner" looks pretty nice and solid as it had the blue support beams on the outside of the corner.
Once all those were in place I then added some patches (from a mod) to break up the boundaries of the wall pieces, inside and out, fill gaps, and make it look like a "solid" wall. These mainly snapped to the wall, but occasionally needed a tweak from "modpos" (hence my comment a while ago about it being my new favourite console command). "modangle" and "modpos" were used to position the pieces about the concrete road support, they don't just clip in to it.
A few signs, raider poles, and then turret and guard posts, and the wall was done.
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
Here's the walk-about of my Finch farm settlement:
This message was edited 1 time. Last update was at 2016/04/09 22:54:31
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
Snap 'n' build - nice buildings for settlements with snap points. Some overlap with "homemaker" below, can be solved during installation of either this or Homemaker.
Craftable glass stuff - for windows.
Rags of the old world - many flags, but not used in Finch.
Craftable ramps and rails - for ramps.
Homemaker - Many many items. This is the bulk of the new items.
OCDecorator - Lets you place all the little items that you can pick up and pins them in place like everything else in your settlement. No more finding things knocked over by Dogmeat or other settlers walking past.
You can see the OCDispenser in my video, this is built in the workshop and any item that you place in it (like a container) creates a copy of that item that "works" in the workshop mode. But many items are available under "decoration - clutter" in the workshop anyway.
Atom bomb pinups - because... pinups.
1x1 craftable foundation pieces - like the usual concrete foundation, but 1/4 the size.
Craftable pillars and support braces - to support overhangs.
Craftable tall walls and spacers - to fill the gaps left when not using a floor between walls.
Window, floor and roof boards - odd scraps of wood and metal to cover over holes and to add scatter to the settlement.
Craftable floor patches - more scraps of wood and metal.
OSHA unapproved safety signage - more signs and safety posters.
If you are going to have lots of additions to settlement building, it's a good idea to have "Settlement keywords", all compatible mods are sorted nicely in the menu.
Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial * Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!
Actually a little disappointed with the workshop so far. nothing immediately visible that says "use this to clean up your settlements". :(
Early highlight is the ability to build Fusion generators at settlements that generate 100 power and take up a slightly smaller footprint than 3 of the large generators. Makes it so much easier to power up the radio in the Castle and place plenty of defences.
Some nice new lights too, and the neon strips you can type out and have custom made signs out of. Haven't had time to look into whether you can make them different sizes yet. also smaller light boxes are available.
Not seen any capture cages yet either, but personally not that bothered about them, but wouldn't mind being able to stuff the deathclaw I just killed in Sanctuary and put it in the entrance. Maybe if I can get enough of them, I can ring my settlements with stuffed deathclaws which might put off the raiders from attacking a settlement which appears to be guarded by a pack of deathclaws.
How is anyone else finding it so far?
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
I'm really happy with the concrete components myself, paired with the fusion reactor makes for just the tools I wanted to build something a bit more civilized.
But other than that, it's nothing too exciting, however for €4,99 you can't win 'em all I suppose.
Now onto the last piece, which will hopefully live up to the increased price tag.
Oh I'm with you there. I managed to get in on the last few days of the season pass at the original price, but I am still hoping that Far Harbour will be the one to justify that, then anything further to be released s just gravy. Over 400 hours in, and I still haven't completed the game with a single character, so more content next month is just going to ensure that I don't finish it before then.
Not found any concrete components yet, probably as the buildings didn't have that little '+' that means there is new stuff to look at.
Mind spilling the beans as to where they are?
"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.