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Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

How would a psychic test be taken if an Eldar Farseer with Runes of Witnessing was within 12" of a Tyranid creature with the "shadow in the warp" rule?



   
Made in gb
Hanging Out with Russ until Wolftime







Gorechild wrote:How would a psychic test be taken if an Eldar Farseer with Runes of Witnessing was within 12" of a Tyranid creature with the "shadow in the warp" rule?
At a stretch, I would suggest using the current Tyranid GW FAQ for what happened in this situation with the old codex, considering it is the exact same rule.

Q. How do the Eldar Runes of Witnessing work when facing a Hive Tyrant with Shadow in the Warp?
A.The Runes neutralize the effect of the Shadow in the Warp for that Farseer, so the Farseer will take psychic tests using 2D6, as normal.

This message was edited 2 times. Last update was at 2010/01/19 17:54:00


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Mighty Brass Scorpion of Khorne






Dorset, UK

So they cancel each other out basically?

   
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Honored Helliarch on Hypex





Back in GA

Yup. Gwar found the FAQ before I could hehe.

I do what the voices in my wifes head say...
 
   
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Hanging Out with Russ until Wolftime







Just be aware that TFGs will say "ZOMG itz wrong edishunz!" but you are allowed to kick them in the reproductive organs.

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Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Gwar! wrote:Just be aware that TFGs will say "ZOMG itz wrong edishunz!" but you are allowed to kick them in the reproductive organs.


noted... thanks

   
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Raging Ravener




Sealed in a box- in a state of flux

I would personally roll 4D6, and discard the highest as the new shadow in the warp is add the three together instead of discard the lowest


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Made in us
Regular Dakkanaut




it doesnt say to add the 3 dice, it says to take a test on 3 dice, which you do with witnessing, then you discard the highest roll and check your result.
   
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Huge Bone Giant





Oakland, CA -- U.S.A.

Removing a di(c)e would entail the test being taken on 2 dice, despite 3 being rolled.
So use both rules. Roll three dice, take the highest one away, then roll one more for SitW, and add it.

Or not.

This message was edited 1 time. Last update was at 2010/01/19 19:34:14


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Made in gb
Hanging Out with Russ until Wolftime







kirsanth wrote:Removing a di(c)e would entail the test being taken on 2 dice, despite 3 being rolled.
So use both rules. Roll three dice, take the highest one away, then roll one more for SitW, and add it.

Or not.

That also could work.

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Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Gwar! wrote:
kirsanth wrote:Removing a di(c)e would entail the test being taken on 2 dice, despite 3 being rolled.
So use both rules. Roll three dice, take the highest one away, then roll one more for SitW, and add it.

Or not.

That also could work.


Nah, too complicated. I'd say just roll 4 and remove the highest.

 
   
Made in gb
Swift Swooping Hawk






Nothing tells you roll an extra die... (e.g. 4)
SOTW telle you to take the test on three dice, so you roll three dice, no more, no less.

ROW tells you to take the test on three dice also, no problems so far.
ROW then tell you to discard the higest die, you are taking the test on 3 dice as 3 dice are initially rolled.

And an old edition FAQ wouldn't work as the SOTW rule has changed and is not the same rule anymore.

FAQ's from previous editions dont mix with newer one, most of it goes out of the window considering the changes to rules, units and wording in the new codexis, you can't just use bits of it and apply it to current editions (in the same way Gwar you state you can't use skaven FAQ for 40k) different game, different army, different edition, its all the same, it just doesn't trasnlate well.

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Made in gb
Hanging Out with Russ until Wolftime







dayve110 wrote:And an old edition FAQ wouldn't work as the SOTW rule has changed and is not the same rule anymore.

FAQ's from previous editions dont mix with newer one, most of it goes out of the window considering the changes to rules, units and wording in the new codexis, you can't just use bits of it and apply it to current editions (in the same way Gwar you state you can't use skaven FAQ for 40k) different game, different army, different edition, its all the same, it just doesn't trasnlate well.
Yes, I know that.

All I am saying is, between breaking the rules to use an Old faq and having the rules break because there is no solution, I prefer the lesser of 2 evils.

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Swift Swooping Hawk






But there is a solution.

dayve110 wrote:
SOTW tells you to take the test on three dice, so you roll three dice, no more, no less.

ROW tells you to take the test on three dice also, no problems so far.
ROW then tell you to discard the higest die, you are taking the test on 3 dice as 3 dice are initially rolled.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
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Hanging Out with Russ until Wolftime







But by Discarding the Highest dice, you are no longer taking the test on 3D6, you are taking the test on 3D6 and discard the lowest die, which is not following the SitW rule.

This message was edited 1 time. Last update was at 2010/01/20 10:04:12


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Swift Swooping Hawk






By the act of rolling 3 dice in the first place i am taking the test on 3 dice.

Discarding, adding, multiplying, counting the highest/lowest, or anything else does not change the fact i rolled 3 dice... therefore taking the test on 3 dice (following SitW rule). After i have rolled those dice i then must discard the highest (following RoW rule)

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in gb
Hanging Out with Russ until Wolftime







dayve110 wrote:By the act of rolling 3 dice in the first place i am taking the test on 3 dice.

Discarding, adding, multiplying, counting the highest/lowest, or anything else does not change the fact i rolled 3 dice... therefore taking the test on 3 dice (following SitW rule). After i have rolled those dice i then must discard the highest (following RoW rule)
No, it isn't. Taking the test on 3 Dice involves rolling 3 dice and adding ALL three dice and using that as the result.

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Made in gb
Swift Swooping Hawk






So no-one can enter terrain now.

A terrain test is taken on 2D6 and the lowest discarded. So the test isn't taken on 2D6... so the game stops?

Taking a terrain test on 2D6 and discarding the lowest = still taking the test on 2D6
Taking a psychic test on 3D6 and discarding the highest = still taking the test on 3D6


WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in gb
Hanging Out with Russ until Wolftime







dayve110 wrote:A terrain test is taken on 2D6 and the lowest discarded. So the test isn't taken on 2D6... so the game stops?
Do you bother to check rules before posting?

A Difficult Terrain test is normally "2d6 discard the lowest". That is the test. SitW says to take the Test on 3D6. Period. If you do not take the test on 3D6, you are breaking the rules.

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Swift Swooping Hawk






And if i do not discard the highest roll i am also breaking the rules.

SitW makes me roll 3 dice. So i roll three dice.
My wargear forces me to discard the highest roll from those three.
Then i cannot add the discarded dice to the total so rules break, but if i don't discard that dice... rules break...

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in gb
Hanging Out with Russ until Wolftime







dayve110 wrote:My wargear forces me to discard the highest roll from those three.
You see, that is where you are wrong. Your Wargear forces you to roll 3D6 and Discard the Highest. SitW tells you to roll 3D6 Period. You have 2 effects trying to replace the same thing.

Thus, the game breaks.

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Proud Phantom Titan







I'd ignore the nid question since the one above covers this more clearly...

What happens is runes of witnessing vs runes of warding? Easy 3D6 to see if he suffers PotW lowest 2D6 to see if the power passes.
So shadow of the warp vs runes of witnessing should be 3D6 peril on any double 1 or 6 and 2D6 to see if it passes.

This message was edited 2 times. Last update was at 2010/01/20 14:43:26


 
   
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Furious Fire Dragon





I would think you would roll on 3D6, take PotW for double 1's or double 6's and then get rid of the highest. It is similar to the *current* Eldar FAQ where it asks about duelling Farseers with opposing runes.

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I'd ignore the nid question since the one above covers this more clearly...

What happens is runes of witnessing vs runes of warding? Easy 3D6 to see if he suffers PotW lowest 2D6 to see if the power passes.
So shadow of the warp vs runes of witnessing should be 3D6 peril on any double 1 or 6 and 2D6 to see if it passes.


This makes the most sense as it follows an existing pattern. Basically by RaW this is currently broken.

I'd have gone with the 4d6 for both (vs Warding and vs SitW) as this makes the most sense of the mechanic but this is one that you'll just have to agree when it comes up until an FAQ is released.

Tri's solution makes the most sense to me.

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Regular Dakkanaut




Like homer said, eldar faq talks about this.



Q:How do the runes of witnessing in one army work against the runes of warding in another army?
A: Proceed as follows, roll 3d6. consider the 2 lowest results for the purposes of passing the test (ignoring the highest result). Then if the total of the 3d6 was 12 or more, the farseer suffers a perils of the warp attack (do not do this if the farseer has already suffered such an attack because of the lowest two results being a double 1 or a double 6).
   
 
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