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![[Post New]](/s/i/i.gif) 2020/06/21 12:28:10
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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The argunents over he admitted he had no evidence i shall add nothing more.
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![[Post New]](/s/i/i.gif) 2020/06/21 16:04:13
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Faction Focus: Adeptus Mechanicus up on WHC ! https://www.warhammer-community.com/2020/06/21/faction-focus-adeptus-mechanicusgw-homepage-post-4fw-homepage-post-4/?fbclid=IwAR08sWZQvg6EkNd-tyXunvHOSLaAHUKs9uO54sy013ZLSdZgOAtPTw_QVW8
While the interview is the same as ever with what the playtesters are allowed to say "Now my Vehicles can shoot in combat, like all other factions, HELL YEAH" there's a couple of new things in there:
If this is the new Fall Back, damn that's a HELL of a change. I don't know how to process it yet.
EDIT: I read it too quickly, the last paragraph suggests it's an addition to the general Fall Back rule. This one aimed at trying to make a trapped (tri-pointed) unit Fall Back nonetheless.
New Warlord trait ? I don't recall it from earlier releases. Looks hellishly strong coupled with the stuff in Engine War to boost Kataphrons.
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This message was edited 1 time. Last update was at 2020/06/21 16:11:13
40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2020/06/21 16:36:29
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Battlewagon Driver with Charged Engine
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The warlord trait is from Engine War, as one of the three possible bonuses from "Learnings of the Genetor"
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![[Post New]](/s/i/i.gif) 2020/06/21 16:51:12
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Damn you're right, didn't read this book enough.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2020/06/21 16:52:14
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Battlewagon Driver with Charged Engine
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That's understandable. Admech got a lot of interesting stuff, especially on the warlord trait front
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![[Post New]](/s/i/i.gif) 2020/06/21 18:02:37
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i think thats an alternate fallback, not a replacement one. This one lets you fall back even if you are totally surrounded and it says CANNOT do anything else, so any rule that allows them to still shoot or something doesnt come into play (cannot always wins in such an argument)
This way you cant have a big bad tank be surrounded by grots and be unable to fall back until it kills all the grots, but its costly to do it (2cp, ouch)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/21 19:06:43
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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Evacuation Sequence is amazingly good precisely because it is free.
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![[Post New]](/s/i/i.gif) 2020/06/21 22:24:07
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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So... lets just assume kataphrons are kind of viable.
How many buffs could reasonably be stacked on Breachers to make them as tough as possible?
Servitor Maniple can give them a 5+.
Also basically one servitor per turn restored.
New WL Trait gives a 5++.
Artisan has a MW on a 6 when firing arc weapons OR AP -1.
Mars makes Heavy Arc Rifles way better at targeting their preferred target by adding +1 S. Rerolls from Cawl really help with the low BS.
A T5 3W 3+/5++/5+++ unit with 2 S7 shots that deals mortals on 6 for 30 pts?
Suddenly Skitarii seem REALLY wimpy...
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Data author for Battlescribe
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![[Post New]](/s/i/i.gif) 2020/06/21 22:39:33
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Thairne wrote:So... lets just assume kataphrons are kind of viable.
How many buffs could reasonably be stacked on Breachers to make them as tough as possible?
Servitor Maniple can give them a 5+.
Also basically one servitor per turn restored.
New WL Trait gives a 5++.
Artisan has a MW on a 6 when firing arc weapons OR AP -1.
Mars makes Heavy Arc Rifles way better at targeting their preferred target by adding +1 S. Rerolls from Cawl really help with the low BS.
A T5 3W 3+/5++/5+++ unit with 2 S7 shots that deals mortals on 6 for 30 pts?
Suddenly Skitarii seem REALLY wimpy...
Lucius' new Canticle gives them +1 to their Invuln up to 4++ too for a turn. But then you give up the Mars Canticle.
I hope Skitarii remain a good choice because I hate Kataphron models and don't want to feel gimped for not having any. I intend on playing thematic armies but don't want a Nighthaunt army for 40k where everyone is kicking me on the ground and laughing at it in games
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2020/06/22 09:13:12
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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And you give up cawl's reroll aura to help with the terrible BS with low volume of fire.
But for smaller games, Lucius might be a go-to for Kataphron lists...
I guess I'll knock one up and see where it goes!
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![[Post New]](/s/i/i.gif) 2020/06/22 09:39:58
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Yeah alternatively just using Acquisition At All Cost does the same and gives +1A on top of that if near an objective. And it's +1 armour save too. But 2 CPs and for a turn too though, might be costly considering all the CPs needed for a Kataphron list.
Might be also why I'm not a fan of the playstyle, it's kind of a one-trick pony. Also played a game once where my opponent with the relic Battle Cannon killed 3 Destroyers in one go, kind of salty about that
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2020/06/22 10:49:18
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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Kataphron list - till ninth agripinaa is still best i mean 3cp bring 5 back is brilliant as long as you have a brigade
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![[Post New]](/s/i/i.gif) 2020/06/22 11:20:18
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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I actually think in 9th it will be even better.
Brigades will provide even more utiity/slots with heavy support. Fast attack can be filled with Serberys and Servitors fill the elite slot nicely while providing bodies to be stuffed into the chasis.
Agripiina is weirdly enough not the best choice anymore - or at least Mars is very close. The canticle and cawl rerolls are just too good for the output.
Destroyers will NEVER be durable compared to their cost. I'd still expect them to do one turn of shooting when trundling out of LOS and then get dusted... they're just too damn squishy for their firepower to be left alive. Although everyone that survives thanks to the 5++/5+++ might get off another shot which basically doubles their expected value.
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Data author for Battlescribe
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![[Post New]](/s/i/i.gif) 2020/06/22 11:40:07
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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Agripinaa fails at ninth in a way what mars/stygies/lucius don't
However it is two early to be specific as too many potential faq changes could upend things. E.g. do they change it so multisubfaction armies dont benefit from a warlord canticle ( i would be opposed but i know some expect it) or pts changes.
Destroyers are a one of ryza unit in a mixed or ryza detatchment anything else and their inefficient and they frequently wint survive in agripinaa to be rezed. Breachers have the durability
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This message was edited 2 times. Last update was at 2020/06/22 12:07:18
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![[Post New]](/s/i/i.gif) 2020/06/22 12:00:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Well with Ryza you have a higher maximum damage output whereas with Mars you have a higher average output.
I prefer consistency, so I wouldn't say its "Ryza or go home", personally.
I also dont do mixed detachments for ease of game reasons... in a friendly, non competetive setting going hard on stuff like that usually leads to onesided games.
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Data author for Battlescribe
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![[Post New]](/s/i/i.gif) 2020/06/22 12:12:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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Not really if your buffing the ryza unit RR1's and +2 to hit it performs identically to mars except wounds more and damage more.
You only have 1 turn to make the pts back so lf your not maxing out I wouldn't bother
Mixed is a valid archetype presently because many admech units are inefficient unless you strat them correctly. (Which personnally is a poor design choice)
The concept might seem gamey but the alternative is not useing cool units like destroyers or making your army inefficient and createing a one sided game in which you lose. Its also why competitive admech outside the castle is very CP intensive
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This message was edited 3 times. Last update was at 2020/06/22 12:30:20
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![[Post New]](/s/i/i.gif) 2020/06/22 12:25:40
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Point conceded.
Mars does something for every other unit as well, including the breachers... But it all depends on your meta. If you have to min/max, do it - I definately see the benefits. But since I'd have to start explaining the "this unit does this although it looks the same as that unit in the same colour scheme" it errs too hard into "this melta is in reality a flamer" which I really dislike. I want to play my opponent and not burden him with more stuff to remember than we all have to anyway playing this game
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This message was edited 1 time. Last update was at 2020/06/22 12:28:57
Data author for Battlescribe
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![[Post New]](/s/i/i.gif) 2020/06/22 12:38:07
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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If your going to mix all your units you need a different colour scheme to be clear.
Although you can still do that in a cohesive way. In my case metallics and bases and are the same but say helmets might be a different colour
Green helmet stygies, orange ring, ryza red torso lucius.
If your running mixed you probably want a primary brigade and only a few mixed units in a second detatchmentt one of each so its not too bad if you wanted to do them properly
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This message was edited 3 times. Last update was at 2020/06/22 12:40:57
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![[Post New]](/s/i/i.gif) 2020/06/22 12:40:45
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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personally i find it really hard to not run just mono mars right now. The warlord traits fill enough gaps that you lack from other dogmas and mars + cawl is just too awesome to pass up. Biggest being lack of fall back + shoot, oh wait warlord trait anyway lol. Also replacing the #2 canticle is probably the best one to replace in more ways than one. Obviously its the best replacement because that stupid Electro-canticle is useless, but you generally dont want #1 or #3 either and Cawl just pushes it to #2 so pretty much 50-50 chance to get the mars canticle lol. Gotta say, S5 stubbers are amazingballs. The Dunerider has actually been doing damage for me lately and its kinda baffling.
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This message was edited 1 time. Last update was at 2020/06/22 12:41:12
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/22 12:50:11
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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I find it easy not to run Mars (except one unit of infiltrators if i take a mixed detatchment) but then I am board control player not a castle player and have only podiumed at GT's with stygies + a crusader.
Mars is the most efficient shooting list and the simplest to play.
However it suffers from two big problems it seeds most of the board which may work in itc but doesnt in maelstrom based formats and it lacks comparative durability to say stygies (if it goes first you will do better than stygies but if you go 2nd you'll do worse.
What prevents mars having allies is you have to justify cawl's expense. Otherwise lots of unit might benefit more being in other subfactions.
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This message was edited 2 times. Last update was at 2020/06/22 12:53:20
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![[Post New]](/s/i/i.gif) 2020/06/22 17:08:59
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Lord Commander in a Plush Chair
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Well, some of the new Engine War stuff settles it fo me: I am going to have to buy a unit of neophyte hybrids to kit-bash together some servitors(kataphron arms for the servo arm, have plenty of spare plasma cannon, and mm parts from other Imperial armies).
Bodies already look similar enough, arms and heads are easy swaps: boom $44usd for 10 servitors that I can also use in my sons of medusa army.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2020/06/23 11:39:07
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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Kommissar Kel wrote:Well, some of the new Engine War stuff settles it fo me: I am going to have to buy a unit of neophyte hybrids to kit-bash together some servitors(kataphron arms for the servo arm, have plenty of spare plasma cannon, and mm parts from other Imperial armies).
Bodies already look similar enough, arms and heads are easy swaps: boom $44usd for 10 servitors that I can also use in my sons of medusa army.
Interesting...what for?
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![[Post New]](/s/i/i.gif) 2020/06/23 17:53:02
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Lord Commander in a Plush Chair
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Themed armies.
I really like some themed forces, and with the 2 new Serbyris units along with custom FWs/ordo Warlords I was already thinking of making a ranger force(rangers, cavalry, ballistarii) and a vanguard force(vanguard, dragoons, sulpherhounds).
Now I can also do kataphrons, servitors, and kastellans as an "automata" force with good effect as well.
For my guard armies I already have full tank and artillery companies, and still play some Infantry platoon battalion/brigade detachment forces(hwt as heavy support, co commander as the platoon lt, lord commissar as second HQ, 4-6 infantry squads, special weapon squads, and sentinels)
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2020/06/24 01:03:54
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Kommissar Kel wrote:Well, some of the new Engine War stuff settles it fo me: I am going to have to buy a unit of neophyte hybrids to kit-bash together some servitors(kataphron arms for the servo arm, have plenty of spare plasma cannon, and mm parts from other Imperial armies).
Bodies already look similar enough, arms and heads are easy swaps: boom $44usd for 10 servitors that I can also use in my sons of medusa army.
Did Servitors get any buffs in Engine War? What part of Engine War made servitors seem more appealing?
I actually have a ton of servitors, but are they actually useful for something..?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2020/06/24 01:44:24
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i dont think he wants the servitors for them, he wants them because hes running destroyers/breachers and theres a strat involving the two.
If i remember right, i dont own any so i might be mis remembering the reason for using them.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/24 02:20:25
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
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Vineheart01 wrote:i dont think he wants the servitors for them, he wants them because hes running destroyers/breachers and theres a strat involving the two.
If i remember right, i dont own any so i might be mis remembering the reason for using them.
Yea they're fodder for recycling dead/wounded Kataphrons - Vigilus Defiant specialist detachment warlord trait mulches 1 nearby Servitor with the detachment keyword in exchange for healing a Kataphron D3 wounds, or if there are no wounded ones, bringing a dead Kataphron back with 1 wound - done at the end of the movement phase so if you have a wounded Kataphron you can Master of Machines first to try and get it to full in order to make the revive legal.
Problem is Servitors are Elites and stuck at 4 models per unit period, no more no less, so while they can be run dirt cheap you can't exactly spam them. They do benefit from the new Genetor Holy Order trait though, Kataphrons and normal Servitors alike get a 5+++ within 6", so it's a little extra durability on them should your opponent try to focus down the Servitors before moving on to the Kataphrons.
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![[Post New]](/s/i/i.gif) 2020/06/24 03:02:26
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Lord Commander in a Plush Chair
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As above.
Also the manipulus is a good model to put that warlord trait on, pulls double buffing duty to the kataphrons: adding 6" to all thier guns(or 2" to any flamers) is nice.
But it is mostly the genator lending to the theme.
I also finally bought some electro priests for an artisan manipulus and the new strat(likely used in a custo FW)
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2020/06/24 07:43:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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That's cool, I just didn't see what EW offered that would convince someone that Servitors would be a good thematic addition lol. I guess it's that Breachers are now even more awesome so having servitors with them lends itself to the theme.
I'm also buying more breaches, but I only had 3 before, so I'm replacing my troops with 3 x 3 Breachers and adding 3 x N Raiders to act as screens and skirmishers. Automatically Appended Next Post: I am dead tempts with more Pteraxii though, they have moderate usefulness they're just the coolest looking models. Same reason I wish Sulphurhounds were better, the dual pistol doggo is much cooler than the pseudo-cowboy rifle doggo.
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This message was edited 1 time. Last update was at 2020/06/24 07:45:35
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![[Post New]](/s/i/i.gif) 2020/06/24 15:01:07
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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Well strategic reserves just fixed hoplites
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![[Post New]](/s/i/i.gif) 2020/06/24 15:23:38
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
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So.....are we just gonna assume dakkabots are staying at 65? It’s been a little while with no FAQ
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