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![[Post New]](/s/i/i.gif) 2010/02/15 18:46:57
Subject: CSM HQ vs Nids
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Spawn of Chaos
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So i've played a far few games vs the new nids and im starting to wounder if my DP is still worth takeing. True it does stand up to anyone of there MCs and the fact that I cant use warptime doesnt hurt that much. But I was woundering if for the point cost if a lord would be worth using? I already have the modle and I have used him in a few battles vs nids with a DP and he did very well. But im not sure if I should give the big guy up yet.
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![[Post New]](/s/i/i.gif) 2010/02/15 19:10:51
Subject: CSM HQ vs Nids
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Blood-Raging Khorne Berserker
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The Lord isn't a competitive choice compared to the DP. Sure, you have options with a lord you don't get with the DP but if it's either/or, the DP wins the lions share of the time.
Then again, I roll one of each.
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![[Post New]](/s/i/i.gif) 2010/02/15 19:51:14
Subject: CSM HQ vs Nids
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Grisly Ghost Ark Driver
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Soup and a roll wrote:The Lord isn't a competitive choice compared to the DP. Sure, you have options with a lord you don't get with the DP but if it's either/or, the DP wins the lions share of the time.
Then again, I roll one of each.
Roll a khorne lord, jugger and lightning claws. Works pretty beautifully.
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![[Post New]](/s/i/i.gif) 2010/02/15 21:30:56
Subject: CSM HQ vs Nids
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Decrepit Dakkanaut
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DP with wings and a mark, nurgle for preference (harder to wound!) or Tzeentch if you fear lascannons - just keep it cheap.
Warptime gives you many many benefits agaisnt a lot of armies so is still worth it, but if youre finding too many SitW / Runepriest players around you then maybe spend the points elsewhere.
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![[Post New]](/s/i/i.gif) 2010/02/15 21:56:56
Subject: CSM HQ vs Nids
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Blood-Raging Khorne Berserker
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Kurgash wrote:Soup and a roll wrote:The Lord isn't a competitive choice compared to the DP. Sure, you have options with a lord you don't get with the DP but if it's either/or, the DP wins the lions share of the time.
Then again, I roll one of each.
Roll a khorne lord, jugger and lightning claws. Works pretty beautifully.
Really? Foot slogging? At T4?
I have a Khorne lord with wings and LC/Daemon weapon. I also have an awesome Terminator lord-looking guy and a power armour. Can't really justify modelling another lord anyway. I do love the daemon Juggernaut though. Gah, decisions!
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![[Post New]](/s/i/i.gif) 2010/02/15 21:57:54
Subject: CSM HQ vs Nids
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Decrepit Dakkanaut
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Lord on jugger with 20 bezerkers *may* make it to a unit in time to do damage, espeically if you give the opponent other things to hit....
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![[Post New]](/s/i/i.gif) 2010/02/15 22:42:52
Subject: CSM HQ vs Nids
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Blood-Raging Khorne Berserker
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With more than a third of your 1500 army deathstarring up the middle? I suppose you could hide the squad behind three landraiders... Edit: and a rhino...
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This message was edited 1 time. Last update was at 2010/02/15 22:43:30
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![[Post New]](/s/i/i.gif) 2010/02/15 23:05:48
Subject: Re:CSM HQ vs Nids
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Spawn of Chaos
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Im not thinking of takeing my DP out of all my games just when im faceing Nids.
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![[Post New]](/s/i/i.gif) 2010/02/15 23:11:40
Subject: CSM HQ vs Nids
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Decrepit Dakkanaut
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Then youre list tailoring....which I tend to avoid.
Yes, simply have two squads in rhinos in front of the bezerkers and at worst you should gain a 4+ cover save. If you also have terminators dropping in (suicide squads work well) you target saturate.
My old chaos list had a 16 man unit (im a fluff monster...) running aruond the place. It could manage most armies and still have 6-7 guys left, which with the old Heavy CCW rules would still do over 10man terminator squads....
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![[Post New]](/s/i/i.gif) 2010/02/16 06:24:49
Subject: CSM HQ vs Nids
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Grisly Ghost Ark Driver
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if your going up against say there are a few builds for the DP that could wreck shop.
first: there is the winged warptime MON one which rerolls hits and wounds. so anything without an invul save is either taking a beating or dies outright.
second: theres a MOT DP with doombolt or wind of chaos for a better invul and nice firepower...which isn't really needed against nids..
third: i use this against ork and nid horde and ti works well: MON, wings, N-rot which can make ever model take a s3 hit within 6 inches of him, knock off a few gaunts and knocking a wound off of those larger baddies.
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![[Post New]](/s/i/i.gif) 2010/02/16 09:33:43
Subject: Re:CSM HQ vs Nids
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Sneaky Sniper Drone
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Another Sorceror is MON, Nurgles Rot and Wind of Chaos. Put him on a bike/palanquin/pack etc and then run up to a unit, Wind and then if yu're still in combat next turn use Rot to kill off a lot of griblies. If you could use both Rot AND Warptme then you would have the perfect horde killer but, oh well.
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And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. |
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![[Post New]](/s/i/i.gif) 2010/02/16 09:46:19
Subject: Re:CSM HQ vs Nids
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Grisly Ghost Ark Driver
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O'shovah wrote:Another Sorceror is MON, Nurgles Rot and Wind of Chaos. Put him on a bike/palanquin/pack etc and then run up to a unit, Wind and then if yu're still in combat next turn use Rot to kill off a lot of griblies. If you could use both Rot AND Warptme then you would have the perfect horde killer but, oh well.
you can use rot and warptime. for an extra 5 points you can give your sorc a familiar which lets him get another power.
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![[Post New]](/s/i/i.gif) 2010/02/16 10:03:41
Subject: CSM HQ vs Nids
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Power-Hungry Cultist of Tzeentch
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You can "take" rot and warptime with a familiar, but can only take 1 psychic test per turn. Mark of Tzeentch allows 2 psychic tests a turn, but then you can't have rot.
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![[Post New]](/s/i/i.gif) 2010/02/16 10:54:10
Subject: CSM HQ vs Nids
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Grisly Ghost Ark Driver
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true Automatically Appended Next Post: true
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This message was edited 1 time. Last update was at 2010/02/16 10:54:57
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![[Post New]](/s/i/i.gif) 2010/02/16 16:09:31
Subject: CSM HQ vs Nids
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Slaanesh Veteran Marine with Tentacles
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Nurgles Rot is for ultimate crowd control, just measure out 6" from your DP's base, its rediculous. As far as going against Nids, I'd try to avoid relying on psychic power, esp Force weapons, having to pass each test on 3D6 sucks, period.
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![[Post New]](/s/i/i.gif) 2010/02/16 17:27:21
Subject: Re:CSM HQ vs Nids
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Spawn of Chaos
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Thank you Billie_Joe. Thats what im talking about. Its not that my DP's arent working its that I cant get there psychic powers off and as such the 5-10 MC's that the local nid players bring just walk through them. True it takes about 4-6 of them to kill both DP's and the GD. But that still leaves about 1-4 left and 3 PF's and 2 Defilers only go so far.
Which is why im thinking of takeing Lords cus they get more attacks and if their nurgle the wound about the same for me.
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![[Post New]](/s/i/i.gif) 2010/02/16 18:03:35
Subject: CSM HQ vs Nids
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Decrepit Dakkanaut
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Take Typhus. Automatically casts Nurgle's Rot or Wind of Chaos, has a Nurgle Daemon Weapon that is also a Force Weapon.
A Sorcerer of Tzeentch with a Disc of Tzeentch can cast Warptime on himself from outside the 12" Shadow of The Warp, move 12", assault 6", and then attempt to use his Force Weapon for Instant Death. Give him a Plasma Pistol and he'll make the Monstrous Creature easier to kill with a 2+ re-roll to hit and 3+ re-roll to wound.
Consider a Slaaneshi Lord with a Blissgiver - if he doesn't flub it, he's likely to cause a wound on a T6 Monstrous Creature and cause Instant Death. Plus he'll have between 6 and 11 attacks on the charge to help clear little glibblies.
Then there's Abbadon. There isn't much that he doesn't kill. Against a horde of Tyranids I'd imagine the effect would be like putting an alligator through a wood-chipper.
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![[Post New]](/s/i/i.gif) 2010/02/16 18:30:09
Subject: CSM HQ vs Nids
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Grisly Ghost Ark Driver
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AHHAAHA funny one Nurglitch. a GD would also be an excellent choice because they are a count as HQ but not in force organization officially, theey are only 100 points and they have decent stats for what your paying.
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![[Post New]](/s/i/i.gif) 2010/02/16 18:44:53
Subject: CSM HQ vs Nids
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Decrepit Dakkanaut
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Greater Daemons cost more than 100pts: you have to factor in the investment in a Champion or Sorcerer model that might be lost when it comes on from reserves.
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![[Post New]](/s/i/i.gif) 2010/02/16 23:50:58
Subject: CSM HQ vs Nids
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Grisly Ghost Ark Driver
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Nurglitch wrote:Greater Daemons cost more than 100pts: you have to factor in the investment in a Champion or Sorcerer model that might be lost when it comes on from reserves.
my bad like 115 points when you updrage a lowly CSM into a champion, 130 technically.
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![[Post New]](/s/i/i.gif) 2010/02/17 04:45:32
Subject: CSM HQ vs Nids
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Boosting Black Templar Biker
Fenton Michigan
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Oh well a still great price to have such a tough model on the board.
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This is good.... isn't it?
-Big Boss |
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![[Post New]](/s/i/i.gif) 2010/02/17 08:12:32
Subject: Re:CSM HQ vs Nids
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Arch Magos w/ 4 Meg of RAM
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Yeah, for it's points it is hard to top (even including the 30 you spend on the Champ) which is why I run one. Infact, it has quite a history against my Tyranid opponent. The only horde of beasts who have ever stood a ghost of a chance is a decked out Hive Tyrant with a host of Guard with Lash Whips (so long as they haven't been damaged prior to the fight). However, this was before Gaunts got poisoned weapons, so with only I4 he will get devoured by Hormagaunts. He'll still turn virtually everything else inside out so long as you position the Champion so he can get the charge when he arrives.
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![[Post New]](/s/i/i.gif) 2010/02/17 08:24:52
Subject: Re:CSM HQ vs Nids
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Regular Dakkanaut
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I ran a lord with blissgiver on a bike and beelined it for a Hive tyrant, boy was his face red on turn 3
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Death comes for you.
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