Switch Theme:

The BloodFeeder  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fleshound of Khorne




CA, Clovis

Is worth it. I have had my Khorne Lord kill not only a termi squad with a chap, but move to taking out an SM assualt squad and a tactical squad one after another thanks to a large amount of attack. The dreaded one, my ruin an assault plan, but doesn't doom him. Look at the large blast shock attack gun (orks) How often do you see ones? Throw it with a squad of zerkers and its a deadly CC force.


4500+
 
   
Made in us
Dominar






Ayup.

And?
   
Made in ca
Decrepit Dakkanaut





I think the Deathscreamer is better. You get as many attacks (1D6 shots plus 3+1D6 attacks, +1 if riding a Disc of Tzeentch) and a 4+ save to boot when things go awry.
   
Made in us
Doc Brown






Obviously, the best choice of all five is the Blissgiver, but that's for another debate...

The odds you'll roll a one are low, but they exist. Personally, I'd say giving him dual-lightning claws makes for a more reliable punch.

"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."

-Excerpt from the Three Hundred and Forty-First

Book of Epistles of Lorgar

Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?

"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight."
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Odds that you roll a 1 are really high for such a crippling effect (33%). I've done the math and over the course of a game dual lightning claws will perform better against any opponent.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in ca
Decrepit Dakkanaut





That just makes Lightening Claws more reliable. Lightening Claws will never wipe out entire squads on their own with 17 attacks.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Isn't it ironic I'm advocating the boring stuff? Still, you'll hit yourself in the face 11 times for every single 17 attack combo you pull off. If you want someone to utterly devour, not just squads, but literally anything, grab Kharne. TEQs, Hordes, Walkers, MCs, Landraiders, Titans, he doesn't care.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in ca
Decrepit Dakkanaut





Advocating? I'm just pointing out that it's a live option. One that happens to be inferior to the Deathscreamer, but still an option if you're that way inclined.
   
Made in us
Rotting Sorcerer of Nurgle





IMO, the Bloodfeeder is high risk for medium returns.
Though alot of attacks, being stuck at Str 4 is sucky, while the Juggy mount is not a solution.

It's a 'fun' unit. I've used one with my Crap Legion and he's been pretty average, nothing really to write home about.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Your lord has 3 wounds. The bloodfeeder can take out a whole squad, or it can rob you early of your HQ. You should weigh whether the chance(don't forget you can get a very low amount of attacks just as commonly as high) to destroy a ~10man squad(average squad size) all at once is worth a high risk of losing your ~170pt lord early. I prefer the slaanesh weapon personally (great way to drop any tough multi-wound unit on the cheap) when I don't care about staying fluffy with my nurgle-heavy purge army.

This message was edited 3 times. Last update was at 2010/02/26 12:28:17


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Rotting Sorcerer of Nurgle





/shrug.
The Nurgle weapon, though more expensive with respect to mark costs, is pretty economical.
Same deamon weapon, but 2 effects that come with poison.

IMO the Blissgiver is pretty meh, BUT, it gets a new lease on life with the new Tyranids coming it.
It makes it more viable when GW stops handing out Eternal Warrior for everything that is worth instant killing...

Oh... and fluff is what you want it to be !

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Sanctjud wrote:
The Nurgle weapon, though more expensive with respect to mark costs, is pretty economical.
Same deamon weapon, but 2 effects that come with poison.


Which is what I take usually in the nurgle heavy infantry army(when I take a lord that is, I usually run a sorc). In a tournament setting where I was just going for competition over all else I would probably take the blissgiver to handle any tougher MCs/multi-wound opponents that seem to be becoming more prevalent with each new codex.

Sanctjud wrote:Oh... and fluff is what you want it to be !


Exactly, it is a personal choice, and my personal choice is to keep my nurgle army with nurgle weapons, marks, and units. =p

I could just say the blissgiver is a nurgle weapon with a different ability than the poisoned one, but I don't like to bend fluff like that. Especially when the nurgle choices are already pretty solid (the one exception being the nurgle's rot power being a bit subpar compared to the others).

This message was edited 3 times. Last update was at 2010/02/27 00:55:09


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

Bloodfeeders make the mathammer gurus of dakka cry. Ridiculous chance of doing more harm to yourself than your opponent. I have used him several times and when he does work he works great but only against T3 or 4 models you get above that and you might as well just throw yourself in front of a LR. One other thing never leave him out in the open. I playes a guy who did this and forgot about my las pred. and he was poofed on turn 1.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
Thousand Sons 10000
Grey knights 3000
Sisters of battle 3000
I have 29 sucessful trades where others recommend me.
Be sure to use the Reputable traders list when successfully completing a trade found here:
Dakka's Reputable Traders List 
   
Made in us
Fleshound of Khorne




CA, Clovis

Sanctjud wrote:IMO, the Bloodfeeder is high risk for medium returns.
Though alot of attacks, being stuck at Str 4 is sucky, while the Juggy mount is not a solution.

It's a 'fun' unit. I've used one with my Crap Legion and he's been pretty average, nothing really to write home about.


He is not made to fight unique hero slaughtering, he is made for excellent troop rending, id use it with enemys with 3+. The risk is worthy and any failure a zerker squad could make up the wounds.


4500+
 
   
Made in ca
Decrepit Dakkanaut





Halsfield:

Nurgle's Rot sub-par? You need to play more hordes.
   
Made in us
Committed Chaos Cult Marine






No Bloodfeeder. To much payout, too little return.

And I agree with Nurglitch: Nurgle's Rot is great anti-horde with a Nurgle Princes (1 WT, 1 Rot)

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Rotting Sorcerer of Nurgle





@Blood4Khorne:
"Excellent" is subjective, it's far from reliable...which could make most NOT use the adjective "excellent" to describe it.

The average damage is 4 MEQs on the charge.
You pay less points and get double claws instead to get a more reliable HQ at a similar damage output.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Regular Dakkanaut






The blood feeder is cool yes but it is really random and ive seen a guy kill his own 200pt lord on the first assualt with it. in my oppinion its too risky but its up to your style of game play

 
   
Made in us
Fleshound of Khorne




CA, Clovis

Sanctjud wrote:@Blood4Khorne:
"Excellent" is subjective, it's far from reliable...which could make most NOT use the adjective "excellent" to describe it.

The average damage is 4 MEQs on the charge.
You pay less points and get double claws instead to get a more reliable HQ at a similar damage output.


When I roll my Bloodfeeder is at least 7 marines slain, my least i have gotten was 3 so far, and I use him often. Then again it is just the rolls.


4500+
 
   
Made in us
Rotting Sorcerer of Nurgle





Yea...so we talk about the more objective: average.
Else, we have already gone over the:
As much as he wrecks house he can wreck his own ass. Which averages out to the....(oh snap)... Average!

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Blood4Khorne wrote:
Sanctjud wrote:@Blood4Khorne:
"Excellent" is subjective, it's far from reliable...which could make most NOT use the adjective "excellent" to describe it.

The average damage is 4 MEQs on the charge.
You pay less points and get double claws instead to get a more reliable HQ at a similar damage output.


When I roll my Bloodfeeder is at least 7 marines slain, my least i have gotten was 3 so far, and I use him often. Then again it is just the rolls.


So you're saying that if I only ever use loaded dice, and I use anecdotal evidence based on my loaded-dice use, then that is pertinent to a tactics discussion?

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Doc Brown






As far as reliability goes, the best deamon weapons are the Undivided and Plaguereaper.

-Undivided is the cheapest of the lot and unlike most of the other daemon weapons, increases your wounding probablility. Also it gives you the ability to do a vague impression of threatening a vehicle.

-Plaguereaper lets you wound things you normally couldn't or would have a hard time with, and improves your wounding ability against vanilla marines.

With both of these options you get an expanded joe popping ability in combat and still have an ability to engage tougher targets like MCs without praying for 6's. On top of that, neither increases your chaos lord's ability to commit suicide.

-Blissgiver is really situational. 40K isn't exactly peppered with multi-wound models and most armies will be packing at most 2 (1 of which may very well be immune to ID). Against the mid-size nids it fairs well, but agains the bigger bugs you have to cross your figners and pray to god you can roll a 6. Against the majority of armies, it's just going to be a S4 power weapon that occaisionally eats it's owners face.

-Bloodfeeder is high risk, mediocre rewards. Assuming you get the max of 17 attacks, your average kills are...drumroll please...6. That's assuming all of the stars align. With more average rolls, you're only looking at 4. Very unimpressive for 1/3 chance of doing nothing and less impressive when you consider the average for a pair of LCs on the charge is only 1 wound less and will never harm your character.

-Deathscreamer is just the king of fail. It gives you the unique opportunity to wound yourself twice in the same turn, Score! It's almost exactly like the bloodfeeder from a statistical perspective except that half the time your target will get cover saves and the afforementioned unique ability to kill yourself at record speeds all for a ridiculously mediocre ranged attack and a glorified power weapon.

 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

I prefer the Plaguereaper too. Easy wounds on tough units, easier wounds on most infantry is just too solid.

   
Made in us
Rotting Sorcerer of Nurgle





And it's Nurgle...and Nurgle is bestestists!!

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Nurglitch wrote:Halsfield:

Nurgle's Rot sub-par? You need to play more hordes.


OMG! Nurgle's rot is good against hordes?!? Please tell me more oh great and wise master of the chaos codex. -_-

Maybe if you would read what I wrote instead of just picking out certain words you would see what I was really saying:

Halsfield wrote:Especially when the nurgle choices are already pretty solid (the one exception being the nurgle's rot power being a bit subpar compared to the others).


Notice how that is different from me saying "Nurgle's rot is a sub-par psyker power, and anyone taking it is a ninny,"? What I did say is that nurgle's rot is a BIT sub-par when compared to the other powers (and other nurgle wargear/unit options). Being slightly less good than amazing powers =/= bad. Understand? In other words 10 - 1 = 9 , not 0.

If I decide I need my psykers to have anti-horde abilities nurgle's rot is definitely at the top of the list. However, when I don't know what I'm up against it just isn't the smart choice. I would much rather have warptime, winds of chaos, or lash of submission as a general psyker power that can be useful in many different situations against many different opponents. I also think enemies that are going to die from a non-ap str 3 hit probably don't need me to waste my psyker power to kill and are better off dealt with by a flamer or simple assault from some cheap CSMs.



This message was edited 2 times. Last update was at 2010/02/28 05:17:12


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in ca
Decrepit Dakkanaut





Nice analysis there, spaz. I especially like the increased font size.
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Nurglitch wrote:Nice analysis there, spaz. I especially like the increased font size.


I did it so you could read it this time.

This message was edited 1 time. Last update was at 2010/02/28 05:18:23


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in gb
Fresh-Faced New User




I havent seen anybody mention the fact that a deamon weapon also happens to be a power weapon! That means for the bloodfeeder potentially 17 Insta-Kills against MEQs!

 
   
Made in ca
Decrepit Dakkanaut





No, no it doesn't. Power weapons ignore armour saves, but do not cause Instant Death unless they are twice the target's Toughness or they have some special rule to the effect like the Blissgiver.
   
Made in us
Dominar






And 1/3 of the time, potentially one wound on himself!
   
 
Forum Index » 40K General Discussion
Go to: