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 spiralingcadaver wrote:
 Runic wrote:
RAW Space Marines can't ally with anyone as they are not listed in the Ally Matrix with the current Codex -name.

Also, using 2 Relic of the Armoury vehicles for Space Marines just became illegal, as Master of the Forge no longer exists. Third, all Space Marine entries from Forgeworld are illegal as they are entries in a Codex that no longer exists by name.

I hope GW puts up a FAQ, or the RAW people will love this.
As one of those RAW people, sorry, they didn't screw that up from a rules perspective, though stilll entertaining- they just rebranded all of the Marines with the adeptus header- they kept their old kinda' dated but recognizable name but got an official silly latin name on top of it, which makes it so they all take up another line on the web store. The best of both worlds?


Hate to break it to you, but they've been called Adeptus Astartes for a good long time lol. They officially added the name to protect their IP.

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 Runic wrote:
RAW Space Marines can't ally with anyone as they are not listed in the Ally Matrix with the current Codex -name.

Also, using 2 Relic of the Armoury vehicles for Space Marines just became illegal, as Master of the Forge no longer exists. Third, all Space Marine entries from Forgeworld are illegal as they are entries in a Codex that no longer exists by name.

I hope GW puts up a FAQ, or the RAW people will love this.


this will only apply if you play with TFG . People will mind the Motf, but as long as allies and forgeworld entries ...seriously

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 Kalhas wrote:
This will only apply if you play with TFG . People will mind the Motf, but as long as allies and forgeworld entries ...seriously
There be the path of madness:
Who knows, they may slip a little allies matrix in the back like with the other codex's.

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 SickSix wrote:
Warhams-77 wrote:
The Painting Guide Sonf of Ultramar is 15.50 EUR for 120 pages (softcover). That's a fair price


Does it include Ultra successors as well?


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 whembly wrote:
MSU rhino/razorback parking lot spam is back.

It's like 5th edtion all over again, and vehicles is going to be en vogue again.

:shrug:


Don't be ridiculous. In 5th edition, you have to pay for those parking spots. Now it's free parking!
   
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 warboss wrote:
 whembly wrote:
MSU rhino/razorback parking lot spam is back.

It's like 5th edtion all over again, and vehicles is going to be en vogue again.

:shrug:


Don't be ridiculous. In 5th edition, you have to pay for those parking spots. Now it's free parking!


It's a very powerful formation for sure, but how many marine players actually own that many rhinos/razorbacks or be willing to pay for the models?

 
   
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I just read the Land Raider formation buffs. They are better than I thought.

Armored Behemoth allows you to ignore damage up to Immobilized (so including Crew Shaken, Stunned, Weapon Destroyed, Immobilized) "as long as they are within 6" of at least one other model from this formation when the roll is made". So you can lose 1 tank, and still have ignore damage... that is pretty damn good. Maybe buff 2 of them to Invisible, hide a third behind the first 2?

Even the Mightest Shall Fall, gives rerolls to wound or armor penetration to SH, GC, and buildings with Mighty Bulkwark.

It's still 750 points, though :(

Maybe I'll try it just so I can play some land raiders It would have been so much better if the formation was 2-3 instead of 3.

The Whirlwind+ Land speeder formation is cool, too. Infinite range and reroll to hits sounds awesome. Maybe I can convince someone to play on a table that's 20' long? But 3 whirlwinds in a unit vs 1 target every round with wound rerolls sounds way overkill.

This message was edited 1 time. Last update was at 2015/06/10 16:13:02


 
   
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Deep Frier of Mount Doom

 Hoyt wrote:
 warboss wrote:
 whembly wrote:
MSU rhino/razorback parking lot spam is back.

It's like 5th edtion all over again, and vehicles is going to be en vogue again.

:shrug:


Don't be ridiculous. In 5th edition, you have to pay for those parking spots. Now it's free parking!


It's a very powerful formation for sure, but how many marine players actually own that many rhinos/razorbacks or be willing to pay for the models?


Judging from the old days of 'ard boyz, there is no shortage of players that will either bump up their existing motor pool or create a new one. Players that ran MEQ MSU in 5th or rhino rush in 3rd already have the vehicles for the most part. Same thing for folks who already owned a drop pod list. Lists heavy with those exact choices have been in and out of vogue for years but the only difference was that you actually had to pay for them in the past.. not so any more thanks to the glories of 7e!

This message was edited 1 time. Last update was at 2015/06/10 16:13:46


 
   
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 spiralingcadaver wrote:
 Runic wrote:
RAW Space Marines can't ally with anyone as they are not listed in the Ally Matrix with the current Codex -name.

Also, using 2 Relic of the Armoury vehicles for Space Marines just became illegal, as Master of the Forge no longer exists. Third, all Space Marine entries from Forgeworld are illegal as they are entries in a Codex that no longer exists by name.

I hope GW puts up a FAQ, or the RAW people will love this.
As one of those RAW people, sorry, they didn't screw that up from a rules perspective, though stilll entertaining- they just rebranded all of the Marines with the adeptus header- they kept their old kinda' dated but recognizable name but got an official silly latin name on top of it, which makes it so they all take up another line on the web store. The best of both worlds?


Well, RAW an IA entry that is to be used with Codex: Space Marines cannot be used with a Codex that has a different name?

   
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 Hoyt wrote:
 warboss wrote:
 whembly wrote:
MSU rhino/razorback parking lot spam is back.

It's like 5th edtion all over again, and vehicles is going to be en vogue again.

:shrug:


Don't be ridiculous. In 5th edition, you have to pay for those parking spots. Now it's free parking!


It's a very powerful formation for sure, but how many marine players actually own that many rhinos/razorbacks or be willing to pay for the models?


You can buy used Rhino's on Ebay for 10 dollars all day. Snag a couple turret bits, and you're good to go.
   
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 warboss wrote:
Judging from the old days of 'ard boyz, there is no shortage of players that will either bump up their existing motor pool or create a new one. Players that ran MEQ MSU in 5th or rhino rush in 3rd already have the vehicles for the most part. Same thing for folks who already owned a drop pod list. Lists heavy with those exact choices have been in and out of vogue for years but the only difference was that you actually had to pay for them in the past.. not so any more thanks to the glories of 7e!

I just ditched 5 rhinos/rb (the 2nd edition kind) that were left over from 3rd-5th. Looks like I should have waited.

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Given that there are no formations in the book focusing on Fast Attack, I kinda expect a White Scars or Raven Guard supplement next.

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St. Louis, MO

 Runic wrote:
 spiralingcadaver wrote:
 Runic wrote:
RAW Space Marines can't ally with anyone as they are not listed in the Ally Matrix with the current Codex -name.

Also, using 2 Relic of the Armoury vehicles for Space Marines just became illegal, as Master of the Forge no longer exists. Third, all Space Marine entries from Forgeworld are illegal as they are entries in a Codex that no longer exists by name.

I hope GW puts up a FAQ, or the RAW people will love this.
As one of those RAW people, sorry, they didn't screw that up from a rules perspective, though stilll entertaining- they just rebranded all of the Marines with the adeptus header- they kept their old kinda' dated but recognizable name but got an official silly latin name on top of it, which makes it so they all take up another line on the web store. The best of both worlds?


Well, RAW an IA entry that is to be used with Codex: Space Marines cannot be used with a Codex that has a different name?


Pg 679-680 describes the use of symbols in army lists to determine what faction something belongs to. Each entry in the new book has the proper space marine symbol at the top of the page, so no problems with allies.

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 pretre wrote:
 warboss wrote:
Judging from the old days of 'ard boyz, there is no shortage of players that will either bump up their existing motor pool or create a new one. Players that ran MEQ MSU in 5th or rhino rush in 3rd already have the vehicles for the most part. Same thing for folks who already owned a drop pod list. Lists heavy with those exact choices have been in and out of vogue for years but the only difference was that you actually had to pay for them in the past.. not so any more thanks to the glories of 7e!

I just ditched 5 rhinos/rb (the 2nd edition kind) that were left over from 3rd-5th. Looks like I should have waited.


No you did the right thing, that is how this formation is meant to be run. With all new Razorback kits bought straight from GW!

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Deep Frier of Mount Doom

 pretre wrote:
 warboss wrote:
Judging from the old days of 'ard boyz, there is no shortage of players that will either bump up their existing motor pool or create a new one. Players that ran MEQ MSU in 5th or rhino rush in 3rd already have the vehicles for the most part. Same thing for folks who already owned a drop pod list. Lists heavy with those exact choices have been in and out of vogue for years but the only difference was that you actually had to pay for them in the past.. not so any more thanks to the glories of 7e!

I just ditched 5 rhinos/rb (the 2nd edition kind) that were left over from 3rd-5th. Looks like I should have waited.


Yup. I'm in the same boat you were with my original marine force that was a rhino rush army back in the day (not necessarily because of the power back then but because I like mounted forces.. my tau, eldar, and deathwing force are the same). I think I have 3 or 4 rhinos, a razor back, and a whirlwind/razorback combo mag kit that can suddenly become free if I ever get the urge to actually play a game in the current mess of a meta.


Automatically Appended Next Post:
 flukezor wrote:
 pretre wrote:
 warboss wrote:
Judging from the old days of 'ard boyz, there is no shortage of players that will either bump up their existing motor pool or create a new one. Players that ran MEQ MSU in 5th or rhino rush in 3rd already have the vehicles for the most part. Same thing for folks who already owned a drop pod list. Lists heavy with those exact choices have been in and out of vogue for years but the only difference was that you actually had to pay for them in the past.. not so any more thanks to the glories of 7e!

I just ditched 5 rhinos/rb (the 2nd edition kind) that were left over from 3rd-5th. Looks like I should have waited.


No you did the right thing, that is how this formation is meant to be run. With all new Razorback kits bought straight from GW!


Or dreamforge hanomags apcs. Just sayin'...

This message was edited 1 time. Last update was at 2015/06/10 16:55:29


 
   
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 Maelstrom808 wrote:
 Runic wrote:
 spiralingcadaver wrote:
 Runic wrote:
RAW Space Marines can't ally with anyone as they are not listed in the Ally Matrix with the current Codex -name.

Also, using 2 Relic of the Armoury vehicles for Space Marines just became illegal, as Master of the Forge no longer exists. Third, all Space Marine entries from Forgeworld are illegal as they are entries in a Codex that no longer exists by name.

I hope GW puts up a FAQ, or the RAW people will love this.
As one of those RAW people, sorry, they didn't screw that up from a rules perspective, though stilll entertaining- they just rebranded all of the Marines with the adeptus header- they kept their old kinda' dated but recognizable name but got an official silly latin name on top of it, which makes it so they all take up another line on the web store. The best of both worlds?


Well, RAW an IA entry that is to be used with Codex: Space Marines cannot be used with a Codex that has a different name?


Pg 679-680 describes the use of symbols in army lists to determine what faction something belongs to. Each entry in the new book has the proper space marine symbol at the top of the page, so no problems with allies.


Page what now? Then again, I wouldn't be surprised if the big book had almost 700 pages, this being Warhammer 40,000 and all. I just have the mini version.

   
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 Runic wrote:
 spiralingcadaver wrote:
 Runic wrote:
RAW Space Marines can't ally with anyone as they are not listed in the Ally Matrix with the current Codex -name.

Also, using 2 Relic of the Armoury vehicles for Space Marines just became illegal, as Master of the Forge no longer exists. Third, all Space Marine entries from Forgeworld are illegal as they are entries in a Codex that no longer exists by name.

I hope GW puts up a FAQ, or the RAW people will love this.
As one of those RAW people, sorry, they didn't screw that up from a rules perspective, though stilll entertaining- they just rebranded all of the Marines with the adeptus header- they kept their old kinda' dated but recognizable name but got an official silly latin name on top of it, which makes it so they all take up another line on the web store. The best of both worlds?


Well, RAW an IA entry that is to be used with Codex: Space Marines cannot be used with a Codex that has a different name?


No, its not about the codex name, its about unit factions. The new codex might have a new name but the units within it will still use the same old "space marines" faction just like units in codex: craftworlds still use the eldar faction. The IA units also have the "space marines" faction. In a detachment where the only restriction is "All units in this detachment must have the same faction or have no faction." or "All units in this detachment must have the Space Marines faction or have no faction." both units from IA with the "space marines" faction and units from codex: Adeptus Astartes with the "space marines" would be perfectly legal. The only potential problem I see is if there are detachments/formations with restrictions like the daemonkin codex that read "All units in this detachment must come from Codex: Adeptus Astartes: Space Marines."

Edit: Just saw a leak of the gladius strike force detachment. It only allows for units in the new codex, so no FW units can be used in it at all, but FW units will still be just fine in a CAD.

This message was edited 2 times. Last update was at 2015/06/10 17:40:15


 
   
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Something that just struck me as odd- I am surprised that GW has left options for units that dont come in the kits. Like the Razorback's TL AC or TL HF. Or the Dread's HF or TL HB.

That seems counter to what they have been doing lately with bringing a units rules inline with it's kit or vice versa.

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 Talys wrote:
I just read the Land Raider formation buffs. They are better than I thought.

Armored Behemoth allows you to ignore damage up to Immobilized (so including Crew Shaken, Stunned, Weapon Destroyed, Immobilized) "as long as they are within 6" of at least one other model from this formation when the roll is made". So you can lose 1 tank, and still have ignore damage... that is pretty damn good. Maybe buff 2 of them to Invisible, hide a third behind the first 2?

Even the Mightest Shall Fall, gives rerolls to wound or armor penetration to SH, GC, and buildings with Mighty Bulkwark.


My dream might come true... 3 Deathwing Land Raiders, 1 Redeemer and 2 Crusaders, carrying 1 Squad of DWK, 1 Squad of Deathwing Terminators and 1 DWCS with Belial into battle, joined by another Dreadnought or 2 dropping in in Pods.

This message was edited 1 time. Last update was at 2015/06/10 17:27:28


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 SickSix wrote:
Something that just struck me as odd- I am surprised that GW has left options for units that dont come in the kits. Like the Razorback's TL AC or TL HF. Or the Dread's HF or TL HB.

That seems counter to what they have been doing lately with bringing a units rules inline with it's kit or vice versa.


Seems to be just preference for SM.

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 SickSix wrote:
Something that just struck me as odd- I am surprised that GW has left options for units that dont come in the kits. Like the Razorback's TL AC or TL HF. Or the Dread's HF or TL HB.

That seems counter to what they have been doing lately with bringing a units rules inline with it's kit or vice versa.
...except that FW makes all of those except the TL HF, I believe. Similar to how the TL AC dreads got in the main books.


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 SickSix wrote:
Something that just struck me as odd- I am surprised that GW has left options for units that dont come in the kits. Like the Razorback's TL AC or TL HF. Or the Dread's HF or TL HB.

That seems counter to what they have been doing lately with bringing a units rules inline with it's kit or vice versa.


It probably has something to do with the interchangeability of marine kits. Being able to buy a razorback kit and use the left over guns from that storm raven you bought to get your TL AC turret translates to one more reason to spend money on another kit.
   
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 Kalhas wrote:
 Runic wrote:
RAW Space Marines can't ally with anyone as they are not listed in the Ally Matrix with the current Codex -name.

Also, using 2 Relic of the Armoury vehicles for Space Marines just became illegal, as Master of the Forge no longer exists. Third, all Space Marine entries from Forgeworld are illegal as they are entries in a Codex that no longer exists by name.

I hope GW puts up a FAQ, or the RAW people will love this.


this will only apply if you play with TFG . People will mind the Motf, but as long as allies and forgeworld entries ...seriously


yet, TFG were not labeled when Iyanden became "invalidated" when Codex Eldar changed to Codex Eldar Craftworlds. I don't see a real difference here. The codex name has changed, therefore it's not the same.
   
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St. Louis, MO

 Runic wrote:
 Maelstrom808 wrote:
 Runic wrote:
 spiralingcadaver wrote:
 Runic wrote:
RAW Space Marines can't ally with anyone as they are not listed in the Ally Matrix with the current Codex -name.

Also, using 2 Relic of the Armoury vehicles for Space Marines just became illegal, as Master of the Forge no longer exists. Third, all Space Marine entries from Forgeworld are illegal as they are entries in a Codex that no longer exists by name.

I hope GW puts up a FAQ, or the RAW people will love this.
As one of those RAW people, sorry, they didn't screw that up from a rules perspective, though stilll entertaining- they just rebranded all of the Marines with the adeptus header- they kept their old kinda' dated but recognizable name but got an official silly latin name on top of it, which makes it so they all take up another line on the web store. The best of both worlds?


Well, RAW an IA entry that is to be used with Codex: Space Marines cannot be used with a Codex that has a different name?


Pg 679-680 describes the use of symbols in army lists to determine what faction something belongs to. Each entry in the new book has the proper space marine symbol at the top of the page, so no problems with allies.


Page what now? Then again, I wouldn't be surprised if the big book had almost 700 pages, this being Warhammer 40,000 and all. I just have the mini version.


Yeah i'm going off of the digital version of the full book. It's in thebsection for choosing your army under "Factions".

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

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We'll find out soon enough eh.

Median Trace wrote:
Would it have killed GW to put an Iron Hands specific character in the new codex? Heck, they could just borrow one of the 50 from the Ultramarines?


They couldn't even manage to include us without nerfing our Chapter Tactics(only Dreadnoughts meet the new definition of an "Iron Hands vehicle", since only Dreadnoughts get the Chapter Tactics rule, and so only Dreadnoughts get IWND).

Give us a new character?


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Don't know if it has been asked already, but may i take 2 demi comp from 2 different chapters and still get free transport for everybody?
   
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 Javorra wrote:
Don't know if it has been asked already, but may i take 2 demi comp from 2 different chapters and still get free transport for everybody?


nope, they have to be from the same chapter.
   
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 Javorra wrote:
Don't know if it has been asked already, but may i take 2 demi comp from 2 different chapters and still get free transport for everybody?


Nope:

To get the free transports, the Demi Companies need to be part of the same Gladius Strike Force. All formations in a Gladius Strike Force need to be the same Chapter.
   
 
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