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![[Post New]](/s/i/i.gif) 2010/03/05 12:08:09
Subject: Wraithguard valiable?
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Screamin' Stormboy
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As in topic name. I don't see many people that use them and I'm thinkning about doing so.
Comments and criticism welcome!
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This message was edited 1 time. Last update was at 2010/03/05 12:08:35
Orks - REPAINTED into Ice world orks DA BLOO TIDE WAAAAGH! - around 2k pts.
CSM - Nurgle - - around 700 pts.
ORKS RULES
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![[Post New]](/s/i/i.gif) 2010/03/05 12:40:29
Subject: Re:Wraithguard valiable?
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Revving Ravenwing Biker
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Well I love the wraithguard/lord models and fluff. I will play eldar the day they make plastic wraithguard. As for tactics I don't play them yet
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-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake. |
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![[Post New]](/s/i/i.gif) 2010/03/05 12:57:36
Subject: Wraithguard valiable?
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A Skull at the Throne of Khorne
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wraithguard are good but have more cons than pros.
All you need to know is that if you use them and they get assaulted then they are dead. I would spend more points on aspect warriors like Dark Reapers or Scorpions.
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![[Post New]](/s/i/i.gif) 2010/03/05 13:33:29
Subject: Re:Wraithguard valiable?
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Longtime Dakkanaut
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Yeah as stated above the major issue with them is their ridiculously short range. If your opponent is dumb enough to shoot at them then they can soak up hits all day long, but unfortunately smart players will just assault them with a Power Fist or Equivalent.
The reason you never see them in a serpent going after big targets is because Fire Dragons can do the same role there for hundreds less in points.
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![[Post New]](/s/i/i.gif) 2010/03/05 13:37:36
Subject: Wraithguard valiable?
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Rotting Sorcerer of Nurgle
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Basically you use a 10 man troop unit in an Hammer/Anvil sort of list or not.
Their cost as a troop unit and the NEED for supporting elements means you build a list around them. Which is a turn off for some who just want to add something to their list.
They need:
1. Fortune.
2. Counter Attack/Interception unit.
3. Ranged elements to silence enemy ordinanc at the very least.
All that costs alot of points and FOC to cover their 'blind spots'/babysit them.
It can work real great, but the player bends to the list rather the other way around I feel.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/05 18:37:46
Subject: Wraithguard valiable?
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Plastictrees
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They make anybody who joins them fearless, so if you want your Eldrad riding around inside a wave serpent or standing in the backfield to be as safe as possible from breaking, they're an option. In general, though, anything they can do can be done better and more cheaply by fire dragons.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2010/03/06 01:17:15
Subject: Re:Wraithguard valiable?
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Bounding Assault Marine
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OP: Forget these guys... They are talking points not figs.
I run either 1 squad of 4 with Warlock + Spear + enchance in WS with TL Star Cannons. That costs a lot of loot, but I have some pretty cool figs that can shoot nearly anything to death. In big games I run 2 of these units. Yeah Fire Dragons are better at killing vehicles. Dire Avengers are better at killing hordes. Scorpions, Harliquins Banshees are better at HtH, but the Wraithguard can do all of the above. You have to look out for powerfists, true. Also, you have to watch out for full rapid fire or full on assaults by the enemy. However, and please correct me if I am wrong, but what eldar can withstand either of those????
Yeah, a fortuned Seer Council....
The Eldar are an offensive weapon. Wraithguard are firedragons that are tough enough to acctually assault after they shoot.
I know they are expensive, but my army is based around Warlocks, which means every unit I field has a warlock upgrade, wraightguard are my elites....
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![[Post New]](/s/i/i.gif) 2010/03/06 01:39:31
Subject: Wraithguard valiable?
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Brainy Zoanthrope
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If taken as a Troops choice of 10 and with adequate support and list tailoring they can work really well. The thing about running an effective "Wraithwall" kind of list is to present no weak targets to the enemy. Everything on the board should have T6+ or be a vehicle with AV12, thus negating the enemy any use of his small arms/anti-infantry fire.
Previous points are true though, they need fortune and they need it bad. This is the one unit where fortune is worth its weight in gold, as every succesful re-roll saves you a 35 pt model.
You do really need to stay away from Powerfists as well. I've found that the best way of doing so is to screen them with 2 Wraithlords equipped for close combat and an Avatar. Eldrad mesh really well with this conifg, as he can fortune both the 'guard and the Avatar. I like to compliment those with a couple of serpents with Fire Dragons in 'em and another troop choice or two. Avengers in a Serpent, DAVU or reserve GJB units all work fine in this sort of list and is only there to score (Perhaps with the exception of a full DA squad in serpent equipped for bladestorm). All the heavy lifting is done by your Avatar/Wraith-spearhead and the Fire Dragons work as a nice distraction.
At least, this is what I've learned from using this kind of list. Hope it helps!
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![[Post New]](/s/i/i.gif) 2010/03/06 01:43:54
Subject: Re:Wraithguard valiable?
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Stealthy Space Wolves Scout
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At $15 a model, they are a bit cost prohibitive.
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![[Post New]](/s/i/i.gif) 2010/03/06 01:43:59
Subject: Re:Wraithguard valiable?
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Longtime Dakkanaut
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Wraithguard interfere with my plans to drop my monolith in the middle of my regular opponent's war host.
Also, T6 is good. Mmmm-effin good.
If you run Foot-dar. 5 of them is not a bad investment, since you can easily give the a guardian save.
Ironhide: At $15 a model, they are a bit cost prohibitive.
*cough* Necron Immortals *cough cough*
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This message was edited 1 time. Last update was at 2010/03/06 01:45:53
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![[Post New]](/s/i/i.gif) 2010/03/06 01:47:47
Subject: Re:Wraithguard valiable?
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Bounding Assault Marine
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Ironhide wrote:At $15 a model, they are a bit cost prohibitive.
This is quite true, and as soon as I have 10 fully painted, which would be 30+ hours of labor.... GW will release so BA plastic set with all kinds of options and dynamic poses.......
I just pick one up at the local store.... that way I can buy a fig and not have to justify it to the HQ. Automatically Appended Next Post: Belphegor wrote:
If you run Foot-dar. 5 of them is not a bad investment, since you can easily give the a guardian save.
quote]
Run a Harlquin Screen.. talk about a 1-2 punch. I'll let you figure out which is which.
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This message was edited 1 time. Last update was at 2010/03/06 01:50:04
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![[Post New]](/s/i/i.gif) 2010/03/06 03:16:38
Subject: Wraithguard valiable?
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Moustache-twirling Princeps
About to eat your Avatar...
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Not particularly sure if I will ever actually buy any, way too expensive for my tastes. Might be fun to try and kit-bash, or sculpt some though.
If I were to take them, it would be in order to use them as troops. They do a good job of sitting in cover, protecting flags. Having a squad of Harlequins for counter-assault is almost necessary though, WG do pretty poorly in offense.
T6 is nothing but a tarpit for regular assault units, with fortune on your WG, Ork boyz will have a hard time taking out one per turn. PK/PW will tear your WG into pieces though, so avoid them as much as possible.
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![[Post New]](/s/i/i.gif) 2010/03/06 04:33:39
Subject: Wraithguard valiable?
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Yeoman Warden with a Longbow
Rochester NY
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I don't know why people keep making these pages... obviously if the unit fits ur army list than you should use it.
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1500 3000 1000
Dis is how i roll |
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![[Post New]](/s/i/i.gif) 2010/03/06 09:33:02
Subject: Wraithguard valiable?
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Da BLUE orks wrote:I don't know why people keep making these pages... obviously if the unit fits ur army list than you should use it.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/03/07 22:38:29
Subject: Wraithguard valiable?
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Rotting Sorcerer of Nurgle
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I've seen that in too many threads too often.
WG are something to build an army around.
If you do that they are viable, if you throw them in as an addition, they are hard to justify...simple as that as that unit is pretty extreme in terms of ability and role.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/07 22:50:31
Subject: Wraithguard valiable?
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Arch Magos w/ 4 Meg of RAM
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Interestingly enough, they might make a suitable replacement for Fire Dragons if your area has more Tyranid players. They're not bad at cracking vehicles, and will have multiple attempts at it (unlike Fire Dragons who die immediately after smoking a single tank). The real benefit is hurting Landraiders and TMCs. They always wound 2+ and cause Instant Death. Goodbye Tyranofexi, Tervigons, Tyrants, Tyrant Guard... the list goes on.
So, Wraithguard are essential for a fluffy Iyanden list. They make killing the bugs that much easier.
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![[Post New]](/s/i/i.gif) 2010/03/09 06:27:54
Subject: Re:Wraithguard valiable?
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Stealthy Space Wolves Scout
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Belphegor wrote:Wraithguard interfere with my plans to drop my monolith in the middle of my regular opponent's war host.
Also, T6 is good. Mmmm-effin good.
If you run Foot-dar. 5 of them is not a bad investment, since you can easily give the a guardian save.
Ironhide: At $15 a model, they are a bit cost prohibitive.
*cough* Necron Immortals *cough cough*
Necron Immortals are expensive, but still cheaper than Wraithguard.
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![[Post New]](/s/i/i.gif) 2010/03/09 18:17:54
Subject: Re:Wraithguard valiable?
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Longtime Dakkanaut
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IRtroled via Ironhide
Ironhide: Necron Immortals are expensive, but still cheaper than Wraithguard.
*cough* 390pts for 10x Wraithguard + 1x Warlock with Conceal for $161.50 *cough cough*
*cough* 392pts for 2x Squads of 7 Immortals for *hack cough* $189.00
*weeeezz* making the Immortals $27.50 more expensive than the *cough* Wraithguard
... just saying
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![[Post New]](/s/i/i.gif) 2010/03/09 18:22:06
Subject: Wraithguard valiable?
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Decrepit Dakkanaut
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I gotta agree: the whole "viable" meme is stupid to begin with. Rather than asking if a unit is viable, you should be asking which tactics make them most effective. You know, this being a tactics forum and all.
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![[Post New]](/s/i/i.gif) 2010/03/09 20:18:00
Subject: Wraithguard valiable?
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Rotting Sorcerer of Nurgle
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^What he said.
@Belphegor:
Do you need like, cough drops or something
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/10 01:36:57
Subject: Re:Wraithguard valiable?
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Stealthy Space Wolves Scout
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Belphegor wrote:IRtroled via Ironhide
Ironhide: Necron Immortals are expensive, but still cheaper than Wraithguard.
*cough* 390pts for 10x Wraithguard + 1x Warlock with Conceal for $161.50 *cough cough*
*cough* 392pts for 2x Squads of 7 Immortals for *hack cough* $189.00
*weeeezz* making the Immortals $27.50 more expensive than the *cough* Wraithguard
... just saying
Ah! Point cost vs. price. However, there is no requirement to max out the Immortals; but it is required to max out the WG if you want them to count as troops. So if the idea is to take full squads of WG+ SS so they can count as troops, you will be paying a huge amount of money. Especially, if you plan to load up on WG. Imagine the cost of an Eldar army with 9 full squads of WG. Automatically Appended Next Post: Wraithguard do make excellent objective squatters.
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This message was edited 1 time. Last update was at 2010/03/10 01:38:14
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