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![[Post New]](/s/i/i.gif) 2010/03/08 16:18:08
Subject: Lightning Claws or Daemon Weapon?
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Kinebrach-Knobbling Xeno Interrogator
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I've got a Chaos Terminator Lord and can't decide whether to give him two pairs of lightning claws or whether to go with the Khorne Daemon weapon (Which adds a full 2D6 attacks, giving my maximum attacks as (If I assault into combat) 17 attacks).
However, I aren't sure which would be better against, say, a Space Marine army. Any help?
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DA:90S+G++M---B-I+Pw40k09#+D+++++A++/eWD358R++T(M)DM+ |
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![[Post New]](/s/i/i.gif) 2010/03/08 16:22:38
Subject: Re:Lightning Claws or Daemon Weapon?
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Painlord Titan Princeps of Slaanesh
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This is more a tactics based question than a YMDC rules question. Even so, I would recommend a normal Daemon weapon over the Khorne variety in general, since a single 1 on 2d6 is not that rare an occurrence (little less than 30%). Also, I am not sure how you get 17 attacks, 12 DW + 1 Charge + 3 Base = 16 (DW is 2 handed so no bonus for an extra CCW).
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![[Post New]](/s/i/i.gif) 2010/03/08 16:22:41
Subject: Lightning Claws or Daemon Weapon?
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Pulsating Possessed Chaos Marine
Somewhere in space, close to Beetlejuice
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Against a SM army I'd usually go with the Khorne demon weapon, they both take up each hand but the khorne weapon can get a HUGE amount of attacks, however the lightning claws re-roll ability might make up the balance in the amount of wounds that are inflicted....
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![[Post New]](/s/i/i.gif) 2010/03/08 16:27:07
Subject: Lightning Claws or Daemon Weapon?
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Kinebrach-Knobbling Xeno Interrogator
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Great Unclean One wrote:Against a SM army I'd usually go with the Khorne demon weapon, they both take up each hand but the khorne weapon can get a HUGE amount of attacks, however the lightning claws re-roll ability might make up the balance in the amount of wounds that are inflicted....
It looks like it's two sides of a square then really.
calypso2ts wrote:This is more a tactics based question than a YMDC rules question. Even so, I would recommend a normal Daemon weapon over the Khorne variety in general, since a single 1 on 2d6 is not that rare an occurrence (little less than 30%). Also, I am not sure how you get 17 attacks, 12 DW + 1 Charge + 3 Base = 16 (DW is 2 handed so no bonus for an extra CCW).
Ah, I must have managed to miss the tactics section. I do apologise. But is an extra strength point worth this change?
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![[Post New]](/s/i/i.gif) 2010/03/08 16:30:42
Subject: Lightning Claws or Daemon Weapon?
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Decrepit Dakkanaut
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Yes, wounding on 3s and, more importanly, only wounding youself 1/6 of the time is better than the potential other attacks.
If you can swing it, and have enough to soak up losses, then a footslogging unit of bezerkers with a juggernauhgt kord gives you S5 attacks with up to 18 attacks on the charge. However you are still probably just going to do what I do: roll 1 or 2 "1"s each round and kill yourself. For predicatability i would always suggest Lightning claws.
Calypso you forgot the MOK adds one attack.
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![[Post New]](/s/i/i.gif) 2010/03/08 16:54:06
Subject: Lightning Claws or Daemon Weapon?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I am moving the thread to Tactics.
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![[Post New]](/s/i/i.gif) 2010/03/08 16:57:18
Subject: Lightning Claws or Daemon Weapon?
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Ship's Officer
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Khorne Lord can get up to 18 attacks.
3 Base + 1 for MoK, +1 for Charging, +2D6 for Bloodfeeder, and +1 if he's on a Juggernaut.
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![[Post New]](/s/i/i.gif) 2010/03/08 17:10:24
Subject: Lightning Claws or Daemon Weapon?
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Rotting Sorcerer of Nurgle
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@Xca|iber: Hell no to the juggy, you are stuck roving around on foot and that's ass. @OT: Risk Averse: Claws. Risk Loving: DW. As to which DW, are you a fluffy player or one who doesn't care? Generally just look at the DW and see which has the most utility when compared to your local meta.
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This message was edited 1 time. Last update was at 2010/03/08 17:10:40
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/08 17:19:52
Subject: Lightning Claws or Daemon Weapon?
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Kinebrach-Knobbling Xeno Interrogator
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Sanctjud wrote:
@OT:
Risk Averse: Claws.
Risk Loving: DW.
As to which DW, are you a fluffy player or one who doesn't care?
Generally just look at the DW and see which has the most utility when compared to your local meta.
I aren't a massively fluffy player, I just go for whatever looks like it'll pack the most dakka  .
I was originally going for the Blissgiver, but I misread the rules and changed my mind when I learned you could save from it.
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![[Post New]](/s/i/i.gif) 2010/03/08 19:59:29
Subject: Re:Lightning Claws or Daemon Weapon?
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Stabbin' Skarboy
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I like the daemon weapon, but unmarked lords and nurgle lords seem to have the most utility (strength 5 wounds MEQs 66% of the time, while 4+ rerolled wounds MEQs 75% of the time.)
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![[Post New]](/s/i/i.gif) 2010/03/08 20:46:26
Subject: Lightning Claws or Daemon Weapon?
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Ship's Officer
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@Sanctjud: Right. I was just pointing out how the attack calculation broke down. (Somebody up above was asking how he calculated 17 attacks, so I figured I would be thorough).
Also, you can save from any Daemon Weapon wound, provided you have an invulnerable save. (Unless the Blissgiver removes the power weapon clause... IIRC it doesn't).
But yes, the Khorne one is more killy.
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![[Post New]](/s/i/i.gif) 2010/03/08 22:43:14
Subject: Lightning Claws or Daemon Weapon?
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Banelord Titan Princeps of Khorne
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The undivided demon weapon is the bee's knees because it's +1S. That's huge. Lightning claws are a close second because they give you the most reliability against alot of things, even those with higher toughness.
The Khorne DW gives you too much change to kill yourself.
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![[Post New]](/s/i/i.gif) 2010/03/09 00:41:47
Subject: Lightning Claws or Daemon Weapon?
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Arch Magos w/ 4 Meg of RAM
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Nerbil wrote:I aren't a massively fluffy player, I just go for whatever looks like it'll pack the most dakka  .
I was originally going for the Blissgiver, but I misread the rules and changed my mind when I learned you could save from it.
No, all the Daemon Weapons ignore armor. You can take invulnerable saves against it, but that's true of any of the weapons the Lord can take.
Anyway, I'd roll with MoK, Lightning Claw, Combi- plas. The combi- plas is almost a certain two kills, which I find to be better than simply getting another attack. If you really want a Daemon Weapon, take Undivided or the Plaguereaper (?). They're the only ones that midigate the Lord's biggest fault: S4. I've had some awesome games with the Undivided Daemon Weapon, but I'm good at rolling 6s when I need to.
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