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Rather than take my last thread on a tangent I chose to make a different one for a different subject.
Wolf Guard
Now I like Terminators, but I've never been a fan of paying massive amounts of points for a super powerful unit no matter how awesome it is. Seeing as how when I look at it, Wolf Guard are Sternguard veterans without the special ammo but with the ability to lead others which makes and interesting combination. So a few Questions:
What's a good set up when considering putting Wolf Guard as leaders of a Grey Hunters unit? One of the cool things I noticed about GH's, is they have bolt guns, AND a pistol and sword, so I figure they get that +1 attack for two CCW, plus counter attack/charge is a constant 3 attacks in melee. I was at first building my grey hunters like a Tactical Squad without the heavy weapon, adding power fist to the sergeant when I realized, wait... I can just make a wolf guard give him a power fist/thunder hammer, and use him instead! Slap on a combi-weapon or storm bolter for extra firepower, and keep an extra attack by letting that other grey hunter hang on to his chainsword/pistol.
Next: What's the value of WG as a unit on their own? I was thinking of loading them up with storm bolters to give them range (I find the idea of 10 infantry running around shooting 20 shoots at 24" a turn highly amusing, and all for the cost of an SM tactical squad). On the other hand, I could make a decent assault unit by loading them with power weapons, stack them in a land raider and let them pour out. But then I've never been a fan of the land raider either just cause its so expensive I can bring a whole nother squad of wolf guard!
Lone Wolves
I must be missing something. What makes these good at all when I can pick a Wolf Guard or a Dreadnought?
Long Fangs vs Vindicators
I love Vindi's. First time I used one I fire into a unit of boys and whipped them off the board before the game had even really started, but Vindi's tend to be the fire magnet on par with LR's and without the AV14 to help keep them alive. So. Long Fangs. Nice. I was thinking all ML's, or a mix of ML and LC and splitting fire between units as the situation dictates. Would they serve me better than a vindicator? EDIT: On one hand the Vindi is cheaper, and has better anti armor for less points, but it can't split its fire and I always find vehicles if properly attacked are more easily killed then infantry. When I look at the SW dex i see a noteable lack of access to AA weapons for troops, and WG don't really get it either.
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