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Made in us
Secret Force Behind the Rise of the Tau




USA

Rather than take my last thread on a tangent I chose to make a different one for a different subject.

Wolf Guard

Now I like Terminators, but I've never been a fan of paying massive amounts of points for a super powerful unit no matter how awesome it is. Seeing as how when I look at it, Wolf Guard are Sternguard veterans without the special ammo but with the ability to lead others which makes and interesting combination. So a few Questions:

What's a good set up when considering putting Wolf Guard as leaders of a Grey Hunters unit? One of the cool things I noticed about GH's, is they have bolt guns, AND a pistol and sword, so I figure they get that +1 attack for two CCW, plus counter attack/charge is a constant 3 attacks in melee. I was at first building my grey hunters like a Tactical Squad without the heavy weapon, adding power fist to the sergeant when I realized, wait... I can just make a wolf guard give him a power fist/thunder hammer, and use him instead! Slap on a combi-weapon or storm bolter for extra firepower, and keep an extra attack by letting that other grey hunter hang on to his chainsword/pistol.

Next: What's the value of WG as a unit on their own? I was thinking of loading them up with storm bolters to give them range (I find the idea of 10 infantry running around shooting 20 shoots at 24" a turn highly amusing, and all for the cost of an SM tactical squad). On the other hand, I could make a decent assault unit by loading them with power weapons, stack them in a land raider and let them pour out. But then I've never been a fan of the land raider either just cause its so expensive I can bring a whole nother squad of wolf guard!

Lone Wolves

I must be missing something. What makes these good at all when I can pick a Wolf Guard or a Dreadnought?

Long Fangs vs Vindicators

I love Vindi's. First time I used one I fire into a unit of boys and whipped them off the board before the game had even really started, but Vindi's tend to be the fire magnet on par with LR's and without the AV14 to help keep them alive. So. Long Fangs. Nice. I was thinking all ML's, or a mix of ML and LC and splitting fire between units as the situation dictates. Would they serve me better than a vindicator? EDIT: On one hand the Vindi is cheaper, and has better anti armor for less points, but it can't split its fire and I always find vehicles if properly attacked are more easily killed then infantry. When I look at the SW dex i see a noteable lack of access to AA weapons for troops, and WG don't really get it either.

This message was edited 3 times. Last update was at 2010/03/29 05:54:53


   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

LordofHats wrote:Lone Wolves

I must be missing something. What makes these good at all when I can pick a Wolf Guard or a Dreadnought?
Because any other choice is easy for your opponent to account for. A Lonewolf is a gnarly CC unit, but it really shines in KPs because of its "Glorious Death" rule. You only give up the KP if he is alive by the end of the game. Your opponent has to weigh the potentional damage he could do, or the cost of spending resources to kill him, against the fact that it doesn't give a KP. In the other game modes he's cheap, effective 'big baddy' security.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Long Wolf?

When your opponent fired his 300pts unit(s) against your 85pts guy, and he did not die, you would find the value of a lone wolf.

Tokugawa plays:  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Lone Wolves are insane. You basically are getting a character for ~50pts. He's very well-equipped to take out units more than 5x his cost too. Of all my units I've tested thus far, the Lone Wolf has been one of the most consistently useful.

   
Made in us
Junior Officer with Laspistol






The eye of terror.

As others have said. Dump 80ish points on a lone wolf to get terminator armor with a storm shield and chainfist, and all of a sudden you have a single model that can take on most other units in the game with a significant chance to do meaningful damage.

His only real weakness is getting tarpitted by large units of individually cheap models (termigaunts, orks), but those units have to be fearless and/or stubborn, or risk getting broken in CC.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
 
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