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![[Post New]](/s/i/i.gif) 2018/02/08 20:05:27
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Longtime Dakkanaut
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Baxx wrote:
I don't see anywhere that a Bounty Hunter replaces Coup de Grace with a Capture, is that on a different page?
Old necromunda rule, if a BH charge a downed fighter he capture them.
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This message was edited 3 times. Last update was at 2018/02/08 20:06:25
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![[Post New]](/s/i/i.gif) 2018/02/08 20:27:13
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Orc Bully with a Peg Leg
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Looking forward to trying out a Bounty Hunter gang at some point, making use of a bunch of these lovely new FW minis!
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This message was edited 2 times. Last update was at 2018/02/08 20:27:53
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![[Post New]](/s/i/i.gif) 2018/02/08 22:31:43
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Longtime Dakkanaut
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Orlocks fighters and skill sets in GW2 are identical to the pdf.
The only change is Gangers have no access to Special Weapons what so ever, a welcomed change that hopefully will carry over to the Escher and Goliath.
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![[Post New]](/s/i/i.gif) 2018/02/08 23:54:00
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Stabbin' Skarboy
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Baxx wrote:Orlocks fighters and skill sets in GW2 are identical to the pdf.
The only change is Gangers have no access to Special Weapons what so ever, a welcomed change that hopefully will carry over to the Escher and Goliath.
I didn’t think Goliath/Escher gangers could have special weapons - or at least only 1 can when you start the gang?
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3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2018/02/08 23:56:55
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Trazyn's Museum Curator
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Yeah, when you start the gang one ganger can have a special weapon, iirc.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/02/09 06:54:43
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Ship's Officer
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Ruglud wrote:Yep, the Orlocks are great, never bothered by the original minis, but these are so much better IMO. Can't wait now for previews of my gang of choice: Cawdor...
Wonder how well the Black Scorpion pirate range scale-up with these figures - always thought their Privateer Officer would make a better KJ (with weapon swaps and a little greenstuff work here and there
Yeah the reimagining/revamp of the aesthetic is great, they made the most underwhelming of the six gangs look pretty darn good. As for Cawdor.. eh I think Van Saar are next unless something got changed. We might see Cawdor in 5 months...maybe longer. I expect Delaque in november though. I would rather they were more aggressive with the plastic gangs but GW has to slot them in between their other main big releases. Since the gangs are accompanied by rules i'd rather they took their time and made an effort instead of phoning it in, so far for me the biggest issues have been how the rules are organized, the inconsistencies and stuff. The separation of the core rules and advanced rules actually doesn't do me many favors as a new player, it just means I have to do more page flipping. I'd rather have the full process and rules for basic things on one page instead of different sections.
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This message was edited 1 time. Last update was at 2018/02/09 06:55:35
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![[Post New]](/s/i/i.gif) 2018/02/09 07:22:37
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Longtime Dakkanaut
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Zognob Gorgoff wrote:Baxx wrote:Orlocks fighters and skill sets in GW2 are identical to the pdf. The only change is Gangers have no access to Special Weapons what so ever, a welcomed change that hopefully will carry over to the Escher and Goliath. I didn’t think Goliath/Escher gangers could have special weapons - or at least only 1 can when you start the gang?
The rules in Gang War 1 clearly states that up to one Ganger (for both Escher and Goliath) can start with a special weapon, and that after the first game, more Gangers can have special weapons. It was an ambiguous rule which totally breaks with the tradition that a Special Weapon was actually something 'special' which were limited to only Heavies and Leaderes (now Champions and Leaders). Having a full gang all equipped with premium weaponry (even better than a space marine squad) doesn't feel very 'Necromunda' to me, also scews the game in a completely over-powered direction.
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This message was edited 1 time. Last update was at 2018/02/09 07:22:46
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![[Post New]](/s/i/i.gif) 2018/02/09 08:51:58
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Stabbin' Skarboy
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Baxx wrote: Zognob Gorgoff wrote:Baxx wrote:Orlocks fighters and skill sets in GW2 are identical to the pdf.
The only change is Gangers have no access to Special Weapons what so ever, a welcomed change that hopefully will carry over to the Escher and Goliath.
I didn’t think Goliath/Escher gangers could have special weapons - or at least only 1 can when you start the gang?
The rules in Gang War 1 clearly states that up to one Ganger (for both Escher and Goliath) can start with a special weapon, and that after the first game, more Gangers can have special weapons. It was an ambiguous rule which totally breaks with the tradition that a Special Weapon was actually something 'special' which were limited to only Heavies and Leaderes (now Champions and Leaders). Having a full gang all equipped with premium weaponry (even better than a space marine squad) doesn't feel very 'Necromunda' to me, also scews the game in a completely over-powered direction.
Ok I’ll have to reread that bit me n my partner were taking it only having it that ganger specialist get special weapons and you get 1 to start your gang. I agree it shouldn’t be a team full of plasma gunners.
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3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2018/02/09 08:56:28
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Fixture of Dakka
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Baxx wrote:Chopstick wrote:
Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle.
Flak or Mesh armor.
Why would anyone want to choose flak over mesh?
If I've got a model I want to use that's clearly wearing light armour (i.e. clothes, rather than anything looking actually armoured), then I'd choose the flak.
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![[Post New]](/s/i/i.gif) 2018/02/09 11:39:04
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Longtime Dakkanaut
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Ok, I don't fluff nerf down to that level. In general I categorize between heavy/medium/light armour regardless of game. Having played Space Marines many years in the past, I'd categorize both flak and mesh as light armour, so wouldn't specifically one model has one or the other.
If I was to fluff nerf down to that level of detail, I'd say a model wearing only clothes has no armour. However I see your point and all respect to you for being that 'honest' (or WYSIWYG fair may be better description). Automatically Appended Next Post: Zognob Gorgoff wrote:
Ok I’ll have to reread that bit me n my partner were taking it only having it that ganger specialist get special weapons and you get 1 to start your gang. I agree it shouldn’t be a team full of plasma gunners.
I would have no problem with that if that was actually written in the rules. I'm not ok with the rules because they're just unclear and opens up to plasma spam which totally breaks with any previous impression of Necromunda (perhaps with Spyrers as exception).
A possible alternative I could like to see is you can have a number of special weapons equal to the number of Champions and Leaders in the gang. However you would have to choose between letting the Champion/Leader have the special weapon or give to a ganger instead. That way you could go a more melee / alternative route for champions, while still benefitting from having special weapons in your gang.
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This message was edited 1 time. Last update was at 2018/02/09 11:42:19
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![[Post New]](/s/i/i.gif) 2018/02/09 11:47:06
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Longtime Dakkanaut
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How is it ambiguous? I think it's a stupid rule, but it seems pretty clear
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![[Post New]](/s/i/i.gif) 2018/02/09 11:53:08
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Longtime Dakkanaut
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mesh is light armor, carapace tho is heavy armor.
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![[Post New]](/s/i/i.gif) 2018/02/09 13:56:03
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Decrepit Dakkanaut
UK
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The Underhive: Badzone Delta 7 set features a range of new tiles for you to try in your games of Necromunda, each featuring a horrible way to die. Thankfully, the ever-compassionate officials of the Palatine Hive have provided some handy guidelines for helping you avoid them...
Find out more about Underhive: Badzone Delta 7 in our preview: https://goo.gl/ZA53Ce
(from facebook)
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![[Post New]](/s/i/i.gif) 2018/02/09 14:22:24
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Okay, "Area of Outstanding Biodiversity" got a genuine LOL out of me there.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/02/09 14:29:47
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Grim Dark Angels Interrogator-Chaplain
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Yodhrin wrote:Okay, "Area of Outstanding Biodiversity" got a genuine LOL out of me there.
Same hahah
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![[Post New]](/s/i/i.gif) 2018/02/09 14:35:34
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Trazyn's Museum Curator
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The cult ritual chamber warning is weird though. "Seditious Imperial sentiment is present in this chamber due to contract negotiations with house cawdor purgation squads." Doesn't this imply that house cawdor is behind the sedition? It's a really odd sentence to me.
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This message was edited 1 time. Last update was at 2018/02/09 14:35:49
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/02/09 14:36:00
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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"... 5-10 working years. Plan your journeys accordingly."
Haha!
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![[Post New]](/s/i/i.gif) 2018/02/09 14:54:54
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Regular Dakkanaut
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CthuluIsSpy wrote:The cult ritual chamber warning is weird though.
"Seditious Imperial sentiment is present in this chamber due to contract negotiations with house cawdor purgation squads."
Doesn't this imply that house cawdor is behind the sedition? It's a really odd sentence to me.
I read that as Cawdor currently being on steike in certain sections, hence cultist activiy might be present until Cawdor's union is satisfied and their purge work can begin again!
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![[Post New]](/s/i/i.gif) 2018/02/09 14:56:58
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Trazyn's Museum Curator
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Clockpunk wrote: CthuluIsSpy wrote:The cult ritual chamber warning is weird though. "Seditious Imperial sentiment is present in this chamber due to contract negotiations with house cawdor purgation squads." Doesn't this imply that house cawdor is behind the sedition? It's a really odd sentence to me. I read that as Cawdor currently being on steike in certain sections, hence cultist activiy might be present until Cawdor's union is satisfied and their purge work can begin again! Ok, that's makes more sense. It's just oddly worded. I guess its a contextual thing, because I never took house cawdor as the sort to have a worker's union. They just do it, whether you like it or not.
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This message was edited 1 time. Last update was at 2018/02/09 14:57:18
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/02/09 14:58:34
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Ghost of Greed and Contempt
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Or maybe there are several gangs of Cawdor who are bidding for the opportunity to purge the unclean - that sounds like it could become a scenario, come to think of it - some kind of race to burn several heretical shrines, whichever gang burns the most wins? Hmmm...
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This message was edited 1 time. Last update was at 2018/02/09 14:58:51
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![[Post New]](/s/i/i.gif) 2018/02/09 15:24:24
Subject: Necromunda Underhive - open day news and pictures pg 85+
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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It does sound a bit weird that they won't go purging until they get paid, they are usually the religious morons who go on a rampage without any prompt needed really.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/02/09 15:32:28
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Courageous Space Marine Captain
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BrookM wrote:It does sound a bit weird that they won't go purging until they get paid, they are usually the religious morons who go on a rampage without any prompt needed really.
A religious organisation being a scam for making money sounds kinda realistic though.
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![[Post New]](/s/i/i.gif) 2018/02/09 15:37:38
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Rampaging Reaver Titan Princeps
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BrookM wrote:It does sound a bit weird that they won't go purging until they get paid, they are usually the religious morons who go on a rampage without any prompt needed really.
Thought that was the redemptionists?
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![[Post New]](/s/i/i.gif) 2018/02/09 15:57:15
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Regular Dakkanaut
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BrookM wrote:It does sound a bit weird that they won't go purging until they get paid, they are usually the religious morons who go on a rampage without any prompt needed really.
McBain_thatsthejoke.gif
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![[Post New]](/s/i/i.gif) 2018/02/09 16:03:29
Subject: Necromunda Underhive - open day news and pictures pg 85+
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Speaking of Redemptionists, I don't suppose the Redeemer is also part of the made to order coming soon?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/02/09 16:38:34
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Ancient Space Wolves Venerable Dreadnought
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Yodhrin wrote:Okay, "Area of Outstanding Biodiversity" got a genuine LOL out of me there.
Yeah that was pretty good but I like the next line almost as much; “survivors will be penalised for trespassing.”
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2018/02/09 18:02:05
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Violent Enforcer
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Ruglud wrote:... Wonder how well the Black Scorpion pirate range scale-up with these figures
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![[Post New]](/s/i/i.gif) 2018/02/09 19:45:06
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Longtime Dakkanaut
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Vorian wrote:How is it ambiguous? I think it's a stupid rule, but it seems pretty clear
"When the gang is created, one Ganger can be equipped with a Special Weapon; during the campaign, additional Gangers can also take Special Weapons."
During the campaign, is that after the first game or what? It seems like they had some additional conditional rule in mind.
All the rules about "before first game, you can not buy this" can easily be discarded as the only motivation for GW is to sell more.
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![[Post New]](/s/i/i.gif) 2018/02/09 19:50:37
Subject: Necromunda Underhive - open day news and pictures pg 85+
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Longtime Dakkanaut
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You create your gang, the campaign begins as the first game begins - the next available point you can purchase equipment (after the first game finishes) you can buy as many special weapons as you like.
I'm definitely in the keep special equipment special camp though (I wouldn't let gangers have special stuff at all).
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![[Post New]](/s/i/i.gif) 2018/02/09 20:05:21
Subject: Necromunda Underhive - open day news and pictures pg 85+
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Let's take the rest of this discussion elsewhere though.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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