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Made in vn
Longtime Dakkanaut




Baxx wrote:


I don't see anywhere that a Bounty Hunter replaces Coup de Grace with a Capture, is that on a different page?


Old necromunda rule, if a BH charge a downed fighter he capture them.

This message was edited 3 times. Last update was at 2018/02/08 20:06:25


 
   
Made in gb
Orc Bully with a Peg Leg





Looking forward to trying out a Bounty Hunter gang at some point, making use of a bunch of these lovely new FW minis!

This message was edited 2 times. Last update was at 2018/02/08 20:27:53


 
   
Made in no
Longtime Dakkanaut





Orlocks fighters and skill sets in GW2 are identical to the pdf.

The only change is Gangers have no access to Special Weapons what so ever, a welcomed change that hopefully will carry over to the Escher and Goliath.
   
Made in gb
Stabbin' Skarboy





armagedon

Baxx wrote:
Orlocks fighters and skill sets in GW2 are identical to the pdf.

The only change is Gangers have no access to Special Weapons what so ever, a welcomed change that hopefully will carry over to the Escher and Goliath.


I didn’t think Goliath/Escher gangers could have special weapons - or at least only 1 can when you start the gang?

3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, when you start the gang one ganger can have a special weapon, iirc.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Ship's Officer





California

 Ruglud wrote:
Yep, the Orlocks are great, never bothered by the original minis, but these are so much better IMO. Can't wait now for previews of my gang of choice: Cawdor...

Wonder how well the Black Scorpion pirate range scale-up with these figures - always thought their Privateer Officer would make a better KJ (with weapon swaps and a little greenstuff work here and there


Yeah the reimagining/revamp of the aesthetic is great, they made the most underwhelming of the six gangs look pretty darn good. As for Cawdor.. eh I think Van Saar are next unless something got changed. We might see Cawdor in 5 months...maybe longer. I expect Delaque in november though. I would rather they were more aggressive with the plastic gangs but GW has to slot them in between their other main big releases. Since the gangs are accompanied by rules i'd rather they took their time and made an effort instead of phoning it in, so far for me the biggest issues have been how the rules are organized, the inconsistencies and stuff. The separation of the core rules and advanced rules actually doesn't do me many favors as a new player, it just means I have to do more page flipping. I'd rather have the full process and rules for basic things on one page instead of different sections.

This message was edited 1 time. Last update was at 2018/02/09 06:55:35


 
   
Made in no
Longtime Dakkanaut





 Zognob Gorgoff wrote:
Baxx wrote:
Orlocks fighters and skill sets in GW2 are identical to the pdf.

The only change is Gangers have no access to Special Weapons what so ever, a welcomed change that hopefully will carry over to the Escher and Goliath.


I didn’t think Goliath/Escher gangers could have special weapons - or at least only 1 can when you start the gang?

The rules in Gang War 1 clearly states that up to one Ganger (for both Escher and Goliath) can start with a special weapon, and that after the first game, more Gangers can have special weapons. It was an ambiguous rule which totally breaks with the tradition that a Special Weapon was actually something 'special' which were limited to only Heavies and Leaderes (now Champions and Leaders). Having a full gang all equipped with premium weaponry (even better than a space marine squad) doesn't feel very 'Necromunda' to me, also scews the game in a completely over-powered direction.

This message was edited 1 time. Last update was at 2018/02/09 07:22:46


 
   
Made in gb
Stabbin' Skarboy





armagedon

Baxx wrote:
 Zognob Gorgoff wrote:
Baxx wrote:
Orlocks fighters and skill sets in GW2 are identical to the pdf.

The only change is Gangers have no access to Special Weapons what so ever, a welcomed change that hopefully will carry over to the Escher and Goliath.


I didn’t think Goliath/Escher gangers could have special weapons - or at least only 1 can when you start the gang?

The rules in Gang War 1 clearly states that up to one Ganger (for both Escher and Goliath) can start with a special weapon, and that after the first game, more Gangers can have special weapons. It was an ambiguous rule which totally breaks with the tradition that a Special Weapon was actually something 'special' which were limited to only Heavies and Leaderes (now Champions and Leaders). Having a full gang all equipped with premium weaponry (even better than a space marine squad) doesn't feel very 'Necromunda' to me, also scews the game in a completely over-powered direction.


Ok I’ll have to reread that bit me n my partner were taking it only having it that ganger specialist get special weapons and you get 1 to start your gang. I agree it shouldn’t be a team full of plasma gunners.

3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies  
   
Made in gb
Fixture of Dakka






Baxx wrote:
Chopstick wrote:

Bounty Hunter cost 80 credit: 3 profile, can only hire 1 per battle.

Flak or Mesh armor.

Why would anyone want to choose flak over mesh?


If I've got a model I want to use that's clearly wearing light armour (i.e. clothes, rather than anything looking actually armoured), then I'd choose the flak.
   
Made in no
Longtime Dakkanaut





Ok, I don't fluff nerf down to that level. In general I categorize between heavy/medium/light armour regardless of game. Having played Space Marines many years in the past, I'd categorize both flak and mesh as light armour, so wouldn't specifically one model has one or the other.

If I was to fluff nerf down to that level of detail, I'd say a model wearing only clothes has no armour. However I see your point and all respect to you for being that 'honest' (or WYSIWYG fair may be better description).


Automatically Appended Next Post:
 Zognob Gorgoff wrote:

Ok I’ll have to reread that bit me n my partner were taking it only having it that ganger specialist get special weapons and you get 1 to start your gang. I agree it shouldn’t be a team full of plasma gunners.

I would have no problem with that if that was actually written in the rules. I'm not ok with the rules because they're just unclear and opens up to plasma spam which totally breaks with any previous impression of Necromunda (perhaps with Spyrers as exception).

A possible alternative I could like to see is you can have a number of special weapons equal to the number of Champions and Leaders in the gang. However you would have to choose between letting the Champion/Leader have the special weapon or give to a ganger instead. That way you could go a more melee / alternative route for champions, while still benefitting from having special weapons in your gang.

This message was edited 1 time. Last update was at 2018/02/09 11:42:19


 
   
Made in gb
Longtime Dakkanaut




How is it ambiguous? I think it's a stupid rule, but it seems pretty clear
   
Made in vn
Longtime Dakkanaut




mesh is light armor, carapace tho is heavy armor.
   
Made in gb
Decrepit Dakkanaut




UK



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Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Okay, "Area of Outstanding Biodiversity" got a genuine LOL out of me there.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Yodhrin wrote:
Okay, "Area of Outstanding Biodiversity" got a genuine LOL out of me there.


Same hahah
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

The cult ritual chamber warning is weird though.

"Seditious Imperial sentiment is present in this chamber due to contract negotiations with house cawdor purgation squads."

Doesn't this imply that house cawdor is behind the sedition? It's a really odd sentence to me.

This message was edited 1 time. Last update was at 2018/02/09 14:35:49


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"... 5-10 working years. Plan your journeys accordingly."

Haha!

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Regular Dakkanaut





 CthuluIsSpy wrote:
The cult ritual chamber warning is weird though.

"Seditious Imperial sentiment is present in this chamber due to contract negotiations with house cawdor purgation squads."

Doesn't this imply that house cawdor is behind the sedition? It's a really odd sentence to me.



I read that as Cawdor currently being on steike in certain sections, hence cultist activiy might be present until Cawdor's union is satisfied and their purge work can begin again!
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Clockpunk wrote:
 CthuluIsSpy wrote:
The cult ritual chamber warning is weird though.

"Seditious Imperial sentiment is present in this chamber due to contract negotiations with house cawdor purgation squads."

Doesn't this imply that house cawdor is behind the sedition? It's a really odd sentence to me.



I read that as Cawdor currently being on steike in certain sections, hence cultist activiy might be present until Cawdor's union is satisfied and their purge work can begin again!


Ok, that's makes more sense. It's just oddly worded. I guess its a contextual thing, because I never took house cawdor as the sort to have a worker's union. They just do it, whether you like it or not.

This message was edited 1 time. Last update was at 2018/02/09 14:57:18


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Or maybe there are several gangs of Cawdor who are bidding for the opportunity to purge the unclean - that sounds like it could become a scenario, come to think of it - some kind of race to burn several heretical shrines, whichever gang burns the most wins? Hmmm...

This message was edited 1 time. Last update was at 2018/02/09 14:58:51


"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It does sound a bit weird that they won't go purging until they get paid, they are usually the religious morons who go on a rampage without any prompt needed really.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fi
Courageous Space Marine Captain






 BrookM wrote:
It does sound a bit weird that they won't go purging until they get paid, they are usually the religious morons who go on a rampage without any prompt needed really.

A religious organisation being a scam for making money sounds kinda realistic though.

   
Made in gb
Rampaging Reaver Titan Princeps






 BrookM wrote:
It does sound a bit weird that they won't go purging until they get paid, they are usually the religious morons who go on a rampage without any prompt needed really.


Thought that was the redemptionists?

   
Made in gb
Regular Dakkanaut





 BrookM wrote:
It does sound a bit weird that they won't go purging until they get paid, they are usually the religious morons who go on a rampage without any prompt needed really.


McBain_thatsthejoke.gif
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Speaking of Redemptionists, I don't suppose the Redeemer is also part of the made to order coming soon?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Yodhrin wrote:
Okay, "Area of Outstanding Biodiversity" got a genuine LOL out of me there.

Yeah that was pretty good but I like the next line almost as much; “survivors will be penalised for trespassing.”

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in se
Violent Enforcer





Skelleftea, Sweden

 Ruglud wrote:
... Wonder how well the Black Scorpion pirate range scale-up with these figures


Spoiler:


   
Made in no
Longtime Dakkanaut





Vorian wrote:
How is it ambiguous? I think it's a stupid rule, but it seems pretty clear

"When the gang is created, one Ganger can be equipped with a Special Weapon; during the campaign, additional Gangers can also take Special Weapons."

During the campaign, is that after the first game or what? It seems like they had some additional conditional rule in mind.

All the rules about "before first game, you can not buy this" can easily be discarded as the only motivation for GW is to sell more.
   
Made in gb
Longtime Dakkanaut




You create your gang, the campaign begins as the first game begins - the next available point you can purchase equipment (after the first game finishes) you can buy as many special weapons as you like.

I'm definitely in the keep special equipment special camp though (I wouldn't let gangers have special stuff at all).
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Let's take the rest of this discussion elsewhere though.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
 
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