Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/09/07 14:16:41
Subject: Re:Your Own Unique characters in 40K
|
 |
Regular Dakkanaut
|
A character I'm doing up for a DIY chapter concept. Inspiration drawn from the "Star Lords", a fan-based chapter on some 40k fan wiki.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/07 21:12:25
Subject: Re:Your Own Unique characters in 40K
|
 |
Elite Tyranid Warrior
Pennsylvania
|
This is something that has been spinning around in my mind for a very long time. Sort of the ultimate evolution of the Trygon Prime.
The World Scourge - 260 Points
WS:6 BS:3 S:6 T:6 W:6 I:5 A:6 LD:10 SV:2+
Force Org Slot: Heavy Support
Unit Type: Monstrous Creature (character)
Weapons and Biomorphs:
Bio-Lightning
Armoured Shell
Scything Talons (2 Sets)
Special Rules:
Alpha of Hive Fleet: Legion
Deep Strike
Fear
Fleet
It Will Not Die
Psyker Level 1
Subterrannean Assault
Shadow in the Warp
Synapse Creature
Psychic Powers:
The World Scourge can choose from any power available to Hive Tyrants
Alpha of Hive Fleet: Legion:
If your list does not include a Hive Tyrant or The Swarmlord, You may take The World Scourge as an HQ Choice instead of Heavy Support and it can be joined by 1 Tyrant Guard.
Cunning of the Hive Mind (25 point upgrade): When The World scourge is unleashed by the Hive Mind, the ageless entity draws upon its eternity of warfare to imbue The World Scourge with the tactical
knowledge it deems necessary to defeat the particular enemy they are engaged with. Choose one of the following abilities:
-Take Back The Skies: At the beginning of the Shooting Phase, The World Scourge and one friendly unit within 12" can choose to use Skyfire for the turn. This cannot be used for Witchfire powers.
-Vanguard of the Assault: If you choose to Deep Strike The World Scourge, he automatically arrives turn 2. Immediately after The World Scourge arrives, 1 other unit that arrives from reserve turn 2 may arrive using the Subterrannean Assault rules. Each subsequent turn, up to 2 units arriving from reserve may do so via Subterrannean Assault. Any unit arriving from reserve this way gains Stealth until the beginning of your next turn.
-Hail of Bugs (yeah, I know, but I wracked my brain for a long time and really couldn't some up with a good name for this): At the beginning of the shooting phase designate 2 friendly units within 12", those units can either add 12" to the range of their guns, or increase the AP value of their guns by 1. This ability does not affect psychic powers.
Bio-Lightning - The ultimate refinement of the Trygon Prime's Cluster Spines, The World Scourge can release a torrent of bio-electrcity that can leave opponents as little more than smoking husks. The World Scourge can choose to fire Bio-Lightning using one of the following profiles:
R:T S:6 AP:- Assault 1, Torrent, Rending
R:48" S:8 AP:2 Assault 2, Twin-Linked
Edit: Fixed the formatting issues that I didn't notice when I copy/pasted
|
This message was edited 1 time. Last update was at 2013/09/09 19:44:05
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/08 16:32:11
Subject: Re:Your Own Unique characters in 40K
|
 |
Yellin' Yoof on a Scooter
Leeds
|
Mahg'Tur Huk
Kroot mercenary leader, was once a great battle brother of O'Shovah. After returning to his home world of Pech with his most trusted squad of mercenaries he recieves information about the Tau Empire turning their back on his old comrade. Although he had returned to retire with his well earned riches, the information he heard troubled him so much he wanted to set out and find his old friend and find out what was going on. Had his exile been justified? Had O'Shovah shunned the greater good and become a danger to the rest of the galaxy? His best mercenaries in tow, he travelled out with the next Tau Cadre he could find in the hopes of solving this riddle.
WS5 BS4 S3 T4 W3 I4 A3 Ld9 Sv4++
Wargear: Wrath of Pech, Shield Generator, Stealth Cloak
Wrath of Pech: This is a Kroot Rifle with sniper rounds but Mahg'Tur has coated the combat blades in the deadly toxins he's found on his journeys, thus, his close combat attacks are poisoned(3+).
Shield Generator: Able to afford the best wargear the Tau can offer, he procured this to endure his journey.
Stealth Cloak: Mahg'Tur can add +1 to all cover saves, this can stack with his Stealth(forests) special rule, giving him a +2 cover modifier in forest areas.
Special Rules: Stealth (Forests), Infiltrate, Elite Mercenaries.
Elite Mercenaries: Mahg'Tur can start the game attached to a unit of Kroot mercenaries, this unit must be changed to an elite unit and thus takes up an Elite slot in your primary detachment. The unit has a 4+ armour save, Sniper Rounds and the following special rule:
Eaters of the dead: When this unit wipes out a non vehicle enemy unit in close combat roll a D6 and consult the table below:
1 - Famished: The unit may not make a consolidate move as they become too focussed on feasting on the flesh of the fallen.
2-3 - Snack: The unit can consolidate but only D3" as they pause to have a quick snack on the fallen. In addition, Any multi-wound Kroot in the unit may regain a lost wound.
4 - Fine: Either not hungry or not wanting to touch the foul meat of the enemy they may move and consolidate as normal.
5-6 - Invigorating meal: Be it the the miraculous effect of the enemies' flesh or their thirst for more bloodshed, the unit may not make a consolidate move but gain the Feel No Pain rule until the end of their next turn, this may mean they wipe out another unit and get a further effect of this table as well as the one about to ware off.
|
This message was edited 4 times. Last update was at 2013/09/08 21:19:31
so, erm, yeah, WAAAAAAAAAAAAAAGH!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 00:38:24
Subject: Re:Your Own Unique characters in 40K
|
 |
Stealthy Kroot Stalker
|
Mega_Nob wrote:Eaters of the dead: When this unit wipes out a non vehicle enemy unit in close combat roll a D6 and consult the table below:
1 - Famished: The unit may not make a consolidate move as they become too focussed on feasting on the flesh of the fallen.
2-3 - Snack: The unit can consolidate but only D3" as they pause to have a quick snack on the fallen. In addition, Any multi-wound Kroot in the unit may regain a lost wound.
4 - Fine: Either not hungry or not wanting to touch the foul meat of the enemy they may move and consolidate as normal.
5-6 - Invigorating meal: Be it the the miraculous effect of the enemies' flesh or their thirst for more bloodshed, the unit may not make a consolidate move but gain the Feel No Pain rule until the end of their next turn, this may mean they wipe out another unit and get a further effect of this table as well as the one about to ware off.
Cool rules, reminds me of Kroot from DoW. However, you could have elaborated on his connection to Farsight more in his rules. Working with Farsight tends to make people like close-up actions be it shooting or assaulting.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 20:18:23
Subject: Your Own Unique characters in 40K
|
 |
Dark Angels Neophyte Undergoing Surgeries
|
Imperial Guard Tanith "Wraith Rangers" - 165pts WS3|BS5|S3|T3|W1|I4|A1|Ld7|Sv6+4++* Composition: 10 "Wraith rangers" Wargear: Ghost webbing, Force compound bow, Sheathed darkness Rules: Outflank Ghost webbing: The rangers exchange standard issue armour for stealth and reliance on not being seen. They still benefit from ultra-light protection, providing a 6+ Sv. However, they are granted a 4+ cover save as long as they are not already in combat or making an assault. If the Rangers fired their Black Needles at an enemy unit, they are only granted a 5+ cover save from any ranged attacks made by that targeted enemy unit, until the next turn. If the unit Ran, they are only granted a 5+ cover save. A unit which fired its Force Arrows in the previous turn cannot make any cover saves from Ghost webbing. Force Compound bow: An advanced bow supplied with deadly arrows named Black Needles: 18"|S2|AP-|Assault 1, Poisoned (5+), Rending Alternatively, a user can attempt to send a basic psychic attack with the weapon. This is a favoured attack due to the low understanding of Psychic energy required contrasted with the exceptional power of the blast. However, power comes with drawbacks, and the inexperience of most users can be dangerous, even fatal. Force arrows are always fired at BS3 24"|S5|AP4|Heavy 1, Gets Hot, Rending Sheathed Darkness: A shortsword, presented to each Ranger in their joining ceremony. Can be used with one of two techniques; a horizontal slash resolved at User|AP3|Melee, or a lunging Thrust resolved at S+2|AP-|Melee. You must declare at the start of combat which technique will be used. All of the models in the unit must make the same type of attack in each round
|
This message was edited 1 time. Last update was at 2013/09/09 20:20:50
We will charge our wrath. We will stand our name. We will show them fear.
It is our duty to the Emperor to hunt down the traitors. We will succeed.
May the strength of the Lion empower me and may the honour of the Eagle bless me; I ask only this to perform my task.
-- Part of the Stormwing initiation catechism |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 20:27:27
Subject: Re:Your Own Unique characters in 40K
|
 |
Fresh-Faced New User
|
Here's an idea for a Bad Moons boss who likes to run around with Nobz.
Komptroller Glitzgob
WS5, BS2, S5, T5, W4, I4, A4(6), Ld9, Sv3+
Wargear:
Power Klaw
Bosspole
Attack Squig
Boss Armor: 3+ save
Da Big Shot: 18", S7, AP2, Pistol, Specialst Weapon, Gets Hot!
Special Rules:
Unstoppable Greed: Glitzgob and any unit he joins have Eternal Warrior
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 21:06:24
Subject: Re:Your Own Unique characters in 40K
|
 |
Confessor Of Sins
WA, USA
|
Exxile72 wrote:Here's an idea for a Bad Moons boss who likes to run around with Nobz.
Komptroller Glitzgob
WS5, BS2, S5, T5, W4, I4, A4(6), Ld9, Sv3+
Wargear:
Power Klaw
Bosspole
Attack Squig
Boss Armor: 3+ save
Da Big Shot: 18", S7, AP2, Pistol, Specialst Weapon, Gets Hot!
Special Rules:
Unstoppable Greed: Glitzgob and any unit he joins have Eternal Warrior
No. Eternal Warrior makes absolutely no sense.
|
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 21:38:10
Subject: Re:Your Own Unique characters in 40K
|
 |
Yellin' Yoof on a Scooter
Leeds
|
acekevin8412 wrote:Mega_Nob wrote:Eaters of the dead: When this unit wipes out a non vehicle enemy unit in close combat roll a D6 and consult the table below:
1 - Famished: The unit may not make a consolidate move as they become too focussed on feasting on the flesh of the fallen.
2-3 - Snack: The unit can consolidate but only D3" as they pause to have a quick snack on the fallen. In addition, Any multi-wound Kroot in the unit may regain a lost wound.
4 - Fine: Either not hungry or not wanting to touch the foul meat of the enemy they may move and consolidate as normal.
5-6 - Invigorating meal: Be it the the miraculous effect of the enemies' flesh or their thirst for more bloodshed, the unit may not make a consolidate move but gain the Feel No Pain rule until the end of their next turn, this may mean they wipe out another unit and get a further effect of this table as well as the one about to ware off.
Cool rules, reminds me of Kroot from DoW. However, you could have elaborated on his connection to Farsight more in his rules. Working with Farsight tends to make people like close-up actions be it shooting or assaulting.
Thanks, I did want to try get some of the old Kroot Cannibal rules in there but make them kind of a double edged sword so to speak. I was going to add more about how he complimented Farsights force by being his ambusher and sneaking up and behind enemy forces, kind of the anvil to O'Shovahs hammer. I'll have to think of something interesting.
|
so, erm, yeah, WAAAAAAAAAAAAAAGH!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 21:53:52
Subject: Re:Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
curran12 wrote:Exxile72 wrote:Here's an idea for a Bad Moons boss who likes to run around with Nobz.
Komptroller Glitzgob
WS5, BS2, S5, T5, W4, I4, A4(6), Ld9, Sv3+
Wargear:
Power Klaw
Bosspole
Attack Squig
Boss Armor: 3+ save
Da Big Shot: 18", S7, AP2, Pistol, Specialst Weapon, Gets Hot!
Special Rules:
Unstoppable Greed: Glitzgob and any unit he joins have Eternal Warrior
No. Eternal Warrior makes absolutely no sense.
True dat ^^ .
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 23:02:58
Subject: Your Own Unique characters in 40K
|
 |
Liche Priest Hierophant
|
Unstoppable Greed: Gitzgob and his nobs may add an extra 1d3 inches to their Charge if the unit they're charging costs more points than they do?
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 15:12:00
Subject: Your Own Unique characters in 40K
|
 |
Homicidal Veteran Blood Angel Assault Marine
north of nowhere
|
Been a while since I was on but saw something that gave me inspiration
Leader of the Damned
C:SM HQ
WS/6 BS/5 S/4 T/4 W/3 I/5 A/3 Ld/10 Sv 3+/3++ Pts: 190
Wargear
Blade of Souls (S: User, AP3, Soul Rend (if a model suffers an unsaved wound they must take a toughness test on 2d6 pick the highest, and if failed take an extra wound.)
Bolt Pistol
Frag&Krak grenades
Power Armor
Combi-meltagun
Special Rules:
Fearless, Aid Unlooked For, Unyielding Specters, Feel No Pain (5+), Mysterious Disappearance, Fear, Slow and Purposeful, Silent Leader
Silent Leader: May never be the Warlord.
Mysterious Disappearance: At the end of turn 6 all models with the "Aid Unlooked For" Special Rule are removed from the table. Furthermore, they never count as a killpoint)
What does the web think? I really like the LotD and thought this would be a good HQ unit for them, tried to make him balanced as I could.
Edited some rules and mistakes
|
This message was edited 1 time. Last update was at 2013/09/10 15:26:05
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 15:18:05
Subject: Your Own Unique characters in 40K
|
 |
Confessor Of Sins
WA, USA
|
That's pretty well broken, Thatguy.
Not only does he have the absurdly powerful weapon standard for characters, but what he does is completely obliterate the balance of a game.
With re-rollable deep strike, what you have here is a guy who can almost guaranteed remove objectives from your opponent without any means of counter. And furthermore, you can easily just teleport them away, since none of your guys count for anything.
|
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 15:22:05
Subject: Your Own Unique characters in 40K
|
 |
Homicidal Veteran Blood Angel Assault Marine
north of nowhere
|
curran12 wrote:That's pretty well broken, Thatguy. Not only does he have the absurdly powerful weapon standard for characters, but what he does is completely obliterate the balance of a game. With re-rollable deep strike, what you have here is a guy who can almost guaranteed remove objectives from your opponent without any means of counter. And furthermore, you can easily just teleport them away, since none of your guys count for anything.
fair enough. Fixing the weapon, fixing the disappearance, and now whats the consensus? Also meant the sword to be AP3 not 2, sorry about that
|
This message was edited 1 time. Last update was at 2013/09/10 15:26:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 16:10:50
Subject: Your Own Unique characters in 40K
|
 |
Agile Revenant Titan
|
iron hands captain ructhan. i felt bas iron hands had no specail/named character, so i wanted to make one.
ructhan is one of the iron hands longest living members. he has been in numerous campaings, and countless battles. he has taking many many wounds, and has had over the years nearly all of his body replaced with cybonics. he is extremly resilent to attacks, as he has had his cybonics made from the strongest metals his tech marines would allow. after one campain in which his bolter was destroyed by an Eldar faseer, he requisitioned a request for a new appendige to the tech marines. the master of the forge himself built it for ructhan. it is a servo arm of sorts, a metal arm that extends from his upper right shoulder to carry an extra weapon of his choice, depending on the enemy. when in battle, ructhan goes with his personel cammand squad, the eternals. the members of this cammand squad have proven there worth in battle, and strategy, and have nearly as much bionic enhcancements as ructhan. Ructhans personal transport is a landraider cruader, one whos machine spirit is especially strong, even for the iron hands.
ructhan: 200 points
]ws bs s t w i a ld sv
6 5 4 5 3 5 3 10 2+
wargear:
the iron fist.
ructhan had his intire left fist removed, and in place had the chapters techamrines add a powerfist, one thats built into his arm. S X2, AP 2, special rules: mellee, slow, but not slowest. this power fist strikes at I 2, instaed of the usual 1.
storm bolter
iron halo
frag and krak grenades.
artificer armor
Iron prevails when flesh fails!
ructhan is a firm believer in fleshs wekaness. his It will not die roll is made on a 4+, and his FNP is made on a 5+. whenever ructhan is wounded by a weapon that is s 10, he makes a special rule on a 5+. if passed, the wepons shot will not ID him.
arm of retrebution.
ructhan has a addition metal arm. this grants him and additional attack in CC at s5 at regular iniative. this may be replaced for an boltegun for free. if so, he has no extra close combat bonus. (note this lets him shoot 2 weapons in the shooting phase.)
Special rules;
chapter tatics, iron hands.
Iron prevails when flesh fails!
ructhan is a firm believer in fleshs wekaness. his It will not die roll is made on a 4+, and his FNP is made on a 5+. whenever ructhan is wounded by a weapon that is s 10, he makes a special roll on a 5+. if passed, the wepons shot will not ID him.
the Eternals.
you may upgrade one cammand squad to the Eternals for 50 points. they may not ride space marine bikes. these eternals have a 4+ feel no pain roll, and artificer armor. they may not be joined b anyother idependent character but ructhan. they may take a razorback, rhino, droppod, or a land raider cruader. (if they take the land raider, they must start the game in it, along with ructhan.)
|
This message was edited 2 times. Last update was at 2013/09/11 13:32:52
I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 16:13:41
Subject: Your Own Unique characters in 40K
|
 |
Confessor Of Sins
WA, USA
|
What is an 'eternal warrior roll'?
|
This message was edited 1 time. Last update was at 2013/09/10 16:13:50
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 16:48:01
Subject: Your Own Unique characters in 40K
|
 |
Homicidal Veteran Blood Angel Assault Marine
north of nowhere
|
If I had to guess, if a wound would auto-kill him doll a d6 and on a roll of 4+ he survives?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 17:17:10
Subject: Your Own Unique characters in 40K
|
 |
Liche Priest Hierophant
|
So it's a 4+ invuln against instaddeath? Would do nothing if you had only one wound left, but if it was your first wound from a Str10 weapon, and you failed the armour save, you would still have the chance to not die.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 17:32:42
Subject: Your Own Unique characters in 40K
|
 |
Proud Triarch Praetorian
|
I guess.
I actually prefer that to the current 'Feth you ID' that is EW
|
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 18:06:41
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
Thatguyhsagun wrote:Been a while since I was on but saw something that gave me inspiration
Leader of the Damned
C: SM HQ
WS/6 BS/5 S/4 T/4 W/3 I/5 A/3 Ld/10 Sv 3+/3++ Pts: 190
Wargear
Blade of Souls (S: User, AP3, Soul Rend (if a model suffers an unsaved wound they must take a toughness test on 2d6 pick the highest, and if failed take an extra wound.)
Bolt Pistol
Frag&Krak grenades
Power Armor
Combi-meltagun
Special Rules:
Fearless, Aid Unlooked For, Unyielding Specters, Feel No Pain (5+), Mysterious Disappearance, Fear, Slow and Purposeful, Silent Leader
Silent Leader: May never be the Warlord.
Mysterious Disappearance: At the end of turn 6 all models with the "Aid Unlooked For" Special Rule are removed from the table. Furthermore, they never count as a killpoint)
What does the web think? I really like the LotD and thought this would be a good HQ unit for them, tried to make him balanced as I could.
Edited some rules and mistakes
legion of the damned don't actually have a 3+ armour save. They have one save and that's the 3++
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 18:29:44
Subject: Your Own Unique characters in 40K
|
 |
Confessor Of Sins
WA, USA
|
BaconUprising wrote:]legion of the damned don't actually have a 3+ armour save. They have one save and that's the 3++
Actually, they have both now with the new dex.
|
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 18:56:14
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
Ah haven't read it, I had assumed they would have been the same as a 3+ and a 3++ is just crazy!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 19:04:23
Subject: Your Own Unique characters in 40K
|
 |
Confessor Of Sins
WA, USA
|
BaconUprising wrote:Ah haven't read it, I had assumed they would have been the same as a 3+ and a 3++ is just crazy!
Yes, LotD received a pretty nice buff in the new codex. More weapon options, 3+ and 3++, and all of their weapons ignore cover. And they still re-roll their deep strike scatter.
|
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 19:07:22
Subject: Your Own Unique characters in 40K
|
 |
Dakka Veteran
|
I actually like the concept of an EW roll.
EW is meant for the best marines/xenos/whatever in their primes in terms of strength. It is thus expensive.
The problem is, the drop off is quite extreme. A CM with or without EW is likely a warrior hundreds of years old capable of felling enemies by the armyful.
But when the latter runs into a powerfist, he explodes, while the former is, at most, mildly injured.
Having some sort of middle ground would be nice. I mean, how many times has a CM seen powerfists and powerklaws on the battlefield. Do they have to bail every time they see one? Of course not, they charge in, and usually win. Still, they're not invincible, and a particularly strong foe can still beat them. Having something like a 4+ EW roll demonstrates that pretty well I think. Fail your armor save, get a 4+ to not explode.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 20:23:49
Subject: Your Own Unique characters in 40K
|
 |
Ghastly Grave Guard
Uk
|
curran12 wrote:BaconUprising wrote:Ah haven't read it, I had assumed they would have been the same as a 3+ and a 3++ is just crazy!
Yes, LotD received a pretty nice buff in the new codex. More weapon options, 3+ and 3++, and all of their weapons ignore cover. And they still re-roll their deep strike scatter.
0_o and they cost how much?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 20:39:58
Subject: Your Own Unique characters in 40K
|
 |
Confessor Of Sins
WA, USA
|
BaconUprising wrote: curran12 wrote:BaconUprising wrote:Ah haven't read it, I had assumed they would have been the same as a 3+ and a 3++ is just crazy!
Yes, LotD received a pretty nice buff in the new codex. More weapon options, 3+ and 3++, and all of their weapons ignore cover. And they still re-roll their deep strike scatter.
0_o and they cost how much?
PMed to keep thread on topic.
|
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 21:17:25
Subject: Your Own Unique characters in 40K
|
 |
Stealthy Kroot Stalker
|
DogofWar1 wrote:I actually like the concept of an EW roll.
EW is meant for the best marines/xenos/whatever in their primes in terms of strength. It is thus expensive.
The problem is, the drop off is quite extreme. A CM with or without EW is likely a warrior hundreds of years old capable of felling enemies by the armyful.
But when the latter runs into a powerfist, he explodes, while the former is, at most, mildly injured.
Having some sort of middle ground would be nice. I mean, how many times has a CM seen powerfists and powerklaws on the battlefield. Do they have to bail every time they see one? Of course not, they charge in, and usually win. Still, they're not invincible, and a particularly strong foe can still beat them. Having something like a 4+ EW roll demonstrates that pretty well I think. Fail your armor save, get a 4+ to not explode.
I'd support this being added to the main rules especially since Tau don't have any Eternal Warriors to begin with.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 21:28:58
Subject: Re:Your Own Unique characters in 40K
|
 |
Agile Revenant Titan
|
 sorry meant IWND roll
but now that iternal warrior idea isnt bad... Automatically Appended Next Post: also, editied first post some more
|
This message was edited 1 time. Last update was at 2013/09/10 21:42:48
I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 22:24:38
Subject: Your Own Unique characters in 40K
|
 |
Ichor-Dripping Talos Monstrosity
|
Heh - how about something like:
Amaranthine: On a roll of a 5+ the model may ignore the effects of Instant Death caused by an unsaved wound.
10pt upgrade.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 22:58:42
Subject: Your Own Unique characters in 40K
|
 |
Stealthy Kroot Stalker
|
Ovion wrote:Heh - how about something like:
Amaranthine: On a roll of a 5+ the model may ignore the effects of Instant Death caused by an unsaved wound.
10pt upgrade.
And the great rule writer cometh. Sounds good. However, I'm unsure for the 10pt cost. Ability to ignore ID is dependent on Toughness. T3 Farseer is going to have to take a lot more flak than a T6 Nurgle biker.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/10 23:05:19
Subject: Your Own Unique characters in 40K
|
 |
Ichor-Dripping Talos Monstrosity
|
acekevin8412 wrote: Ovion wrote:Heh - how about something like:
Amaranthine: On a roll of a 5+ the model may ignore the effects of Instant Death caused by an unsaved wound.
10pt upgrade.
And the great rule writer cometh. Sounds good. However, I'm unsure for the 10pt cost. Ability to ignore ID is dependent on Toughness. T3 Farseer is going to have to take a lot more flak than a T6 Nurgle biker.
Yeah, but I haven't had time to work on the 'non-linear' system yet. (CRAZY busy month)
On the 'linear' system, Eternal Warrior is 35pts, this being 1/3 as effective, making it 11.6pts, so I just rounded down to 10 for ease, though you could round it up to 12.
Then you can have something like 'Amaranthine (4+)' which is in turn worth 16-18pts
|
|
|
 |
 |
|