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Made in us
Hardened Veteran Guardsman





Denver CO

I've started a Dark Angels list and I was wondering which weapons are a good load-out on the Land Speeder.
   
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Hauptmann




Diligently behind a rifle...

The Multi-Melta is great for a kamikaze Land Speeder. HB is pretty good for harrassing small units that are isolated. Running BA I would take an MM.

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Made in au
Utilizing Careful Highlighting





Australia

Or 2 MM - great for deep strike on a flank and dust a vehicle - if your opponent shoots a heavy weapon back thats one less shooting at other vehicles and for 80 points chances are one of those MM will hit and probably do something nasty - great for Lascannon predators!

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Mighty Brass Scorpion of Khorne






Dorset, UK

Multi melta + Heavy flamer. Pop a transport and roast its contence shortly before dying to death.

   
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Wicked Warp Spider




A cave, deep in the Misty Mountains

I use my landspeeders as fast and cheap tank hunters.

DA landspeeders are 65 points with either HB or MM, and I mostly put MM

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Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
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Stubborn Dark Angels Veteran Sergeant



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Gorechild wrote:Multi melta + Heavy flamer. Pop a transport and roast its contence shortly before dying to death.


that doesnt work since you fire simultaneously.

MM/HF is still great tho for the flexibility it brings.

Typhoon speeders are also nice albeit maybe a little overcosted. But two frag missiles+a HB will put a dent in any infantry and 2 kraks will threaten any transport. Just make sure to use its mobility to stay at range so the opponent has to dedicate AT weapons to killing it.

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Wicked Warp Spider




A cave, deep in the Misty Mountains

Isn't a typhoon missile laucnher just two Str 5 ap 5 blast shots?

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LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in us
Dakka Veteran




a typhoon launcher is heavy 2, with the same profile as a marine shoulder fired missile. very, very nice for tank hunting, when mounted on a speeder that can move 12" per turn. and still fire it.

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Bryan Ansell





Birmingham, UK

I have a preference for MM/HF builds.

Since as a Guard player these become a pain in the ass for me to deal with.

Typhoons are bad ass as well but I can usually keep them at bay.

Go with MM/HF and take a couple or more.

   
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Lord Rogukiel wrote:Isn't a typhoon missile laucnher just two Str 5 ap 5 blast shots?


you are thinking about the Dark Angel variant which is indeed str 5 ap 5 but only heavy 1 twin linked

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The Conquerer






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i love my typhoons!!!!!!


AV10 is very fragile up close, which is why i am not a fan of MM/HF speeders. like Gorechild said you basically kill one tank(which will be most likely 2-3 time as expensive as one LS so thats the upside) before dying your self. IMO it would be better not to spend the points on the HF you likely won't use.


at range however 3 AV10 skimmers are surprisingly resiliant. they are small enough to get cover easily(sometimes behind your other tanks) and their speed means they can relocate quickly. 48" threat with 6 krak/frag missiles can make any tank short of a Landraider or monolith cringe and you can put lots of wounds on GEQs and MEQs to force saves.

the heavy bolter can be used against the infantry as bonus firepower.

remember to move 12" whenever possable. if firing at infantry the frag missiles count as defensive weapons so you can move 12" and fire the frags and heavy bolters OR move 12" and fire the krak missiles at targets the bolters cant hurt.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, you can't blow up a transport and its passengers in the same turn with the same unit.

Anyways, I'd only ever seriously consider 2 MMs or 2 HF. The whole point of these things is to suddenly pop up where your opponent doesn't want them to be, which is well suited to these two weapons. Anything else is doing a poor job hurting tanks, or is duplicating the role of your bolters.

I wouldn't take a combo, though. If you're going to surprise someone with a multimelta, why not take two to make sure it's absolutely dead? Plus, the combo assumes that once you've destroyed an infantry squad or a tank, that it's going to survive long enough to be able to take on a different target, which is rather unlikely. Better to maximize the damage in the likely 1 turn you're going to get to shoot rather than halve your firepower on the hopes that it will survive a second turn in a situation where there is no targets left of the first type you engaged last turn.

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Ailaros wrote:Yeah, you can't blow up a transport and its passengers in the same turn with the same unit.

Anyways, I'd only ever seriously consider 2 MMs or 2 HF. The whole point of these things is to suddenly pop up where your opponent doesn't want them to be, which is well suited to these two weapons. Anything else is doing a poor job hurting tanks, or is duplicating the role of your bolters.

I wouldn't take a combo, though. If you're going to surprise someone with a multimelta, why not take two to make sure it's absolutely dead? Plus, the combo assumes that once you've destroyed an infantry squad or a tank, that it's going to survive long enough to be able to take on a different target, which is rather unlikely. Better to maximize the damage in the likely 1 turn you're going to get to shoot rather than halve your firepower on the hopes that it will survive a second turn in a situation where there is no targets left of the first type you engaged last turn.


I would advise you stop giving advice.

The point of a Land Speeder is to speed. Or to Deep Strike. Or to otherwise maintain a long threat range. You can only fire one weapon after Deep Striking, or moving at Crusing Speed anyway, so it makes no sense to double up on the same weapon, for you lack duality of purpose, and depending on the foe at hand, will make it easy for said Speeder to be ignored. "Oh, I'm running a Mechwall, so that dualflamer speeder can be ignored for now, while I focus-fire his dual multimelta speeder."
   
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Foolproof Falcon Pilot






Since the OP is playing DA, there are only 2 good options for him...MM+HF or Assault Cannon+HB

MM+HF is the ultimate utility speeder for DA, and it is how I prefer to run all of mine.

AssCannon+ HB can be nice, if purchased as part of a Ravenwing Attack Squadron, since the DA codex specifically states they are scoring that way

Typhoon varients should never be taken by DA, because the DA variant is lousy, expecially when compared to the Sm version.

Also, a speeder should be versatile, especially for DA, which means NEVER double up on the same weapon system.

   
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Decrepit Dakkanaut





Vallejo, CA

MagicJuggler wrote:You can only fire one weapon after Deep Striking, or moving at Crusing Speed anyway, so it makes no sense to double up on the same weapon


Really? You choose driving for two turns at cruising speed firing one weapon to choosing one turns at flat out and one turn sitting still and shooting? In the case of the latter, you get more firepower (because that first shot probably isn't going to be in melta range) and you get more survivability (SMF). I guess if you want to play them as slow, low firepower units then a combo would be okay. But if the point, as stated, is speed and damage, then desiring to move them wrong isn't an excuse for watering down your firepower.

MagicJuggler wrote: for you lack duality of purpose, and depending on the foe at hand, will make it easy for said Speeder to be ignored. "Oh, I'm running a Mechwall, so that dualflamer speeder can be ignored for now, while I focus-fire his dual multimelta speeder."


You lack duality of purpose so that you can actually be assuredly effective in ANY purpose. And yes, it does make it easier for your opponent to focus their fire, but, as you mentioned the point is things like deepstriking and speed, which means that any focus fire benefit is offset by the inability to land shots in before its too late.

I mean, the problem with your opponent focusing fire is that, through killing your units, they make them ineffective. By moving slowly and splitting your weapons, you're also stripping your units of most of their effectiveness, thus doing for free what your opponent would otherwise have to spend effort to do.

Alerian wrote:AssCannon+ HB can be nice, if purchased as part of a Ravenwing Attack Squadron, since the DA codex specifically states they are scoring that way


Right. Otherwise, they're just duplicating your bolters (which you wouldn't have a lot of in a ravenwing anyways, but if you're not...).

That and there are very few scoring units that can ignore terrain and move flat out in the movement phase.

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Twisted Trueborn with Blaster






Multi-melta and heavy flamer. Even when you can't use Vulkan, it still is gonna rock your socks.

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Longtime Dakkanaut







I'll humor you.

Let us look at two scenarios then. 2 Multimelta/Heavy Flamer Speeders, vs a twin Heavy Flamer Speeder, and a twin Multimelta Speeder:

Let us assume we are playing "zip forward, then use Landspeeder like a semi-mobile firebase" (which isn't always necessary. The enemy has to advance too, if objectives are an issue). In your scenario, you've you've made target priority simple for your opponent. Even then, assuming your opponent has a *really* bad shooting day, and both Speeders are not shaken/stunned/destroyed (let's be realistic, zipping nto close-range of the opponent means you will be in range), you only threaten one enemy vehicle, or one enemy infantry unit a turn.

Or I zip forward, and have increased odds of at least *one* of the vehicles surviving, or the potential to threaten two enemy units regardless of their type (getting two Vehicle-Destroyeds on the same vehicle is overkill. This is the same reason Target Locks are so valuable for Tau Broadsides)...
   
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Hardened Veteran Guardsman





Denver CO

wow thanks for all the advice, I definatly have some new ideas for the speeders now. Thank you
   
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Wicked Warp Spider




A cave, deep in the Misty Mountains

tedurur wrote:
you are thinking about the Dark Angel variant which is indeed str 5 ap 5 but only heavy 1 twin linked


So as DeadGuard is starting a DA list, this would be the variant he would use?

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LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

indeed

I cannot believe in a God who wants to be praised all the time.
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