Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/06/03 16:56:22
Subject: How long should a turn take?
|
 |
Mighty Brass Scorpion of Khorne
|
I normally play with 1500point armies and the length of our games varies pretty significantly, but I'm playing a 3000 point game next week (me and a friend vs another friend). I was just looking to see what sort of time scale it should take? It will be Orks and Eldar vs Vanilla Marines, so im just ooking for a ball park figure of how long it should take to get through a turn, and the whole game? Would it be twice as long as 1500 or does it take longer to get through? just so I can plan ahead
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 17:24:07
Subject: Re:How long should a turn take?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
a scale i saw once said that for every 500 pts you add an 1/2 hour to that length of the game.
3000 pts would be a 3 hour game so i would say 15 minutes for each player turn. so 5 minutes in each phase.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 17:29:37
Subject: Re:How long should a turn take?
|
 |
Kid_Kyoto
|
Footslogging Orks or otherwise? That question could +/- about 2 hours.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 17:34:10
Subject: How long should a turn take?
|
 |
Longtime Dakkanaut
|
Deployment can take much longer with more points, unless you use reserves. Specialyl Apocalypse deployment takes alot of time, but turns can go fast.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 18:17:56
Subject: How long should a turn take?
|
 |
Lord Commander in a Plush Chair
|
Unless your wife fires the Stompa Super Gatler and spends the next 10 minutes firing at every unit you have on the board 2 or 3 times(Grumble grumble).
She just kept rolling and never rolled doubles!
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 18:22:58
Subject: Re:How long should a turn take?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
the good news with that is your subsequent turns will be shorter
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 18:40:11
Subject: How long should a turn take?
|
 |
Regular Dakkanaut
|
My boyz takes up a whole day!(Well I do hope I have that much boyz)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 18:44:46
Subject: How long should a turn take?
|
 |
Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
|
3000 points per side, you're probably looking at 3+ hours depending on game length, how fast each of you move, army set-up, how fast stuff dies, etc. There's no really hard and fast rule on how quickly turns go. Some horde players take FOREVER (on purpose or not), others can move 150+ models with surprising agility.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 21:45:02
Subject: How long should a turn take?
|
 |
Decrepit Dakkanaut
|
It takes my group 3 hours to play a 1500 point game.
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 23:07:13
Subject: Re:How long should a turn take?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
thats sad
i can play 1500 pts in 2 hours.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/03 23:37:11
Subject: Re:How long should a turn take?
|
 |
The Hammer of Witches
A new day, a new time zone.
|
Grey Templar wrote:a scale i saw once said that for every 500 pts you add an 1/2 hour to that length of the game.
Unfortunately, it's just not possible to reduce it to that neat of a formula. The models involved in adding 500 points of massively tooled up SM command squad are going to do a lot less to extend a game then adding 500 points of barebones Ork infantry. Your best option is to consider what is going to be the most time intensive parts, and how they can be streamlined.
|
"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/04 00:03:34
Subject: How long should a turn take?
|
 |
Long-Range Ultramarine Land Speeder Pilot
|
Perhaps a better approximation formula would be to calculate average game length as a function of model count. As several folks have said, 500 points of models are not all created equal. Model count is probably a much better predictor.
Also number of players involved. In my group, when we play team games, we tend to take a lot of time at the start of each turn discussing strategy, whereas if it is 1v1, you just do what you want. Though the time could be offset by having 2+ people to move models ;-)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/04 02:27:45
Subject: Re:How long should a turn take?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
the 500 pts equals 30 minutes is actually a decent average.
if i run Space marines it shouldn't take more then a collective 12-15 minutes to finish my turn,
But if i run footsloggin orks it will probably take 16-18 minutes to finish. i do have to practice moving 150+ orks, but it isn't difficult with a little practice.
15 minutes per turn is pretty decent, considering that what they give you for 'Ard Boyz games.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
|