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ubermosher wrote:Latest batch of rumors from B&C puts base cost of Sternguard Vets at 25pts before options... options include swapping bolters for stormbolters or combi weapons (while keeping special ammo) and taking 2 special/heavy weapons.


Ouch. That is quite an expensive marine unit if that is the case.

"There are three kinds of lies: lies, damned lies and statistics."
- Benjamin Disraeli

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I think Sternguard are going to be about as abusive as Tyranid Vets, Grey Knights or Deathwatch.

I think it's a blessing that these two standards are going away, personally. Time to branch out, lapdogs.

I think I agree with you. People will have to use armies that actually resemble something the Space Marines would field in the fluff. I just don't understand people complaining when the most common type of marine army, the lasplasasscanspam army is gone, and the new list probably not nearly as powerful.

Drop pods might have gotten better with drop pod assault though. Gimmick to sell the new $30 drop pods? Probably. Will I fall for it? Probably.

This message was edited 1 time. Last update was at 2008/07/24 17:18:47


 
   
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As an ork player, the scariest piece of news in that is the Storm Shields. "Da klaws, dey do nawthing!"
Everything else I think I can handle. I'm sorta happy to see assault termies get something good, because I love the unit in fluff terms. I'd like to see them around more often.

I agree with the peeved Chaos players though- this seems like a lot more options than CSM got from their book. But I still enjoy playing my plague marines under the new book so I'm not too unhappy.
(In fact, the only thing that's really bugging me is that SM got their codex before Necrons or DE. Yeah, yeah, fact of life. But it shouldn't be.)
Can't see myself picking up a marine army though. I just hate painting the buggers.

   
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Eh...its pretty irrelevant what the points are. If the rumors are true about the Salamanders special character, then an army will look like this.

Salamanders special dude
+ whatever you can get a flamer or melta in. Most likely, lots of rhino or drop pod tac marines.

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whitedragon wrote:Eh...its pretty irrelevant what the points are. If the rumors are true about the Salamanders special character, then an army will look like this.

Salamanders special dude
+ whatever you can get a flamer or melta in. Most likely, lots of rhino or drop pod tac marines.


At which point the marines will be swamped by horde armies since he just dropped into firing range of them, or mech armies will laugh if they keep at a distance.

Yeah drop pods are mean but they're not the be all end all people make them out to be.

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MarvinGayeIsMyDaddy wrote:People will have to use armies that actually resemble something the Space Marines would field in the fluff.

I just don't understand people complaining when the most common type of marine army, the lasplasasscanspam army is gone, and the new list probably not nearly as powerful.

Amen.

If the whining is anything less than what we got when the CSM moved away from Daemonbomb & quadruple Pie, I'll be very happy.

   
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I think the new Marine codex, in the context of 5th edition, will be more powerful than anything in the game. Some people will wish LasPlas was back.

6 X 10-man troop squads with multi-melta + flamer

10 man Assault terminator unit (or two 5-man)

3 Predator Destructors.

That's 1590pts right there. 160-260 more points for what you like. We have 12 possible scoring units (or 6 if we play kill points) in the troop slots alone. We have 30 guys charging with 5 flamers and 25 bolters. If that's not enough for horde lists we have 3 autocannons and 6 heavy bolters to back them up. Against tough units we have 6 multimeltas (to get an extra +1 in armor penetration roles) and 10 2+/3+ save terminators who seem designed to rip right through TMC's, Greater Daemons, even Abaddon and any tank not called a Monolith or Land Raider.

Since you can't consolidate into all these units I'll have plenty of return fire shots and with 260pts to play with the HQ (s) can be just about anything.

This message was edited 1 time. Last update was at 2008/07/24 19:01:24


 
   
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JohnHwangDD wrote:As a comparison point to the new shiny stuff, it sets a floor of cost effectiveness.


Not sure I follow you here really. But if you mean it as a separate issue to whether new Elites 'should' be better than current Elites, I get you. It's still irrelevant in my eyes, but I get you.

JohnHwangDD wrote:The point is that those players who want to win are going to have to be more selective with which shiny new toys they take. If those kids are thick-headed, it may take a while, but ultimately, they will need more Troops if they want to do well.


By the same logic, should I open an amusement park featuring "the chainsaw ride", "the real life guillotine experience" and the "breathing while tied up underwater" attractions? Sure, some kids will die but ultimately they'll realise they're committing suicide. Won't they?

JohnHwangDD wrote:Personally, I think people focus on the sheer coolness of things like Thunderfire Cannon and Conversion Beamer.


Quoted purely to back up my point that too many players will get sucked in by 'cool stuff' and the cycle of l33t will be perpetuated.

Boss_Salvage wrote:
MarvinGayeIsMyDaddy wrote:Of the new codex, all that we KNOW AS FACT is that it severely nerfs two of the SM's best units.
1) Min/maxed lasplas squads?
You have to take 10 marines now, and weapon points cost will probably go up to match DA/BA.
2) 2 Asscan Terminators
Restricted to squads of 5 and one gimped assault cannon.


I think it's a blessing that these two standards are going away, personally. Time to branch out, lapdogs.


Amen to that! I remember vividly a management course I had to do on counselling, it's still relevant. People fear change - they go through the stages of anger, denial, depression and finally acceptance. Sometimes all within the space of one forum post


Oh, and as for the possible 1500pt configs, I'm still not sure why people aren't drawing up a core of 6x troops with razorback. With all their chewy new weapon options, in a crisp candy (light tank) shell, who'll need Tac squads with heavy weapons anyway?

This message was edited 1 time. Last update was at 2008/07/24 19:10:54


"Bloodstorm! Ravenblade! Slayer of worlds! Felt the power throb in his weapon. He clutched it tightly in his hand and turned towards his foe letting it build in the twin energy spheres and then finally! RELEASE! The throbbing weapon ejaculated burning white fluid over them as Bloodstorm! Ravenblade! laughed manfully!" - From the epic novel, Bloodstorm! Ravenblade! Obliterates! the! Universe! coming in 2010 from the Black Library [Kid Kyoto] 
   
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Tribune wrote:
JohnHwangDD wrote:The point is that those players who want to win are going to have to be more selective with which shiny new toys they take. If those kids are thick-headed, it may take a while, but ultimately, they will need more Troops if they want to do well.

By the same logic, should I open an amusement park featuring "the chainsaw ride", "the real life guillotine experience" and the "breathing while tied up underwater" attractions?

I can't say for Blighty, but in the US, that would be illegal.

OTOH, our Carnival Operators regularly have "games of skill" featuring such classics as "shoot the overinflated basketball in the undersized hoop" and "knock over the lead-weighted can with a beanbag"...

Tribune wrote:
JohnHwangDD wrote:Personally, I think people focus on the sheer coolness of things like Thunderfire Cannon and Conversion Beamer.

Quoted purely to back up my point that too many players will get sucked in by 'cool stuff' and the cycle of l33t will be perpetuated.

At least they'll lose with flair!

So in many ways, shiny SM are the new Orks.

Tribune wrote:Oh, and as for the possible 1500pt configs, I'm still not sure why people aren't drawing up a core of 6x troops with razorback. With all their chewy new weapon options, in a crisp candy (light tank) shell, who'll need Tac squads with heavy weapons anyway?

AV11 is less resilient than W5 Sv3+/4++ (cover). Also, Non-Scoring.

   
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If every codex had as much stuff in it as the orks I'd be a happy gamer.
(Well, that and if they fixed the release schedule.)

   
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JohnHwangDD wrote:AV11 is less resilient than W5 Sv3+/4++ (cover). Also, Non-Scoring.


Step beyond mathammer comparisons for a second.

If I can have a tac unit that doesn't have to give up movement to fire a big gun, and can have a big gun in the form of a light vehicle that takes up no force org chart, thereby rendering the issue of whether said light tank is non-scoring or not almost insignificant, I think I'd pop a few of those in my shopping basket.

Also, target saturation is a real modifier to the base survivability of tanks. See 4th Edition, subsection Mechanised forces, for details

"Bloodstorm! Ravenblade! Slayer of worlds! Felt the power throb in his weapon. He clutched it tightly in his hand and turned towards his foe letting it build in the twin energy spheres and then finally! RELEASE! The throbbing weapon ejaculated burning white fluid over them as Bloodstorm! Ravenblade! laughed manfully!" - From the epic novel, Bloodstorm! Ravenblade! Obliterates! the! Universe! coming in 2010 from the Black Library [Kid Kyoto] 
   
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Target saturation only works when said Tanks are cheap for their toughness.

See Codex: IG, subheading "Chimera" for the negative corollary.

   
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LOL noted!

"Bloodstorm! Ravenblade! Slayer of worlds! Felt the power throb in his weapon. He clutched it tightly in his hand and turned towards his foe letting it build in the twin energy spheres and then finally! RELEASE! The throbbing weapon ejaculated burning white fluid over them as Bloodstorm! Ravenblade! laughed manfully!" - From the epic novel, Bloodstorm! Ravenblade! Obliterates! the! Universe! coming in 2010 from the Black Library [Kid Kyoto] 
   
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Good thing I have my CSM.. nowdays meaning Common Space Marines.
   
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DarthDiggler wrote:Dreadnoughts with assault cannons have gone up 20pts


If this is true then I have to ask:

WHY???

This is yet another case of GW's left hand not knowing that the right hand even exists. Why do they keep overbalancing things.

Assault Cannons overpowered in 4th? No doubts.

Solution 1: Reduce the power of Assault Cannons.
Solution 2: Increase the cost of Assault Cannons.
GW's Overbalancing Solution: Reduce the power of Assault Cannons and increase their price.

Uhh. It's so frustrating when they do things like this. The power fist is/will be another example, where it goes from 15 to 25 points on unit characters, yet the rules make it lose an attack. That way it goes from balanced with either one of those things, to overcosted for its 'power' with both options applied.

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This message was edited 1 time. Last update was at 2008/07/25 19:59:22


   
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Jayden63 wrote:I heard the basic SM will go down to 14 points. You know to keep them in line with all the other undercosted units in the game.

/sarcasm

I heard they woud go up to 17points lol for a basic tactical squad bu they woud havefrag krak bolter en bt pistol ( no close combat weapon )

sorry for my spelling but I em dislextic
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JohnHwangDD wrote:Why?

Because it "encourages" players to buy NEW models to replace the Dreadnoughts / 6-man Las/Plas / 5-man twin AC Termies and so on.

Haven't you been paying (attention)?


No. Releasing a new model kit and giving it ace new rules whilst simultaneously ignoring an older kit and/or giving them worse rules than they current have, that's how GW makes you buy new stuff.

Remember that it's always better to attribute something to stupidity than it is to malice (something I'm reminded of quite often when I read your posts John), so I simply refuse to believe that they're overbalancing items like Hidden Power Fists and Assault Cannons in an effort to sell new models. I think they're overbalancing them because they truly believe they're doing a good job in these areas.

BYE


- - - - OR - - - -



JohnHwangDD wrote:Why?

Because it "encourages" players to buy NEW models to replace the Dreadnoughts / 6-man Las/Plas / 5-man twin AC Termies and so on.

Haven't you been paying (attention)?


And lemme guess, you're fine with that?

*hands John some more salt to rub in some fresh wounds*

BYE

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This message was edited 1 time. Last update was at 2008/07/25 19:58:52


   
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That WD could have errors/ red herrings in it.

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H.B.M.C. wrote:Remember that it's always better to attribute something to stupidity than it is to malice (something I'm reminded of quite often when I read your posts John), so I simply refuse to believe that they're overbalancing items like Hidden Power Fists and Assault Cannons in an effort to sell new models. I think they're overbalancing them because they truly believe they're doing a good job in these areas.


Personally, I doubt they even care about what they're doing. The "it's just toy soldiers, what does it matter" mindset. Whenever GW wants to rebalance something, they appear to choose the means pretty much by random, only to undo it all in the next revision. They've said that the game is secondary to the models, and I believe their actions only reinforce this, because there's nothing to show that they even care what the game is like or how it plays.

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Agamemnon2 wrote:
H.B.M.C. wrote:Remember that it's always better to attribute something to stupidity than it is to malice (something I'm reminded of quite often when I read your posts John), so I simply refuse to believe that they're overbalancing items like Hidden Power Fists and Assault Cannons in an effort to sell new models. I think they're overbalancing them because they truly believe they're doing a good job in these areas.


Personally, I doubt they even care about what they're doing. The "it's just toy soldiers, what does it matter" mindset. Whenever GW wants to rebalance something, they appear to choose the means pretty much by random, only to undo it all in the next revision. They've said that the game is secondary to the models, and I believe their actions only reinforce this, because there's nothing to show that they even care what the game is like or how it plays.


I don't think GW is as clueless about unit and army balance as they were four years ago. Back in early 4th, the disparity between Orks/DH and Eldar/Chaos was huge, far more than the gap in late fourth edition. We all know that GW always cuts too deep. In 2nd edition, from what I've heard, psychic powers were game breaking. In 3rd, they barely existed, and now they are one tool among many in a good players kit. In 3rd, transport armies were sick and Rhino Rush was king. In 4th, transports barely existed outside of Sisters armies. In 4th, no one play style dominated, but nearly everything that people found overpowering was nerfed: rending, highly durable non-troops scoring units (falcons and TMCs), powerfists, plasma, etc. The 5th edition cuts have, for the most part, been more nuanced than previous iterations. The one area that cut too deep may have been powerfists, but given the new combat system, casualties matter a lot. In a MEQ v. MEQ fight, even a nerfed powerfist will probably be the deciding factor. 5th edition also eliminates the inititive game, so a fist will always swing (unless it dies). I'm not sure if they've perfectly balanced the fist, but it's still incredibly useful while not being a no-brainer.

I've also given some thought to the old "new models = hot new rules" chestnut, and I've decided that it's simpy not true, at least no more true than you'd expect. Let's run down the plastic kits GW has released, and see how amazing each unit is:
Daemonettes: great in 4th, solid in 5th, but the rules are still a step down from the old chaos book (assault on the charge!)
Bloodletters: They've always been great against MEQs, and still are, but all in all not a must have unit.
SoulGrinder: This might be a great unit. Not essential, but a really powerul unit.

Ok, the demon codex in general is pretty weaksauce. Most people playing it are guys with demons from the old Chaos book, adding few new toys here and there. Lets look at orks.
Re-cut boys: One of the best units in the game. Totally hot new rules, mostly new models.
Trukk: Fun rules, but 5th edition makes trukks in general far less appealing. Stil, a solid unit.
Bikes: better than before, but still not amazing. Undeniably useful, and another solid unit, but not gamechanging.
Lootas/Burnas: total hotness. Amazingly good.

The Ork releases seem to reflect the swing in power from KoS to Footslogging shooters, while the book in general is probably the best right now. Imean, is there a unit in the book other than Tankbustas that isn't solid? Before Orks was Chaos:

Possessed: incredible new models, uh, interesting new rules. Used heavily for converstions, but this unit sucks hard.
Terminators: A top shelf unit, undeniably. Not as good in practice as they looked on paper. The models also weren't a huge improvment, IMO.
Vindicator: Better under 5th, at the time it competed with Oblits. Solid but not amazing
Termie-Lord: I don't know about kits like this: I suppose most players buy one, but IMO A termie lord is behind Princes, jump sorcerors, and mounted lords for best choice. An utterly unnecessary but pretty kit that had very 'meh' rules.
RE-cut CSM: Much better accessories, decent rules. The cult marines are generally better, but CSM are still decent and chosen are aces, so not a total wash. Still not hot new rules though.
Spawn: Haha! Fun models, awful rules.

Chaos got a big haul, but their best units (princes, oblits, Cults, raptors) all stayed the same. If there had been an oblit and raptor box instead of Spawn and Possessed, I would give this theory a lot more credence. As it is, Two of the best kits are for laughably bad units, another kit is a space marine transplant that was past it's due anyway, with terminators as the only unit to get clearly better (though not by much) models and better rules. Before that was DA:

Ravenwing sprue: Good models for a good unit. Of course, this sprue isn't required to play ravenwing, it's just nice.
DA/Deathwing sprue: Beautiful new models for units that got, well, new rules. I'm not sure they're great, but the models are enough to get people excited. Woo!
Sniper Scouts: Amazing new models, but rules that leave a lot to be desired (take an ok unit, jack the cost, move it to elites)
Whirlwind: People have been wanting this model for like, 5 years. It's about freaking time! Rules have little to do with it.
Devastators: Rules had nothing to do with the popularity of this kit, the PITA that was the old lascannon did.

The DA release is odd, because the codex was sort of DOA, ruleswise, and the models generally either were upgrade sprues or generic SM releases. Nothing in that book had hot new rules, let alone any of the new models. Apocolpse was around this time:

Vindicator: No new rules except for a nice data sheet, but the model was long awaited and appreciated.
Baneblade: This has sick rules for a stupidly low price, and that was done purely to flog models. A big hit on this one.

BEfore that was Eldar:

Warwalker: I know eldar armies exist beyond tri-falcon, but warwalkers are at best a 3rd place heavy choice, and the rules don't help it. Sweet new models that replaced some of the last RT vintage models left in the game.
Wraithlord: Better in 5th, at the time WLs were a littel passe.
Dire Avengers: Much improved rules, hot new models. While certainly not overpowering, Avengers are a great unit.
REcut Guardians: Not exactly new models, not exactly better rules. Meh

I can't help but think I'm missing an eldar unit, but anyway, on to Tau:

Pirhana: An anticipated model from forgeworld, the rules were good enough to jusity everybody buying a couple.
Skyray: Another FW crossover, the rules were decent and fun, but at the time weren't great. Getting better in 5th.
Stealth suits: replacing great old models + rules that got worse + a few new options = not an amazing new unit.

Nothing really noteworthy here. Before Tau was BT:

Scouts: While they had good rules for BT, and decent rules in SM, I think it was the convertability that made this a big seller.
ASsault terminators: An inevitable step, nobody has rules that make me want to buy these.
BT crusader/vehicle sprue: BTs have some good rules, they need BP/CCW, and so I think this makes good rules for the unit.

So, maybe the upgrade sprues were a result of rules, but not much else. Before that was nids:

Carnifex: arguably the kit that gave this theory legs, an entire build was born because of one rule and one kit.
Stealers: Better stealers, better models. I'll buy this one too.

Both new Nid plastics got shiny new rules, so this theory was truer back then! Finally, Codex: space marines:

REcut Tactical squad: after an edition of being poor country cousins to BA and SW in rhino rush, SM now have awesome pod powers and reliable las/plas. As a good troop choice in a powerful codex that's also the most popular kit GW sells, I think there was some relation between rules and new kit.
Attack bike: Yeah, because that switch to 2 wounds made me buy 3 of these! Or I bought three assault cannon bits, glued them to my speeders and went about my business.
Terminators: Another kit that really spawned this rumor: "hey, let's make a really powerful unit, but only include one AC in each box!" The battlewagon guys probably paid off their student loans on this kit.
Commander: I never got this kit. One lightning claw? A great kit for conversions. Rites of battle did make cheap, foot masters viable, so there was some relation. All in all, if the kit had included both claws and a jump pack it would have sold more.
Command squad: a unit that's aggresively bad. Neat kit though.

I haven't kept track, but for every "that new model has amazing rules", I think there was a matching "that new model has really lousy rules!" Most units get better, or at least different rules in a new codex, so once you seperate out the background noise I think the theory as a standard operating principle is probably not true. Some kits were so beautifully matched to rules (fex, baneblade) that it's likely GW errs a bit on the side of over powered for it's high investment kits. The mumak for LotR was pretty kicking, is the WFB giant or the HE dragon a game breaker?

   
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Polonius wrote:I can't help but think I'm missing an eldar unit,

Um, does the word "HARLEQUINS" ring a bell? For shame!

Polonius wrote:IBT crusader/vehicle sprue: BTs have some good rules, they need BP/CCW, and so I think this makes good rules for the unit.

This sprue is *so* close to being perfect. The problem is that the mix and space aren't well-used:
- 3 Tabards, 1 Mk.4, 1 collar torso and empty space; recut to 5 Tabards, 2 Mk.4, and 1 collar torso!
- 4 Bolters and only 3 BP&CCW; recut to 2 Bolters and 5 BP&CCW, and people start selling their first-born children.
- 1 Mk.4, 2 Mk.2 heads, 2 Mk.7 heads, 1 baldie and *lots* of empty space; recut to 2 Mk.4, 4 Mk.2, 1 Mk.7, and 1 screaming baldie and the Heavens part for angels to sing!

Just a little recut with more of the good bitz, please. That's all I ask!

This message was edited 1 time. Last update was at 2008/07/25 20:11:33


   
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I still cannot believe that GW hasn't released a sprue (or two, or three) of "pre-Heresy" Marine Armor variants.

Honestly, talk about selling first-born children and heavens parting!

This message was edited 1 time. Last update was at 2008/07/25 20:46:26


 
   
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They've released sets with various bits and pieces. The BT upgrade kit and the old IW kit have a fair number of old school armor pieces. Then there's the Chaos Marines+Exacto method.

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If GW goes back to having distinct Marks of Armor, and does this in plastic, that would be awesome!

   
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Anyone have a good idea when the new codex is due out?

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JohnHwangDD wrote:If GW goes back to having distinct Marks of Armor, and does this in plastic, that would be awesome!


I'd settle for a proper set of Space Wolf parts. Given when they did with Dark Angles and the incredible Black Templar sprue (I love that thing), I can't wait to see what they do with the Wolves.

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Eldramesha wrote:They've released sets with various bits and pieces. The BT upgrade kit and the old IW kit have a fair number of old school armor pieces. Then there's the Chaos Marines+Exacto method.


True enough, but, I'm talking about all on one sprue, or two sprues.

Of course, I hope they don't forget about MKVIII, my favorite!
   
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kaiservonhugal wrote:Anyone have a good idea when the new codex is due out?

My guess: september

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