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Made in il
Guard Heavy Weapon Crewman




Studying abroad in Jerusalem. Soon to return to Utah.

I'm not as sold on the melta-cannon as a lot of you seem to be. Even if it hits more often than a multimelta, it will still miss quite frequently - 4 inch scatter is a lot when you are trying to get a vehicle. Melta suicide squads with 4 melta guns (or 3 and BiD) still seem like more of a sure thing to me.

10k points steel legion

My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.

IG forever 
   
Made in gb
Junior Officer with Laspistol





Sheffield, England

H.B.M.C. wrote:Cerberus is really just another way of saying Hellhound, and both sound better than 'Devil-fething-Dog'.

Personally I'm surprised we didn't get one called "Hades Canine". More fitting with the theme than Bane Wolf.

The 28mm Titan Size Comparison Guide
Building a titan? Make sure you pick the right size for your war engine!

 
   
Made in au
Fresh-Faced New User




JohnHwangDD wrote:@Shuma:

Huh?

Even a Demolisher is faster at taking out tanks - 6" move + 24" shot = 30" range.

Hellhound w/ Multimelta is 12" move + half 24" range = 24" range.

And your "rocketing" is only 6" more maximum move (18" vs 12").


Don't forget that the russ can only 6+D6", not 12" for it's maximum move.
   
Made in fi
Calculating Commissar







Hm. Just reread the Ork Codex after a while. Looks like Weaken Resolve is useless against Orks, because they can always use Mob Rule to ignore having Ld 2.

The supply does not get to make the demands. 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

Agamemnon2 wrote:Hm. Just reread the Ork Codex after a while. Looks like Weaken Resolve is useless against Orks, because they can always use Mob Rule to ignore having Ld 2.

Weaken Resolve is useless against the mobs that are 11+ or larger at the time they take the morale or pinning check but it's very valuable against Biker Nobz and Trukk mounted units that reach your front line on Turn 1 or 2. The footslogging mobs shouldn't reach you until Turns 3 or 4, but yes we will have to kill a lot of them in the usual fashion. On the plus side, the Psyker Battle Squad can drop a Soulstorm pie plate on Fearless troops so the squad is not useless.

This message was edited 1 time. Last update was at 2009/04/17 14:02:40


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Heroic Senior Officer





Woodbridge, VA

H.B.M.C. wrote:And Target Number One for any opponent who has an IQ higher than Alessio's. Pask makes tanks too expensive to be worth taking. A fully kitted out Executioner with Pask clocks in at 300 points. That's a few points shy of your base level Superheavies. And it's no Land Raider, and no Macharius.

I wouldn't take pask. His only true benefit is not giving up a KP, unlike Chronus.


I tried it out the other night, worked quite well. Not sure what "fully kitted out" means, but mine only cost 220 for Pask , Vanquisher and hull lascannon. Survived numerous Bright Lance hits with nary a single damage result, knocked down wave serpents in spite of the strength and penetration reductions. And while he was shooting at it, the Executioiner and the chimera full of psychic choir had a field day. Sure, I got lucky in that he couldn't roll what he needed. Maybe next time it won't do as well. Don't know yet if it will make the final cut or not. But as of right now, it's competing quite well for a spot as a ranged anti-armor asset in my IG army. And I'm one of those guys that hasn't been using tanks for the last several years, except for a couple of hellhounds since 5th.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Agamemnon2 wrote:Hm. Just reread the Ork Codex after a while. Looks like Weaken Resolve is useless against Orks, because they can always use Mob Rule to ignore having Ld 2.


Wouldn't quite say that. Assuming they live long enough, I'll be using them in conjunction with the Callidus whenever she shows up. Can you imagine hitting a Nob Biker squad with the Neural Shredder after reducing their LD to a 2. Ignores cover, Instant Death (ST 8 vs LD 2) so no FNP, just mean and nasty.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Fixture of Dakka






Sheffield, UK

I see that Hardened Veteran squads are now a seperate Troops choice (unless I missed something). This is a mixed blessing IMO.

This message was edited 1 time. Last update was at 2009/04/17 14:41:59


Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

George Spiggott wrote: This is a mixed blessing IMO.


Indeed ?

Cryptic posting FTW though !

This message was edited 1 time. Last update was at 2009/04/17 14:54:33


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I don't mind the hellhound range nerf that much. I still plan to run 3 in my 2000 list (as all 3 FA slots so it's not a squadron). I just bought my 3rd. I'll see how it goes though, I might decide to swap one for a vendetta later and save the 3 for Apocalypse.

I will probably add a russ with Pask too, but I think if I do that I will make it a Punisher since all those bazillion bullets will probably benefit a lot from BS4.

 
   
Made in gb
Fixture of Dakka






Sheffield, UK

reds8n wrote: Indeed? Cryptic posting FTW though!

My Hardened Veterans have lost half their options, off the top of my head Deep Strike, Close Combat weapons and Stormbolters have gone. Of the three I have I can only field two and one of them (Shotguns and Meltaguns) near useless and the other (Shotguns, Plasmaguns and Missile Launcher) took a swift one to the points cost. Bizarrely Carapace Armour has gone up in points.

All my Stormtroopers must now be Elites which along with their new (dumb) anti MEQ role means that they'll be sidelined.

I could rework my 4th edition Stormtrooper/Veterans platoon rules and just ignore whole sections of the codex out of hand.

Overall my Imperial Guard Army went up by a couple of hundred points over the 11,000 or so that I own dispite having to write off a whole squad and about 15-20 missing wargear options (stormbolters bolt pistols and lasguns for the most part).

Perversely my Squats lost only a couple of bolt pistols so making them work in 5th edition will be pretty easy.

George's instant review? Piece of !

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
!!Goffik Rocker!!





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Oh wow, the above posts just made me realize how devastating the psychic choir would be to bike nob armies. -7 LD then a tank shock or a pin test.

Could this be an actual honest and simple way to no contest defeat nob bikers?

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

ShumaGorath wrote:Oh wow, the above posts just made me realize how devastating the psychic choir would be to bike nob armies. -7 LD then a tank shock or a pin test.

Could this be an actual honest and simple way to no contest defeat nob bikers?
You can't tank shock a unit after using Weaken Resolve on them for what should be an obvious reason.

Agitator noster fulminis percussus est 
   
Made in us
!!Goffik Rocker!!





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Oh yeah. Well pin tests are still pretty viable.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Aren't Nob Bikers Fearless? Kinda pointless to tank shock them if they are. Personally, I think the Weaken Resolve and Callidus Neural Shredder is the way to go.................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Aren't Nob Bikers Fearless? Kinda pointless to tank shock them if they are. Personally, I think the Weaken Resolve and Callidus Neural Shredder is the way to go.................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Brainless Zombie






Nothing says that you cannot take 2 CCS and each would then be able to take advisors. RAW seem to implicate that their abilities would then stack. -2 to enemy reserve rolls? Yes please! What do you think?
   
Made in us
Longtime Dakkanaut





Agreed. However lots of people seem to think otherwise..

The thought process behind that being that if you take two advisors, as soon as -1 was reached it would meet the requirements for both Advisors.

In other words:

-1 + -1 = -1
   
Made in us
!!Goffik Rocker!!





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don_mondo wrote:Aren't Nob Bikers Fearless? Kinda pointless to tank shock them if they are. Personally, I think the Weaken Resolve and Callidus Neural Shredder is the way to go.................


No just a rerollable LD 10 as far as I know. Their leadership is actually their big weakness.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Maybe I'm thinking of regular Ork Bikers then.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

All orks are only fearless if they number 11+ in their mob ( MDG aside perhaps ? From memory he's the only fearless ork in the book).

Bikers cap out at 12 for a squadron so a few casualties and their LD drops pretty quick.

This message was edited 1 time. Last update was at 2009/04/17 18:28:10


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

ShumaGorath wrote:

No just a rerollable LD 10 as far as I know. Their leadership is actually their big weakness.


Um that's a joke right? Cause rerollable Ld10 + mob roll is pretty damn good.

 
   
Made in de
Dominating Dominatrix






Piercing the heavens

don_mondo wrote:Maybe I'm thinking of regular Ork Bikers then.

That was the 3rd edition codex. Ork Bikers and anything related to them (Wazzdakka, Koptas, Bikanobs) were fearless because they're all crazy.
   
Made in us
!!Goffik Rocker!!





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Kid_Kyoto wrote:
ShumaGorath wrote:

No just a rerollable LD 10 as far as I know. Their leadership is actually their big weakness.


Um that's a joke right? Cause rerollable Ld10 + mob roll is pretty damn good.


Yeah, but not when its on a 700+ point squad of pure death. Their leadership is their big weakness because with a few tank shocks you can run them off the board (assuming you were able to remove the warboss in some way).

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

Kid_Kyoto wrote:
ShumaGorath wrote:

No just a rerollable LD 10 as far as I know. Their leadership is actually their big weakness.


Um that's a joke right? Cause rerollable Ld10 + mob roll is pretty damn good.

They would be a maximum of LD9 by the time they have to take a morale check for 25% casualties though that takes quite a bit of shooting. On the plus side, a 8 model Psyker Battle Squad would drop that LD down to 2. Even with the Bosspole granting the re-roll in exchange for a wound, the Nobz will probably fall back.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Ubik Lives wrote:
JohnHwangDD wrote:your "rocketing" is only 6" more maximum move (18" vs 12").

Don't forget that the russ can only 6+D6", not 12" for it's maximum move.

Damn, I missed that in my download.

And for this we gain the amazing ability to fire the hull HB or an overpriced sponson gun alongside the Demolisher Cannon?

Wow.

It is amazing how little mobility Guard are going to have in 5E once this Codex goes official.
___

George Spiggott wrote:I see that Hardened Veteran squads are now a seperate Troops choice (unless I missed something). This is a mixed blessing IMO.

With fixed size of 10 models for higher minimum cost, along with less options, to gain Scoring, "mixed" is indeed the word.

   
Made in fi
Calculating Commissar







JB wrote:
Kid_Kyoto wrote:
ShumaGorath wrote:

No just a rerollable LD 10 as far as I know. Their leadership is actually their big weakness.


Um that's a joke right? Cause rerollable Ld10 + mob roll is pretty damn good.

They would be a maximum of LD9 by the time they have to take a morale check for 25% casualties though that takes quite a bit of shooting. On the plus side, a 8 model Psyker Battle Squad would drop that LD down to 2. Even with the Bosspole granting the re-roll in exchange for a wound, the Nobz will probably fall back.


Dropping their Ld to 2 won't matter, they'll just use the mob count instead.

The supply does not get to make the demands. 
   
Made in de
Dominating Dominatrix






Piercing the heavens

Wouldn't the Psykers also reduce the mob count Ld as well
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

Agamemnon2 wrote:
JB wrote:
Kid_Kyoto wrote:
ShumaGorath wrote:

No just a rerollable LD 10 as far as I know. Their leadership is actually their big weakness.


Um that's a joke right? Cause rerollable Ld10 + mob roll is pretty damn good.

They would be a maximum of LD9 by the time they have to take a morale check for 25% casualties though that takes quite a bit of shooting. On the plus side, a 8 model Psyker Battle Squad would drop that LD down to 2. Even with the Bosspole granting the re-roll in exchange for a wound, the Nobz will probably fall back.


Dropping their Ld to 2 won't matter, they'll just use the mob count instead.

Mob Rule just makes the squad size into the LD value instead of their base LD. It is still affected by LD modifiers. If it didn't work that way, Orks would count as Stubborn for morale checks when they lose an Assault. If you let opponents pull that canard on you, you will not win many battles versus Orks.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in gb
Longtime Dakkanaut






Sheffield, City of University and Northern-ness

PASK?

huh

This message was edited 1 time. Last update was at 2009/04/19 16:23:27


   
 
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