Switch Theme:

Why does anyone use plasma?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut




UK

I prefer melta too. Problem is, in IG they're only useful with vets. And then they need to get to enemy lines....

So I always take a squad with valks, put plas in another squad with a chimera and then another flame vet squad in chimera. Basicly, drop melts behind tanks, drive plas towards MCs. But melts still work well against infantry, since basicly at 12" range they still kill 2 in a vet squad, which is quite a bit better than lasguns

happyguardsman 2250 Cadian 25th serving alongside conscripted Keimarchan soldiers
In Soviet Russia Valhalla lasgun shoots YOU!

Enemies of the Imperium:
 
   
Made in us
Longtime Dakkanaut







Dav_venneto wrote:Plasma vets love plasma guns, especially when their melta vets freinds got crushed by those carnifexes with 1 wound left...

You need a source to reliable drop MC's before they reach you so use Rapidfiring weapons while ignoring the nearby swarms coming for you. They're also good for killing TEQs with Stormshields, who usually have an attached T4 IC to soak wounds.



Vendettas do all this. And have range. And don't kill themselves when firing...and instadeath toughness 4 so Vulkan doesn't take a wound for the Termies...
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Grey Templar wrote:yeah, but can your plasma kill tanks
That depends. Is the melta gun within 6"? What is the AV you are hitting? Are there special rules?

Shooting at a eldar war walker with a melta gun is less effective than shooting with 2 plasma gun shots. Assuming all shots hit, the plasma gun has 2 chances to penetrate (50% per shot) while the melta gun only has one 2/3 shot to penetrate. While the melta gun does get +1 on the damage chart, does the advantage go tot he extra shots or the +1 damage?

Melta guns are great vs heavy armor up close. Melta guns are great for the instant kill on nob bikers.
The question should not be melta vs. plasma, but how many melta vs. plasma guns will I bring?
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The Space Wolves can take 2 Plasma Guns
Take a Pack with 2 PG, put them in a Rhino with an extra Storm Bolter and it gives you a M113 ACAV
[Thumb - Armored_cavalry_assault_vehicle.jpg]

This message was edited 1 time. Last update was at 2010/06/10 18:53:32


Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in es
Fresh-Faced New User




MagicJuggler wrote:
Dav_venneto wrote:Plasma vets love plasma guns, especially when their melta vets freinds got crushed by those carnifexes with 1 wound left...

You need a source to reliable drop MC's before they reach you so use Rapidfiring weapons while ignoring the nearby swarms coming for you. They're also good for killing TEQs with Stormshields, who usually have an attached T4 IC to soak wounds.



Vendettas do all this. And have range. And don't kill themselves when firing...and instadeath toughness 4 so Vulkan doesn't take a wound for the Termies...


And, of course, are scoring, get easy cover, can take 7 wounds(hits) before stop shooting Ap 2 death, receive orders, get to ground... And they arent an S7 fire magnet!!
   
Made in ca
Bounding Ultramarine Assault Trooper




I'm a fan of Plasma because of the people I play with (Tau, Crons, Nids and Chaos) none of them run a lot of armor so melta shots are wasted (unless it's spikey, the plague marine rhino...damn thing...). I know the risks but I pack plasma into my squads. Take my "Tetra Squad" for example. Sargent has 1 PP, Combi Plasma. PG and PC. backed up by squad Helios (Same load out) they are able to remove those pesky death guard.

Mistress of minis wroteurity seals of course! Sorta like a man-kini....only more zealous... 
   
Made in us
Regular Dakkanaut





But is plasma gun worth 5 points more than melta? I've seldom found the 50% increase in cost worth it.
   
Made in us
Arch Magos w/ 4 Meg of RAM






depends on the army

if your special weapons are limited, then the extra points are worth it

if you get special weapons by the handful, maybe not.

"twice as expensive" isnt really an argument, because you can't give every single guy a melta unless you are running a death company army. To do the most with the options you have sometimes you have to pony up for a more expensive upgrade than a cheaper more efficient one.

also for any of you guys, I need some SM dev plasma cannons+multimeltas with the backpacks if you want to trade

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Will wrote:But is plasma gun worth 5 points more than melta? I've seldom found the 50% increase in cost worth it.

Then you have never had a "Leaf-Blower" shoot-out at 18" becouse you are packing Melta's and Flamaers only.
With my Space Puppies I tend to run a Hybrid Gunline [Grey Hunters]/Assualty [Blood Claws]
The Plasma Gun GH Packs create a 24" bubble that only the hardiest vehicles will enter.
You put them in the center and you control the center.
Now I am not talking overall tactics or what is suporting what.

I also think of Plasma Guns like a .50 Sniper Rifle: They are Anti-Material with exelent Anti-Personal potential. You get a bunch ot them covering open ground most infantry units will think twice before crossing it.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Bounding Ultramarine Assault Trooper




I guess it's a case of YMMV but vs MC I'll take the 2 S7 shots then the 1 S8

This message was edited 1 time. Last update was at 2010/06/10 20:47:10


Mistress of minis wroteurity seals of course! Sorta like a man-kini....only more zealous... 
   
Made in us
Bounding Black Templar Assault Marine




Rhode Island

If i am fighting an army that I know will run lots of MC, yes, i agree. However, when forming tourney armies, or just tossing some premade lists for speed, I usually go melta, they are more reliable in most cases, make most people thing twice about bringing their important vehicles close by, and don't blow up the user.

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Meltaguns are anti-vehicle weapons. Plasmaguns are anti-infantry weapons. The OP is basically asking "why take heavy bolters when you can take lascannons?" it's kind of silly given that they fill different roles.

Really, the question shouldn't be plasma v. melta, but should be plasma v. flamers. Plasma are much easier to use and are better against low-model-count units (like MCs, ogryn, and stragglers of larger units), but are worse against high-model-count units and are much more expensive.

Talking about things like vehicles (except perhaps AV10) and "gets hot" are red herrings, in my opinion.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

Ailaros wrote:Meltaguns are anti-vehicle weapons. Plasmaguns are anti-infantry weapons. The OP is basically asking "why take heavy bolters when you can take lascannons?" it's kind of silly given that they fill different roles.

Really, the question shouldn't be plasma v. melta, but should be plasma v. flamers. Plasma are much easier to use and are better against low-model-count units (like MCs, ogryn, and stragglers of larger units), but are worse against high-model-count units and are much more expensive.

Talking about things like vehicles (except perhaps AV10) and "gets hot" are red herrings, in my opinion.


This.

There is no comparrison between the two. You have three options for special weapons in a SM squad, four in an IG Squad:

Melta - Designed for a squad that will get within 6" of a vehicle and then try and kill it should be used in multiples since the likelihood of missing is significant enough that you have just commited a squad to go into a kill zone and if the melta misses you have failed to achieve you objective.

Flamer/Grenade Launcher - Only good against lightly armed troops in large squads against MEQ and TEQ they will be lucky to cause a wound.

Plasma: designed to kill MEQ/TEQ forget the light armour killer that is a job for other units and should only be considered if you really have nothing else to shoot at. Plasma guns reliably kill one model per turn which in itself is not much but it means that when firing them on mass of in conjunction with bolters/lasguns your chances of causing 25% casualties on another squad is significantly increased.

This is what the weapons do but you shouldn't compare the weapons you should decide the role of your squad and choose the weapon that fits the role not choose one for all comers because you will invaribly loose out. Weapons should complement each other and the role of the squad.

DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, but you can't be quite so quick to dismiss flamers against non-light-infantry.

A 3x flamer special weapons squad, assuming it hits all 10 marines, kills 5 marines, while a 3x plasma squad only kills 2.5. Likewise, against a 5x terminator squad, a batch of flamers and a batch of plasma kill the same amount.

Flamers can do more damage, and are much cheaper, but plasma guns are much easier to use (thus do much more reliable damage), but are much more expensive.

The real difference in damage comes not from T4 infantry but clouds of T3 infantry (flamers) and individual T6 infantry (plasma).

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

What sort of an idiot would position his 10 man marine squad in such a position that all three flamer templates can hit ten marines. I can guarantee that if a company command squad or vet squad with flamers ort plasmas is that close to a bunched up tac squad then the marine general is an idiot.

DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians 
   
Made in us
Dakka Veteran




not really. often I put my librarian RIGHT next to an enemy rhino, maybe 3" away, then pump it full of missiles from my typhoons untill it dies. Hopefully, I get a pen 6, so they have to disembark directly in front of my librarian, in the crater of the rhino (a small, compact area) and his squad... who then blasts them with avenger.


After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The other thing to think about that most forget about is ease of use.
-Flamer: This is a Point Blank Assualt Weapon. You have to get Real Close to make it Effective and then if you don't finish off the bad guys, you are in real trouble if you fired your Rapid Fire Weapon
-Melta Gun: This is a Close Range Anti-Tank Weapon. You have to get Real Close to make it Effective and then if you don't finish off the bad guys, you are in real trouble if you fired your Rapid Fire Weapon
-Plasma Guns: Are just a S-7 AP-2 Bolt Gun/Las Gun, so thier nis no "Do I fire or Assuatl?" Question.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

Honersstodnt wrote:not really. often I put my librarian RIGHT next to an enemy rhino, maybe 3" away, then pump it full of missiles from my typhoons untill it dies. Hopefully, I get a pen 6, so they have to disembark directly in front of my librarian, in the crater of the rhino (a small, compact area) and his squad... who then blasts them with avenger.



So nothing to do with my point whatsoever that is a librarian not a flamer

DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians 
   
Made in us
Daemonic Dreadnought






Ed_Bodger wrote:What sort of an idiot would position his 10 man marine squad in such a position that all three flamer templates can hit ten marines. I can guarantee that if a company command squad or vet squad with flamers ort plasmas is that close to a bunched up tac squad then the marine general is an idiot.


The new BA codex has created the temptation to deep strike 10 assault marines in and fire 2 melta guns instead of running them.

Other than that there are ways to maximize template hits.

Infantry don't get a consolidate after they assault a non WS vehicle.

A good tank shock with a Chimera can force the other player to cluster his infantry.

It's possible to cluster infantry like crazy if they IG player tank shocks a squad after they assault a vehicle.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Chaplain with Hate to Spare








'nuff said.

Nah, plasma cannons are awesome.. probably my favorite weapon

The executioner plasma cannon.. three plasma cannon shots without gets hot, meaning it will always be firing.. and when you shove plasma can sponsons on with a lascannon, it can kill virtually everything.. unfortunately it comes in at almost as much as a naked land raider.. 5pts more than a redeemer.. eh, if that las kills a tank and then the plasma kills a squad or two, I'm happy.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

As a BA player I now get Command Squad/Honor Guard with any HQ choice---I spam plasma as a way of life!

http://www.dakkadakka.com/dakkaforum/posts/list/286158.page
   
Made in us
Longtime Dakkanaut






Darkvoidof40k wrote:
'nuff said.

Nah, plasma cannons are awesome.. probably my favorite weapon

The executioner plasma cannon.. three plasma cannon shots without gets hot, meaning it will always be firing.. and when you shove plasma can sponsons on with a lascannon, it can kill virtually everything.. unfortunately it comes in at almost as much as a naked land raider.. 5pts more than a redeemer.. eh, if that las kills a tank and then the plasma kills a squad or two, I'm happy.


It's not as if you're getting robbed. Say you equip it with 100% plasma cannons, you're getting 6 PC templates. CSM pay 450 points for 6 Oblits putting out that many PC templates.

For pure bang for your buck, that thing is well worth it.

This message was edited 1 time. Last update was at 2010/06/14 04:57:04


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in gb
Chaplain with Hate to Spare






NuggzTheNinja wrote:
Darkvoidof40k wrote:
'nuff said.

Nah, plasma cannons are awesome.. probably my favorite weapon

The executioner plasma cannon.. three plasma cannon shots without gets hot, meaning it will always be firing.. and when you shove plasma can sponsons on with a lascannon, it can kill virtually everything.. unfortunately it comes in at almost as much as a naked land raider.. 5pts more than a redeemer.. eh, if that las kills a tank and then the plasma kills a squad or two, I'm happy.


It's not as if you're getting robbed. Say you equip it with 100% plasma cannons, you're getting 6 PC templates. CSM pay 450 points for 6 Oblits putting out that many PC templates.

For pure bang for your buck, that thing is well worth it.


Oh yeah, any day! It's just very annoying if it gets popped first turn by drop podding sternguard or a lucky lascannon or something.. cause it is a helluva lot less durable
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Thats why you make sure you have your Inq and mystic near by

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Ailaros wrote:Meltaguns are anti-vehicle weapons. Plasmaguns are anti-infantry weapons. The OP is basically asking "why take heavy bolters when you can take lascannons?" it's kind of silly given that they fill different roles.

Really, the question shouldn't be plasma v. melta, but should be plasma v. flamers. Plasma are much easier to use and are better against low-model-count units (like MCs, ogryn, and stragglers of larger units), but are worse against high-model-count units and are much more expensive.

Talking about things like vehicles (except perhaps AV10) and "gets hot" are red herrings, in my opinion.


This.

You can say you prefer melta all you want, but let me see your melta/multimelta take out as many Terminators as my Plasma cannon. Two different tools. Plasma i think is pretty essential because all armies have a form of heavy infantry/MC's/light vehicle that will be threatened by plasma.

   
Made in gb
Chaplain with Hate to Spare






Basically, summing up this thread:

Some people like plasma
Some people like melta
Some like both
Plasma generally kills more than melta
melta is useful against the really tough stuff (T8 or more) or if you happen to be near an offending enemy vehicle, or want to assault said terminators/ogryns/MEQs.
They do different stuff.
Plasma is awesome.
Leman Russ Executioner is plasmatic.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Even against T8 stuff, plasma is superior to melta.

With BS4:

12" to 24" range, plasma has 1 shot, hits 0.67 times, wounds 0.22 times; melta has 0 shots, hits 0 times, wounds 0 times.

0" to 12" range, plasma has 2 shots, hits 1.33 times, wounds 0.44 times; melta has 1 shot, hits 0.67 times, wounds 0.33 times.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Plasma on vehicles ( armoured sentinel, leman russ executioner ) is great. It has no wounds so doesn't wound them on gets hot results.. And can take down all but the toughest targets.

This message was edited 1 time. Last update was at 2010/06/14 11:40:52


 
   
Made in us
Annoyed Blood Angel Devastator





Plasma FTW! The reason plasma is amazing is the plasma cannon. A weapon with 36'' range is good, S is enough for a 2+ on infantry and some potential vehicle damage, gets rid of all armor saves, and is blast! The gun and pistol are okay, but melta is only good against tanks, and has a short range, a max 24'', all weapons have to be within 12'' to melta, and it they don't cause the vehicle to die, the tank will run them over and kill them. Plasma can go up against both infantry and vehicles. Lastly it is PLASMA! It is so devastating that it has its own rule that might kill people when they use it. It only happens 5.5% of then time to a SM so I do not care about your story where you rolled all ones and your entire squad died.


I have been motivated from this tread that from now on I will put this in my sig.

B.D.

This message was edited 1 time. Last update was at 2010/06/14 11:52:15


-1250
- 1500

Its not Games wshop
Its Games wshop

Arctik_Firangi wrote:You don't feel it. B)
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Plasma cannons.... meh?

They can only put one wound on an MC or IC at a time (being able to put multiple wounds on said target type being a key advantage of a plasma gun), and are small blast templates, meaning that a savvy player who is actually afraid of plasma cannons can make it so that you only ever hit one model at most.

Given that it also doesn't ignore cover, there is a LOT that your opponent can do to seriously curb the effectiveness of plasma cannons.

Once again, we're comparing plasma guns to flamers, so we should really be comparing plasma cannons to heavy flamers. While the gun/regular flamer seems basically a toss-up depending on what you want to do, the heavy flamer is clearly superior to the plasma cannon.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
Forum Index » 40K General Discussion
Go to: