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Made in us
Longtime Dakkanaut





whidbey

i have had luck with the "Chester"

4 heralds of khorne on juggernaughts with 8 crushers in one unit.

it is just such a killy unit. I have yet to have it shot to death. it has eaten nob bikers and thunderwolves and seer councils. the only game it lost was due to it getting stuck in difficult terrian and refusing to move.
   
Made in us
Sinewy Scourge






After a couple games, I'm thinking it isn't worth investing in ranged anti-tank. I'm playing under 1500 points, mostly 1k since my lists are build on my CSM's auxiliary. The buy-in is too high at that level. More and more I'm looking at the fast choices in the codex to solve my problems. I'm torn between Seekers and Fiends (Fiends being more durable, but Seekers are able to assault into cover), and I'm seriously considering Screamers.

My list looks something like this (I don't have the book in front of me, so the points may be off):

Great Unclean One, 160
5 Plaguebearers, Icon, 105
5 Horrors, Bolt, Changling, 100
12 Daemonettes, 168
12 Seekers, Icon, 229
6 Screamers, 96
Daemon Prince, Nurgle, Touch, Cloud, 125
983

So I've got room to add a member to any squad, I'll see how it plays out.


I don't have a lot of experience with the GUO so I can't comment there. I like Fiends much, much better than Seekers though. Daemonettes can charge into cover, the Fiends are necessary to crunch tanks and tougher units in CC.

TBH I think that list is too slow. I don't know how you expect to get the Nurgle DP and GUO into close combat versus mechanized opponents. Heralds of Tzeentch on chariot with bolt are a great way to get some transport popping. Or add more Horrors if you like. Just my 2 cents.

have had luck with the "Chester"

4 heralds of khorne on juggernaughts with 8 crushers in one unit.

it is just such a killy unit. I have yet to have it shot to death. it has eaten nob bikers and thunderwolves and seer councils. the only game it lost was due to it getting stuck in difficult terrian and refusing to move.


Guh, why would anyone allow this unit to reach CC with them? It's so slow and costs like 800 points....

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

You do realize how hard it is to get away from 12 60mm bases right? Once those things spread out they generally cover a very, very large area so you can't get away. That's how your successful with BC's. Only Eldar/DE are really a problem for them as they can boost out 24".

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Made in fi
Andy Chambers






Tampere

Yeah, you cant really escape from crushers forever (unless you're mech eldar/deldar or BA) but if you do manage to escape from them for even 2-3 turns, you've rendered the unit practically useless. Another way is to just block it with cheap transports/speeders or the like. Sure, they'll kill it, but you've slowed them down and can focus on the faster stuff in the daemon army.

I've played against fatecrusher in a tournament with my mech BA, and all I did really was kill fateweaver and some screamers the moment they came in with all my firepower and then just kited the crushers around.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Hoary Long Fang with Lascannon




Central MO

Crushers are still pretty good anti tank, they aren't anti land raiders which is very different. But if you have lots of rhinos, razorbacks, and predators BCs should handle those fairly well even if they are blitzing all over (which means they aren't shooting).

I'm not a fan of 800 pts in crushers, I would agree that one massive unit like that is reasonably easy to out play for a lot of armies. But 200-400 pts in crushers, maybe in two smaller units so you can pincer your opponent, is a must.

This message was edited 2 times. Last update was at 2010/12/15 20:30:19


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1000000W/ 0L/ 1D (against myself)
 
   
Made in us
Mekboy Hammerin' Somethin'





Figured it would be better to post here than make another thread...

Is Fateweaver worth it for what he does? Or is it worth taking 4 heralds or a GUO at 1500 points... Fateweaver seems expensive, however, Greater Demons of Slaanesh seem decent too...

Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in fi
Andy Chambers






Tampere

If you take fateweaver, you need to think about what else you are taking to maximise his effectiveness, instead of just throwing him in. What else were you thinking of including with him?

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Hoary Long Fang with Lascannon




Central MO

Jabbdo wrote:If you take fateweaver, you need to think about what else you are taking to maximise his effectiveness, instead of just throwing him in. What else were you thinking of including with him?


100% on target. If you build around him he can be amazing. But he's way too expensive to just throw in a list.

Lifetime Record of Awesomeness
1000000W/ 0L/ 1D (against myself)
 
   
Made in us
Mekboy Hammerin' Somethin'





Right now, I have two units of 5 Horrors, and two units of 5 Bloodletters. 2x7 units of Plaugebearers for objectives. One unit of 6 screamers. 2x3 units of Flamers. I want to know what HQ(s) will fit this list best. I'm a little stumped here, as most HQ choices look nice on paper... Oh yes, I forgot, I also wanted to know which combination of DPs would work well with it as well, I was thinking a trio of Nurgle Princes, but I'm still unsure...

This message was edited 1 time. Last update was at 2010/12/15 20:58:19


Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

You're right JGrand, Fiends are certainly nicer than Seekers, especially if I already have Daemonettes in my list. Its funny, I'm considering gifting one with Unholy Might more for the allocation than the extra strength. Every wound I can put on the gifted Fiend is quite possibly one less model I'll have to pull.

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Made in us
Maddening Mutant Boss of Chaos





Boston

DarkHound wrote:You're right JGrand, Fiends are certainly nicer than Seekers, especially if I already have Daemonettes in my list. Its funny, I'm considering gifting one with Unholy Might more for the allocation than the extra strength. Every wound I can put on the gifted Fiend is quite possibly one less model I'll have to pull.


Just so. Every extra fiend model you manage to preserve keeps an additional base-5 attacks on the table. Absolutely vital in this case, since Fiends are fairly vulnerable to shooting and since, in my experience, savvy opponents will concentrate on taking out the Fiends as early as possible.

   
Made in us
Sinewy Scourge






You're right JGrand, Fiends are certainly nicer than Seekers, especially if I already have Daemonettes in my list. Its funny, I'm considering gifting one with Unholy Might more for the allocation than the extra strength. Every wound I can put on the gifted Fiend is quite possibly one less model I'll have to pull.


I always take the Unholy Might. You can sleaze a bit of wound allocation and it does help with some tank popping goodness.

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
 
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