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![[Post New]](/s/i/i.gif) 2011/04/02 14:37:42
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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Brothererekose wrote:
Now, I'm off to assemble Dark Eldar, for the Greater Evil.
That was punny
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![[Post New]](/s/i/i.gif) 2011/04/09 00:38:34
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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what's the point of hard-wired multi-tracker? Infantry models for Tau only have 1 weapon...
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![[Post New]](/s/i/i.gif) 2011/04/09 01:04:04
Subject: Re:Tau Army List
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Shas'ui with Bonding Knife
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Well i see your not willing to drop the stealth units, but what about some FW? they are pretty terrible units, and if you drop a few than you can get rid of the useless leader upgrade. your FW should only be for occupying objects, I would not expect much else of them. Id use a squad of 9, max. then you could have more room for another kroot squad if you wanted? but id recommend something else like another crisis suit team to give yourself more guns.
Then as far as your elites go get rid of that burst cannon. there terrible and you wont kill anything with it, if anything just give him twin linked MP if your want him to have a gun instead of a flamer.
Also another way to shave points is the leader, i wouldnt recommend anything more than a Shasel for 1500 points or less, you could use the points in another places like you Broad Sides, they look like they could use the help
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I will...never be a memory |
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![[Post New]](/s/i/i.gif) 2011/04/09 01:09:56
Subject: Re:Tau Army List
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Stealthy Warhound Titan Princeps
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darkcloud92 wrote:Well i see your not willing to drop the stealth units, but what about some FW? they are pretty terrible units, and if you drop a few than you can get rid of the useless leader upgrade. your FW should only be for occupying objects, I would not expect much else of them. Id use a squad of 9, max. then you could have more room for another kroot squad if you wanted? but id recommend something else like another crisis suit team to give yourself more guns. Then as far as your elites go get rid of that burst cannon. there terrible and you wont kill anything with it, if anything just give him twin linked MP if your want him to have a gun instead of a flamer. Also another way to shave points is the leader, i wouldnt recommend anything more than a Shasel for 1500 points or less, you could use the points in another places like you Broad Sides, they look like they could use the help I have learned from the larger battles i am used to that minimalism is the key with broadsides. The FWs need bulk to give them volume of fire. And Shadowsun is the reason I started playing Tau. Also, there isn't a single flamer on my list, not sure what you're talking about. Battlesuit configs: * Death Rain - Three Shas'ui all with twin-linked missile pod, drone controller and 2 gun drones. * Sun Forge - Three Shas'ui all with twin-linked fusion blaster and shield generator. * Burning Eye - Shas'vre and two Shas'ui, all with twin-linked plasma rifle and target lock. * Vior'la Monat - Shas'vre, bonded, drone controller and two gun drones, burst cannon, fusion blaster, hard-wired multi-tracker. * Fire Spiker - Three Shas'ui all with a fusion blaster, missile pod and target lock. * Brightwind - Shas'vre with burst cannon, plasma rifle, multi-tracker and hard-wired drone controller with two gun drones. One Shas'ui with target lock, fusion blaster and missile pod, one Shas'ui with missile pod, plasma rifle and multi-tracker. * Darkfall - Shas'vre with twin-linked missile pods, drone controller with two gun drones and hard-wired blacksun filter. One Shas'ui with shield generator, flamer and drone controller with two gun drones, One Shas'ui with flamer, fusion blaster and drone controller with two shield drones. * Fireknife - Shas'ui (Team Leader) with plasma rifle, multi-tracker, missile pod, hard-wired drone controller with two gun drones, bonded. Two Shas'ui with plasma rifle, multi-tracker, missile pod, bonded. * Blinding Spear - Shas'vre with plasma rifle, burst cannon, multi-tracker, hard-wired drone controller (two gun drones). Two Shas'ui with plasma rifle, burst cannon, multi-tracker. * Soul Cleanse(Monat) - One Shas'ui with flamer, fusion blaster, shield generator, hard-wired drone controller with two gun drones. The only thing I change about the configs is no drones. I appreciate the advice, but I have settled on my list and we seem to have vastly different playstyles. Back to my question: was does hard-wired multi-tracker do since FW only have the one gun? Automatically Appended Next Post: Also, the FW Shas'ui are because I need the bonding knife.
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This message was edited 2 times. Last update was at 2011/04/09 01:13:46
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![[Post New]](/s/i/i.gif) 2011/04/09 01:27:40
Subject: Re:Tau Army List
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Shas'ui with Bonding Knife
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no man death rain is just TL MP, no idea where you got the drone controller from. But most commonly you see people give them a flammer or a target lock. thats where i thought your flamer was. also a lot of your crisis suits names or vastly off, just fyi
but alright if you think less rail guns are good and more...FWs are better...sorry it was just so hard for me to say that, then you are correct on at least one thing, we do indeed have vastly different playing styles
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I will...never be a memory |
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![[Post New]](/s/i/i.gif) 2011/04/09 01:34:04
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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I actually got my battlesuit info from the WH40K wiki, you know that one that contains nothing but canon? Ya that one.
http://warhammer40k.wikia.com/wiki/XV8_Crisis_Battlesuit
Railguns don't get enough shots to be worth points unless you're facing Monoliths/ IG armour.
And I have enough to take down several monoliths.
And I play my deathrain with TA, since I am not big on drones.
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![[Post New]](/s/i/i.gif) 2011/04/09 03:05:58
Subject: Tau Army List
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Lone Wolf Sentinel Pilot
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I don't know who wrote that list, but its really weird. Half of those I haven't heard of, and the other half are really off. I have never heard of Deathrain having drones. Its either TL MP with a flamer, or with a targetting array (if you have the points). Also, why anyone would make fireknives even MORE expensive by adding useless gun drones is beyond me.
Back to the original question: the only reason for the multi-tracker is for pathfinders. They have both a markerlight and a pulse rifle. So they can benefit from it. However, normal firewarriors have no use for a multi-tracker.
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![[Post New]](/s/i/i.gif) 2011/04/09 06:39:54
Subject: Re:Tau Army List
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Shas'ui with Bonding Knife
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I have to agree with the above post, something is really wrong about that list, not your mistake
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I will...never be a memory |
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![[Post New]](/s/i/i.gif) 2011/04/09 14:18:23
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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PraetorDave wrote:I don't know who wrote that list, but its really weird. Half of those I haven't heard of, and the other half are really off. I have never heard of Deathrain having drones. Its either TL MP with a flamer, or with a targetting array (if you have the points). Also, why anyone would make fireknives even MORE expensive by adding useless gun drones is beyond me.
Back to the original question: the only reason for the multi-tracker is for pathfinders. They have both a markerlight and a pulse rifle. So they can benefit from it. However, normal firewarriors have no use for a multi-tracker.
thanks for claryfiying that.
And that list is outdated, and has drones instead of support systems, but, if you ignore the drones, it is correct. Also, for my deathrain i will be fielding TL MP TA. Automatically Appended Next Post: Which special issue systems are worth it?
airbursting fragmentation projector?
Cyclic Ion Blaster?
C&C Node?
Positional Relay?
Retros?
Ejection thing?
Failsafe?
Iridium?
Stimulant Injector?
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This message was edited 1 time. Last update was at 2011/04/09 14:35:17
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![[Post New]](/s/i/i.gif) 2011/04/09 15:23:37
Subject: Tau Army List
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Winged Kroot Vulture
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1. ABFP - Situational. I used to love it, now I just use it when I get a wild hair.
2. CIB - Love it. Great gun. 2nd best MEQ/TEQ popper, IMO, second of course to the Plasma Rifle.
3. C&C Node - Does nothing. Target priority no longer exists. C&C Node may as well no longer exist as well.
4. Positional Relay - Ninja Tau upgrade. Situational/List based.
5. Retros - Difficult to make effective.
6. Ejection Sytem - Weak.
7. Failsafe - Spending points on something that only happens when you die... seems counter intuitive to me.
8. Iridium - Mobility = Life, therefore, Iridium = Death.
9. Stimulant Injector - Decent, if you have the spare points, why not.
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![[Post New]](/s/i/i.gif) 2011/04/09 15:41:04
Subject: Tau Army List
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Dakka Veteran
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PraetorDave wrote:Don't take O'Shovah. He is terrible. He is outfitted for CC, however he doesn't have the stats for it. He also boosts the combat abilities of the whole army. Good job, you have just made them marginally better in an area that they are awful at. On top of that, he limits what units you are allowed to take, so your list currently would be illegal if you put him in. Honestly, all of the special characters in the tau book are awful, and O'shaserra is merely OK, but certainly not worth her points.
If you put ASS on one broadside, the whole squad MUST have it. Read the section for that one again.
I'm assuming the Devilfish does not have Fire Dragons, so lets assume thats a flechette discharger. And you want the disruption pod, not the flechette discharger. Well you could take both, but get the dpod first. Plus you will save 5 points going with the dpod over the flettchete.
Get bonding knives on your firewarriors, and get rid of the markerlights. As Choboking said, the firing unit can not benefit from them. Plus they are heavy, so they force the squad to stand still to fire them.
To fill out your points, you can add in some more pathfinders or turn your Dfish into a warfish (Smart Missile System, Disruption Pod, Multi-tracker, Target Lock). Notice thats an OR. Don't try to get both and half-ass it.
Also, I don't understand your reasoning about the railguns and grey knights. Grey knights still only have 3+ armor, just like every other power armored marine. And when shooting marines Ap3=AP1.
Other than those things your list looks good
Farsight is terrible if you are building a gunline army yes.
But if you are stacking 17+ battlesuits he is a must.
Shadowsun can be used very well if she is a deepstrike tank popper. 2 Fusions blasters with her BS is awesome. She can also hold a gunline in place really well as they take on return fire.
In my experience, the Tau dex certainly is full of suck, but some units if played well can have some neat tricks.
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"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.
-Brother Coa Sig'd For the Greater Good |
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![[Post New]](/s/i/i.gif) 2011/04/10 00:40:04
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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Cottonjaw wrote:1. ABFP - Situational. I used to love it, now I just use it when I get a wild hair.
2. CIB - Love it. Great gun. 2nd best MEQ/TEQ popper, IMO, second of course to the Plasma Rifle.
3. C&C Node - Does nothing. Target priority no longer exists. C&C Node may as well no longer exist as well.
4. Positional Relay - Ninja Tau upgrade. Situational/List based.
5. Retros - Difficult to make effective.
6. Ejection Sytem - Weak.
7. Failsafe - Spending points on something that only happens when you die... seems counter intuitive to me.
8. Iridium - Mobility = Life, therefore, Iridium = Death.
9. Stimulant Injector - Decent, if you have the spare points, why not.
Could you help me integrate some of these into my list?
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![[Post New]](/s/i/i.gif) 2011/04/10 01:26:46
Subject: Tau Army List
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Winged Kroot Vulture
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The only special issue item that I personally use, is the CIB. I take it on my commander, and it looks something like this:
Shas'El
Cyclic Ion Blaster, Plasma Rifle, Targeting Array, HW Multi, HW Drone Controller /w 2x Shield Drone
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![[Post New]](/s/i/i.gif) 2011/04/10 02:29:26
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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Cottonjaw wrote:The only special issue item that I personally use, is the CIB. I take it on my commander, and it looks something like this:
Shas'El
Cyclic Ion Blaster, Plasma Rifle, Targeting Array, HW Multi, HW Drone Controller /w 2x Shield Drone
That's a solid config-I might go for Shas'O if I were to do it
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![[Post New]](/s/i/i.gif) 2011/04/10 04:33:05
Subject: Tau Army List
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Winged Kroot Vulture
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Why bother? With the targeting array they have the same BS, and you can't make his BS a 6 so...
Keep it cheap, to keep more guns on the field in other areas.
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![[Post New]](/s/i/i.gif) 2011/04/11 00:34:18
Subject: Tau Army List
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Lone Wolf Sentinel Pilot
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Cottonjaw wrote:The only special issue item that I personally use, is the CIB. I take it on my commander, and it looks something like this:
Shas'El
Cyclic Ion Blaster, Plasma Rifle, Targeting Array, HW Multi, HW Drone Controller /w 2x Shield Drone
No offense intended Cottonjaw, I'm sure you are much more experienced than me, but on paper the CIB is not very good. Granted it is assault 5, however its only str 3, and ap4. So wounding on 5's and marines still get their armor save? It is rending, but I really don't see that coming up all that much. I'm sorry but I can't see this being a MEQ killing machine.
On the other hand, I think the ABFP is a better buy. It has higher strength, and is a large blast which ignores cover saves. So that way you can pop out big blasts where you need them (saving your railheads), and ignore those pesky cover saves that everyone gets.
However, I will bow to your superior experience if you can show me at fault.
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![[Post New]](/s/i/i.gif) 2011/04/11 00:56:21
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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Cottonjaw wrote:Why bother? With the targeting array they have the same BS, and you can't make his BS a 6 so...
Keep it cheap, to keep more guns on the field in other areas.
No, I was saying you do that instead and take another support system...
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![[Post New]](/s/i/i.gif) 2011/04/11 01:55:19
Subject: Tau Army List
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Winged Kroot Vulture
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PraetorDave wrote:Cottonjaw wrote:The only special issue item that I personally use, is the CIB. I take it on my commander, and it looks something like this:
Shas'El
Cyclic Ion Blaster, Plasma Rifle, Targeting Array, HW Multi, HW Drone Controller /w 2x Shield Drone
No offense intended Cottonjaw, I'm sure you are much more experienced than me, but on paper the CIB is not very good. Granted it is assault 5, however its only str 3, and ap4. So wounding on 5's and marines still get their armor save? It is rending, but I really don't see that coming up all that much. I'm sorry but I can't see this being a MEQ killing machine.
On the other hand, I think the ABFP is a better buy. It has higher strength, and is a large blast which ignores cover saves. So that way you can pop out big blasts where you need them (saving your railheads), and ignore those pesky cover saves that everyone gets.
However, I will bow to your superior experience if you can show me at fault.
I'm not a mathaholic.. but here's my justification. Well it's AP1 on 6's... and it has an 18" range so it's potentially a better MEQ popper than a Fusion Blaster, but less reliable. On a BS5 Commander, rolling 5 dice, you're going to hit with either 4 or 5 roughly. On 5 dice wounding on 5's and ignoring power armor/ FNP on 6's... it just seems to work out. The Missile Pod and Burst Cannon aren't going to ignore power armor/termie armor. The Fusion Blaster needs you to be dangerously close. The Plasma Rifle is of course better, but twin linking it doesn't do anything for putting additional shots down range (well, not much on a BS5 model). With a CIB you can keep yourself 24" away after the shooting phase, which would put you out of range of everything except say... jump troops that roll 6's on a run roll.. which is fairly safe.
Additionally, you've got the potential for rolling multiple 6's, resulting in massive MEQ death. Again, I'm not great with math, but it's been working out for me.
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![[Post New]](/s/i/i.gif) 2011/04/11 06:24:08
Subject: Tau Army List
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Shas'ui with Bonding Knife
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Cottonjaw wrote:PraetorDave wrote:Cottonjaw wrote:The only special issue item that I personally use, is the CIB. I take it on my commander, and it looks something like this:
Shas'El
Cyclic Ion Blaster, Plasma Rifle, Targeting Array, HW Multi, HW Drone Controller /w 2x Shield Drone
No offense intended Cottonjaw, I'm sure you are much more experienced than me, but on paper the CIB is not very good. Granted it is assault 5, however its only str 3, and ap4. So wounding on 5's and marines still get their armor save? It is rending, but I really don't see that coming up all that much. I'm sorry but I can't see this being a MEQ killing machine.
On the other hand, I think the ABFP is a better buy. It has higher strength, and is a large blast which ignores cover saves. So that way you can pop out big blasts where you need them (saving your railheads), and ignore those pesky cover saves that everyone gets.
However, I will bow to your superior experience if you can show me at fault.
I'm not a mathaholic.. but here's my justification. Well it's AP1 on 6's... and it has an 18" range so it's potentially a better MEQ popper than a Fusion Blaster, but less reliable. On a BS5 Commander, rolling 5 dice, you're going to hit with either 4 or 5 roughly. On 5 dice wounding on 5's and ignoring power armor/ FNP on 6's... it just seems to work out. The Missile Pod and Burst Cannon aren't going to ignore power armor/termie armor. The Fusion Blaster needs you to be dangerously close. The Plasma Rifle is of course better, but twin linking it doesn't do anything for putting additional shots down range (well, not much on a BS5 model). With a CIB you can keep yourself 24" away after the shooting phase, which would put you out of range of everything except say... jump troops that roll 6's on a run roll.. which is fairly safe.
Additionally, you've got the potential for rolling multiple 6's, resulting in massive MEQ death. Again, I'm not great with math, but it's been working out for me.
see i was always confused as to how man shots you got with the CIB, is it four?
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I will...never be a memory |
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![[Post New]](/s/i/i.gif) 2011/04/11 17:44:12
Subject: Tau Army List
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Winged Kroot Vulture
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Can't just throw that information out there, intellectual property and all.
I'll tell you that it is more than 4 though.
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![[Post New]](/s/i/i.gif) 2011/04/11 21:50:50
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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Let's hope I dont get sued...I'll post the stats tho...
CIB-15 pts
18" range, STR 3, AP 4, Type Assault 5.
AP1 on 6's
EVERYONE! GET YOUR STORM SHIELDS!!! Automatically Appended Next Post: It doesn't matter since he could just read a store copy dex...
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This message was edited 1 time. Last update was at 2011/04/11 21:51:28
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![[Post New]](/s/i/i.gif) 2011/04/11 23:33:15
Subject: Tau Army List
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Winged Kroot Vulture
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No no no no don't post that stuff here. Not like that. Thats no bueno.
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![[Post New]](/s/i/i.gif) 2011/04/12 00:38:59
Subject: Re:Tau Army List
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Shas'ui with Bonding Knife
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i own a the dex and have that info, i just couldnt tell how many shots that means the gun takes? but dont tell me if its illegal i can just ask some1 here lol
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I will...never be a memory |
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![[Post New]](/s/i/i.gif) 2011/04/12 00:55:52
Subject: Re:Tau Army List
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Stealthy Warhound Titan Princeps
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darkcloud92 wrote:i own a the dex and have that info, i just couldnt tell how many shots that means the gun takes? but dont tell me if its illegal i can just ask some1 here lol
The number beside the weapon type is the number of shots
@I forget your name but you have a picture of Shadowsun as your avatar,
That's why I said "get the storm shields"
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![[Post New]](/s/i/i.gif) 2011/04/12 02:19:06
Subject: Tau Army List
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Fixture of Dakka
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im2randomghgh, you won't get sued, Dakka will. Pull the numbers. We don't need them.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2011/04/12 02:31:12
Subject: Tau Army List
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Stealthy Warhound Titan Princeps
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CIB-10-20 pts
12-24" range, STR 2-4, AP 3-5, Type Assault 4-6.
AP improvement on good rolls
Partial Solution Time!
Just do the average
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![[Post New]](/s/i/i.gif) 2011/04/13 03:59:46
Subject: Re:Tau Army List
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Lone Wolf Sentinel Pilot
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![[Post New]](/s/i/i.gif) 2011/04/13 05:53:43
Subject: Tau Army List
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Winged Kroot Vulture
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Oh my god. Please pull the numbers down. This is ridiculous.
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![[Post New]](/s/i/i.gif) 2011/04/13 13:40:55
Subject: Re:Tau Army List
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[DCM]
Et In Arcadia Ego
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2011/04/13 13:56:10
Subject: Tau Army List
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Trustworthy Shas'vre
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I see lack of special issue wargear rules in there though
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Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
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