Switch Theme:

Your Custom Imperial Guard Regiments  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Freaky Flayed One




Juneau, AK

Zerathian 401st Mechanized. Trained in snowy mountain/forest combat

Incomplete fluff:
Spoiler:

Zerathia

The Zerathian System

The Zerathian planetary system consists of five planets, on the outer edge of the Segmentum Obscurus. Only the first three planets of the system are inhabited; Zerathia Four and Five are Death Worlds. Zerathia One bears rich deposits of various metals which are mined and shipped to the Forge World of Zerathia Two. Most Zerathians are either miners or factory workers, and live on the same planet where they work. Only a select few are allowed to live on Zerathia Prime.

Zerathia Prime

Zerathia Prime is a unique planet in that the majority of its surface is covered in water. Its only exposed land masses are in the form of two chains of islands which circle both the north and south polar regions. The Northern ring is a tranquil place, where only the upper crust of Zerathian society is allowed to live, in small villages. Strict regulations are enforced which serve to protect the natural beauty of the environment and the native animals. Towering snow-capped mountains reach into the sky as far as the eye can see, and most villages are built where they are afforded ample ocean views.

In contrast, the Southern ring is a place of noise and activity; this is the home of the Zerathian Guard. Service in the Guard is considered a privilege and an honor, so new recruits are subjected to twelve weeks of basic training at the Fortress-Island of Relios. Those who last to the twelfth week are given a simple final exam: They are taken to one of the nearby islands in the Relios Archipelago in a Valkyrie, and dropped via Grav-Chute Insertion onto a mountain top with only their standard uniform and a small knife. Three days later, at noon precisely, a transport will arrive at a predesignated landing site on the beach. The transport waits for 15 minutes, then leaves. Either the new recruit goes home on the transport to be inducted as a Guardsman, or...


Zerathian 401st Veteran Squad with Primaris Psyker:


I'm working on some vehicles now, will have the same arctic camo scheme as the infantry.

 MrMoustaffa wrote:

Remember kids, LRBT's are like cheap beer. One is crap, 3 is ok, and every one you get after that is better than the last.

~ Shai'ghool Dynasty, 3500 points
~ Zerathian 401st Mechanized, 7000 points
~ Raven Guard, 3000 points
~ Warriors of Chaos, 2500 points 
   
Made in gb
Leader of the Sept







My force is part of the Dunedin 51st Division. I run a hybrid force, mostly mechanised veterans and vehicles but with an infantry platoon to garrison my own objectives. As these boys obviously couldn't be part of the same regiment due to Guard organizational issues I made it a combined arms battlegroup. The original concept was a heavy recon battlegroup with fast, hard hitting infantry and scouting elements backed up with a few tanks. I was also determined to use less than effective stuff with a plethora of grenade launchers, mortars and sniper rifles... some of these things have not survived

The Battlegroup is made up of elements of the Dunedin Guards (Mechanized Infantry), Dunedin 2nd Rifles (Greenjackets) and the Dunedin 43rd Armoured Regiment (Deadly Nightshades). As an aside, in case anyone is actually interested, the naming conventions are vaguely based on UK units, i.e. 51st Highland Division, Rifle regiments being referred to as Greenjackets and the use of the vehicle recognition flash of an Edinburgh regiment. Scottish and English flags are applied as appropriate to the vehicles, and infantry pads.

Battlegroup command


The Guards


The Greenjackets


Some light artillery


Elements of the motor pool, attached naval support and the Deadly Nightshades


And some of the faster scouting elements of the force



This message was edited 1 time. Last update was at 2013/02/08 20:50:22


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Tough Traitorous Guardsman





Liverpool Hive

191st Vedorian Dragoons

I've always been interested in integrating historical influences into an IG regiment but due to the wash of German/Russian/American themed armies decided to put my obsession and education in History to good use to try something unique. I have a hard on for the inter-war period and so created a home world inspired by the science fiction, political theory, culture and militaries of that era.

What came out was a quasi-fascist (or rather corporatist) state ruled entirely by the central bureaucracy, modelled on Metropolis, Franz Kafka and Nineteen Eight-Four, with a sprinkling of Terry Gilliam's Brazil for levity. There's a Ziggurat that acts as the super headquarters of the state, millions of pneumatic tubes firing memos across the planet, a secret police who torture people for failing to pay their fishing license etc. This came about due to the Plague of Unbelief where the Vedorian monarchy was overthrown by opportunistic aristocrats fearful of Imperial retribution against the Grand Prince's heretical stance. However their power play unleashed populist anger and led to a radical democracy coming into existence (part Russian and German Revolution). After a decade of chaos, eventually the military step in and establish a junta only for their inexperience in government to allow the bureaucracy to slowly take over. The old aristocrat/officer class and even Ecclesiarchy are co-opted into the system allowing the Ziggurat to establish total control.

Then there's an agri world nearby which is in a struggle both political and military to free itself from Vedor, hoping for Imperial recognition of freedom but Vedor fears the loss will ruin their cheap food imports. This is a copy and paste of the Irish War of Independence with the secret police/loyalist PDFs taking the place of the Black and Tan. The planet's struggle includes terror bombings in the Vedor capital Mestovek.

Also adding horror elements, there's an amphibious chameleonic xeno species who feed off people's terror and live in the deep ocean as they have for millenia - its equal parts Lovecraft, the Horla and the highly underrated War of the Newts, a Czech sci-fi book from the period. There's even rumours of human cults connected to the xenos who are apparently in turn connected to Chaos.

All of this led to an army with an interwar look, I converted Cadian helmets into French style Adrian helments (widely used in Central Europe during the period), proper gun carriages for heavy weapons, gave my beloved Rough Riders flat top helmets like Polish lancers (they also represent the dying influence of the old aristocracy), intended to convert my Chimeras into half-tracks but never got there, use Veterans to represent the *Black and Tan and conscripts/penal legion though rarely used became a milita/Volksturm force.

Basically whenever I create a home world I try to take it to the level that would be needed for an Inquisitor narrative campaign, and handily can be used for that when the need arises.

Much of that force has fallen into disrepair/sold/lost but I hope to restart it.

Oh What a Lovely War. 
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

OK, I didn't really start off with much thought given to the fluff, but I eventually came up with some simply as a way to explain why I went for particular units (i.e. veteran squads and lots of tanks!).

Austeran Ironclads

The cold and windswept planet of Austerus was initially settled by a fleet of colony ships intended to develop the planet into an industrial centre and strategic jumping-off point for Imperial military expeditions. Though inhospitable, it was rich in mineral resources and positioned relatively close to several mapped Warp routes.When the planet was first settled, the fleet fell victim to a violent Warp eddy as they emerged into realspace that threw a large amount of the ships, now damaged, off course and overwhelmed their auspexes, causing many of them to have to attempt hazardous manual landings around the planet. Thus the first Austerans, now scattered around the planet, were forced to rely on salvaged tech to build up their colonies from a standard of technological advancement far below what they had been expecting.

As the decades passed the Austerans learned that both the cold climate and native xenos predators were a constant danger, and so they built up their scattered colonies into fortresses, gradually climbing towards a higher level of advancement and building up their industries. These scattered human settlements became known as "Holds," and as expeditions from the larger Holds made contact with their neighbours, trade could begin, usually in well-guarded convoys of tracked vehicles. Those who have served as convoy guards have received serious, practical training and become versed in operating and fighting from vehicles, and so former convoy guards often make their way into the PDF and are highly sought as Guard recruits. Other PDF units are likely to be assigned to a Hold Guard unit, intended to resist sieges of the Holds during wartime, and thus are able to enter the Imperial Guard with knowledge of how to dig in and fight defensively. Meanwhile, one of their most recognisable characteristics, the thrawn attitude that allowed the Austerans to build their holds up from near-disaster, ensure their troops are loyal and tenacious. Though often perceived as gruff and serious by outsiders, they are not without humour, though it tends to be dry.

This combination of culture, upbringing and experience explains the high proportion of mechanised and veteran squads in Austeran units. However, it also means that although different Holds have different command styles, in general their commanders are highly cautious and unwilling to change proven methods - sometimes leading them to not press the advantage when a more aggressive command style might yield better results.

The centrality of the convoys to Austeran life and their pragmatic attitude to technology and old fashioned hard work also leads many Austerans to have a fascination with technology, leading to a boom in Austeran tank regiments and a high regard for the talents of the Mechanicum officials who have been drawn to the world in increasing numbers as the Holds have grown and become better connected. However, as the Austeran interest in technology leans more towards practical skills than the ceremonies of the Machine Cult, many tech-adepts find the informal attitude of the colonists highly irregular.

Austeran units are based around the attitude that has guided them throughout the rise of their Holds, that it is essential that the right man or woman with the right attitude be picked for the right task, and this carries into their regiments - they are no-nonsense, pragmatic and stoic. However, they can also be set in their ways and unwilling to take risks.


I've just realised I've made them sound like Dwarfs... and I really ought to, in light of finally having written all that down, repaint them to fit the "cold" theme more.

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in gb
Hardened Veteran Guardsman





So my guys, the Pathos 1st are a regiment from a planet that was failing to pay it's imperial tithes, and so the governor gets replaced.

New Governor totally shakes up the planet, raising a huge army with a really high number of conscripts and standard troops, very few veterans being such a new regiment.

So there are hundreds of lasgun guys in my army, with a whole lotta big guns behind them, and you just throw them at the enemy until all of them, or your guys are dead.

It is an incredibly fun playstyle.


When I play my loyalist friends, I like to think the new governor was corrupted by chaos and just loves the opportunity to waste thousands of imperial troops
   
Made in gb
Junior Officer with Laspistol





 Flinty wrote:
My force is part of the Dunedin 51st Division

...pictures...


Frankly, those are just awesome. Thanks for sharing.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

Mine are based off (Kind of) The 1st Marine Division in World War 2 and 1.
This is just a copy and paste of my fluff for them.
The Mortem Cluster is a cluster in the Segmentum Tempestus to the middle of the sector. In the cluster is 8 worlds and 3 dwarf moons that are orbital; Pacifius Prime, Machi, Viper, Jiao, Nix V, Graha, Dacha, Harem, Kunza, Soldadu and Bezivotan. The Cluster was claimed in 500.M41 by Imperial Guard forces but 120 years after the colonisation of the planets a Chaos renegade army under the command of a renegade Ultra-Marine Librarian Oman Ulf attacked the cluster, laying waste to the moons of Soldadu and Kunza. But they were defeated by the tenacious Marines on Pacifius Prime but sacrificed their whole world, which is now a small cluster of islands in which they do battle against the remaining Chaos forces. 190 years after the massive Chaos Invasion WAAAAGH! Snipsnix raged through the cluster but was thrown into dis-array when the remaining K Marines landed on the recently taken planet of Viper and with the help of the Catachan 17th the tattered garrison force slaughtered the Orks in droves and then the K Marines leader duelled the warlord in one-on-one combat which lasted two house in which Puller choked Snipsnix to death with the Orks own Klaw.
The Marines are also normally dubbed the 'Mortem Legion' as they also boast a whole successor Chapter of the Dark Angels and a Howling Griffon's attachment. The Marines are mainly deployed for amphibious missions, that being their main focus, but the same is true for jungle-worlds, space missions (as detailed on Herodias V) and city fighting.
The planets have become so attuned that they all count themselves as one military corps than a dozen worlds, called the Marines as they all participate in every war with each other. Bezivotan and Soldadu are the finishing stages of the training, where the Marines are finally drilled as one unit, the bases are harsh and unforgiving; Bezivotan is a moon that has nothing on it and is only craters and a city. There the soldiers train for space combat. Soldadu is a desert moon with mountainous terrain and with only one source of water and boasts some of the most dangerous creatures in the cluster.

The 11th Battalion is under the command of Colonel Straken and Advised by Commander Chenkov. K Marines lost over 3/4 of their men to the clutches of the 3rd Armageddon war, the remainder of the men being thrown carelessly into the foray of Okinawa, where a gruelling offensive took place that cost the lives of thousands, but the planet of Pacifius Prime survived by the lucky timing of the battalion who got the best of the remaining soldiers and recruited them of both planets. The 11th re-enforced have seen their share, but are currently stationed in the cluster alongside a detachment of Dark Angels. Rumours have been spread to the ears of the Colonel that a heretic leader has risen, as a fear of a WAAAGH! Has been spread through the inhabitants of Dacha that a local Warlord has been terrorising a village, even as a cult has been spreading violently and Machi is being slowly turned into a battlefield, even as Nix's domes are slowly cracking and more and more inhabitants are dying, when the moon of Soldadu is creeping ever closer to Graha and the Marines are still reeling from the attack on Pacifius Prime and even more so from Armageddon. But it isn't all grim-dark, as the Colonel and his 11th are keeping ever-vigilant eyes over the cluster, the soldiers of the Marines willing to sacrifice themselves for the good of the Galaxy in the Name of the Emperor and mother Mortem…

The training of the Marines is a nearly impossible feat for most but the hardiest. Only the foolishly brave man will even dare this course. The infantry of the regiments are taken from Viper and Pacifius Prime and are trained through the worst conditions through differing environment. After a basic training in the warfare of jungle fighting, trench warfare, Heavy Weapons and common sense on the battlefield, the soldiers are chosen according to their effort in training to become one of the following:

-The Trench Rats are called just that; Rats. They are usually the small soldiers, the weak and most innocent, the fodder of the Imperium. They are recruited from every planet in the cluster and it is a disgrace to become one of them from Viper and Pacifius. They are spat on and regarded as scum. But they have the hardest and worst job to imagine. They firstly are brought from the planets to Okinawa and Peleliu where they have to wipe the island clean of the Chaos Marines. Then they are directly forwarded to the moons where they pass both of them and then they are ready for deployment. While waiting though, they are put on duty to Machi where they act as enforcement. This mainly now goes for the Jiao men, where now the whole process has been taken single-handedly by Chenkov, where he has his own training session. He leads them personally through Bezivotan and Soldadu and kills those that he finds impure and weaker than the rest. These men also mainly make up what is now called the Conscription units and are usually ordered to arm themselves with whatever they can and are expected to follow orders, acting like the strict Mordian Iron Guard.

-The Marine Trooper is a man who is brave hearted soldier, bordering on the verge of insane. After being recruited from Pacifius Prime, Jiao or Viper only, the trooper is formed into a company of 100-500 men and given a basic training in the art of Amphibious Assaults. From there they get field experience, becoming the Expendary force, fighting head on the beaches against an enemy they don't know and can't see. They stay there until the island is conquered and then they are re-assigned to a duty to the Solomon's where they meet the man responsible for this; Puller. He takes them on a tour and then assigns them to take the mainland of Infernum Terra. Those that survive the ordeal are then deployed on Viper or Jiao and are ordered to hunt down a monster. Those that survive that are assigned in order of platoon in order to give them a sense of equality so they won't bicker on the field and cause more deaths. They are then given 5 companies and assigned to Bezivotan where they have to decide whose leader while they make their way to the Safe Zone. Then the Grand Master of the Marines and the Director give each one of them a helmet with their squad markings on it. They assemble then on Graha and the Departmento Munitorium is called and the army is stationed there until they are deployed.

-The pioneer and jungle fighter battalions such as Red Company and the Nix Snipers are to be trained in the harsh world of Cape Gloucester, serving there for a year then are to be taken to the Solomon's and serve there for a couple of months at a time. Then they are to be in the Viper's bosom, where they work in small platoons to hunt a mutant and it's head back. From there the survivors land on the planet of Soldadu where they get dropped off in the middle of the planet, having to find a way back before they die. Some companies never make it out alive… But those that do are then sent off to the deadliest warzones, ready for anything.
• Machi provides the tanks that have been known to be as hard to kill as if you were punching a diamond. Machi itself is just a hive world that has such bad conditions that the mortality rate is higher there than on Catachan. So many of the people on the planet would rather take their chances on the near-by Death worlds than on Machi, the population rivalling that of Mordian and Armageddon, almost 20 billion souls in the capital city, Souvenirs. The whole core has been mined out completely, replaced with the slums of the world. The cities reach peaks of thousands of meters high, buildings stacked upon each other in grim light of the sun. The only thing that separates them is the original factory, one which the best mechanics of the cluster collide heads with the Tech-Priests of Mars to figure out and dig deep into this ancient world and this is the only form of solid earth, a poisoned sprawling army base in which the men of Machi train to become soldiers.

• The 117th Catachan have colonised the jungle world Viper and along with the soldiers of Pacifius they provide the hard soldiers that have been trained from a young age to survive the worst; Some say that a Marine's helmet is carved out of an Ork Warlord skull and dipped in a Chaos Champions Blood for the blackness of the helmet. The planet of Viper itself is a death-world that actually surprisingly got sucked up into the warp, much like Caliban, and consumed for thousands of years and disappeared from the galaxy completely. Then, during the Ork WAAAGH! Carjum invaded the cluster and was on the brink on invading Pacifius after taking Dacha, when it appeared out of the warp in 727.M41 and as the whole entire WAAAAGH! Ship was sucked into the warp, the planet was spat out. In 731.M41 the Marines called out for aid as they found the planet when it finally became part of the system. The Catachan 117th were deployed to investigate the disturbance caused by the planet and found the planet in a state of death. Instantly calling for higher forces, the Catachan and Marines both together were joined by an entire contingent of Grey Knights and a Company of Dark Angels. When they landed on the planet, they found it to be a death jungle wasteland, hosting on it's blasted surface thousands of mutants and Daemons. The Grey Knights cut off the ties of the warp to the planet and cleaned it, the Catachan vouching to settle the planet. Today, almost 269 years on, the Catachan have remained on the planet, joining the Marines in their battles and wars. They are basically the older brother of Pacifius Prime, a jungle infested with all manner of evil and dark creatures, the 117th hacking an existence into the thick and wild fauna. The Tyranids were there before the planet was pulled into the void and bred with the existing population of the native creatures. Mansions and small villages struggle to survive the harsh climate environment of Viper. Entire tribes are recruited into the Marines, the leaders or Warlords normally becoming the Tribal Leaders

• Jiao used to be a nice marsh city planet before it fell prey to the Dark Eldar in 973.M41 and now it is a destroyed city with patches of small communities of people that are trying to build their home back up. So many colonists from Machi mainly came to the world; So many in fact that Commander Chenkov assigned himself to the settler force. Jiao also incorporated the re-enforced 384th Cadian Regiment as the Cadian Regiment helped the Jiao soldiers fight the Dark Eldar. The ruined city that once was teeming with people in a thriving community now becomes a struggling community, as almost 900 Dark Eldar remain on the planet, the settlers fighting a constant battle against the aliens who have hacked an existence out of the jungle. The settlers have now made a living from the city ruins and are slowly re-building the cities.

• Nix V is a small snow plane that boasts the best snipers in the cluster on the inhospitable iceberg. It is the most isolated planet in the whole cluster, actually being out in the centre of it. The snipers are the best because they actually hunt for their food of which it is scarcely available. A living in those conditions are poor and the hunters on Nix V are agile and quiet, but also are alone and many of them living with the conditions of the freezing temperatures. They are nomads at heart and most don't survive the conditions of the planet, but those that do suffer a life of Malnutrition and hardship and most of all; Loneliness. Many of the inhabitants go insane and get even more paranoid, as the animals are dangerous and many gangs of bandits roam the surface, looking for game that usually includes humans. But once every 3 and a half years, the frozen river of Chuff-Vida, a river that goes across the whole planet, unfreezes for 2 months and the small tribes of the planet rush to drink the water. One of the 3 settlements are there, called Holy Nash; a place where the Marines recruit the eskimos. One of the other settlements are in the mountains of Besought, where a gang called the Hash thrive within the warm shelters provided and kill any trespassers. The final settlement is an Imperial abandoned city which is now controlled by a particularly violent gang called the Lash Mafia. It is a hostile place in which you may become a nomad and live in paranoia, become one of the gangs and live a short and brutal life or become one of the Nix Snipers, a short and brutal life as well. Many of them choose the latter, becoming one of the Marines.

• Dacha is a small but beautiful agricultural planet with grazing Xeno-cows and other peaceful animals. But there is something off about the planet. The Orks there are massive brutes but are nothing compared to the huge ab-human farmer race of the Vastus who were there long before human colonisation on the planet. But the Marines have made a pact for them. The Vastus will go into battle for them in order for the brutal orks to not bother them again in which the Marines keep in check by regular sweeps of the forests.

• Harem is a planet that has only small gravity, with working wonders like the floating mountains of Bodhi where the main source of fuel for the Valkyries, the Orks cavern, where the last piece of land on the planet is infested with a constant battle of Orks and Guard, the final small forests of the lost world and many more. Once it was a flourishing forest planet before a mining error detonated an ancient machine, one which dated pre-Horus Heresy. The whole planet was destroyed, small rocks of what once used to be the planet are now gravitated by the planet. Almost 600 pieces of debris remain, from small little scraps of turf to the huge Rocky Mountain Valkyrie and Vendetta base. The drop troops and the Valkyrie crews are some of the finest in the Imperium from their hard work battling against the adaptable creatures of the dead planet.

• Kunza is a planet of lava, rough terrain and death. The moon is as inhabitable as an asteroid. But somehow Mankind has found a way to survive. The city is a floating fortress and it is here in the blistering heat of lava pits and unstable ground the Sentinels of the Rough Heads are born as it is the only way to travel on the worlds surface, but the worlds surface is rich in every resource imaginable. The mining and the blistering heat has caused the Sentinels design to change though; arms have been added to the design with various weapons and tools for mining, built in carriages to protect from the soot and elements of the moon. The legs have been upgraded so that they are re-enforced to have anti-gravity boots to jump over the rough terrain and lava flows and finally heat-resistance technology.

• Graha is a giant planet that isn't a planet, but a hollowed out shell with an atmosphere. The middle is dominated by a massive city that houses thousands of people. This is the recruiting place of the naval station and the final stage of the Marines, the waiting ground. It is also the station where the Departmento Munitorium recruits the soldiers of the regiments. The planet is an administrium. They have been known to place the crews of Valkyries in charge to over-see operations and report to the Administration directly.

• The planet of Pacifius Prime is a hostile planet in the Settore Reductus Sector, from the likes of which is rare throughout the universe. It is a planet of which is 93% water and the rest is a battlefield. In order to understand, taking back in time to 738.M40. The planet was a beautiful wonderland of which was enjoying a time of prosperity, but then the Renegades came to the Imperium and the planet was thrown into chaos, but with something completely different. The civil war that ensured was horrible, killing untold billions on at that time where there were entire thriving cities. But the guardsmen who were under the command of the governor Neve Yusuf were winning against the traitors at every turn and so in a last ditch attempt, Chaos sorcerer Yyinmabvigh Fasndi, chosen of Tzeench, called in an earth shattering spell. At that time only 50% of the planet was water and the flora and fauna were small. But Fasndi wreaked havoc. He sunk the entire planet’s surface and tainted what he couldn’t sink. He was then executed by the Governor for his crimes but the damage had been done. There is only two cities now; Americanos Prime the Imperium’s base and Japokin, the city centre of chaos named duly the Fallen. After that time the Marines under the command once again by the saviour drove back the Fallen from all the small islands and with heavy losses on both sides, drove the Fallen into Japokin in a six year campaign.
Now apart from those small islands, which make up a third of the land, the scraps of islands that both factions have battled for are long going. These small scraps of land are within a 300km radius and from there the inhabitants call the small scraps ‘Insula Mortis’ of islands of death. The dark side of the world or ‘Infernum Terra’ is surrounded by warp storms with every season. For Heaven or ‘Tutum Domum’ is where the last of the population lives, only about 1,400,000 people to date.
There are two seasons unless you live in Infernum Terra; Paradise and Death. Paradise is the dry season, which means that all the rain stops and for a month you can get supplies into the yard and work on getting resources for the next fourteen months, as a planetary year for them in fifteen months. The other season, death season, is where chaos rules. Chaos grows strong these times and the battles for survival for these people are extraordinary. During Paradise, the only dangers are the seas that host the horrid places and some of the cattle, which consist of three meter tall ants, invisible snakes and some other reptiles. But the worst is in Death. All ships that sail will be either ripped apart by 40 meter long sharks with razor sharp teeth, torn asunder by the vicious storms, raided by pirates or be lost at sea by some unfortunate events. The flora and fauna really show their true colours, with strange and deadly creatures such as giant five meter long meat eating reptiles, poisonous crabs that can kill you in five seconds, octopi that can crawl on land, bands of monkeys that have twelve arms and six legs and fifteen Centre meter long birds with razor sharp wings and claws able to render flesh off bone.
But Chaos and the Imperium aren’t the only warriors there, three hundred years after the Heresy and the break of the planet, a whole fleet of Ork ships crashed into the aisles, and from there occupied a small number of islands with each different in tribes.
But this hostile environment is home to some of the most grizzled soldiers. They are called the Marine Corps, and are deployed for amphibious warfare. These troops are instrumental in ambush and predator scenarios and have the experience to kill many different types of Chaos Marines in closed warfare, such as jungle. Often mistaken for the Catachan, the Marines have only got 8 regiments, all named after what they served in. No other regiments before these have been raised as more men join into the regiments for which battles they fight in. Those who fight in Guadalcanal, a small 10km strip of land instrumental because of the airfield in the centre have become in the regiment. The governor is also Supreme Commander of the Marines and leads them into battle, with only the best warriors going to being Governor and they have 6 terms each. The current Supreme Commander is William H Rupertus.
The Marines respect only those who can fight, with the Catachan their most admired. The two men from different planets are like long lost twins, going into battle with each other’s men shoulder-to-shoulder one with grim determination to stop the waves and the other with bounding glee to get into combat with a machete in hand. These warriors have unswerving loyalty and pick off their weak, the weakest going into the tank divisions, 11th Marines or being dead in a ditch. They will never break in the face of an enemy and are masters of the jungle, rivalling the Catachan’s skills. They have been taught to adapt and to test which Marines go into battle, put the Marines into the front lines of their assigned unit where they have to survive the battle, find suffice food and follow orders of the Chief as they call the permanent veterans who take charge of the outpost. Each regiment is good at particular things; Guadalcanal’s men are masters of Hit & Run warfare and natural born survivors of the dense jungles. They usually have to survive ambush. Peleliu’s men are men of ash warfare as they call it, stomping through dead terrain and with no fire support from the 11th Marines, learning how to take on an assault with few men with minimal cover. Okinawans as they are called are masters of rocky and mud warfare, usually deployed with the most horrible jobs. Cape Gloucester’s men have to wade through thick swamp, high flowing rivers and the worst of the natural environment, as it has the worst taint. Cape Gloucester has the highest suicide and death rate but those who come out are the most resilient, able to face the occasional daemon, dense jungles, horrifying swamp creatures, mutated nine meter long crocodiles, piranha’s that are six foot long, terror monkeys and the chaos tribe that resides there that dedicates themselves to Slaanesh. They are the best at both survival without re-enforcements and amphibious warfare, normally on the front lines or behind enemy lines. Iwo Jima, a reserve regiment, is the best at vehicle and beach and spearheads warfare as they launch spearheads on a medium sized piece of land that is just sand, rocks, dead forest. The Iwo Jimans are also the best at city conflicts as they are also the best at city warfare, fighting the Fallen and Orks in the lost hive city of Dane, the main lines of breeding the very best Hellhounds. The Marines are trained very harshly for 1 month before being ready for deployment in which means serving small times in different places.

• Soldadu is one of the 2 moons in which the final stages of training are finished. Many a man has died on the barren wastelands, their body left for dead on the lifeless shell of a moon. The whole entire expanse is just crater after crater and it is a place that you would rather kill yourself than live on the surface. For weeks, the Marines live on this rock. They have to dig out their lives, having no room for error as they have to wear re-breathers or they will die a painful death. They carve out their own living with only their gear, some weapons and some other things. This planet is mainly for the vehicle drivers to learn how to adapt. The only thing you can see in the entire expanse is the massive space port that hosts the entire trading route of the Mortem Cluster, being in the perfect place of travelling interstellar. The vigorous training program is that good that the Storm Troopers train on the surface, having to reach the Space Port or some other mission. The population of the entire expanse is 6000 souls, although most of them are the Mechanics and the operators of the port, there are some military personnel there. The Governor of Soldadu goes by the name of Olsen, a man with only one leg who was actually a Storm Trooper that had his leg cut straight off while training on this rock and he was left there.

• Bezivotan is the main training ground for most normal troops. It brings them together and the final organisational force is selected there. It is in the same orbit as Graha, being one of the 15 moons orbiting the planet. The planet is almost impossible to reach for the enemy, being the outer-most inhabitable planet in the cluster it has a defensive mechanism through its belt and is one of the defences of Graha as well. The asteroids around the planet form a neat little belt, great training for the Valkyrie transports. But if you don't have the code, there is a death camp there waiting for you. The asteroids are rigged with an ancient mechanism predicted by the Tech-Priests to be planted there by humanity around the 39th Millennium. The device consists of a network of asteroids that when the mechanism is brought to life, a prism of cutting edge laser technology is activated and the ship is boxed in or cut into smithereens. The whole planet consists of a barren desert and storms that rage on for hundreds of years. Sifting rock and earthquakes are common place, the ground constantly shifting and entire civilisations and cities can be swallowed whole by the earth and cease to exist. The air is breathable though from a stabiliser in the stable part of the planet and this also is where the gravity is made and then comes the bases. The whole population of the planet permanently is 900 personnel, almost all of them engineers and trainers. This is where they train the Infantry there primarily, sending them out of the safe zone as its called; A small patch of city and training grounds, to the dead zones which consist of Bandit Haven, a place where renegades are sent and the Infantry have to push through mutants, the clinically insane, sorcerers, some of Vipers worst mutants that couldn't be killed and some of the worst Orks and Chaos from Pacifius, Stirilis is a desert with imported animals and death awaiting them through a third of the planet, the last section of the planet is one that is the most dangerous, for where the last place is it is full of the worst storms in history, where every disaster imaginable has happened on the island...

So basically their strengths vary, but they are used when there is minimal cover and for Hit and Runs, or with tight fire-fights and especially beachheads and assaults and other man only missions. Their weaknesses are of course the sieges, defences and are really low on tanks.
Here's the actual fluff I created for it, basically it's more in depth:
http://www.dakkadakka.com/dakkaforum/posts/list/464882.page

This message was edited 2 times. Last update was at 2013/02/10 00:32:18


"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

I love writing fiction based upon my experiences of playing; check 'em out!
http://www.wattpad.com/user/baxter123  
   
Made in gb
Lone Wolf Sentinel Pilot





Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001

I'll bite.
The 142nd Angel Guard.

The 142nd comes from the Angel star system with in the Brittona Sector on the border of Segmetus Tempest and Ultima Segmentum.
15 inhabited worlds, moons. Home to an important forge world (Tanais), a large mining world (Stonewall), a major Hive world (Karak) and a Adeptus Astartes moon (Terial). The system is almost a fortress in its own right.

High Level Exports; Plasma reactor tech, plasma weapons, anti-gravity and gravity plating, Chimera and Sentinel vehicles.
High Level Imports; Food stuffs, Miners, Holo-vids, Pop stars.

The 142nd is a fully mechanized battle hardened vet force. Each SWO is armed with a plasma gun as well as the Sargent with his plasma side arm. Clad in Carapace armour and housed in twin bolter based Chimeras There is not much Lord Commissar Hart, Captain Eros and their men can't take on.
Making use of plasma reactor tech and Sentinel chassis the 142nd has some of the only heavy combat, support and battle mechs found out side of the Angel system.

Looks like I'm going to have to update the armys photo at some point with a new group shot of the flyer and battle mechs)

<--- Yes that is me
Take a look at my gallery, see some thing you like the vote
http://www.dakkadakka.com/core/gallery-search.jsp?dq=&paintjoblow=0&paintjobhigh=10&coolnesslow=0&coolnesshigh=10&auction=0&skip=90&ll=3&s=mb&sort1=8&sort2=0&u=26523
Bloodfever wrote: Ribon Fox, systematically making DakkaDakka members gay, 1 by 1.
 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

@ Flinty... Nice models overall, but the weapons bug me. Is that Space Wolves grey? The don't seem to have good definition and the color on them seems exceptionally flat compared to the other parts of the model. The color is very mute, and distracts me eyes moreso than the awsome, awsome scheme you have. If it was matte black with a subtle edging of Codex Grey > Codex/Astrinomicon (Extreme Highlight), would take some of the distraction away. Maybe paint apart of the facing in the same camo, and pick out the barrel and muzzle with boltgun + black/brown ink.


But among the vastness of Imperial Guard Regiments, Inquisitor Luther Helbrant of the Ordo Malleus has found just one exceptional enough to join him in his hunt for the Cairne Wytch; the Fortis Myder 5th, or as their sobriquet states 'The Fortis Hounds'. The Inquisitor's ranks often swell with their Veterans.

182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Pardus 54th.. based on the ones of Gaunt's Ghosts' fame, but more armored corps. I just finished 2 tank destroyers that aren't pictured

Edit:

This message was edited 1 time. Last update was at 2013/02/11 03:24:06


DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in ca
Fresh-Faced New User




My custom regiment is the 15th Verdinian Storm Infantry Regiment

This regiment specializes in attacking enemy fortifications and trenches. They learned this skill when the Death Korps of Krieg was sent to relieve there embattled planet. The kriegers taught them the art of fortifying and attacking a position and how giving there life for the Emperor of Man is the greatest act they can do . This they used to great effect against the Heratic rebels. They eventually pushed the rebels from there lands and now the Imperium uses them when ever they are drawn into a stalemate. The death rate in a Verdinian Regiment is very high but the population is also very high so it is relatively a small dent in there population.

Notable battles: Battle for the Beauvais Line
Siege of Gaillon
Battle of Vernon Forest
Assault on Digny Line
Defense of Vurich


C&C and ask if you want more info


"The first man inside the city receives a promotion, but the first man to kill a Chaos Space marine will be granted eternal leave." Field Marshal Napoleon XXXVIII, Siege of Gaillon
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

My Death Korps 803rd Siege Regiment differs incredibly from other Death Korps regiments in that it has a single flyer.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Powerful Pegasus Knight





Spoiler:
Arkan is a temperate world covered in forests. The planet is 25% larger than Terra and revolves around a bright blue star, named Arka. Arkan means of Arka. The world’s forests consist of taiga, redwood, deciduous, jungle, and pine. No matter where you are on Arkan you are either surrounded by forest, above it, or on the oceans. There are no deserts, or plains, there is only forest. The lack of any kind of environment that does not include forests is due to the rapid rate at which vegetation grows. Once a tree is cut down it only takes a year for a new tree to grow and become just as big as the one that was cut down. No one knows why vegetation grows so quickly, but the ecclesiarchy officially states that it is a gift of the emperor even if reports dating back before contact with the great crusade mention the growth phenomena.

Forests and plants grow so quickly that any indent on the landscape is restored in a short time. This makes permeant settlements, and clearing land for agriculture hard. Force fields seem to have an effect on the rapid growth of vegetation so all major settlements employ their use. Agriculture gets around this problem by consolidating land, labor, and capital into plantations that have force fields on their outskirts that prevent the forest from encroaching on agricultural land, whilst still allowing for the rapid growth of produce. The most common way for agriculture to be done is a nomadic system. Forest fires rage all the time on Arkan and some have found a way to employ them to their benefit. Land that has been cleared by forest fires in quickly turned into temporary agricultural ground where it is utilized until the forest begins to encroach again.

Forest fires are very dangerous and constantly threaten the people of Arken. Walls are erected, and trees are constantly cleared from around settlements to combat the threat. An entire section of the planetary defense force is dedicated to fighting these fires. The men and women that make up this task force are the initiates of the local defense force. Under the constant threat of fire, and hindered by thousands of miles of forest, traditional vehicles are essentially impossible to utilize for transportation between settlements. In their stead aircraft perform the same role. Without an abundance of aircraft transportation of goods and personnel would be dangerous and hindersome. Due to their importance many people and families have aircraft. These can be small gyro copters, balloons, prop planes, helicopters, jets, VTOL capable aircraft, and amphibious landers. Storage of the majority of the aircraft is in underground hangers that can house an entire settlements supply of aircraft. Airports are the center of commerce and trade on Arkan. Every town has an airport for without one it could not send or receive anything. The abundance of aircraft on Arkan and its imperative use by its citizens makes them a very good pilots and airmen.

Arkan society is pseudo class based. Mutants generally work in the nomadic agricultural and logging trains. Humans of low class either work in the plantations as sweat shop “employees”, as valued workers, or clear the land around settlements for protection from fire. Low class citizens also work as mechanics on the vast array of aircraft. Arkan’s middle class is comprised of cargo pilots, low ranking members of Arkans planetary government, accountants, lawyers, teachers etc. High ranking members of Arkan society are high ranking members of the Planetary Government, members of nepotistic business families, and the descendants of famous persons. Above all of them is the Planetary Governor. The Planetary Governor is elected by the people in a first past the post system. Every citizen of Arkan votes for the Governor and each citizen each has a single vote. The only people that cannot vote are mutants, and criminals. Once a Planetary Governor has been elected he serves until his death at which point a new Governor is voted upon. The Governor heads the entire planet and is responsible for its defense, imperial tithes, and the wellbeing of the people. The people vote for the candidate that they feel benefits them the most, thus most planetary governors fulfill that purpose well in relation to other imperial worlds. Not all provide for their people though, as that ruse was only needed to get elected, and thus protected by edict of the imperium. Imperial tithes are required of Arkan like almost every other imperial world. It supplies a vast amount of lumber, and produce, so vast that Arkan is not required to give units to the imperial guard or navy.

The Planetary defense force defends the planet from possible invasions, heretics, and lawbreakers. The unique property of Arkan draws a certain kind of criminal. Drug farmers come to Arkan from all over to plant illicit vegetation in the shield of the woods. The planetary defense force employs task forces to find destroy, and execute these criminals and their drugs. It does this by deploying scouting and recon forces on the ground which are equipped with horses that can traverse the terrain for months at a time without needing to refuel. Behind them are light infantry detachments made up of heavy weapons teams, equipped with mortars, rocket launchers, lascannons, and heavy bolters, general infantrymen, and sentinels ,which can traverse the forests due to their bipedal nature. The task force is then supported by air cavalry that drops troops via grav chute, or fast rope into combat; and provides air support. The aerial element also intercepts and destroys criminal aircraft. If the situation warrants it can execute aerial boarding protocols with vtol aircraft, or even moving planes. The lack of imperial guard and navy recruitment has left the PDF with many veterans. In response to this the First Arkan Volunteer Group was formed by a veteran of the pdf that wished to fight on other worlds for the imperium. Ever since then volunteer groups have formed on Arkan that seek to serve the Imperium. The members of the 1ST AVG are the most veteran members of the PDF. They are given leave from the PDF to join the 1st AVG by the Planetary Governor. Each member of the 1st AVG must be given leave by the Governor and then accepted by its commander.

The 1st AVG itself is not under the command of anyone but its leader. It exists outside the authority of the Governor, as he only gives leave to its members and supplies them with some of their equipment. The organization itself is pretty much free to do as it wishes and take on tasks that please it. The freedom that this unit is able to operate with is both a boon and a burden. While the governor gives his blessing and supplies them with some equipment they still possess fewer resources than other regiments. To get around this they take on jobs that pay well, and resupply them. Surprisingly they are well equipped even with these logistical nightmares. They contain a vast array of aircraft, sentinels, camo cloaks, carapace armor, and hotshot lasguns but no tanks or any tracked or wheeled vehicles. Some suspect that they are regularly hired by inquisitors to perform jobs as a way to keep inquisitorial involvement shrouded.


I don't have any good pictures of the assembled force, but I have a few individual shots.
Spoiler:

This message was edited 1 time. Last update was at 2015/10/04 03:16:51


 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


Thread is being locked due to thread necromancy.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
 
Forum Index » 40K General Discussion
Go to: