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![[Post New]](/s/i/i.gif) 2011/08/01 16:19:18
Subject: 2500 orks Ard Boyz v3.o
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Badass "Sister Sin"
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Trukk boy for Mission 2.
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![[Post New]](/s/i/i.gif) 2011/08/01 17:14:40
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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thinking trukk boyz just ofr 2nd mission? Thats they objects with spearhead right?
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/01 17:15:53
Subject: 2500 orks Ard Boyz v3.o
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Badass "Sister Sin"
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5 objective, spearhead.
Plus, your nob bikers are already pretty buff. Putting more points there is just more eggs in one basket. You're two leadership checks away from losing 600+ points of your army in one round.
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![[Post New]](/s/i/i.gif) 2011/08/01 18:37:41
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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ok so ill add they trukk then thanks  I was thinking with thinking that with xtra points but rpj on wagons and a burna for mek and some orderlies for pain boy and oilers for mek (just in case  )
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/02 16:21:51
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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Big Mek - kff,cybork,burna - 115
Warboss - squig,pk,cybork,bike - 150
Lootas(5) - 75
Lootas(5) - 75
Kommandos (10) - snikrot,2 burna - 215
Shoota Boyz(12) - nob,pk,pole,rokkit, trukk(ram) - 162
Gretin(10)runtherd - 40
Shoota Boyz(20) - nob,pk,pole,2 rokkits - 180
Shoota Boyz(20) - nob,pk,pole,2 rokkits - 180
Shoota Boyz(19) - nob,pk,pole,1 rokkits - 174
Nob Biker Squad - 503 (all have cybork al well)
nob biker - painboy,3 orderly
nob biker - waagh banner
nob biker - pole
nob biker - pk
nob biker - bc
nob biker - kombi rokkit
nob biker - bc,kombi rokkit
nob biker - runt,kombi rokkit
Kopta - rokkits,saw - 70
Kopta - rokkits,saw - 70
Kopta - rokkits,saw - 70
Battlewagon - rolla,kannon,rigger,plates - 135
Battlewagon - rolla,kannon,rigger,plates - 135
Battlewagon - rolla,kannon,rigger,plates - 135
Todal:2500
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This message was edited 1 time. Last update was at 2011/08/05 16:28:39
ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/02 16:48:36
Subject: 2500 orks Ard Boyz v3.o
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Grovelin' Grot Rigger
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Just a minor point mate, you can't take 2 rokkits on a squad of 19 boyz. It's only every 10th guy.
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In the words of Archimedes, "Give me a long enough lever and a place to rest it... Or I will kill one hostage every hour!" |
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![[Post New]](/s/i/i.gif) 2011/08/02 16:52:56
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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Good eye sir I forgot about that completely  thats were mek is going
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/03 16:05:11
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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Ok then anyone else have feed back on my final list then?
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/03 17:03:22
Subject: 2500 orks Ard Boyz v3.o
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Savage Khorne Berserker Biker
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i would run the wagons with big shoots, rollas, red paint, boarding planks. i would also run the boys as slugga boys not shoota. I like the nob bike squad, but i would find a way to run ghaz with nobz in a wagon. Ghaz was made for battle wagon rush. his waaaaaagh will guarantee a 6" run move, hes a monster to deal with.
you can also attach him to the kommandos for ambush shenanigans. Ghaz is that good, find a way to run him. thats my 2c.
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![[Post New]](/s/i/i.gif) 2011/08/03 17:28:43
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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I agree he is good HQ but seems to more of a footslugger base army, shoota are better unit then slugga 18 in with 2 shoots is sweet trust me, i have found slugga are better in trukks. I would have put bs on wagons but had 15 pts left and thought well y not but a 36in rookkit on them to use up points. I have never had good luck with boarding planks just not able to get good use from them, rather use koptas to take out vechiles
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/03 17:42:07
Subject: 2500 orks Ard Boyz v3.o
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Savage Khorne Berserker Biker
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how is Ghaz for foot slogging??? he has slow and purposeful... he belongs in a wagon!! lol
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![[Post New]](/s/i/i.gif) 2011/08/03 18:15:15
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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I understand he has s&p but you can use wagons and have most troop foot slugga it
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/03 19:15:09
Subject: 2500 orks Ard Boyz v3.o
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Liche Priest Hierophant
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He also has Move Through Cover, meaning he rolls 3d6 take the highest for his SnP roll. Not really that slow.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/08/03 19:38:50
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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indeed however I don t think he would be good with the army I have to play atm, I think I would have to redo it and I think this looks pretty good atm
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/03 20:52:06
Subject: Re:2500 orks Ard Boyz v3.o
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Ork Boy Hangin' off a Trukk
Los Angeles
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Said it once, and I'll say it again...Ghazzy is always an ideal HQ choice in every Ork army except Kan Wall or Bikers  Mech/footslog...don't care. He's just that good.
But use what you feel works for you. I started using Ghazzy and never looked back. Hes 75 points more than your current choice, which may be difficult to cut corners but I would definitely try. Just my opinion. I'd easily lose a Kopta and another 5 points in a heartbeat to fit Ghazzy. Getting Ghaz alone is enough for me to not have to rely on bosspoles in my units even. That's a ton of points saved right there just by taking him. I can seriously write walls and walls of text praising this guy lol.
Anyway...good luck with whatever you go with.
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![[Post New]](/s/i/i.gif) 2011/08/03 21:40:59
Subject: 2500 orks Ard Boyz v3.o
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Screamin' Stormboy
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Personally, I look at three single deffkoptas, and I see three easy killpoints for the opponent, but it looks like you are pretty set on using them.
I would also change out the warboss for a Ghaz. That guaranteed 6 inches in the shooting phase is nothing to sneeze at, and the +2 invul through your and your opponent's turn can really make a good tarpit.
Wanna be a complete nutbag? Attach Ghaz to the Kommando squad....Snikrot in your backline is one thing, Ghaz in there will make people soil themselves.
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This message was edited 1 time. Last update was at 2011/08/03 21:41:53
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![[Post New]](/s/i/i.gif) 2011/08/03 22:54:22
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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agreed ghaz is good but again then I could not have nob bikers or would have to cut my trukk which isn't too bad of a deal. However with army/units I have at the moment I think I would need to run all 15 kommanods to make it a real threat. I have to buy another battlewagon atm so not sure when I will get new ghaz model. Dose anyone have the new resin plastic models? how are they to make and paint?
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/04 09:49:51
Subject: 2500 orks Ard Boyz v3.o
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Bonkers Buggy Driver with Rockets
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I'm tempted to say bikers.
6 bikers, Nob upgrade w/PK, BP= 190 points
They can run independent of the KFF while retaining their cover save.
12 boyz with a Nob PK/BP upgrade and a Trukk w/RR is 152 points.
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![[Post New]](/s/i/i.gif) 2011/08/04 16:47:29
Subject: Re:2500 orks Ard Boyz v3.o
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Been Around the Block
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My problem with this list, its kinda all over the place. Orks win with redundancy. Certain lists will see certain things in your army as a threat, other as a minor nuisance. I would scrap the Warboss and Nob bikers. Im thinking one squad of nobs in a BW with KFF Mek, another squad of Nobs in a BW, 3 squads of choppa slugga boys and 3 BW. Throw in 2 squads of Lootas, one headed by a Mek with SAG and Bosspole. Then have Snikrot with 14 Kommandos (2 with burnas for PW melee). Fit the BWs with Deff Rollas, Boarding Planks, Armor, and 1 Big Shoota. The Boarding planks are almost a necessity agins groups like DE were if you try to tank shock them with wagons, they just move out of the way. No running from 3 S9 hits from that Nob. The key to Orks is being able to throw out lots of attacks, and get kills based on odds. Melee Orks do this best because the numbers they need are much lower than their shooting ones are, and PKs only allow invul saves. The Shokk Attack gun is an underestimated means of mass destruction for the Orks. This list will be tough (5 BWs full of Nobs and Boys, most with 4+ saves from the KFF, Snikrot just waiting to come in from a table edge which A) forces your opponent (if hes smart) to keep his stuff away from table edges (at least 13 inches) and B) when they come in, they can at minimum tangle up your opponents support units. With all your opponents stuff in the middle or super spread out, you can now begin to swarm your opponent. The Lootas and SAG both have awesome range, so nothing can really hide from them. Also SAG prevents cover saves from things trying to hide from you (IE Plaguebearers of Nurgle, which on a good roll denies them their bread and butter FNP) and can pop transports and speeders with little effort. When I build an Ork army list, i try to have 2 PKs per 500 points as i feel this is needed to stay competitive. They can pop most vehicles, even Land Raiders when charging, and as stated before, deny non invul saves. Hope this lil tid bit helps. WAAAAAAGH!!!!!!!!!!!
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This message was edited 1 time. Last update was at 2011/08/04 16:49:01
The Ashbringer Legion 2000 point Chaos Daemons 1W-1L-1T |
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![[Post New]](/s/i/i.gif) 2011/08/05 14:45:17
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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You're suggestion for an army sounds good however the 2 shoots you can take with a shoota before you charge makes them better then slugga, at least what I think. This army is basicly speed sfreaks but I wanted to use more bw then trukks. nob bikers are the best unit orks have besides koptas, in fact they have won me more figts and drawn more fire then any other unit. normakky I do take bs on bw but had 15 pt xtra so thought well how about it, same stats and rokkit and makes wagons another tempting target
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/05 16:07:50
Subject: 2500 orks Ard Boyz v3.o
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Gangly Grot Rebel
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cant have 2 rokkits in a group of 19 boyz, mek doesnt count if its added to the group. but you could put one attached on the battlewagon in that group, no big deal.
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This message was edited 2 times. Last update was at 2011/08/05 16:09:11
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![[Post New]](/s/i/i.gif) 2011/08/05 16:29:43
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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thought I had fixed the rokkit any way not sure what you mean by adding the bigmek and him not counting, the bw only holds 20 models
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/05 17:29:15
Subject: 2500 orks Ard Boyz v3.o
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Squishy Squig
Alabama Fall/Winter/Spring, California Summer
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If this is your final list, I would caution against taking ghaz. He is a fantastic hq choice, but he is not going to do nearly as much for you as your biker boss will. Consider this scenario: the nobs go flat out turn one to get their 3+ cover save putting themselves within range of every gun your opponent has to shoot at them. Your opponent throws templates, massed infantry fire, heavy weapons nd anything else they can at your nobs. When the dust clears, you've lost three guys by a combination of bad rolling and sheer number of wounds dealt to you, forcing a ld test. You take the test and roll a 10. No problem, your bosspole will give you a reroll. This time you roll an 8. Thanks to nobz unusually low ld, you fail and flee a full 3d6. Now as your turn comes up you must test again to see if you run further or turn around and get back in the fight. No matter which, you've just had a huge part of your army put out of comission for at least one turn. Now consider you'd taken the boss instead. They still would have failed their first test, but they would have passed the second and gone on in your following turn to cause huge losses to your opponent wherever you decded to use them (much better than sitting around near your deployment zone doing nothing) ghaz is great, but there are often better choices for different armies and generals style of play.
2 units of 5 lootas are a point sink and not going to help you at all. They'll run if they lose two from shooting (which if they're not in cover, they will the first turn they're shot at) and there aren't enough of them to be a serious threat. 1 unit of 10 is better, but a full unit of 15 is best.
The koptas are a point sink as well. 3 killpouints that are as fragile as they are aren't going to make back their points most of the time. Plus, 3 strength 7 power klaw attacks is certainly nothing to write home about if your target has moved at all. Dropping one or two of them would make room for far more warbuggies that will do probably as much and are much more survivable. Plus if you want an annoyance factor, koptas with rokkits are normally more than enough to get your opponent flustered.
Boardin planks don't sound like much, but after getting charged by a furioso dreadnought that missed every attack against me and then proceeding to immobilize him and knock one of his arms off with my Nob without ever leaving the comfort of my own wagon, I swear by them. Plus they're awesome against any mech as if your deffrolla doesn't get the job done, your pk will give you a second chance which against lower armor should finish the job against most things. Plus they're a must have against skimmers for reasons previously mentioned.
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![[Post New]](/s/i/i.gif) 2011/08/05 17:48:28
Subject: 2500 orks Ard Boyz v3.o
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Land Raider Pilot on Cruise Control
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jbuzzsaw wrote:the 2 shoots you can take with a shoota before you charge makes them better then slugga, at least what I think.
That depends. If they're both shooting and then charging in the same turn, they have the same number of attacks.
Shootas: 2 shots in shooting phase, 3 attacks in close combat = 5 attacks total.
Choppas: 1 shot in shooting phase, 4 attacks in close combat = 5 attacks total.
Except the Shootas are taking one of their attacks at BS2 instead of WS4 in combat, so they're less likely to tally up the same number of wounds.
Shootas are better if you're going to spend multiple turns shooting at the same squad before charging, but if you're planning on running until you get into combat, or you're being delivered by a vehicle into assault range, Slugga/Choppa boyz are preferable.
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![[Post New]](/s/i/i.gif) 2011/08/05 18:08:36
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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I was thinking that a rolla is better then a boarding plank and you were more exposed on a plank, am I worng? also I only have 10 lootas atm, I had them in one uniot but was told by several people this was a bad idea
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/05 18:11:45
Subject: 2500 orks Ard Boyz v3.o
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Land Raider Pilot on Cruise Control
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The 'Rolla can be better than a Plank, but the Plank does give you 4 extra S9 attacks against adjacent vehicles rear armor for 5 points. And you're not "exposed" when using a Plank at all. I don't know what you mean by that. I'd also rather have 2 squads of 5 Lootas than 1 squad of 10, unless I need the other elites slot. You don't lose all the models to a single LD test, you don't lose the ability to shoot all 10 if one squad gets wrapped up in CC, you can divide your fire against multiple targets, and it makes it harder for your opponent to position their units to be screened from your Lootas. I usually run 2 squads of 5 or 2 squads of 9.
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This message was edited 1 time. Last update was at 2011/08/05 18:15:39
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![[Post New]](/s/i/i.gif) 2011/08/05 18:33:49
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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by exposed i mean no cover from being in the vechle
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/05 19:56:52
Subject: 2500 orks Ard Boyz v3.o
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Been Around the Block
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they dont get to attack you back with planks, and your still in the vehicle, so they have to pop it before getting at whats inside
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The Ashbringer Legion 2000 point Chaos Daemons 1W-1L-1T |
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![[Post New]](/s/i/i.gif) 2011/08/05 20:50:09
Subject: Re:2500 orks Ard Boyz v3.o
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Screamin' Stormboy
between here and there
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Nice Ill have to try the plank again sometime
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ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts |
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![[Post New]](/s/i/i.gif) 2011/08/06 15:45:48
Subject: 2500 orks Ard Boyz v3.o
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Road-Raging Blood Angel Biker
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add da red paint to those wagons, i suggest more boyz.
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Good...Bad... Im the guy with the, GUN! |
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