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Incorporating Wet-Blending





Houston, TX

I wouldn't cry too much at his cost- he is still an easy KP and I have seen him drop his satchel charge on himself more than a few times. Against your bots he is much less effective if you spread out decently. Which you should be doing against IG anyway (unless you like eating templates).

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Stealthy Dark Angels Scout with Shotgun



SF Bay Area, CA

KingCracker wrote:Ive read a few battle reps where he has smoked most or all of a terminator squad and other things of insanity. I think they completely forgot how to balance things, he is a perfect example. 65pts should not EVER kill a whole unit of terminators


Considering he is nearly as likely to have his demo charge land on his own head as on the terminators, I think he is perfectly balanced. I've never wiped out an enemy squad with Marbo (but have had him blow himself up as well as friendly squads). Nevertheless, I take him every game and will continue to do so. He is fun and he forces your enemy to act, but he is not overpowered in any way.

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Decrepit Dakkanaut






Burtucky, Michigan

Im not saying that he cant balance himself out. Yes he can blow himself up, I get that. Thats not my point. My point is, a 65pt unit should NEVER be ABLE to blow up a terminator squad or similar. See my SAG BigMEk can do the same thing potentially, but he costs 95pts bare minimum, and I have a really small chance of being able to roll 2 6s. That is how its balanced out. All you have to do is roll a hit or a small scatter distance. See my point yet? Or do I need to bust out the crayons?
   
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I agree, 65 points for a model that can wipe out terminators, regardless of being one shot, is ridiculous, especially since that's all it takes, just one. Even if he can blow himself up, he's still ridiculous.

captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
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Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I have to say, Marbo is overpowered. Really fun, but definetly overpowered.
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

Fafnir wrote:I have to say, Marbo is overpowered. Really fun, but definetly overpowered.


Least the Ig have one special char worth a damn

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Burtucky, Michigan

Like the IG really need badass characters Seriously they blow the hell out of pretty much everything
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

KingCracker wrote:Like the IG really need badass characters Seriously they blow the hell out of pretty much everything


True; I really do like Marbo. Yes, slightly OP, but hes fun to play with and against!

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KingCracker wrote:Im not saying that he cant balance himself out. Yes he can blow himself up, I get that. Thats not my point. My point is, a 65pt unit should NEVER be ABLE to blow up a terminator squad or similar. See my SAG BigMEk can do the same thing potentially, but he costs 95pts bare minimum, and I have a really small chance of being able to roll 2 6s. That is how its balanced out. All you have to do is roll a hit or a small scatter distance. See my point yet? Or do I need to bust out the crayons?


Unless your opponent screws something up, he'll never wipe out 5 Terminators. With proper spacing, you're hitting 3 guys nomatter where you put that template. So that's a 1/3 chance of rolling a "hit", and about half the time you'll still get a couple guys even if you scatter. Then, you have to wound the Terminators (5/6 chance on each), then Terminators will either have a 1/3 chance of passing (regular Terminators) or a 2/3 chance of passing (TH/SS Terminators) their saves.

If you're talking in terms of "able", then technically 4 Lootaz, or 60 points worth of stuff, could wipe out 12 Terminators. But it isn't going to happen often.

The most damage Marbo's ever done in one of my games is wiping out a 5-man squad of Purifiers, and in this case my opponent made the mistake of bunching them up, and I got lucky with to-hit and to-wound rolls.

This message was edited 1 time. Last update was at 2011/09/04 22:56:18


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Oklahoma City, Ok.

I've averaged killing myself/do nothing worth while, to earning his points back at about 50/50.
I've taken out Preditors and Obliterators. and i learned that even if he doesn't kill the Oblits, he
made them shoot at something else other than my armor for 2 turns.

as for a distraction unit, my Hydras and Vendettas tend to draw more concern.

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The ironic thing about Marbo is even though he's really good, he's not an auto-include in every IG army.
   
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Gulf Breeze Florida

h0r0 wrote:The ironic thing about Marbo is even though he's really good, he's not an auto-include in every IG army.


How's that Ironic?


 
   
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Regular Dakkanaut




Iur_tae_mont wrote:

How's that Ironic?


GW gives IG probably the best named character with good abilities at a low cost but, then IG armies don't use him. Normally you'd use the best units available to the codex especially if they're cheap.
   
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Iur_tae_mont wrote:
h0r0 wrote:The ironic thing about Marbo is even though he's really good, he's not an auto-include in every IG army.


How's that Ironic?


It just is.

captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
Made in au
Shrieking Guardian Jetbiker




Perth, AUS

Marbo is awesome! I mean the conversion oportunites are endless, i made one for my mate who plays IG, gave him a crossbow and a tank of promethium for his gear. Then there's always the hiding in a box 'snake' marbo

Just a quick Q regarding demo packs, i always though you reduced the scatter on them? Now marbo being BS5 i always thought the most it could scatter was 1", so does it always scatter the full distance? As people have mentioned killing himself with his demo charge

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Humorless Arbite




Outside the DarkTower, amongst the roses.

in the last game i played , F'ing marbo killed 4 out of 5 tac termies..... My opponent was pleased. His Marbo was cool, he was wearing a ork suit with the ork mask on the back of his head, looked awesum to me....not so much to my dead combat squad.


This message was edited 1 time. Last update was at 2011/09/05 04:54:45


Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
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Philly

He can scatter a maximum of 7"; Roll 12 on 2D6, minus BS5.

So really, hes not missing that much. Plus, something like 70% chance that he won't kill himself regardless of whether of not he DOES scatter (Hes ONE model). Add in his stealth rule and the ability to deep strike him into cover (3+ invul.) and the chances of him killing himself are rare. I take him every time I run my IG, and while he does on occasion let me down, he more often than not makes his points up nicly.

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I want a Marbo model that looks like Brock Samson.

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Perth, AUS

lol 2D6 scatter, my mates and i have been playing him very wrong then

None the less, whenever he's taken everyone spends the game waiting for his expected arrival

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Outside the DarkTower, amongst the roses.

So pretty much every other Sly Marbo

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in au
Hardened Veteran Guardsman




australia

Yeah, i've never rolled higher than a 3 to get him on, meaning that by the time he does appear the game is either pretty much over or he wins it. He does do well - he's 3 for 4 against a BA players Dante, and he instakilled my missus' Archon (full wounds, 3 pain tokens, shadowfield... rolled a 1 to my much lol)

As for overpowered...he still is a guardsman. t3, 5+, and no pw. for the same points you can get a 10 man guard squad with a power weapon and flamer.

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Hardened Veteran Guardsman




Brisbane, Australia

I played against a GK Coteaz + henchmen spam once.. I made marbo pop out ready to throw his bomb but coteaz says 'ive been expecting you' and the whole gk army owns poor marbo. Most BS ive ever seen! And then i forgot about that ability of coteaz' in another game later and my black templar assault terminator squad with dual claw'd terminator marshall all got wiped by plasma cannon servitor henchmen with coteaz.. Argh.

However i've killed 300pts of incubi with him before, so hit n miss. Just avoid coteaz!!

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Norfolk-England

Marbo should be in every guard army I cant imagine why you wouldnt take him.

   
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Norwich

Truffle wrote:Marbo should be in every guard army I cant imagine why you wouldnt take him.


Because you want to take something else?



 
   
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England-upon-Tees

Has anyone realised 'Marbo' is an anagram of 'Rambo'?

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Norwich

JeneralJoe117 wrote:Has anyone realised 'Marbo' is an anagram of 'Rambo'?


I realized that when I watched son of rambo.



 
   
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Outside the DarkTower, amongst the roses.

His original name was Sly Marbo.....likes Stallone's nick name Sly

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
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Bay Point CA

I have a friend who uses Marbo in all his lists and he is quite an annoyance that I usually have to deal with asap.

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Fafnir wrote:All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum.
Looks like someone played Mad World!
   
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Blackwood, New Jersey

Just want to share a story about how things can go so very wrong with Marbo. I was in a tournament, playing against another IG player that was using a 50 man blob with heavy weapons. Game gets to turn 4, I had killed about half the blob with a flamer rush from my PCS, but most of the rest of my army was hurting.

He needs the center objective to guarantee a win, so he pulls the entire blob out of its cover and across the open no man's land towards the center of the board. Being constrained by time and the amount of models, he didn't bother to space them out. At all. Marbo was off picking flowers, and so hadn't yet come in from reserve.

My turn, finally Marbo comes on. Right behind his blob. The look on his face was priceless. I break out the scatter die, placing the juicy pie plate right over the center of the action. Models are base to base, I'm getting at least 20 hits. The game is mine at this point. I'm going to decimate the rest of his blob, hold on to my objectives, and win.

A 5, a 6, and an arrow directly in Marbo's direction. The pie plate lands centered over him, clipping ONE enemy guardsman. Marbo is vaporized, and victory slips away.

Still, a 65 point model with the ability to change the tide of a game like that, gotta love him!

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