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Made in us
Sinewy Scourge






How long did you play to get that many gakky host in a row?!
On a serious note, are you sure its not just your connection? Because i have no problem with hosts.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Veteran ORC







Commisar Von Humps wrote:Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.


I actually like that; it allows newer players to compete with the "vets", unlike say CoD where they are stuck without perks and the like.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Sinewy Scourge






Slarg232 wrote:
Commisar Von Humps wrote:Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.


I actually like that; it allows newer players to compete with the "vets", unlike say CoD where they are stuck without perks and the like.
I agree.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Savage Minotaur




Chicago

I do agree to an extent with Mellisia.

Obviously she is exaggerating, but it is extremely annoying to have to keep joining game after game because of terrible connection.

And I know the difference, I've been in games with zero delay and lag, and games which are just unbearable, as well as games inbetween. Considering games only last like...10-15 minutes max, its pretty tedious.
   
Made in us
Sinewy Scourge






Another thing that that has been seriously pissing me off is that kills should be decided on who did the mlst damage, not who got the last shot in. I counted 9 (yes 9) times last gamewhere i got someone down to a 4th a bar of health left until someone gets a lucky shot in and now ive got a cruddy assist.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ok my brother is having an annoying problem with multiplayer. It NEVER sets him up for a game, it just sits there on the screen, saying searching for game, and says something like
games found 20
(something else) and its either 20 or less then 20.

And thats it. Any ideas? He redeemed his code if that matters. Whats the deal here? Hes on PS3, I wil be as well once I get the game, so Im hoping this isnt a problem Im going to run into.

Ideas folks? Id prefer PMs as Ill probably forget I even posted in here
   
Made in us
Secret Force Behind the Rise of the Tau




USA

KingCracker wrote:Ok my brother is having an annoying problem with multiplayer. It NEVER sets him up for a game, it just sits there on the screen, saying searching for game, and says something like
games found 20
(something else) and its either 20 or less then 20.

And thats it. Any ideas? He redeemed his code if that matters. Whats the deal here? Hes on PS3, I wil be as well once I get the game, so Im hoping this isnt a problem Im going to run into.

Ideas folks? Id prefer PMs as Ill probably forget I even posted in here


I've sent you a PM with the most likely cause, but I'm not a networking guy so there could be other things and I wouldn't know how to fix them.

For anyone else having this problem, try checking your router and make your that the NAT is set to open. On the XBox 360 you can check this in a network test from the dashboard. I do not know if the PS3 can also check it from the console.

   
Made in us
Storm Guard




Salt Lake City, Utah

KingCracker wrote:Ok my brother is having an annoying problem with multiplayer. It NEVER sets him up for a game, it just sits there on the screen, saying searching for game, and says something like
games found 20
(something else) and its either 20 or less then 20.

And thats it. Any ideas? He redeemed his code if that matters. Whats the deal here? Hes on PS3, I wil be as well once I get the game, so Im hoping this isnt a problem Im going to run into.

Ideas folks? Id prefer PMs as Ill probably forget I even posted in here


It's doing the same thing to me. Relic has been having problems with the PS3 servers, probably because there is too much traffic. Be patient, it should be fixed sooner or later!
   
Made in us
Veteran ORC







Jollydevil wrote:Another thing that that has been seriously pissing me off is that kills should be decided on who did the mlst damage, not who got the last shot in. I counted 9 (yes 9) times last gamewhere i got someone down to a 4th a bar of health left until someone gets a lucky shot in and now ive got a cruddy assist.


But how else would we get Beaky?

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Imperium - Vondolus Prime

I keep getting an audio stuttering. No fix yet on the Space Marine forums.

Other than that, no execution in multiplayer is lame.

All is forgiven if repaid in Traitor's blood. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

LordofHats wrote:

But yes. Final Vengence is stupid. I hate Martyrdom, especially since in a firefight you rarely have the luxury of being able to get away and live. I can't tell you how often I see assaults with Killing Blow and Final Vengence. If by some miracle of god you survive the hammer, the FV will kill you unless you roll fast (devastators just die).


?? Are we playing the same game? I don't know about devestators, but I've never had a problem avoiding the Final Vengeance, and the few times I have been caught in the blast it didn't kill me...


As for problems with the PS3, Relic is aware and working to resolve the issue. They have said that the NAT thing is apparently just a glitch that is displaying even if it shouldn't be. As for connecting itself, I managed to connect once and only once. It took me about 8 minutes of waiting. I have seen other people post that they have waited up to 2 hours to finally connect, the average seems to be approx 10 mins, and its really hit or miss. Every so often you will hear people over voice chat, but that doesn't necessarily equate to a successful connection it seems, and sometimes the game just straight up freezes.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Sinewy Scourge






chaos0xomega wrote:
LordofHats wrote:

But yes. Final Vengence is stupid. I hate Martyrdom, especially since in a firefight you rarely have the luxury of being able to get away and live. I can't tell you how often I see assaults with Killing Blow and Final Vengence. If by some miracle of god you survive the hammer, the FV will kill you unless you roll fast (devastators just die).


?? Are we playing the same game? I don't know about devestators, but I've never had a problem avoiding the Final Vengeance, and the few times I have been caught in the blast it didn't kill me...


As for problems with the PS3, Relic is aware and working to resolve the issue. They have said that the NAT thing is apparently just a glitch that is displaying even if it shouldn't be. As for connecting itself, I managed to connect once and only once. It took me about 8 minutes of waiting. I have seen other people post that they have waited up to 2 hours to finally connect, the average seems to be approx 10 mins, and its really hit or miss. Every so often you will hear people over voice chat, but that doesn't necessarily equate to a successful connection it seems, and sometimes the game just straight up freezes.
With the devastaters in cc its impossible to avoid, and often times when youre slashing someone with that perk on and do an extra attack, you dont have time to get away. With regular marines its not too much of a problem to roll away.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Veteran ORC







Boys and Girls, we have a legitamite, game breaking problem; Corner Peaking.


The same problem that infected Gears of War is in this game; The bullets come from the gun, which is on the right side of every player model. That means that you can exploit corners so as to fire out of the corner while exposing only a limited amount of your own power armored hide.... but it only works when peaking out of right corners.

Add to the fact that certain chaos spawns have alot more right corners.....

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Slarg232 wrote:
Jollydevil wrote:Another thing that that has been seriously pissing me off is that kills should be decided on who did the mlst damage, not who got the last shot in. I counted 9 (yes 9) times last gamewhere i got someone down to a 4th a bar of health left until someone gets a lucky shot in and now ive got a cruddy assist.


But how else would we get Beaky?


That's why I TRIED to get assists until I had full beaky armor.

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Made in us
Arch Magos w/ 4 Meg of RAM






Commisar Von Humps wrote:Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.


You're a wuss, if you need gear superiority to kill people then you should play warcraft

more fun facts!

-kill streaks end at 10 and you get a big bonus
-veng launcher sticks to allies, so you can make nuclear assault marines, its a hard weapon to use but is pretty good once you get the hang of it.
-stalker bolter, lascannon, bolt pistol, and i think bolter do more damage when you shoot for the head
-death from above + chain/powersword or upgraded axe beats thunder hammer almost every time, death from above + backblast or whatever it is called is pretty funny, dive in, jump away, take away everyone's armor
-fully upgraded bolter is awesome
-most of the other weapons's upgrades are crappy though
-P2P is aweful and until I got the hang of jumping around corners early I constantly died being shot through walls.

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Made in us
Fixture of Dakka






On a boat, Trying not to die.

I don't know, Grundz, my vampiric Power Sword has saved my ass on more than one occasion...

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Chowderhead wrote:I don't know, Grundz, my vampiric Power Sword has saved my ass on more than one occasion...


The problem with the vamp sword is there are a ton of weapons that just wreck you if you are unarmored, I prefer death from above for the stun since you can jump and re-dive on people constantly.
I /have/ had it where sword saves me, and when i could keep going enemy to enemy because of the healing, but more often than not death from above would have gotten me a kill where i just took too much damage too quickly for the healing to help.

unbreakable is kind of a given.

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Made in us
Fixture of Dakka






On a boat, Trying not to die.

Grundz wrote:
Chowderhead wrote:I don't know, Grundz, my vampiric Power Sword has saved my ass on more than one occasion...


The problem with the vamp sword is there are a ton of weapons that just wreck you if you are unarmored, I prefer death from above for the stun since you can jump and re-dive on people constantly.
I /have/ had it where sword saves me, and when i could keep going enemy to enemy because of the healing, but more often than not death from above would have gotten me a kill where i just took too much damage too quickly for the healing to help.

unbreakable is kind of a given.

That's why you pump them full of plasma first. I run Power Swordsman's Zeal, Impenetrable, PP, and Blind Grenades, and manage between 12-20 kills per game.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Chowderhead wrote:
That's why you pump them full of plasma first. I run Power Swordsman's Zeal, Impenetrable, PP, and Blind Grenades, and manage between 12-20 kills per game.

thanks?

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Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Another problem.....I just did all the work on my team, and they changed me to the other team to balance the game......I lost because I was so good

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Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

My only real concern for the game is the mother fething lag, i can be running with full health across alittle corridor and get shot a few times before safley rolling forward pas the wall, oh wait.... somehow they managed to send 3 or 4 bolt shots through the wall and kill me.... And yes Melissa has a point hosts on the games tend to leave alot or have bad connections atleast on xbox anyways. Not to mention when i have a hammer and the killing blow perk, for some oddreason whenever i hit somebody, they never die to the first swing. Hello the perk says one hit kill anyone but it doesn't. Now to be honest i love this game to death but it needs patches really badly IMO.

"Decadence Unbound..."

10,000+


 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

I think their just going to do one big patch with the dlc next month, but by than I think many people will have moved on because of the current problems.

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Made in nl
Decrepit Dakkanaut






Grundz wrote:
Commisar Von Humps wrote:Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.


You're a wuss, if you need gear superiority to kill people then you should play warcraft

more fun facts!

-kill streaks end at 10 and you get a big bonus
-veng launcher sticks to allies, so you can make nuclear assault marines, its a hard weapon to use but is pretty good once you get the hang of it.
-stalker bolter, lascannon, bolt pistol, and i think bolter do more damage when you shoot for the head
-death from above + chain/powersword or upgraded axe beats thunder hammer almost every time, death from above + backblast or whatever it is called is pretty funny, dive in, jump away, take away everyone's armor
-fully upgraded bolter is awesome
-most of the other weapons's upgrades are crappy though
-P2P is aweful and until I got the hang of jumping around corners early I constantly died being shot through walls.


All non-explosive weapons do extra headshot, you can even get headshots with the melta (done it).
The harder the perk is to get, the more useless it is btw.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Soladrin wrote:
All non-explosive weapons do extra headshot, you can even get headshots with the melta (done it).
The harder the perk is to get, the more useless it is btw.


That seems to be true actually. Kraken rounds make the standard bolter amazing.

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in nl
Decrepit Dakkanaut






For instance, second melta perk (pretty hard to get) is just bonus ammo, and as such useless, since you kill up close with the melta and can just grab the ammo your victim leaves.

Heavy bolter coolant, never better then iron halo.

Melee weapon perks... only the thunder hammer one has any use at all. If you need life steal, your already dead anyway.
   
Made in us
Consigned to the Grim Darkness





USA

Yeah.. I wish taht it was something like "Chainsword: improved damage against health." and "Power Sword: Improved damage against armor." and so on.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Melissia wrote:Yeah.. I wish taht it was something like "Chainsword: improved damage against health." and "Power Sword: Improved damage against armor." and so on.


yeah, but if you increased the damage of the chainsword than using the power axe would be pointless, unless the power axe got a speed upgrade.

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Made in nl
Decrepit Dakkanaut






Give chainsword deadly blow. That should make it about equal to the plasma cannon XD
   
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Stern Iron Priest with Thrall Bodyguard






San Diego

I don't think Final Vengeance is all that OP to be honest. It will catch people off guard if they don't assume every Assault Marine has it, but if you make that assumption and play accordingly, experienced players should be able to avoid it. It's essentially like dropping a grenade at your feet when you die, and it does about the same damage. Tactical Marines can roll out of the way, assuming you are even that close to the Assault Marine when you kill him, and a single Grenade won't kill a Devastator with FNP or an Iron Halo, let alone both (unless the Assault Marine severely damaged him in combat before death, but considering most use the Thunder Hammer with Killing Blow, any hit will kill. If he survives, he should be at or near full health/armor). Assault Marines can easily hit their jump pack after killing another Assault Marine and dodge the blast. The only way you are going to die from Final Vengeance is if you kill an Assault Marine by button spamming and get locked into a combo that won't let you get out of the way, or you are too slow witted to roll/jump after the kill. Either that or you just don't know it exists (new player).

In fact, Space Marine is not the only game that has this sort of perk. I believe CoD Modern Warfare has a similar perk where you drop a live grenade at your feet upon death. The difference is that CoD is much more oriented on ranged combat, and deaths from the grenade drop are not as common because the killer and the slain are too far apart for it to matter. In Space Marine, the Assault Marine might be right on top of you when he dies, so you consciously have to dodge to avoid getting blown away.

That said, I do believe that Assault Marines have a bit of an edge in this game, but only if you know what you are doing. There is a definite learning curve (one that I am currently still traversing), and new players can't just copy the loadout of a guy with the Thunder Hammer/Killing Blow/Final Vengeance/Frag Grenades, and become a nemesis. The Jump Pack is not easy to master, especially when you are trying to soften opponents from the air with grenades, and the Thunder Hammer is as slow weapon that requires some finesse to use properly. Once you perfect the method though 1:1 should be the lowest kill ratio you have.

Tactical Marines and Devastators do have their power builds too. A Tactical Marine with a Storm Bolter and Meltagun is well equipped to deal with anyone, and has almost the same firepower as a Heavy Bolter without the lack of mobility, not to mention an easy button for dealing with Assault Marines once you get the hang of the Meltagun. Devastators have the Plasma Cannon, which is seriously dangerous once they have Iron Halo and the weapon perks.

As someone who plays Assault, the people who give me the most trouble are Lascannon/Plasma Cannon Devastators. I either get sniped from across the battlefield, or point blank killed by a Plasma Blast on approach. I've given up more Death From Below kills to Plasma Cannoners than I can count simply because once they get good with the aim, a direct hit will kill and they will almost always hit. Fortunately I can mitigate the damage with a couple of well placed grenades and possibly Final Vengeance if I'm lucky.

I would say that the game in general doesn't have THAT many problems, and each class has builds that can dominate the other classes. Assault Marines might have a little bit of an advantage, but only if the player is very good.

This message was edited 3 times. Last update was at 2011/09/12 16:12:33


"Duty is heavier than a mountain, death lighter than a feather."

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Made in us
Scuttling Genestealer





Massachusetts

The way I see it is a game of rock, paper, scissors. Each class has certain loadouts and perks that'll, most likely, trump others. That is why you need to have a diverse team that'll actually act as a team ( I know that is very hard to do in public multiplayer, but it can happen ).

I, personally, don't like the assault marine play style, but I don't think it is the strongest class like many seem to. Combating them is simple if you know what you need to do. As a Dev I've found that the perk ( forget the name ) which boosts your stomp ability speed gives you ample enough defense against an assault marine that confronts you; once they're stunned you can respond with whichever gun you fancy to their face.

Or, if you play tactical, give yourself the two weapons perk then select storm bolter and plasmagun. When an assault marine drops onto you roll away, land a couple shots of the plasma, then unleash storm bolter fire from the hip. I've found this tactic to work almost every time against the assault class ( barely gotten killed by anyone with an assault loadout ).

This message was edited 1 time. Last update was at 2011/09/12 17:04:57


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