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Made in nl
Decrepit Dakkanaut






HandsNFeetFace wrote:The way I see it is a game of rock, paper, scissors. Each class has certain loadouts and perks that'll, most likely, trump others. That is why you need to have a diverse team that'll actually act as a team ( I know that is very hard to do in public multiplayer, but it can happen ).

I, personally, don't like the assault marine play style, but I don't think it is the strongest class like many seem to. Combating them is simple if you know what you need to do. As a Dev I've found that the perk ( forget the name ) which boosts your stomp ability speed gives you ample enough defense against an assault marine that confronts you; once they're stunned you can respond with whichever gun you fancy to their face.

Or, if you play tactical, give yourself the two weapons perk then select storm bolter and plasmagun. When an assault marine drops onto you roll away, land a couple shots of the plasma, then unleash storm bolter fire from the hip. I've found this tactic to work almost every time against the assault class ( barely gotten killed by anyone with an assault loadout ).


Or just take a melta and 1 shot any of the bastards that lands to close

With dev, regular stomp + fast deploy HB perk, just fill m with lead.

But anyway, blind grenades trump pretty much everyone anyway, regardless of your weapon
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

As mainly assault I personally find other assault marines my favourite prey.

Meltaguns being my arch-nemesis, though I hardly ever see any of them for some reason.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Actually I have found that the Meltagun is not THAT great against Assault Marines that know what they are doing, especially if they do not have access to Killing Blow yet. The Meltagun will not kill an Assault Marine in 1 shot if they have Impenetrable since they take reduced damage from ranged attacks, and the recharge is so long on it that the Assault Marine, if he is good, will have killed the Tactical Marine before he gets another shot or has the wherewithal to pull out another weapon. Of course some people can combat this with perks and quick reflexes, but by and large it holds true. The Storm Bolter doesn't do quite as much damage quite as quickly, but it will shred an Assault Marine with continuous fire, so if you have good aim and a good eye, a Tactical Marine can stand a fighting chance. Blind Grenades DO give the Assault Marine a bit of an advantage but you have to be VERY careful with them to avoid blinding yourself.

Devastators on the other hand can, as someone else mentioned, use Quick Storm and Rapid Deploy to stun an Assault Marine and blast him with even the Heavy Bolter. With a Plasma Cannon you can do it even easier. Devastators tend to be my worst matchup as an Assault Marine, with other Assault Marines being my best matchup, and Tactical Marines being an even chance depending on skill and perks. Proper areal grenade usage can even these odds a bit if you know what you are doing.

For the record, I play Assault with the Thunder Hammer/Plasma Pistol, Krak Grenades, and Final Vengeance/Impenetrable as my perks, at least until I get Killing Blow.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in gb
Blood Angel Terminator with Lightning Claws





terra

Only managed a couple of multiplayer games due to the inability to join games.I have had no luck using the redeem codes in the back of the manual,has anyone else had this problem or is it just me?


 
   
Made in us
Consigned to the Grim Darkness





USA

Aldarionn wrote:I don't think Final Vengeance is all that OP to be honest. It will catch people off guard if they don't assume every Assault Marine has it, but if you make that assumption and play accordingly, experienced players should be able to avoid it.
You can avoid being KILLED by it, but if you're in melee it'd be rather hard to avoid getting HURT by it. Often hurt critically to the point where you're easily killed off by the guy's friends.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Right now on my assault class I am rolling with Air-Cooled and Death from Above... works pretty well most of the time.

Stimms + impenetrable might be a good combo though, you'd take massively reduced ranged damage most likely.

Although right now, I am really trying to get the Bolter Targeter, that is ALOT of kill streaks to get!

   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Melissia wrote:
Aldarionn wrote:I don't think Final Vengeance is all that OP to be honest. It will catch people off guard if they don't assume every Assault Marine has it, but if you make that assumption and play accordingly, experienced players should be able to avoid it.
You can avoid being KILLED by it, but if you're in melee it'd be rather hard to avoid getting HURT by it. Often hurt critically to the point where you're easily killed off by the guy's friends.

A good roll will put you out of the blast radius assuming, as I said, you weren't locked into a melee combo after the guy's death due to button mashing. Devastators can just eat the blast with the right perks so that barely matters.

Obviously it works or people wouldn't use it. I'm not saying it's entirely useless, or that you will be able to get away easily with no effort, but I am saying that the kills I get with it are usually on obviously new players (probably 1/4 of my kills are from Final Vengeance, and 2/3 of those are new players), or people who I severely injured with grenades before death. Most people that kill me without taking much damage get away, and I occasionally get an assist which tells me I hurt them, and a teammate killed them before they regenerated.

It adds to my total, but it's not the lions share, and not just any newb can grab my spec and get an awesome multi-kill with it because it takes practice to play an Assault Marine. I'm nowhere near the top of the game, but I'm a lot better than when I started. It also helps that I've played old style rocket fight in Halo Reach with the Jet Pack. Most of my kills are from grenades and occasionally getting the drop on someone.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Sinewy Scourge






Soladrin wrote:For instance, second melta perk (pretty hard to get) is just bonus ammo, and as such useless, since you kill up close with the melta and can just grab the ammo your victim leaves.

Heavy bolter coolant, never better then iron halo.

Melee weapon perks... only the thunder hammer one has any use at all. If you need life steal, your already dead anyway.
I have found that swordsmans zeal is actually great when your starting off, especially usefull when youre hitting a heavy bolter while hes shotting at you.
As for perks, its a pretty even balance as to when you get the good ones. The bolter and stalker bolter, as well as twin bolter all have pretty good second unlock perks. The rest i cant say because i havent unlocked/faced them.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

It takes practice but avoiding FV as a tactical marine is doable. It's only really a problem when you're lagging, where you can be killed while being a mile away on screen.

As a devastator its a problem because you're likely to get hit a few times before you bring the assault down. Its worse if the assault is smart and chucks grenades to soften you up.

   
Made in nl
Decrepit Dakkanaut






Plasma cannon still beats assault though, since theres no suicide penalty.
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

So guys, Capture the Chapter Standard/Chaos Icon?

Would be awesome?

   
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Secret Force Behind the Rise of the Tau




USA

daedalus-templarius wrote:So guys, Capture the Chapter Standard/Chaos Icon?

Would be awesome?


They'd have the balance it right but yes it could be cool. Assaults shouldn't be able to jump away while holding the flag, it would be too easy to score points I think.

I think a game mode for assault would be cool as well, like seize control but with only one point that a team defends while another attacks. The class system is perfect for it, but none of the maps are built for it.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

shingouki wrote:Only managed a couple of multiplayer games due to the inability to join games.I have had no luck using the redeem codes in the back of the manual,has anyone else had this problem or is it just me?



What system you playing on? I showed my brother how to redeem his on the PS3 rather easily.
   
Made in gb
Blood Angel Terminator with Lightning Claws





terra

on the ps3 mate.i went on playstation store to the redeem code section and then inputted the code.It said no good check entry.


 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

LordofHats wrote:
daedalus-templarius wrote:So guys, Capture the Chapter Standard/Chaos Icon?

Would be awesome?


They'd have the balance it right but yes it could be cool. Assaults shouldn't be able to jump away while holding the flag, it would be too easy to score points I think.

I think a game mode for assault would be cool as well, like seize control but with only one point that a team defends while another attacks. The class system is perfect for it, but none of the maps are built for it.

I like both of those ideas. They could even implement game modes that use only some of the classes. Capture the Flag for instance could use only Tactical Marines and Devastators. That way Devs can defend your base, and Tacs can assault the enemy base/intercept incoming attacks. Also a defense mission would be pretty awesome. Team A is defending and can choose Tactical or Devastator, team B is attacking and can choose Tactical and Assault, or something like that. They could really do quite a number of scenarios that would use the class system well and provide some interesting game play later on down the line.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

I think you could do CTF with assaults still, just can't jetpack with the flag. They wouldn't make the best flag carriers though with their minimal defenses, heh.

   
Made in us
Consigned to the Grim Darkness





USA

So you'd just make a dev get it because they're more durable while moving at the same speed.

Essentially the entire class would be useless for it. Heck even tacticals would be usless for it because why get a tactical when you can have a dev with iron halo and artificer armor?

This message was edited 3 times. Last update was at 2011/09/12 21:25:25


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Melissia wrote:So you'd just make a dev get it because they're more durable while moving at the same speed.

Essentially the entire class would be useless for it. Heck even tacticals would be usless for it because why get a tactical when you can have a dev with iron halo and artificer armor?

They would be useless as a flag carrier, but not everyone wants to carry the flag. You would want a Dev with an Iron Halo and a Plasma Cannon as your FC, then a smattering of Assault Marines and Tactical marines with Teleport Homers to disrupt the enemy and get your guys back in the fight quickly. Assault Marines would be adept at killing the FC and returning the flag too, while Tactical Marines are just good all around firepower. All of the classes would be fine for different roles. Not everyone can be a jack of all trades.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Consigned to the Grim Darkness





USA

No, but my general dislike of CTF modes as they've been done in the past five years (haven't played a good CTF-based game since Quake 4 and MAYBE Unreal Tournament 3) is too strong for me to concede the point.

This message was edited 2 times. Last update was at 2011/09/12 21:35:01


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Melissia wrote:Heck even tacticals would be usless for it because why get a tactical when you can have a dev with iron halo and artificer armor?


Heh, that's a good point. Not entirely sure it would play out that way, cause an iron halo doesn't make devs immortal, but that's certainly a balance issue. I was focusing more on the jump packs and an assaults ability to rapidly cross a map in about five to six seconds. Hmmm.

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

LordofHats wrote: I was focusing more on the jump packs and an assaults ability to rapidly cross a map in about five to six seconds. Hmmm.


So make the CTF maps with low ceilings. The forward jumps don't get you as far as the high jumps do.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Consigned to the Grim Darkness





USA

The solution to that is to design CTF maps to make carrying the flag via assault dangerous, but highly rewarding if you succeed.

TF2's CTF mode is probably its worst mode, but in 2fort, the Scout can easily get back from capturing the flag into the friendly fort to cap it rather quickly-- if they take the risky route of jumping onto the sniper deck, the atop the roof of the bridge in full view of the battle, and then onto their own sniper deck where the snipers have their weapons trained ready to kill the other team's snipers.

Or they can try to take the longer ,safer route and go at mid level or down below, but that still takes a while as they would have to go through water and etc.

And of course, make the actual area where the flags are low ceilinged so it's a defensible bottleneck.

This message was edited 1 time. Last update was at 2011/09/12 21:39:05


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I hadn't considered making new maps, though that really should have been an obvious solution to some of the problems

   
Made in nl
Decrepit Dakkanaut






New conclusion, bolt pistol is now my fav weapon.
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Soladrin wrote:New conclusion, bolt pistol is now my fav weapon.


Really? I found the bolt pistol pretty useless as assault, seemed like plama pistol was just a good upgrade, what class do you use it on?

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Made in nl
Decrepit Dakkanaut






Just went assault with inpenetrable, extended mags (bolt pistol) and blind grenades.

Using my axe only when some jumped me. 23-6, f yeah.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

bombboy1252 wrote:
Soladrin wrote:New conclusion, bolt pistol is now my fav weapon.


Really? I found the bolt pistol pretty useless as assault, seemed like plama pistol was just a good upgrade, what class do you use it on?


The Bolt Pistol is disproportionately powerful if you're actually aiming with it. It's just that few people really use it, considering it only as a potshot weapon for if you're out of jump charge.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in nl
Decrepit Dakkanaut






bombboy1252 wrote:
Soladrin wrote:New conclusion, bolt pistol is now my fav weapon.


Really? I found the bolt pistol pretty useless as assault, seemed like plama pistol was just a good upgrade, what class do you use it on?


Every class actually, it's great for tacs while you use melta/stormbolter.

And great to pop out with devastator if your lugging that heavy bolter around and need to pop something quick, also makes you run gak loads faster.
   
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Stern Iron Priest with Thrall Bodyguard






San Diego

A headshot with the bolt pistol will kill anyone in one shot if they have no armor. One of the better assault tactics is to launch yourself over someone and drop grenades on them to strip armor, then turn and face them when you land for a headshot. Works relatively well as long as the host isn't lagging bigtime, but it takes a lot of practice to do properly.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Veteran ORC







LordofHats wrote:
Melissia wrote:Heck even tacticals would be usless for it because why get a tactical when you can have a dev with iron halo and artificer armor?


Heh, that's a good point. Not entirely sure it would play out that way, cause an iron halo doesn't make devs immortal, but that's certainly a balance issue. I was focusing more on the jump packs and an assaults ability to rapidly cross a map in about five to six seconds. Hmmm.


Just use the Demo-ma....er.... Vengeance Launcher.

I've never feared Death or Dying. I've only feared never Trying. 
   
 
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