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Made in au
Guardsman with Flashlight





Melbourne

sfshilo wrote:I ALWAYS have a squaded pair of armored sentinals with plasma.
1. Plasma doesn't miss, it may not hit on target, but it's hitting something and that's always better in my book. (The BS 3 las cannons will just make you pissed off after a while)

2. They are a squad, if one of them pops smoke, Poof you can shoot the other sentinal and still get a cover save. (Fun trick)

3. They are simply the greatest anti-close combat unit in the IG. Oh so that gene stealers squad thinks it's going to rip apart your troops? WHOOPS! Sentinals lock them into combat for 3 turns. Those witches getting a liiiiiiiiittle too close? BAM sentinals 4tw.

They are my MVP in all of my games as they are CONSTANTLY under rated by my opponents. (Whats that wimpy walker going to do to my 500 point death close combat squad.....AV 12 whaaaaaaaa?)




I agree, Plasmas are the best choice.

However, if one sentinel pops smoke you only gain the cover save on the glance/pen dice allocated to the one that popped smoke (page 64 of RB).

Also, i feel running Armored sentinels as squadrons is rather silly for a few reasons.
- They come with Extra Armour default essentially making the squadron bonus pointless.
- A single Armored Sentinel is normally ignored unless nothing else can be fired at, 2 or more makes them a bigger threat.
- The roll of an Armored sentinel (Mobile tank cover, unit tie up, support fire) can easily be achieved with just 1 Sentinel, the point cost for the additional ones can pretty much always be invested in something better.
- Statistics (sorry for bringing in Mathhammer) show an Armored sentinel squadron of 2 is only roughly 10-20% more durable than a single Sentinal against standard Missile Launcher spam (ranging from 2-5 missiles fired) due to them getting wrecked on immobilized result, not worth double the point cost imo. would much rather spend those 75 points on Marbo, a Hydra or another Chimera.

Anyway, just my opinion.
If you gonna run squadrons, Scouts with Missile Launchers are the best.



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Made in us
Plastictrees






Salem, MA

Prodromus wrote:.
- They come with Extra Armour default essentially making the squadron bonus pointless.


Sound like you're saying here that armored sentinels come with extra armor for free? I thought they had to pay for it like everybody else.

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Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Its just a result of the squadron rules.

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Made in au
Guardsman with Flashlight





Melbourne

Flavius Infernus wrote:

Sound like you're saying here that armored sentinels come with extra armor for free? I thought they had to pay for it like everybody else.


Nope, they come with Extra Armour standard
Another vehicle that also come with Extra Armour Standard that not many people realize is the Valkyrie/Vendetta (pro tips).

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Made in us
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Mira Mesa

Prodromus wrote:
Flavius Infernus wrote:Sound like you're saying here that armored sentinels come with extra armor for free? I thought they had to pay for it like everybody else.
Nope, they come with Extra Armour standard
Which is included in their total cost and is rendered moot by squadron rules. That's the only bit that irks me.

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notprop wrote:Scouts are also handly for those opponents that hide weak troops choivces at the rear (grots). Charging becomes a valid choiice at that point.

Yeah, it's for this that I actually see scout sentinels as the choicer of the two for close combat. Yes, AV10 isn't great, but with armored sentinels, your opponent gets plenty of opportunity to make sure that they never make it into close combat, while outflanking prevents them from getting shot at at all. Plus, it's more difficult to put good close combat units in their way.

Plus, if they make your opponent deploy more centrally than they would have, then the harassment unit is doing its job.

DarkHound wrote:
Prodromus wrote:
Flavius Infernus wrote:Sound like you're saying here that armored sentinels come with extra armor for free? I thought they had to pay for it like everybody else.
Nope, they come with Extra Armour standard
Which is included in their total cost and is rendered moot by squadron rules. That's the only bit that irks me.

Yeah, that strikes me as one of the few genuine mistakes in the guard codex, right next to no-frags flamer squads and RAEG HORSE!!!


This message was edited 1 time. Last update was at 2012/01/27 18:28:55


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