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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Grakmar wrote:
They have 1 attack base, not 2.



Pistol and CCW on each CSM. 2 attacks base.

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Longtime Dakkanaut




In context of a codex then either boyz or deathwing as they make their codices actually competitive.

As a unit either Telion or deathwing. Any army would love to have either of these in their lists.
   
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Warp-Screaming Noise Marine




England

i have to say chaos they have something for every role. Want to hold that objective ? Plauge marines with a 3+ save and FNP aswell as the abillity to take 3 special wepons (plasma pistol or combi bolter) want to hunt that annoying hq unit thousand sons with ap3 bolters will make light work of anything short of a 2 +save. want lots of dakka noise marines have assault 2 or heavy 3 bolters not to mention the str 8 ap3 blastmaster and the str 5 ap3 doom siren template every marines worst nightmare combine that with initiative 5 and you've got a unit that can outshoot most races troops choices save guard or tau and then assault straight after usually killing whatevers left before it can strike. Then there are zerkers wps 5 2 attacks base furious charge means 4 attacks at strength 5 on the charge. And even the basic marines are good bolt pistol close combat wepon and bolter for 15 points plus the option to take 2 special wepons and a icon makes them a rather potent force
   
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Shunting Grey Knight Interceptor




texas

Hmmm. I appreciate all the posts. Almost finished with a army, so ill be making a new one soon. After reading here its a toss up between csm and ig. I liked what you guys had to say about the others as well. I really like dakka posts sometimes. Can be very constructive and informative. Especially when it comes to stuff I'm unsure of. Love it, and thanks.

 
   
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Terminator with Assault Cannon





Easily Codex: Chaos. Plague Marines are one of the best units in the game, Berzerkers have lots and lots of bang for your buck and still score objectives to boot, and generic Chaos Marines are extremely adaptable.

Codex: Chaos suffers from having limited selections in certain other slots, but its Troops choices are absolutely top of the line.
   
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Warp-Screaming Noise Marine




England

Fetterkey wrote:Easily Codex: Chaos. Plague Marines are one of the best units in the game, Berzerkers have lots and lots of bang for your buck and still score objectives to boot, and generic Chaos Marines are extremely adaptable.

Codex: Chaos suffers from having limited selections in certain other slots, but its Troops choices are absolutely top of the line.

This guy gets it
But for troops choices chaos is the best the last game i played was against grey knights i had 4 5 man squads of noise marines a squad of plauge marines a squad of zerks obliterators a havoc squad and a vindicator he had 2 guys left at the end i stij had all my noise marines my plauge marines and oblits left
   
Made in us
Been Around the Block





Tyranids with the best shock troop in the game,

Genestealers.

Pair them up with any flavor of warrior unit and you have both awesome snyergy, firepower and presence.
Warriors are one of the most durable (if not the most) Troop choice in the game with a whopping 3 wounds
and attacks plus strong melee options and decent shooty options!


Oh and either or are spamable!


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I'd have to say ork boyz at six points a pop; not only are they a great themselves, the points you don't spend on them are spent on more orks.

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Servoarm Flailing Magos





IG Platoons:

That's one squad.

This message was edited 1 time. Last update was at 2012/02/05 22:53:14


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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

I'd have to say CSM, SW and da boyz/IG.

CSM's most solid section of the FOC is troops. 'Zerkers, plague marines, Noise marines and CSM are great- 1ksons are great depending on the situation. CSM are cheaper than SM tac squads, get 2x special, a whole bunch of buffs available from icons, cheap transports. Power armor, bolter/pistol and CCW, not to mention frag and krak grenades and LD10. This is a highly versatile squad, the only thing it lacks is long range capability, but it works the 18-0" band like a champ. Plague marines can be taken as tougher, smaller squads, still get 2x specials. 'zerkers are on of the best troops to throw at an enemy objective to sweep them off. Noise marines can make effective shooting or close range squad.

SW get GH- CSM's that don't get the icon buffs, but get better choices as far as equipment goes. They are LD8, but get ATSKNF, counter attack and acute senses. Also works the 18-0" band like a bunch of champs. Solid troop choice that is sturdy and can dish out pain. At 15ppm, they beat CSM's and vanilla marines at pound for pound cost effectiveness.

I mention IG and da boyz because whilst maybe not the best troop choice per say, When the rest of the codex is taken into account they work well. Vet's are cheap for BS4 shots, but soft bodied. Platoons can field huge amounts of guns/power weapons. Da boyz can mob up pretty much anything in the game. Maybe not as much of a jack-of-all-trades like CSM/GH, but they fulfill the troops role in their codices' very well, and are priced well too.

   
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Regular Dakkanaut




Purifiers can handle pretty much anything you throw at them IMO. Guess you gotta pay the crowey tax for them though.
   
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Daemonic Dreadnought






GK has the best selection

SS
Termies
Palies
Purifiers
Henchmen

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Napoleonics Obsesser






Have to say CSM, actually. Our main guys have so many options, plus cult troops everywhere AND lesser daemons if that's your style.


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Veteran Wolf Guard Squad Leader



DC Metro

I'd go with either Grey Hunters or Izg Veterans. GH win on versatility per point, and Vets win on how much firepower they cn put out for their extremely low cost.
   
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Stone Bonkers Fabricator General





Beijing, China

Grakmar wrote:

The only real contenders are Grey Hunters, Ork Boyz, and IG Veterans. My money is on Grey Hunters, but the others are pretty close.


yup, those are pretty much it.


Automatically Appended Next Post:
Experiment 626 wrote:-
DE: Don't know 'em too well honestly, I really think both choices are equally viable?!

DE have some of the best dedicated transports in the game, which make their troops seem better than they are. fast open topped skimmers for cheap with good weapons.

DE warriors got gimped, not worth taking.

DE Wyches are good, and by good I mean they can at least tarpit much more expensive squads and depending on the drugs/tokens potentially win but they die to shooting way too fast and have no good special weapons choices anymore. not even top 5 troop choice

This message was edited 2 times. Last update was at 2012/02/11 22:15:26


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Brainy Zoanthrope





Um, Berzerkers, Ork boys or strike squads? genestealers are a little squishy but theyre amazing in combat and pretty cheap.

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Nothing beats Ork Boyz.

GKs have a solid selection and come in at #2, but Orks take the cake.

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Tyranid Warriors- 3 w's, 3 A's, Fearless, messes with psykers, 4+ sv ( meh ), power weapons, rending, ID capability, lnitiative reducing wargear, furious charge, assault 3 shooting and they can deep strike. They are expensive but these are a strong contender for best reg. troop choice. If not best than maybe toughest or most dangerous- basically they could easily be elite choices.
   
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Longtime Dakkanaut




Grey Hunters. Grey Hunters, Rune Priests, and Long Fangs are the Tri-Force to the success that is the Wolf Codex. I can't tell you how many threads I see on this forum that complain about how effective these are for the points!

Next would be Ork Boyz and CSM. CSM are only slightly weaker then hunters for the points (like a 0.9 compared to a 1.0) and Orks have great troops. IG are a decent 4th.

Anything from the eldar and tyranid codex...no....no lemon pledge
   
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Lurking Gaunt





Garukadon wrote:Tyranid Warriors- 3 w's, 3 A's, Fearless, messes with psykers, 4+ sv ( meh ), power weapons, rending, ID capability, lnitiative reducing wargear, furious charge, assault 3 shooting and they can deep strike. They are expensive but these are a strong contender for best reg. troop choice. If not best than maybe toughest or most dangerous- basically they could easily be elite choices.


And they're horribly slow (sigh, losing the leap option sucked), can be instant deathed by S8 spam, and are overcosted. I'm sorry but with no eternal warrior or invuln save no one takes Warriors in competitive lists. Yes all those things you listed sound nice but those are options, and they're options that come at a price.

I do think some of the best troop choices do come from the Tyranid codex.

Genestealers for life
And hard to argue with a T6 6 wound model that can cast FNP and poop out more troops squatting on objectives.

Outside Nids, love them Boyz and Grey Hunters.


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Ferocious Black Templar Castellan






Sweden

I nominate the Black Templars Lasplas squad, simply because it's hideously effective at camping on an objective.

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USA

Grey knights strike squad.

SM staline, storm bolter, FORCEWEAPON and psychic, for 5pts more than a GH... :(
   
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Shepherd





Oppressor wrote:Grey knights strike squad.

SM staline, storm bolter, FORCEWEAPON and psychic, for 5pts more than a GH... :(


Who get killed off by ork boyz because they dont care about force weapons and make strike squd make over 100 saves. lol

The enemy of my enemy is a bastard so lets kill him too.


 
   
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Possessed Khorne Marine Covered in Spikes





I would say the codex with the "best" troop choice (if it hasn't already been said) Has to be the Chaos Space Marines. They are the only MEQ that gets various upgrades (marks ect) and they have 5 different troop choice to choose from ranging from I5, extra attacks, to Feel No Pain even. Every troop choice in the CSM codex can be taken into squads of 20 as well.

It may seem silly, but x20 CSM in a group will hold anything.

I know blood angels can get FNP easily also but as far as versatility/strong troops go. I personally think CSM takes the cake.


Automatically Appended Next Post:
x20 CSM+MoN have fun beating down that many Power armor T5 saves.

This message was edited 1 time. Last update was at 2012/03/01 21:30:29


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
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Fixture of Dakka






Chicago

My vote is with ork boyz. Perhaps they don't have as many options, but I don't know of any other codex where you can win regular sized (1500-2000 point) games simply by putting down 6 maxxed troop choices.


   
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Screaming Shining Spear




NeoGliwice III

Castiel wrote:I find them great. They could do with being a couple of points lower, but they are worth their weight in gold IMHO. I had some beat a unit of DE Wyches the other day for only 4 casualties in reply.

Having said that though, completely forgot about jetbikes. They are amazing troops choices.

That couple points lower is a huge deal at this point level. But for like 3pts more you can get GH who have +1T +1S +1Sv. That alone is worth 3 points. On top of that you get +1 attack due to combination, possibility of super-sargent, ATSKNF, counter-attack, acute senses and something very important: a wide array of special weapons. Be it meltaguns, wulfen, pfist, banner. AT weapons!
Their only advantage is default weapon and I. But they fold in CC anyway. Oh, and fleet, which lost a lot in 5th edition.
Avengers are not terrible against infantry but anything more and they can only run. No possibility to harm vehicles (in a vehicle-centred meta), not counting serpent of course, and their anti-horde is not the best either. What is also worth mentioning is that their transport is like 3x more expensive than GHs. Price decrease to IG and SM transports is one of the factors that makes them soooo good against older books. They can be mechanized by giving up way, way less points for effective transport. That means that DA are outnumbered by default OR you give up their only AT.
Of course don't give up on Eldar. No matter the point values or weapons or characteristics, they are still better than "filthy mon-keigh".

EDIT: All that and and I forgot to actually post on topic: GH of course.

This message was edited 1 time. Last update was at 2012/03/01 22:08:42


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Possessed Khorne Marine Covered in Spikes





you can field 120 Chaos Space Marines for 1800 points. I'm not sure if anyone does that often. But throw all boyz against that and I think the MEQ will win that fight.

The purpose of argument is informative discourse, not to see who finishes in front.


 
   
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Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Redbeard wrote:My vote is with ork boyz. Perhaps they don't have as many options, but I don't know of any other codex where you can win regular sized (1500-2000 point) games simply by putting down 6 maxxed troop choices.



I would have to argue that Imperial Guard can easily do the same. Actually, I believe you can win a regular sized game with less than 6 choices. 6 choices gives you:

300 guardsmen
90 heavy weapons teams
12 special weapons squads, 3 weapons each: 36 special weapons
300 conscripts

That's not even counting the 30 commissars, 60 power weapons, 30 extra heavy weapons teams and special weapons in the squads.

Anyways, I vote for the Imperial Guard.
   
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Possessed Khorne Marine Covered in Spikes





180 boyz = roughly 1100 points though. As far as maximizing your "troop capability" the Chaos codex is ridiculous because of the squads of 20. It really is.


Automatically Appended Next Post:
We can't count the IG because they're "troop choice" are all fugged up thanks to the Platoon thing. Just field a gazillion conscripts and walk across the board.

Hahaha jk, IG are seriously good as well when it comes to just troops.

This message was edited 1 time. Last update was at 2012/03/01 22:14:48


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
 
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