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2012/05/03 17:26:43
Subject: 2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
Wow, this is turning around quickly. The resilience of wraiths in the assault, and that massive farm of scarabs that went unchecked, is gonna cause some problems. Hopefully your babysitting warriors can keep him away from your objectives.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2012/05/03 17:27:51
Subject: 2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2012/05/03 17:38:48
Subject: 2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
Man, what a turn around!
GO TEAM CANOPTEK!
It's be awesome to see the unit of Warriors come around the side of that building and open up on the vehicles harassing the Command Barge.
We shall see.
*waits patiently for turn 4*
2012/05/03 17:40:56
Subject: Re:2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
Despite the beating that my necrons have taken, I may now have a slight advantage. Here is where my strategy of Positional Dominance comes into play. If you've noticed on the board, all the action is all happening on my opponent's side of the board. My necron warriors are relatively unthreatened. That is because my crons are the ones dictating where the fights are taking place. And they are doing it in the Movement phase by establishing good, advantageous positions. With Positional Dominance, only my opponent's objectives are threatened. Mines are relatively safe. Basically, he is fighting not to lose them.
But that may be changing. He sees this and he's got 2 transports and 1 land speeder poised to go after my objectives very soon, and I've only got a couple of lances to defend them with.
Command barge moves flat-out and gets ready to contest next turn.
Scarabs get ready for a huge 3-way multi-assault. After this, his 2 long fangs won't be a threat any more.
I fire 3 lances at his razor and only manage to destroy its twin-linked plasma. I guess my shooting is cooling down.
Spyders then multi-assault 2 transports. Both didn't move last turn. The razor stayed still to fire everything at my Overlord and the rhino had just un-immobilized itself last turn.
Scarabs actually assault 4 units - 2 long fangs and both transports.
In combat, my wraiths actually lose by 1!
On the left, we tie combat with 2W apiece.
Scarabs pop the razor and kill 3 long fangs. They then lose 3 bases and 2W to long fangs and the explosion.
SW: 5, Necrons: 10
Finally my spyders wreck the rhino and weapon destroy and stun the razor.
SW: 5, Necrons: 11
Space Wolves 4
Spoiler:
Flamer hunters run off the board.
SW: 5, Necrons: 12
Razor zooms 12" towards my necrons. His speeder moves flat-out.
Now is the time to contest. Grey hunters go to contest my left Seize Ground objective.
Flamer-hunters disembark from the immobilized razor and go after the objectives. They only manage to run 1" so cannot reach the 2 objectives.
Long fangs fire at my command barge but cannot even successfully glance it. Neither can the razors.
In combat, hunters put 1W on my wraith, who fail to do any damage in return.
On the right, long fangs kill off 2 scarab bases and lose 1 missile launcher.
My wraiths then finish off his 2 grey hunters.
SW: 5, Necrons: 13
Lastly, spyders then wreck his razorback.
SW: 5, Necrons: 14
Necrons 5
Spoiler:
Overview of the top of Turn 5.
SW are beginning to make a play for the objectives. The problem is, they only have 2 free troop units to do it with (and one of them is on their way to contest my objective)!
I actually lose 1 spyder to spawning. Wraiths go after his C&C objective.
Command barge moves flat-out to contest his Seize Ground objective.
Warriors shuffle around to get better firing angles.
Spyders go to help out their babies.
I fire 4 lances and a bunch of rapid-fire gauss into his 2 transports, immobilizing both vehicles as well as taking off the lascannon from the razor.
Wraiths have to run to contest the space wolf C&C objective.
In Assault, his hunters finally finish off my wraith.
SW: 6, Necrons: 14
Spyders fail to reach combat, but my scarabs kill off 3 long fangs anyways to win combat. Long fangs stick around.
Space Wolves 5
Spoiler:
This may be the last turn. Speeder goes flat-out to contest the necron C&C objective.
Grey hunters disembark and get ready to assault. They may actually be able to take my objective! Fortunately for me, their shooting does nothing as my warriors pass their cover saves.
The 2 hunter units who wiped out my lone wraith last turn start to scramble for the objectives.
Flamer-hunters then spread out to claim 2 objectives.
Despite the necron comeback, SW are still in a decent position to win this game. In order to do so, they need for 3 of the following to happen:
1. Take out my 2 wraiths. He would then claim his C&C objective while mine is contested.
2. Wipe out my warriors on my objective with his 3-man hunter unit. He would then claim that objective.
3. Take out my command barge. He would then claim his Seize Ground objective.
4. Get a good run roll to make it to his other Seize Ground objective.
#1 is a must. If he cannot do that, then the most he can do is tie the game. If he can satisfy #1 and 1 more condition, then he will get the draw. If he can satisfy #1 and 2 more conditions, then he will win.
And by the ways, he needs for the game to end this turn as well.
Rhino actually shoots down 1 warrior.
Lone hunter (whom I shall dub Hun Solo) runs and actually makes it to his objective!
He fires 2 stationary razors at my command barge. Not even a scratch.
Then he focuses the rest of his army - his long fangs, rapid-fire flamer-hunters and rapid-fire melta-hunters - at my wraiths. They survive with just 1W of damage!!!
After failing to kill any warriors with shooting, grey hunters assault, hoping to wipe them out.
Not in my house, boy! My warriors actually win combat!
Finally, scarabs only kill 1 long fang, but he is the last member from the right long fangs.
Currently, my necrons are winning in Annihilation.
Both Capture and Control objectives are contested.
Finally, we are both holding 1 Seize Ground objective each (the others are contested).
We roll to see if the game continues and....
Necrons 6
Spoiler:
The game continues. Overview of Turn 6. Necrons basically own the entire right half of the board.
Command barge moves flat-out to contest SW C&C objective. Wraiths prepare to assault the flamer-hunters, thus pulling them away from the Seize Ground objective that they are on.
Spyders spawn 2 scarabs and then go to deal with Hunt Solo on the objective.
Warriors prepare to rapid-fire his contesting speeder into oblivion. 10 gauss shots and 2 lances only manage to stun the skimmer.
Here I just need to get rid of the rhino and 1 hunter in combat to claim the objective. Shooting only takes off the rhino stormbolter, and then 5-on-1, I fail to kill his lone troop in combat.
Spyders assault Hunt Solo.
They wipe him out. Scarabs also wipe out the long fangs.
SW: 6, Necrons: 17
Finally, my wraiths assault.
It is a tie combat.
Space Wolves 6
Spoiler:
Hunters opt to try to get to his Seize Ground objective because my wraith and command barge are both contesting his C&C objective.
They then run....but it is not enough due to a poor run roll.
It takes his long fangs and both razorbacks to finally bring down my command barge.
SW: 7, Necrons: 17
Finally, in combat, my wraith takes down 1 more hunter.
We roll to see if the game continues and it does not.
Necrons: I'm pretty sure that assault necrons can compete, but honestly, I had no idea how this game was going to end. It started off with Space Wolves rolling well and the crons rolling poorly. It then ended with Necrons rolling well and wolves rolling more like average. Despite losing a huge portion of my offense initially, necrons do have the resiliency to stick it out if you have the patience (and it did help that wraiths were rolling well with their saves when it counted).
My strategy, as usual with my MTO necrons, was to bumrush the SW army and try to lock them inside their own deployment zone. And for the most part, it worked. He was forced to disembark from his vehicles to deal with my wraiths. Once he assaulted them, he was "stuck" with his scoring units locked in combat. This made it hard for him to even go after the objectives part of the missions. That had been my plan all along - to kill off his troops or to incapacitate them (i.e. by locking them up in combat so that they can't go for objectives). Unfortunately for the wolves, they had no choice but to try to wipe out my wraiths. That is just how they operate. Focus-fire on the biggest threats until you wipe them out. Fortunately for my crons, they were not able to do that.
This game, I have to give a lot of the credit to my "secondary offense" - the spyders and scarabs. They were highly effective this game and their contributions were arguably just as great as the wraiths. They also helped to lock down the opponent's army and to secure the entire right flank, killing off 2 units of long fangs, the Rune Priest, several infantry squads and numerous vehicles. They just reaffirm to me how important and efficient a (mini) scarab farm could be and is in a necron army. They were just absolutely brilliant in this game. I feel that you cannot go wrong by adding them into almost any necron list.
Lance-tek shooting also contributed to this game, blowing up 2 land speeders and incapacitating several rhinos. They were hot initially but cooled down towards the end. Still, my decision to add more lance-teks to my army proved to be a wise one.
Finally, I would say that the wraiths were the stars in this game. Not necessarily by how much they killed, but also by how much they were able to take for the army. They absorbed almost any entire MSU army's shooting and still endured to be be a credible threat! They bought some time for my secondary wave of scarabs and spyders to come in and help clean up. They also did their share of damage to the SW transports and troops. I believe that had they fallen on Turn 2, my necrons would have also fallen.
In short, I'm not really surprised by the performance of my MTO necrons. What did surprise me, however, is their comeback after the disastrous Turn 1. Honestly, I had doubts after the first turn that necrons could take this game with what was essentially a 1570pt army against a 2K one. But they responded and did me proud.
Space Wolves: I think MSU is definitely a viable build. If you can stomach its somewhat bland repetitiveness and inherent weakness in Annihilation, you'll find that a MSU build is actually a pretty effective and competitive army. Is it for everyone? Definitely not. Most people will find it "boring" and perhaps even "inflexible" due to lack of assault elements and/or variety. However, the underlying principles and strategy of an MSU army is actually very sound - to overwhelm your opponent with numbers. I myself incorporate a lot of the principles of MSU into many of my armies.
This SW build plays much differently than that of, say, MSU missile-spam Space Wolves. It emphasizes more on mobilizing your forces instead of just sitting and shooting as is normal with razor-spam/long fang-spam SW. While they don't have quite the alpha strike capabilities of missile-wolves, this type of army is more focused on getting into positions to both hurt the enemy as well as getting into advantageous positions. In a nutshell, it plays more like a Sisters of Battle army.
In this game, SW played it like they should have. They went after the fast and dangerous targets first - the doom scythes and command barges - and downed them rather successfully. Then they advanced their rhino as they should and blocked off my wraiths. But not only did they block them off, they offered up the rhinos as "bait" to lure my wraiths towards their counter-attack. My wraiths had no choice but to assault them, thus taking the "bait". Finally, SW prepared for the counter-attack and focused their entire army on my wraiths. I was just fortunate to survive, but had I rolled more average, my wraiths would probably not have survived both his shooting and then his assault thereafter. So, despite giving up a huge KP disadvantage, if the SW could have finished off my wraiths, then they could have dominated this game. That's just how MSU armies operate, and in the eyes of a knowledgeable general, there really isn't any surprise in this game. Both armies just did what they normally would have done in any game.
In closing, I didn't do this battle to show whether MSU armies are good or not. In my mind, I know they are good (though somewhat "boring" at times). Rather, what I had hoped to show was that non-shooty necrons, or assault crons to some, can be a viable, competitive build. They are not that common now as many are still experimenting with the new crons, but give them some time (say, 6 months from now) and you will start seeing more hybrid and assault necron armies start to place more often in competitive play. They definitely have the tools to do so.
This message was edited 4 times. Last update was at 2012/05/05 16:47:29
@jy2 - Not that I want you to give up all of your secrets, but any chance we could get an anti-Wraith tactica? Those things scare the bejeezus out of me!
2012/05/03 18:32:02
Subject: Re:2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
Madmax1 wrote:Ok. Here's my comment. This game is awesome. Man, you can really see the resiliency (did I spell that right?) of the Wraiths. I was sure they'd be dead in turn 2, and here they've survived through 3. Makes me even more anxious to get my hands on some of the new wraith models.
pretre wrote:It is kind of crazy that those wraiths are still standing after all of the hits they took.
Yeah, they're quite resilient if you kit them out for wound allocation (i.e. whip coils and at least 1 particle caster). I also prefer to maximize my wraith units (at least 5, preferably 6) because I know they will take a pounding each and every game.
But let me tell you one of the secrets about wraiths that many people really aren't aware of. They're good in combat but they aren't ultra-killy. That is actually a blessing oftentimes, as you don't want to overkill your target just to get shot up next turn. Yes, sometimes it's good to not kill things like bloodcrushers and paladins do. However, it is also because of this that you have to watch out for units with 2+ armor and in particular, power fist/thunder hammer terminators. Wraiths tend to have trouble against those type of units.
pretre wrote:Don't let the Doom Scythes get you too down. It happens!
Nah, they don't get me down. To me, every unit is a sacrificial unit that needs to die "for the cause". Only my warriors in an objectives game is ever necessary to survive. I will gladly sacrifice any other unit in my army....in all my armies....to achieve my objectives.
Then again, my lists usually have a lot of redundancy (not necessarily the exact same units, but usually a very comparable threat) so that I can survive these type of hits.
Automatically Appended Next Post:
iGuy91 wrote:Wow, this is turning around quickly. The resilience of wraiths in the assault, and that massive farm of scarabs that went unchecked, is gonna cause some problems. Hopefully your babysitting warriors can keep him away from your objectives.
Yeah, wraiths and my scarab-farm (with spyders) are winning this game for me.
skoffs wrote:Man, what a turn around!
GO TEAM CANOPTEK!
It's be awesome to see the unit of Warriors come around the side of that building and open up on the vehicles harassing the Command Barge.
We shall see.
*waits patiently for turn 4*
This game was very surprising. I wasn't sure my crons could pull it off after the Turn 1 fiasco.
Amerikon wrote:@jy2 - Not that I want you to give up all of your secrets, but any chance we could get an anti-Wraith tactica? Those things scare the bejeezus out of me!
Not a prob. I'll do it here in this thread after I finish my batrep.
This message was edited 3 times. Last update was at 2012/05/03 18:48:57
That SW list plays very much like a Sisters of Battle list, only without the assault-oriented battle conclaves. It's definitely a very different list from your typical missile-spam SW, but I feel that it has its own strengths as well.
BTW, this list was created by He-who-must-not-be-named-here-on-Dakka-because-he-is-no-longer-here-on-Dakka.
PS - I should finish the report tonight, but for now, I'm off to go play Apoc.
This message was edited 1 time. Last update was at 2012/05/03 20:41:28
jy2 wrote:That SW list plays very much like a Sisters of Battle list, only without the assault-oriented battle conclaves. It's definitely a very different list from your typical missile-spam SW, but I feel that it has its own strengths as well.
BTW, this list was created by He-who-must-not-be-named-here-on-Dakka-because-he-is-no-longer-here-on-Dakka.
PS - I should finish the report tonight, but for now, I'm off to go play Apoc.
Remember to take pictures!
2012/05/03 23:52:26
Subject: 2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
jy2 wrote:That SW list plays very much like a Sisters of Battle list, only without the assault-oriented battle conclaves. It's definitely a very different list from your typical missile-spam SW, but I feel that it has its own strengths as well.
BTW, this list was created by He-who-must-not-be-named-here-on-Dakka-because-he-is-no-longer-here-on-Dakka.
PS - I should finish the report tonight, but for now, I'm off to go play Apoc.
Really great rep! Nice table, armies, narrating. Those wraiths look really awesome! I also like the table shots at the begging of some of the turns to show the whole setting.
One thing I was wondering though is if you take pics of each army before the match? Some of those models look really cool
I will...never be a memory
2012/05/04 01:42:40
Subject: 2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
jy2 wrote:That SW list plays very much like a Sisters of Battle list, only without the assault-oriented battle conclaves. It's definitely a very different list from your typical missile-spam SW, but I feel that it has its own strengths as well.
BTW, this list was created by He-who-must-not-be-named-here-on-Dakka-because-he-is-no-longer-here-on-Dakka.
wait, who?
2012/05/04 02:42:53
Subject: 2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
jy2 wrote:That SW list plays very much like a Sisters of Battle list, only without the assault-oriented battle conclaves. It's definitely a very different list from your typical missile-spam SW, but I feel that it has its own strengths as well.
BTW, this list was created by He-who-must-not-be-named-here-on-Dakka-because-he-is-no-longer-here-on-Dakka.
You are all wrong. It is the Stay Puft Marshmallow Man from Ghost busters. He isnt on the forums anymore because those mean ghost busters cooked him.
R.I.P. Stay Puft Marshmallow Man
As for the report. Nice report and good win for the necron's. I ran wraiths this last weekend and couldnt make those 3+ saves to save my life. Good thing I dont play marines much or MEQ.
This message was edited 1 time. Last update was at 2012/05/04 05:53:07
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
How I learned to stop bitching and love jy2's battle reports.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2012/05/05 01:03:57
Subject: Re:2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves (Completed)
jy2 I respect your dedication to tourney play/mathhammer even if I can't understand the appeal of it personally, but man for someone that spends as much time as you do pondering lists and posting reps it is a shame a little more thought/creativity isnt put into the table/terrain setups.
Good rep Jy2 but I gotta echo CTG, more central + LOS blocking terrain on the table. I know its cliched and we all know it in a way but it can and ineveitably will dictate games, especially X army Vs Y.
Great pics + analysis btw as always.
Just imho a sub par terrain setup?
Hoping we're being cnstructive here.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough".
2012/05/05 01:55:57
Subject: 2K Competitive - Maximum Threat Overload (MTO) Crons vs Pure MSU Space Wolves
darkcloud92 wrote:Really great rep! Nice table, armies, narrating. Those wraiths look really awesome! I also like the table shots at the begging of some of the turns to show the whole setting.
One thing I was wondering though is if you take pics of each army before the match? Some of those models look really cool
Sometimes I take pictures of the armies beforehand, especially if there is time. But sometimes, I don't really get the chance too, again mainly due to time. I didn't do it this time, but you can see pictures of my necrons in my other necron reports. I have more pictures of my converted wraiths in this report http://www.dakkadakka.com/dakkaforum/posts/list/421484.page
I must admit, I haven't been working much on my necrons recently, but I'm going to start working on them again. My only predicament right now is do I want to convert another 6 wraiths or do I want to use the new models that are coming out tomorrow? I actually like the new GW wraiths a lot, but it's going to be tough to let go of my existing wraiths. Decisions, decisions....
Tomb King wrote:As for the report. Nice report and good win for the necron's. I ran wraiths this last weekend and couldnt make those 3+ saves to save my life. Good thing I dont play marines much or MEQ.
Yeah, that does happen from time to time. That's why it's important that you take full advantage of wound allocation for them. It's also why I prefer to take 5-6 man units because I know more experienced players will be gunning for them.
adam304 wrote:Really enjoyed this! Currently building my necrons up and this has shown how good wraiths can be!
Also I like the idea of vendettas to proxy for doom scythes, i have two so will be including those
Wraiths and scarabs are arguably 2 of the most efficient units in the codex. They are both cost-effective and reliable in performance. Then you've got command barges with scythe-lords and annihilation barges who are also very good in the codex. You can't really lose if you build a necron army with those as the foundation.
The reason to use vendettas is because the night/doom scythes are going to be about the same size and on the same type of base. One of these days, I will get to converting my scythes....or more realistically, I'll probably borrow the scythes that Janthkin already converted (at least until the official models come out).
Sasori wrote:Looking forward to this.
Who are you playing, by the way?
Red Corsair wrote:Was this a self played game? Sorry if it was already stated im off to work and couldn't finish reading the feedback.
This was a test game which I played against myself.
The reasons for this are:
- It's a test game.
- I have experience both as a necron and space wolf player. I also know and understand how MSU armies operate. I myself would represent an experienced and competitive opponent.
- Though some may argue that there are no surprises when playing against yourself, think of it as 2 experienced generals who are knowledgeable about their opponents' armies. They know each other's "tricks". That is actually very common in high-level competitive play. Most of the good generals are quite knowledgeable about other codices. They know the general tactics that certain types of army builds generally use. As a general, if you do your homework and study the other armies, usually there won't be much that will surprise you. Of course, this doesn't apply to all generals, but many of them do study their opponent's army codices.
This was an alright game. The wolf list was interesting, but I don't understand the need to bleed kill points. 3 wolf guard in a rhino....seriously? Hey opponent, I just gave you 6 of the softest kill points you will ever not have to try to earn lol. The terrain was kind of boring but I actually had less issue with this then others. My biggest question and concern is whether or not this was a self played game. It appears to be, which for me doesn't take away from the entertainment but definitely undermines the usefulness of the data.
Too bad the scythes died, that crap load of light vehicles was begging for a lesson I love picturing those death rays in action. Oh well, maybe next time.
EDIT man jy2, you are a sneaky ninja
Automatically Appended Next Post:
jy2 wrote:
The reasons for this are:
- It's a test game.
- I have experience both as a necron and space wolf player. I also know and understand how MSU armies operate. I myself would represent an experienced and competitive opponent.
- Though some may argue that there are no surprises when playing against yourself, think of it as 2 experienced generals who are knowledgeable about their opponents' armies. They know each other's "tricks". That is actually very common in high-level competitive play. Most of the good generals are quite knowledgeable about other codices. They know the general tactics that certain types of army builds generally use. As a general, if you do your homework and study the other armies, usually there won't be much that will surprise you. Of course, this doesn't apply to all generals, but many of them do study their opponent's army codices.
- No one else in my area plays such an army.
I understand the last remark but I personally disagree that the tricks would not exist in competition. Competition aside, players have strategies in their heads and snap decisions. This is why we play, you capitalize on their mistakes. Knowing what exactly both sides WILL do rathr then might definitely does impact the game. It is not possible to play an unbiased game against yourself. Again I really don't think it's that big of a deal but you should note it as a disclaimer because it isn't fair to the person whos list your trying to refute not to. Again I think you made fair decisions as best as any one can while playing themselves but we are all flawed being humans and not necrons or marines
I agree with your assessment that wraiths are good, and necrons can be CC oriented. Whoever was telling you they were crap is full of crap themselves. I mean if that was their idea of a competitive marine list they don't understand the game. Most events use KP, that list was bleeding unnecessary KP's hard. Was the list old? Like pre Necron old?
I like your list a lot, can't wait for that Necron flyer kit. I still think you can lose one solar pulse, but maybe you are keeping it now for last turn in objective scenarios?
This message was edited 3 times. Last update was at 2012/05/05 02:12:30
- Though some may argue that there are no surprises when playing against yourself, think of it as 2 experienced generals who are knowledgeable about their opponents' armies. They know each other's "tricks". That is actually very common in high-level competitive play. Most of the good generals are quite knowledgeable about other codices. They know the general tactics that certain types of army builds generally use. As a general, if you do your homework and study the other armies, usually there won't be much that will surprise you. Of course, this doesn't apply to all generals, but many of them do study their opponent's army codices.
I actually like army fluff so I was already going to buy all the different army books and since I was buying the army books I came up with the idea of trying just about every army out for myself. I have played/owned every army except orks so I could find their strengths and their weaknesses and what a player playing that army wants to happen vs not want to happen. I didn't buy orks because imho they dont require tactics just move models and roll.
Basic gist here is I concur with the above statement as it is how I have gotten good at beating those tough armies out there... practice and knowing your enemy. Knowing is half the battle.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
MSU weakness is Annihilation. Normally they overcome it with superior firepower, but your Necrons were too resilient.
The way I see it, SW player realized it was inevitable that they would lose out in Annihlation mission. Rather than weakening army's overall combat effectiveness by withholding small unit, SW player cut his loses and committed everything in hopes of either wiping out Necrons or obliterating enough units to achieve dominance over objectives. None of them played out because jy2's Necrons are highly resilient.