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Made in us
Longtime Dakkanaut






The probelm is you can get out and shoot, then assault.

But I feel if you are taking shootas then you are probably not going to want to getout of the BW. It seems they woulod do better just staying in there and shooting whatever they can.

When you have sluggas thats there jobs, get out and assault. Its really a matter of preference.

As far as the plank goes. They are priceless to me. It is nice when you ram a tank witht he rolla and assault a Dread in the same turn from a plank. For 5 Points how can you not take it?

   
Made in us
Hungry Ork Hunta Lying in Wait




New York

bc you can ram the dread too w/ D6 str 10 hits

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in us
Longtime Dakkanaut






Ok, but why not kill 2 targets with one shot? Am I wrong?
   
Made in ca
Flashy Flashgitz





Well they have to be that close together. It's 5 points per BW that you may never use. Again, a preference thing.
   
Made in us
Longtime Dakkanaut






I get that for sure, but what else can you use that 5 points on?

From what I hear there are alot of vehicles in the tourny scene now. It would be very hard to hide them all.

But yes it is a personal preference. I just say give them a chance.
   
Made in ca
Flashy Flashgitz





I might just do that. Mind you I play with Choppa Boyz in my wagon so I tend to get them out of the wagons and into cc quickly.
   
Made in us
Longtime Dakkanaut






Ah. See I try to stay in the BW's so it is a no brainer for me. But I can understandf your line of thinking for sure. If you keep the Mek in the BW you could give him a PK. I know its not the smartest thing to do but this way you will always have a PK in the BW. Just trying to think out of the box. I am not a fan of box's. There dark.

This message was edited 1 time. Last update was at 2012/05/17 20:14:12


 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

I'm definitely more a fan of CC I could have picked those sissy tau if I liked shootin =P Im leaning towards meganobz but I don't really understand their slow and steady rule and how to equip them and if I want ghazzy with them or not :(



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Made in us
Longtime Dakkanaut






Well its Slow & Purposeful. It means when the move they ahave to roll 2d6 and they get the highest die for there movement.

I don't think Ghaz is really neccesary. You can take just a normal Boss with them. Or none at all really.

Equiping them is pretty simple. You can give them a kombi weapon. Either Skorcha or Rokkit. If you were to do either of those I would do the skorcha. You don't have to roll to hit as its a template weapon. You can get more hits with it as well.

Tau can't hold up to Ork shooting.
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

balsak_da_mighty wrote:Well its Slow & Purposeful. It means when the move they ahave to roll 2d6 and they get the highest die for there movement.

I don't think Ghaz is really neccesary. You can take just a normal Boss with them. Or none at all really.

Equiping them is pretty simple. You can give them a kombi weapon. Either Skorcha or Rokkit. If you were to do either of those I would do the skorcha. You don't have to roll to hit as its a template weapon. You can get more hits with it as well.

Tau can't hold up to Ork shooting.

haha! Well tomorrow night is going to be my first night playing orks so I need to get my list ready now D= I don't have any buggies yet though I may have to take lootas or kommandos instead and I have 9 koptas...kinda nervous =[ I don't have deff rollas yet either =[



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Made in us
Longtime Dakkanaut






Take lootas. They should do a better job for you then Kommandos will ever do. IMHO.

Koptas could be nice as well. Acoupld of suicide koptas and a squad of five with Rokkits can be nice. If you have the points that is.

Anyways Good luck!
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Going to get my new version of this list up tonight. Meks in a boys wagon so is it 18 boys 1 non 1 mek?


Automatically Appended Next Post:
Also on the nob/megAnob wagons what kind of weapon isn't allowed? Can I still use Kyla non idea? It says no..if so what should I do?

This message was edited 1 time. Last update was at 2012/05/18 02:16:03




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Made in ca
Flashy Flashgitz





I believe the Killkannon is disallowed on a Nob wagon, so you don't have much to worry about.

And as Balsak said, Lootas are great. Orks don't have anything as good for ranged, and they are arguably the best elite choice in the codex as well.
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

New list time! Pick em apart boys =D
HQ
2 big meks KFF -170

Troops
18boys 1 nob PK BP -148
18boys 1 nob PK BP - 148
19 boys 1nobs PK BP - 154

Heavy
BW grotrig Kannon Deffrolla 125
BW kannon defolla 120
Bw kannon Deffrolla 120

Elita
15 lootas 225
5 meganobs 3 kombi weapons 215
6 meganobs 3 kombi weapons 255
BW grotrig deffrolla - 120
BW grotrig deffolla - 120

Fast attack
1 kopta buzzsaw TL rokkit - 70

It's 2k on the dot has a bit of everyting let me know what you guys think =D
meks go in with the boys made room adjusted points have a suicide kopta lootas for transport popping I think wolves may give my lootas a hard time but I like this list alot and need to work on my skorcha count but I think I have enough to cover it XD

This message was edited 1 time. Last update was at 2012/05/18 02:44:27




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Made in us
Longtime Dakkanaut






Drop the 6th meganob and take plates on your wagons. You really want them to keep moving.

You also want a gun on the Megnobs Wagons. Even just a Bshoota is good enough.

The reason is to stop from getting immobilized due to weapon destroyed.

Your Meganobs BW's are over priced. The should only be 115 pts. Unless they have a big shoota on them that you forgot to write down. Your boys squads are underpriced as well. They should be 154,154 and 160 pts. You have 18 boys in there and 1 nob right? Making 19 models.

hope this helps.

This message was edited 1 time. Last update was at 2012/05/18 03:16:31


 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

HQ
2 Big Meks - 170

18 Boys 1 nob PK BP -154
18 boys 1 nob PK BP -154
19 boys 1 nob PK BP -160

BW grot kannon rolla -125
BW kannon rolla -120
BW kannon rolla -120

5 Meganobs 3 skorcha -215
5 meganobs 3 skorcha -215

15 lootas -225

BW grot rolla Bshoota -120
BW grot rolla bshoota -120

Kopta Buzzsaw Tl rokkits -70

I have thirty two points left over. And not enough for plates on all the wagons...would you just do it on the nobs wagons?



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Made in us
Longtime Dakkanaut






Well I would say you want the Meks BW's to be able to keep moving providing that cover save. So those first IMHO.

Ok, so switch the Kannons to BShootas. You are going for close combat, so you are going to be moving full speed. Won't be able to shooot kannons anyways. You just want the shootas to give you that wound from immobilized.

That should give you enough points to give both Nobs BW's and Both Mek's BW's Plates. That should be the first targets for most people anyways. You shouldn't really need them on the last BW. Again IMHO.

Leaves you 7 points if my Math is correct. Could upgrade one BW to have a kannon just in case type thing. Or try a plank on one BW.

Cheers!
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

balsak_da_mighty wrote:Well I would say you want the Meks BW's to be able to keep moving providing that cover save. So those first IMHO.

Ok, so switch the Kannons to BShootas. You are going for close combat, so you are going to be moving full speed. Won't be able to shooot kannons anyways. You just want the shootas to give you that wound from immobilized.

That should give you enough points to give both Nobs BW's and Both Mek's BW's Plates. That should be the first targets for most people anyways. You shouldn't really need them on the last BW. Again IMHO.

Leaves you 7 points if my Math is correct. Could upgrade one BW to have a kannon just in case type thing. Or try a plank on one BW.

Cheers!

I dropped it on another combi weapon =D so I came to 1998 =) I'm ready to go!


Automatically Appended Next Post:
Final rendition
HQ
2 big meks KFF -170

Troops
18 boys 1 nob PK BP -154
18 boys 1 nob PK BP -154
19 boys 1 nob PK BP -160

BW grot Bshoota rolla -120
BW bshoota rolla Plates -125
BW bshoota rolla plates -125

5 meganobs 3 kombi -215
5 meganobs 4 kombi -220

15 lootas -225

BW grot plates rolla bshoota -130
BW grot plates rolla bshoota -130

Comes to 1998 total =D

This message was edited 2 times. Last update was at 2012/05/18 06:49:50




15 successful trades !! 
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Ghaz is an absolute requirement for any Wagon list at 2k. Getting a guaranteed turn 2 assault is more than worth his points. EDIT: Plus, you can send him at a unit that neither the Boyz nor Nobs can handle, ie Paladins/Purifiers.

Mega Nobs also won't last as long as normal Nobs due to a lack of invuls, FNP and wound allocation shenanigans.

Also never take more than 4 Wagons. When you above 4, you start to put too many points into the Wagons, which takes away points from the absolutely vital support for the Wagons. The list right above me can be absolutely kited all game since it has ZERO support, it even has TWO KFFs! TWO! That's not necessary AT ALL!

I also have come to truly appreciate the power of Burnas. Having the option of dropping 15 Flamers from a transport on units that die through weight of die or remembering that they're still Boyz, so they're swinging with a max of 45 power weapon attacks on the charge really helps against units with FNP/have good armor is also worth the points.

This message was edited 2 times. Last update was at 2012/05/18 07:06:03


 
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

AresX8 wrote:Ghaz is an absolute requirement for any Wagon list at 2k. Getting a guaranteed turn 2 assault is more than worth his points. EDIT: Plus, you can send him at a unit that neither the Boyz nor Nobs can handle, ie Paladins/Purifiers.

Mega Nobs also won't last as long as normal Nobs due to a lack of invuls, FNP and wound allocation shenanigans.

Also never take more than 4 Wagons. When you above 4, you start to put too many points into the Wagons, which takes away points from the absolutely vital support for the Wagons. The list right above me can be absolutely kited all game since it has ZERO support, it even has TWO KFFs! TWO! That's not necessary AT ALL!

I also have come to truly appreciate the power of Burnas. Having the option of dropping 15 Flamers from a transport on units that die through weight of die or remembering that they're still Boyz, so they're swinging with a max of 45 power weapon attacks on the charge really helps against units with FNP/have good armor is also worth the points.

Oh I know that the nobs are better but for tomorrow night I don't have my rollas or my nobs with banner or pain boy so I'm going with what I can get XD do you have a list you like to run at 2k so I have an idea?



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Made in cn
Flashy Flashgitz






China

Nobz are better than mega nobz. (FnP, Cybork,)
Kannons have a rookit and a blast, the blast is St 4 so it counts as defensive, can shoot after moving, might not matter if your going full speed all the time but I always throw a kannon on my wagon. You never know when you'll only go 7inches (6 in your case) and be able to ram, than plank, than blast, enemies.
Koptas are either really great or dead quick.
I've never read bad stuff about buggies but I don't use them. (Same reason as you originally I imagine.)
With BS 2 a blast template is more accurate than a shot. (Hence kannons over Shootas, though I love shootas.)

“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I always use red paint if I am assaulting out of the vehicle. How many times have you been 1 or 2 inches short of a charge? 5 points will gix that.

I always use a bunch of rokkit buggies - screen the side of the wagons and get some rokkit shots off. They are awesome.

Nobs > Manz.

   
Made in ca
Flashy Flashgitz





AresX8 wrote:Ghaz is an absolute requirement for any Wagon list at 2k. Getting a guaranteed turn 2 assault is more than worth his points. EDIT: Plus, you can send him at a unit that neither the Boyz nor Nobs can handle, ie Paladins/Purifiers.

Mega Nobs also won't last as long as normal Nobs due to a lack of invuls, FNP and wound allocation shenanigans.

Also never take more than 4 Wagons. When you above 4, you start to put too many points into the Wagons, which takes away points from the absolutely vital support for the Wagons. The list right above me can be absolutely kited all game since it has ZERO support, it even has TWO KFFs! TWO! That's not necessary AT ALL!

I also have come to truly appreciate the power of Burnas. Having the option of dropping 15 Flamers from a transport on units that die through weight of die or remembering that they're still Boyz, so they're swinging with a max of 45 power weapon attacks on the charge really helps against units with FNP/have good armor is also worth the points.


I get where you're coming from here, but I disagree on a few points. The Lootas can help prevent kiting, the two KFFs provide extra movement options, but what the real problem is with the list now is a lack of Str 8+ ranged. There needs to be Rokkit Buggies or Deffkoptas to ensure your are not being kited.

Meganobz are still very powerful. Yes they lack the FNP, but the 2+ armor save is not easy to crack. And they have another wound after that, and they all have power klaws...which is krumpy. Perhaps they wouldn't last as long against some types (Nobz never last long against GK), but they're worth trying out.

And yes, Burnas are quite good in a battlewagon. Most of my games are 1000-1500 pts and I always try to run triple BW with one maxed out squad of Burnas. It actually can work quite well too because the middle wagon with the Burnas also carries the Big Mek, and it's AV12 sides are screened by the other 2 wagons. Some players freak out about the Burna wagon and throw all their AT against the front 14, which when you have a 4+ cover save is very tough to crack.
   
Made in gb
Tower of Power






Cannock

Ghaz isn't need in a Battlewagon list as you have the Battlwagons and RPJ to provide a very good assault range.

A single KFF you probably can get away with, I had four Battlewagons in my army and never wished for a second KFF. Plus the Warboss helps get a extra Battlewagon by taking Nobz as troops with a dedicated Battlewagon, which frees up elite slots for things like Burnas and Lootas, Lootas btw are really needed in pretty much every Ork list.

Meganobz aren't as good as Nobz and the 2+ armour save is handy, but as soon as someone brings out lascannons and plasma they are dust. They are a cheaper option though as for 40 points they get a power klaw and 2+ armour save, that's 5 points cheaper than a Nob with power klaw and still hasn't got the 2+ armour save .

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Flashy Flashgitz





Yeah that is sort of why I like the idea of having 3 BWs carrying 20 Boyz each, then have 1-2 extra with like 3 Manz more for the ability to use deffrollas and screen other stuff than for the Nobz to have big staying power. 3 Manz can still pull off a pretty decent assault though.
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

The only reason the list has meganobz over nobs ATM is model count. I'm lacking 2 banners ad 2 painboys (really 1 painboy because I do have mad dok but...ya know) but l do have wysiwyg with this list ATM I will be making rokkit buggies within the next two weeks so I'll have those as well
Most of my opponents just for tonight will be running mek so think the extra force field will be a huge blessing along with being able to repair tanks. It's only my second time playing ever so if anyone wants to keep watch I'll be constantly updating with new ideas.
Does anyone know where ghazzy works best? I bought to go with the MANz but the kff just seems to fit better :(



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Made in ca
Flashy Flashgitz





Ghazkull works best in a Green Tide style list, where you just footslog tons of boyz. The guaranteed 6'' Waaagh! gives your boyz an 18'' assault range.
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

Reckoner wrote:Ghazkull works best in a Green Tide style list, where you just footslog tons of boyz. The guaranteed 6'' Waaagh! gives your boyz an 18'' assault range.

Does his ability to make a MANz or nobs unit make it worth taking him in this style list? Is 5 wagons to much? I'm open to any adjustments lol



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Made in us
Longtime Dakkanaut






Well a regualr Boss can do that too. So Ghazz for that ability isn't worth it. Ghaz is a good character and his abilities are awesome. I just think he is better suited in the Tide which has allready been said.

I feel that Manz are better then Nobs. You just have to choose you target better with the Manz. I wouldn't try to fight a squad of Terminators with my Manz, but a Tac squad sure. I would rather use the Regualr Nobs for the terminators as they will have a save and have better diversity to deal with them. I tend to go towards the Manz more then the Nobs. The nobs squad can get pretty expensive.

As far as 5 BW's I don't think it is all that bad. Amror 14 is going to be hard to deal with at range for most armies out there, Especially armor 14 that gets saves all the time. Support would be an asset for sure. But its hard to choose what to take out to get that support. I am sure you will do good enough tonight to see what it lacks or has to much of. Go from there. Its really hard for us to know how you play, how the other player plays as well. Its all trail and error at this point.

Cheers and good luck!
   
Made in us
Pulsating Possessed Chaos Marine





Chattanooga TN

balsak_da_mighty wrote:Well a regualr Boss can do that too. So Ghazz for that ability isn't worth it. Ghaz is a good character and his abilities are awesome. I just think he is better suited in the Tide which has allready been said.

I feel that Manz are better then Nobs. You just have to choose you target better with the Manz. I wouldn't try to fight a squad of Terminators with my Manz, but a Tac squad sure. I would rather use the Regualr Nobs for the terminators as they will have a save and have better diversity to deal with them. I tend to go towards the Manz more then the Nobs. The nobs squad can get pretty expensive.

As far as 5 BW's I don't think it is all that bad. Amror 14 is going to be hard to deal with at range for most armies out there, Especially armor 14 that gets saves all the time. Support would be an asset for sure. But its hard to choose what to take out to get that support. I am sure you will do good enough tonight to see what it lacks or has to much of. Go from there. Its really hard for us to know how you play, how the other player plays as well. Its all trail and error at this point.

Cheers and good luck!

It'll be my second game ever =D I'm going to take a page from the IG on this one. (Maybe a little out of context) but I'm going to kill to the last man =D cause we's made for fightin and winnin! I love my MANz lol but I'll get some nobs prep'd for next time and I'll have deff rollas XD



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