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Made in us
Sergeant First Class





Oblits are strong, especially in a list like this, despite what the internets may tell you.

You may also think about a second HQ, to use as a warlord because typhus's trait is terrible. Nurgle Black Mace Biker Lord gives the spawn a little extra oomph.

Find the points for these by thinning down the zombies. You also want to avoid putting characters in those zombies because of majority toughness. I've killed several Chaos characters since 6th by dropping onto boss and burning it down because of lower toughness.
   
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Eye of Terror

Hrm.

I used to run a Spawn Rush list under 5th edition rules. It contained no shooting and was very competitive.

The list is here, along with an explanation of strategy and tactics:

http://www.bolterandchainsword.com/index.php?showtopic=260731

It might be useful to consider what the list really does. It's built around the principle that an enemy can't shoot everything at once, and can rarely focus entirely on a single unit. For 2000 points, with double FOCs, you could field 6 squads of spawn.

If the squad sizes were maxed out, and you gave them MoN or something, this would be really hard to kill.

Maybe replace the cultists with something that can shoot up tanks and you would be golden.


   
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Beijing, China

 Godless-Mimicry wrote:

Note that many of these are some of the more popular armies also, which means they will be encountered more often. Another thing that a lot of those examples enlighten us on also is how without the Maulerfiends the list can't do much against Mech-SPAM, and most mech lists can take down 3 Maulers with ease.


I really think this is the crux, for me. When those things go down, and they will as all the armies AT will be going after them and them only, then it will go on the spawn. Sure they can tarpit, but they wont be able to get to objectives if they are tarpitted.
Green Tide, Venom Spawn, Purifiers, Mech CWE, leafblower, foot IG, there are just too many things that can deal with this easily.

It could be a fun list, but you need 15 spawn, 3 maulerfiends and 180 cultists to make it work, which would be expensive for not very much return.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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San Diego, CA

Large blasts may be an issue if they have a couple vindicators or fliers but honestly theres so many 30 man squads I dont think even that will make a big dent.

 
   
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Beijing, China

Exalbaru wrote:
Large blasts may be an issue if they have a couple vindicators or fliers but honestly theres so many 30 man squads I dont think even that will make a big dent.


but comparable hordes will shred them. 30 slugga boys cost slightly more, have 3 times the attacks, hit on 3s, can shoot, and are wounded on 5s. FC makes things worse. If 180 cultists are that good, what arent ork boyz that much better?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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Artarves, the Forgotten Sons Legion Homeworld

 Exergy wrote:
Exalbaru wrote:
Large blasts may be an issue if they have a couple vindicators or fliers but honestly theres so many 30 man squads I dont think even that will make a big dent.


but comparable hordes will shred them. 30 slugga boys cost slightly more, have 3 times the attacks, hit on 3s, can shoot, and are wounded on 5s. FC makes things worse. If 180 cultists are that good, what arent ork boyz that much better?


Not to mention assault oriented armies will be grateful for being tar pitted. Zombies are so slow the BA Death Company will get the charge and shred them then move on to the next one. Just imagine a Furioso playing with his Blood Talons.

"We are the survivors of a cleansing war waged upon our Legion. The Emperor sent the Space Wolves to slaughter us, our Primarch abandonded us, and we were driven underground by those who remember us. I am old, Dante, yet, though wounded and cast aside, I remain a true and loyal Space Marine."
- Artarion, Chapter Master of the Forgotten Sons Chapter, to Commander Dante, Chapter Master of the Blood Angels Chapter, during their brief meeting in the Daemon Fortress of Dree' Nekthar

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A furioso would be hilarious against the zombies, as would a purifier army that combat squadded to get 12 casts of cleansing flame.
   
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Honestly, I like the idea, it's fun.
However, I would drop a fiend to get a Flying Daemon Prince to deal with flyers.
I'll pm you when I get home about Zombies if you're imteresyed. :p

   
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DooDoo wrote:
The zombies may be slow but the spawn and maulers will be in assault on turn 2


Too bad they can't assault flyers. Three heldrakes would flamer that list off the table in a couple turns. No cover save, no FNP.
   
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1st Lieutenant




Philadelphia, Pennsylvania, USA

Speaking from my Guard, this would be an interesting game. The amount of large and small templates I can drop in an Arty/Tank list could make a really serious dent, but I don't see myself being able to kill enough before you reach the flamer lines I usually have on my tanks and "gun-lines". My Footguard Horde would have a fun time being able to shoot at you with las-guns and actually make a pretty good dent, but same deal. There is just wayyy too many targets and not enough guns shooting haha

Oh, and while Vendettas couldn't make a dent (killing at most 3 models a turn thanks to the AT nature), normal Valks could. I don't have my codex on me, so I don't know exactly what they can do, but Rocket Pods (and thus more templates) and Heavy Bolters mounted on a Flier with Vets would make a dent. And you can't assault Fliers.

This message was edited 1 time. Last update was at 2012/12/05 13:06:37


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Limerick

 techsoldaten wrote:
I used to run a Spawn Rush list under 5th edition rules. It contained no shooting and was very competitive.


The fact that you are talking about 5th edition aside, people do well with sub-par lists all the time, because in the right environment everything can do good. Further still, unforseen factors (e.g. hot dice) can have an equal effect. It doesn't make the build good though; a good build can do well in any environment and often in spite of bad dice.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Oceanside, CA

DooDoo wrote:
The zombies may be slow but the spawn and maulers will be in assault on turn 2

The surviving spawn and maulers would assault turn 2.
When do the zombies get into the party?

I know that my BA would chew up those spawns. Sanguinary Guard (all power fists) tear spawns apart.
-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
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Artarves, the Forgotten Sons Legion Homeworld

I'm often flummoxed as to why people try to tailor their list to be able to take on all comers. Sure it makes life easier but isn't not knowing what your enemy has and vice verse part of the fun. Its fun fielding a list with no counter for flyers against a list with flyers. You bunker down and pray you survive the few turns the flyers are on the field while trying your hardest to obliterate the opponent's scoring units.

I find such battles to be very rewarding if you win and very enjoyable enough if you lose. Makes for great narration as well.

"As dawn breaks, Brother-Chaplain Serrid orders his men to further reinforce their position and find cover. Accompanied by renewed bursts of the enemy's artillery fire, two monstrous Helldrakes begin their approach. With the Hive's anti-air defenses destroyed by saboteurs, their last hope was to slay the Chaos Sorcerer who created the Warp Rift through which their enemies came forth. With supplies running out, he begins preparing for what could be his Company's last assault."

Or something like that. Good luck on the zombie apocalypse. Hope to see a batrep for this list soon.

"We are the survivors of a cleansing war waged upon our Legion. The Emperor sent the Space Wolves to slaughter us, our Primarch abandonded us, and we were driven underground by those who remember us. I am old, Dante, yet, though wounded and cast aside, I remain a true and loyal Space Marine."
- Artarion, Chapter Master of the Forgotten Sons Chapter, to Commander Dante, Chapter Master of the Blood Angels Chapter, during their brief meeting in the Daemon Fortress of Dree' Nekthar

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Norfolk, VA

I ran a similar list a couple of weeks ago. it was not all cc though. 3 hellbrutes with reaper/mls and 3 havok squads with 4 ac.

a couple of things I would like to share.

1. there is simply not enough room for your models.
I placed 235 models on the table. this while in keeping with a zombie apoc theme is awesome and very cinematic, but horrid in terms of deployment. there was not an empty space in my deployment zone for anything else.
2. plague zombies are too slow. I didnt have a single model make it past the midway point of the board. (either got tarpited, or suffered as they tried to move thru difficult terrain)
3. I do not know how well I would have done with out the shooty elements of my force. I am curious to see how the fiends and spawn will do. I will try this out the next time I am feeling like Zombie apoc!

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Artarves, the Forgotten Sons Legion Homeworld

 Prophet40k wrote:
I ran a similar list a couple of weeks ago. it was not all cc though. 3 hellbrutes with reaper/mls and 3 havok squads with 4 ac.

a couple of things I would like to share.

1. there is simply not enough room for your models.
I placed 235 models on the table. this while in keeping with a zombie apoc theme is awesome and very cinematic, but horrid in terms of deployment. there was not an empty space in my deployment zone for anything else.
2. plague zombies are too slow. I didnt have a single model make it past the midway point of the board. (either got tarpited, or suffered as they tried to move thru difficult terrain)
3. I do not know how well I would have done with out the shooty elements of my force. I am curious to see how the fiends and spawn will do. I will try this out the next time I am feeling like Zombie apoc!


Terrain would be a problem for footsloggers. I assume you made the zombies run during the shooting phase. You could make FnP rolls against Wounds suffered through terrain and move through other units in your army.

"We are the survivors of a cleansing war waged upon our Legion. The Emperor sent the Space Wolves to slaughter us, our Primarch abandonded us, and we were driven underground by those who remember us. I am old, Dante, yet, though wounded and cast aside, I remain a true and loyal Space Marine."
- Artarion, Chapter Master of the Forgotten Sons Chapter, to Commander Dante, Chapter Master of the Blood Angels Chapter, during their brief meeting in the Daemon Fortress of Dree' Nekthar

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Kansas City, Missouri

DooDoo wrote:
The zombies may be slow but the spawn and maulers will be in assault on turn 2


Lawl, no. Smart commanders don't get assaulted by beasts round 2.... if anything I'm shocked they survive to round 2, most commanders swear by the gunline armies now and days (for good reason), not to mention someone could offer you a sacrifice tarpit or even worse just widdle you down to nearly nothing and then remove you from play with overwatch... it's not ideal imo. I love assualts but then again I run a shock troop of meganobz + Warboss which fears little from overwatches.


Automatically Appended Next Post:
 enooNaMI wrote:
 Prophet40k wrote:
I ran a similar list a couple of weeks ago. it was not all cc though. 3 hellbrutes with reaper/mls and 3 havok squads with 4 ac.

a couple of things I would like to share.

1. there is simply not enough room for your models.
I placed 235 models on the table. this while in keeping with a zombie apoc theme is awesome and very cinematic, but horrid in terms of deployment. there was not an empty space in my deployment zone for anything else.
2. plague zombies are too slow. I didnt have a single model make it past the midway point of the board. (either got tarpited, or suffered as they tried to move thru difficult terrain)
3. I do not know how well I would have done with out the shooty elements of my force. I am curious to see how the fiends and spawn will do. I will try this out the next time I am feeling like Zombie apoc!


Terrain would be a problem for footsloggers. I assume you made the zombies run during the shooting phase. You could make FnP rolls against Wounds suffered through terrain and move through other units in your army.


Also, Zombies can't run, they are slow and purposeful IIRC

This message was edited 1 time. Last update was at 2012/12/05 18:33:44


" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

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Artarves, the Forgotten Sons Legion Homeworld

 Big Mek Wurrzog wrote:
DooDoo wrote:
The zombies may be slow but the spawn and maulers will be in assault on turn 2


Lawl, no. Smart commanders don't get assaulted by beasts round 2.... if anything I'm shocked they survive to round 2, most commanders swear by the gunline armies now and days (for good reason), not to mention someone could offer you a sacrifice tarpit or even worse just widdle you down to nearly nothing and then remove you from play with overwatch... it's not ideal imo. I love assualts but then again I run a shock troop of meganobz + Warboss which fears little from overwatches.


Automatically Appended Next Post:
 enooNaMI wrote:
 Prophet40k wrote:
I ran a similar list a couple of weeks ago. it was not all cc though. 3 hellbrutes with reaper/mls and 3 havok squads with 4 ac.

a couple of things I would like to share.

1. there is simply not enough room for your models.
I placed 235 models on the table. this while in keeping with a zombie apoc theme is awesome and very cinematic, but horrid in terms of deployment. there was not an empty space in my deployment zone for anything else.
2. plague zombies are too slow. I didnt have a single model make it past the midway point of the board. (either got tarpited, or suffered as they tried to move thru difficult terrain)
3. I do not know how well I would have done with out the shooty elements of my force. I am curious to see how the fiends and spawn will do. I will try this out the next time I am feeling like Zombie apoc!


Terrain would be a problem for footsloggers. I assume you made the zombies run during the shooting phase. You could make FnP rolls against Wounds suffered through terrain and move through other units in your army.


Also, Zombies can't run, they are slow and purposeful IIRC


Tell that to the Zombies in Resident Evil and Walking Dead. Use a bigger table.

"We are the survivors of a cleansing war waged upon our Legion. The Emperor sent the Space Wolves to slaughter us, our Primarch abandonded us, and we were driven underground by those who remember us. I am old, Dante, yet, though wounded and cast aside, I remain a true and loyal Space Marine."
- Artarion, Chapter Master of the Forgotten Sons Chapter, to Commander Dante, Chapter Master of the Blood Angels Chapter, during their brief meeting in the Daemon Fortress of Dree' Nekthar

NON CANON  
   
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Limerick

 enooNaMI wrote:
I'm often flummoxed as to why people try to tailor their list to be able to take on all comers.


Considering tailored lists and all comers lists are the exact opposite of each other, what you are saying makes absolutely no sense.

 enooNaMI wrote:
Its fun fielding a list with no counter for flyers against a list with flyers.


No it isn't fun, it's kind of stupid, and definitely bad list building. A good list is built to take on as many different lists as possible. They are fun because they don't get their teeth kicked in every single game, and they are not tailored.

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Nosebiter wrote:
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Artarves, the Forgotten Sons Legion Homeworld

 Godless-Mimicry wrote:
 enooNaMI wrote:
I'm often flummoxed as to why people try to tailor their list to be able to take on all comers.


Considering tailored lists and all comers lists are the exact opposite of each other, what you are saying makes absolutely no sense.

What I meant was people design their lists to be able to fight all kinds of lists instead of making weird ass lists that are lined for only one specific task. An all-comers list is a list tailored to take on all comers.

 Godless-Mimicry wrote:
 enooNaMI wrote:
Its fun fielding a list with no counter for flyers against a list with flyers.


No it isn't fun, it's kind of stupid, and definitely bad list building. A good list is built to take on as many different lists as possible. They are fun because they don't get their teeth kicked in every single game, and they are not tailored.

You do realize you took that statement out of context. That's kinda stupid and definitely bad quoting. We're on a thread discussing whether there is a viable way to win while ignoring certain combat aspects while focusing and improving the army's capabilities on a specific combat aspect. Criticizing others (while taking statements out of context) and not really contributing to the discussion in its entirety.

Well not every situation is fair. I have 10 companies in my Chapter each one built for a specific task like one is very built specifically for CC and another is built specifically for holding objectives. I understand wanting to win every game but war is not really fair. Its not for most people but trying to win when the odds are stacked against you is quite enjoyable.

I've won several games where I have no counter to flyers and my enemy had 2 heldrakes. I attribute that to skill, strategy, and amazing dice rolls

This message was edited 1 time. Last update was at 2012/12/08 22:26:38


"We are the survivors of a cleansing war waged upon our Legion. The Emperor sent the Space Wolves to slaughter us, our Primarch abandonded us, and we were driven underground by those who remember us. I am old, Dante, yet, though wounded and cast aside, I remain a true and loyal Space Marine."
- Artarion, Chapter Master of the Forgotten Sons Chapter, to Commander Dante, Chapter Master of the Blood Angels Chapter, during their brief meeting in the Daemon Fortress of Dree' Nekthar

NON CANON  
   
Made in us
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Night Spinners could ruin your day. As well as anything else that can create difficult or dangerous terrain.

It would be fun to see this list against a did swarm or green tide. Just remember to bring a few buckets along to roll dice with.
   
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Limerick

enooNaMI wrote:What I meant was people design their lists to be able to fight all kinds of lists instead of making weird ass lists that are lined for only one specific task. An all-comers list is a list tailored to take on all comers.


And why is it you can't flummox why people make all-comers lists? You said in your original post that not knowing what your opponent is taking is part of the fun; the whole point of all-comers lists is to make a list so you can play anyone in a fair fight without knowing what they are taking. You advocate taking a list with no defense against flyers to fight a flyer list; how do you know what silly handicap to put on yourself if you don't know what the opponent is bringing? You are contradicting yourself all over the place.

enooNaMI wrote:You do realize you took that statement out of context. That's kinda stupid and definitely bad quoting.


Here is the rest of the quote.

enooNaMI wrote:You bunker down and pray you survive the few turns the flyers are on the field while trying your hardest to obliterate the opponent's scoring units.

I find such battles to be very rewarding if you win and very enjoyable enough if you lose.


No change to the context of your post, just added commentary on your own position. In other words, it's still just you advocating making bad list choices because you find it rewarding.

And based on meeting people and seeing the general motion of the wave that is the internet, I'd wager most other people would not find hiding in a corner doing nothing while 6 Night Scythes blow you to bits to be fun.

enooNaMI wrote:We're on a thread discussing whether there is a viable way to win while ignoring certain combat aspects while focusing and improving the army's capabilities on a specific combat aspect. Criticizing others (while taking statements out of context) and not really contributing to the discussion in its entirety.


Is this a Specsavers moment or is it just a case of reading only what you want to see? I've contributed plenty to this thread before you were ever a part of it. In fact what I've posted previously helps the OP a lot more than making a random self-contradictory comment about how you don't get why people play good lists. Getting ratty and me and making up stuff just because I took some time to point out that you were making no sense doesn't help you or the thread in anyway either.

enooNaMI wrote:Well not every situation is fair. I have 10 companies in my Chapter each one built for a specific task like one is very built specifically for CC and another is built specifically for holding objectives. I understand wanting to win every game but war is not really fair. Its not for most people but trying to win when the odds are stacked against you is quite enjoyable.


Hate to break it to you, but this is Warhammer, a game with little plastic soldiers, not war. I also fail to see what the absurd amount of money you spent on models has to do with anything. As for playing against the odds, I'm guessing you didn't notice since playing good lists is against your (and presumingly your group's) MO, but the game is already miles inbalanced and unfair as it is; making bad choices is still just making bad choices, and it doesn't make you a better player. In fact as this next quote goes to show, it often gives players misconceptions about how the game really works in a general setting, and what it takes to truly win. Everybody wins games, but that doesn't mean everybody knows how to win games.

enooNaMI wrote:I've won several games where I have no counter to flyers and my enemy had 2 heldrakes. I attribute that to skill, strategy, and amazing dice rolls


It's also contributed to the skill, experience, army, list, and luck of your opponents. It's fantastic that you have won some games with bad lists, but if you won them against a new player who played a bad list and was bad at the game would you really confess to that? I doubt it, which is why anecdotal evidence means nothing on the internet. Do you think if you took those same lists to a big tournament like Adepticon or NOVA you would win loads of games too? Sure you can win games off dice alone, but just because you find it fun to attempt to do bad just to see if the dice can pull it back doesn't mean everyone else finds it fun, and that's why people take all-comers list my friend, because the majority of people play to win, whether they are casual or competitive. You have a right to play the game your way, but you need to remember that it's not necessarily everyone else's way. The secret is having fun and winning are not mutually exclusive.

For the record, I know you are only playing the game a month, and I'm not trying to take your victories away from you. I'm just saying don't tell me I'm not contributing and act like I don't know what I'm talking about just because I spoke against you; being corrected is the only way to learn mate, whether you agree with me or not (that's your right after all).

This message was edited 4 times. Last update was at 2012/12/09 00:25:19


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To be fair, for each of my armies, I have a 'main' standard Take All Comers list, that I'll use in general pick up games / tournies / whatever.
But that gets boring quickly once it's sorted.
So I also have fun lists, very sub optimal affairs that make the game more interesting.
I expect it to be harder to win (though with my experience and tactical ability behind me, certainly not impossible,) but more fun match.

Things like my 30 Grotesque foot list, List of Legends (all 8 Space Wolves special characters at 1500pts), Monkey Army (Coteaz + 40 Jokaero), and more. Great fun

   
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Limerick

 Ovion wrote:
Monkey Army (Coteaz + 40 Jokaero)


You know that one army you come up with, and even though you know it's way too good for someone to not have thought of it, but you hope you are the only one anyway? And then reality hits you

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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 Godless-Mimicry wrote:
 Ovion wrote:
Monkey Army (Coteaz + 40 Jokaero)


You know that one army you come up with, and even though you know it's way too good for someone to not have thought of it, but you hope you are the only one anyway? And then reality hits you


Yeah, I know. Something I came up with within about 15 seconds of seeing the GK book that I thought was comedy incarnate, but you knew someone else will have thought of it and done it as well.

   
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I think assault only armies can work very well against the RIGHT opponents. 6th edition does tend to favour the shooty lists more now with overwatch etc... I think my war walkers with scatter lasers could take a good crack at those zombies. They could also be very susceptible to template weapons!

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Artarves, the Forgotten Sons Legion Homeworld

Sigh. Why I bother arguing with people who can't see past their own narrow view of the world escapes me every time.

Some people play to win. Some people play to see how far they can take the rules. Some play for the narration. Each to his own. To criticize how others play this game and telling them that the only way to play and enjoy this is the way you do it is just childish. This kind of thinking is why the world will never progress. Too many people telling others that the way they do it is wrong.

"We are the survivors of a cleansing war waged upon our Legion. The Emperor sent the Space Wolves to slaughter us, our Primarch abandonded us, and we were driven underground by those who remember us. I am old, Dante, yet, though wounded and cast aside, I remain a true and loyal Space Marine."
- Artarion, Chapter Master of the Forgotten Sons Chapter, to Commander Dante, Chapter Master of the Blood Angels Chapter, during their brief meeting in the Daemon Fortress of Dree' Nekthar

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San Jose, CA

 enooNaMI wrote:
Sigh. Why I bother arguing with people who can't see past their own narrow view of the world escapes me every time.

Some people play to win. Some people play to see how far they can take the rules. Some play for the narration. Each to his own. To criticize how others play this game and telling them that the only way to play and enjoy this is the way you do it is just childish. This kind of thinking is why the world will never progress. Too many people telling others that the way they do it is wrong.

Because you are advocating to the newer players who don't really know the game that it is "funner" to build and play stupid lists. Just like if I give advice on how to play basketball by closing your eyes everytime you shoot the ball. It's much funner and more rewarding if it goes in that way. You are perfectly within your rights to give such advice. Just don't expect some of the 40K veterans to sit idly by and let you preach your gospel.

In short, give dumb advice and be prepared to defend it when someone disagrees.


This message was edited 4 times. Last update was at 2012/12/09 17:57:43



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 jy2 wrote:
 enooNaMI wrote:
Sigh. Why I bother arguing with people who can't see past their own narrow view of the world escapes me every time.

Some people play to win. Some people play to see how far they can take the rules. Some play for the narration. Each to his own. To criticize how others play this game and telling them that the only way to play and enjoy this is the way you do it is just childish. This kind of thinking is why the world will never progress. Too many people telling others that the way they do it is wrong.

Because you are advocating to the newer players who don't really know the game that it is "funner" to build and play stupid lists. Just like if I give advice on how to play basketball by closing your eyes everytime you shoot the ball. It's much funner and more rewarding if it goes in that way. You are perfectly within your rights to give such advice. Just don't expect some of the 40K veterans to sit idly by and let you preach your gospel.

In short, give dumb advice and be prepared to defend it when someone disagrees.



I know but sometimes its tiring. Being the weird one in the midst of conformers is such a heavy burden to bear. Angry Marines ftw.

"We are the survivors of a cleansing war waged upon our Legion. The Emperor sent the Space Wolves to slaughter us, our Primarch abandonded us, and we were driven underground by those who remember us. I am old, Dante, yet, though wounded and cast aside, I remain a true and loyal Space Marine."
- Artarion, Chapter Master of the Forgotten Sons Chapter, to Commander Dante, Chapter Master of the Blood Angels Chapter, during their brief meeting in the Daemon Fortress of Dree' Nekthar

NON CANON  
   
Made in gb
Junior Officer with Laspistol





 enooNaMI wrote:

I know but sometimes its tiring. Being the weird one in the midst of conformers is such a heavy burden to bear. Angry Marines ftw.


Lol! Wow, sometimes Dakka really can give me a good laugh. Thanks for cheering me up on a depressing Sunday night.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ph
Blood Angel Neophyte Undergoing Surgeries




Artarves, the Forgotten Sons Legion Homeworld

 Griddlelol wrote:
 enooNaMI wrote:

I know but sometimes its tiring. Being the weird one in the midst of conformers is such a heavy burden to bear. Angry Marines ftw.


Lol! Wow, sometimes Dakka really can give me a good laugh. Thanks for cheering me up on a depressing Sunday night.


Well, however my statement pleased you, I'm glad you're happier for it.

"We are the survivors of a cleansing war waged upon our Legion. The Emperor sent the Space Wolves to slaughter us, our Primarch abandonded us, and we were driven underground by those who remember us. I am old, Dante, yet, though wounded and cast aside, I remain a true and loyal Space Marine."
- Artarion, Chapter Master of the Forgotten Sons Chapter, to Commander Dante, Chapter Master of the Blood Angels Chapter, during their brief meeting in the Daemon Fortress of Dree' Nekthar

NON CANON  
   
 
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