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![[Post New]](/s/i/i.gif) 2012/12/19 04:17:43
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Ichor-Dripping Talos Monstrosity
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I have a question...
How did he have 11 Railguns and a HQ with 5 bodyguards?
Unless 2000+ pts, the max on Railguns is 9 on 9 Broadsides, and the only way to have more than 2 bodyguard suits (or 3 battlesuits with an IC) is taking Farsight, who limits you to 1 squad of Broadsides and 1 Hammerhead for a max of 4 Railguns...
Unless it's Stealth Suits, in which case.. Not a bodyguard. :p
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![[Post New]](/s/i/i.gif) 2012/12/19 07:04:19
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Bane Lord Tartar Sauce
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I've switched to using square edged dice ever since somebody posted a link on an article here which shows, from a physics standpoint, that round-edged dice have a greater tendency to roll a one than the average. But I don't really have any superstitions.
Anymore that is, when I was a kid playing the game in 4th my first space marines were the 'Sand Dragons' with a crappy brown and beige paint scheme. I kept on loosing with them. So I decided that my chapter was cursed so I repainted them all as a different home-brew chapter and I started to do better (mind you, this was after I stopped using crappy units like TH/SS Terminators from before SS were a 3++)
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![[Post New]](/s/i/i.gif) 2012/12/19 09:40:46
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Decrepit Dakkanaut
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TheCaptain wrote:I use units with favorable mathematical odds to accomplish the job at hand.
Call me old fashioned.
Same here. I calculate the chances of certain events happening and then decide on whether the risk is worth taking or not.
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![[Post New]](/s/i/i.gif) 2012/12/19 12:48:14
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Blood-Raging Khorne Berserker
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"Oh, I need 3, 5++ invuln saves? No problem boss." <blows on three dice> 6... 6... 6... "NUMBER OF THE BEAST!!!" Yeah that happened.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/12/19 13:22:49
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Leader of the Sept
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Sigvatr wrote: TheCaptain wrote:I use units with favorable mathematical odds to accomplish the job at hand.
Call me old fashioned.
Same here. I calculate the chances of certain events happening and then decide on whether the risk is worth taking or not.
I do that to a certain extent, but if there is a choice between roughly equally poor options then I ususally pick the more amusing option and shout "DANGER CLOSE"
Also units that have been bled on during construction are obviously luckier... right?
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2012/12/19 13:29:18
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Sneaky Lictor
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I've had brother corbulo stand in front of an entire army and taken every shot fired at him. it is about confidance.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2012/12/19 14:04:55
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Veteran Wolf Guard Squad Leader
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Pray to the emperor that my beginners luck still holds firm
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![[Post New]](/s/i/i.gif) 2012/12/19 17:30:00
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Boosting Space Marine Biker
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I've found good luck with naming any last man standing models that make it through the game.
For example, if I drop pod in a 10 man sternguard squad and only one of them is left at the end of round 7, he gets a name.
Then, in all subsequent games I always remove the named guys last if possible (6th has changed this a bit) and it has worked out well.
Also, any model that makes it through 5 games without going down also gets a name
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2012/12/19 18:14:36
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Decrepit Dakkanaut
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Flinty wrote: I do that to a certain extent, but if there is a choice between roughly equally poor options then I ususally pick the more amusing option and shout "YOLO!  Changed that a bit
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This message was edited 2 times. Last update was at 2012/12/19 18:15:18
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![[Post New]](/s/i/i.gif) 2012/12/19 19:05:24
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Freaky Flayed One
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Not exactly a superstition, but I've been using an empty flying base as a proxy for a Ghost Ark. People tend to forget it's there and ignore it, even as it blows holes in their infantry.
When I first started playing, I bought a bunch of random d6's out of my store's loose dice box. I lost a LOT of games. Eventually we started stocking the GW dice cubes, so I got one of those and I've had (in my opinion, anyway) better than average luck. Every time I use those old dice mixed with my GW dice, the old ones roll significantly worse.
Come to think of it, the dice may be cursed. I've bought 3 new d20's lately for roleplaying because I keep rolling crappy numbers.
Back to 40K though, it seems like my models with weighted bases are harder to kill.
And I agree with previous posters about confidence. It may not be the confidence itself that wins games, but losing confidence definitely causes you to make poorer tactical decisions.
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![[Post New]](/s/i/i.gif) 2012/12/19 19:06:40
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Battleship Captain
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wfischer wrote:Not exactly a superstition, but I've been using an empty flying base as a proxy for a Ghost Ark. People tend to forget it's there and ignore it, even as it blows holes in their infantry.
Sounds like cheating.
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![[Post New]](/s/i/i.gif) 2012/12/19 19:11:03
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Freaky Flayed One
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TheCaptain wrote:wfischer wrote:Not exactly a superstition, but I've been using an empty flying base as a proxy for a Ghost Ark. People tend to forget it's there and ignore it, even as it blows holes in their infantry.
Sounds like cheating.
To be fair, I make it as clear as possible in every game that it's a Ghost Ark. Like, telling my opponents beforehand, and mentioning it every time it moves or fires. Also, proxies are allowed in our games because the shop is relatively new, and a lot of the players are still building up their armies. We're just now getting to the point where people are able to field ~1500 points without too many proxies.
Still, I'll be replacing that empty base with an actual ark soon.
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![[Post New]](/s/i/i.gif) 2012/12/19 19:14:49
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Battleship Captain
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wfischer wrote: TheCaptain wrote:wfischer wrote:Not exactly a superstition, but I've been using an empty flying base as a proxy for a Ghost Ark. People tend to forget it's there and ignore it, even as it blows holes in their infantry.
Sounds like cheating.
To be fair, I make it as clear as possible in every game that it's a Ghost Ark. Like, telling my opponents beforehand, and mentioning it every time it moves or fires. Also, proxies are allowed in our games because the shop is relatively new, and a lot of the players are still building up their armies. We're just now getting to the point where people are able to field ~1500 points without too many proxies.
Still, I'll be replacing that empty base with an actual ark soon.
Still; proxies should be something of at least similar size.
For determining cover, and, as you've mentioned, so it's clear that it is there.
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![[Post New]](/s/i/i.gif) 2012/12/19 19:35:24
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Horrific Howling Banshee
Gig Harbor, Washington
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Speshul Taktiks
Well I have a mish mash of dice and I have this thing about rolling similar dice together so I try to roll all rounded dice or square dice and only have different ones when I'm rolling en masse. I also think really hard about the kind of roll I want. Last game I played I got two precision shots with my Illuminor Szeras and sniped 2 plasma Grey Hunters. I believe in the observer effect of prescience. Hence negative thoughts affect reality negatively. And thinking of rolling that 6 makes it that much more likely
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![[Post New]](/s/i/i.gif) 2012/12/19 20:13:02
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Malicious Mutant Scum
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i find knowing the damage out put of my army on average and knowing what to kill to insure that damage out put doesn't go down followed by playing the objects and doing math i round down because i assume ill roll badly
. that all being said if a unit performs really well they are rewarded with a paint job
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Dream Crush |
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![[Post New]](/s/i/i.gif) 2012/12/19 21:09:25
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Jovial Plaguebearer of Nurgle
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My gaming group calls it's MISSile launchers rocket launchers instead
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![[Post New]](/s/i/i.gif) 2012/12/19 21:35:21
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Man O' War
Nosey, ain't ya?
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When I need to make an important roll, I always shut my eyes. And I always issue a challenge. No matter how foolish it may be. Another thing I do if I'm obviously going to lose is that I decide how to sell my troops' lives most dearly. i might be hoping to even the odds or maybe I just like the whole "Last Stand" thing.
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I have dug my grave in this place and I will triumph or I will die!
Proud member of the I won with Zerkova club
Advocate of 'Jack heavy Khador. |
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![[Post New]](/s/i/i.gif) 2012/12/19 22:28:57
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Longtime Dakkanaut
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I always find that I win more games when I am taking "statistically bad" units in well round army, than when I take lots of "statistically good" units in a WAACesque list.
My best nid lists run Shrike broods, my best SMurfs run whirlwinds and I suspect my best tau lists will be running with Stealth suits and sniper drones.
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![[Post New]](/s/i/i.gif) 2012/12/20 09:36:59
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Leader of the Sept
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But I don't love owls... Sure they're fun and all, but love is a bit strong.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2012/12/21 07:02:42
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Freaky Flayed One
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![[Post New]](/s/i/i.gif) 2012/12/21 07:43:40
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I make sound effects when cool things happen. Like a lot.
I am a roleplayer who happened to get into 40K about 8 years ago and so those lessons die hard after 28 years of Dungeons and Dragons. So when I explode tanks, I make explosion sounds and when I fire a BUNCH of dice off I make machine gun sounds in rhythm with my roll and then make an explosion sound as I release them.
This brings me victory.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/12/27 13:21:21
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Sneaky Lictor
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Jancoran wrote:I make sound effects when cool things happen. Like a lot.
I am a roleplayer who happened to get into 40K about 8 years ago and so those lessons die hard after 28 years of Dungeons and Dragons. So when I explode tanks, I make explosion sounds and when I fire a BUNCH of dice off I make machine gun sounds in rhythm with my roll and then make an explosion sound as I release them.
This brings me victory.
I'm in the same boat. It doesn't matter whos looking.....I have little or no morals and definately no shame.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2012/12/27 15:50:31
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Slippery Scout Biker
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Sorginak wrote:I've found that the more I play my armies "in character" which is to say approach the battle the way I would see my warlord approaching it, the more I find the crucial dice rolls going my way.
For example: I will almost always start Duke Sliscus now in a squad of warriors on a Bastion or building if possible and have Sliscus jump from the squad into the Raider Transport below after taking the impact test. Since I started performing such unnecessary but flashy maneuvers (moving raiders and ravengers on difficult terrain for no reason other than for a slightly better look at the target) with my DE I haven't lost a battle or failed any crucial assaults (rolling a 1 and a 2 and then re-rolling the 2 to get a 1 and then the first 1 only to get a 2 [when your opponent is only 5 F*$ING inches away!] making a mockery of fleet and assault in 6th hasn't happened to me again since I started).
Conversely I held my Nids back for a turn instead of running at the opponent when I should have and the dice seemed to reflect my hesitation in me not making a single save the next shooting phase and almost getting completely wiped out in the ensuing game, but when I charge them forward with reckless abandon they make more 5+ cover and feel no pains than when I try to hold them back with a 2+ cover from invisibility and force my opponent a little closer with their weapons before unleashing.
I haven't gone so far as to set up a shrine to the Dice Gods in my house yet, but I will dramatically offer up a short prayer to them when I want something and openly mock those who doubt their existence; just like a true religion.
I fully agree, but I am also aware that the Dice God hates it when you get cocky, and when you deny him, and when you praise him too fervently (kinda like The Lady of Pain if anyone remembers her). I will try to mimic your approach on fighting as the army i question was probably intended. If nothing else it sounds like a really funny way of playing.
I hate it when my opponent touches my dice as I imagine him filling them with bad thoughts, and also weakens their resolve to remain loyal to me and me alone! When playing RPGs I "load" my dice by plaing them in the position I want them to roll. I also keep them i a sealed box while not rolling.
I also love that people get provoced by the superstitions concerning dice and dice rolls.
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![[Post New]](/s/i/i.gif) 2012/12/27 15:52:20
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Shas'la with Pulse Carbine
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I was born with stupid good luck, and it continues.
My friends sometimes refuse to play Heroclix with me because of it..
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![[Post New]](/s/i/i.gif) 2012/12/27 16:10:05
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Daemonic Dreadnought
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My superstition is trading models. Regardless of whether I win or lose, I will offer to swap a model with an opponent at the end of a game (provided I like the guy and want to play him again).
Always feels like this affects the outcomes of the next match. It's all in my head, I know, but it's unsettling when someone walks away from a board angry.
I can calculate most probabilities in my head during a game, which often gives me a little bit of an advantage, and my tactics are a little unorthodox and sometimes break the mechanics of a 40k game. When I sense my gaming is ticking people off, it screws with me a little bit. The sense that there is some camaraderie amongst players and this is all a game is important, when I don't have it I tend to become over-analytical and have less fun. Less fun means less winning.
So yeah, doing a little horse trading is a superstition of mine.
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![[Post New]](/s/i/i.gif) 2012/12/27 16:13:12
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Longtime Dakkanaut
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The only superstition that works for me is to ignore all superstitions. If I try to do something that's worked before it always fails me the second time. But when I just bunker down and roll dice normal and don't think about it I roll AWESOME! It's weird and annoying.
Edit: actually one of the few superstitions I have is I never gloat or mock my opponent. I let them do all the crap talking. Bad Karma is a beach you don't want to be on.
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This message was edited 1 time. Last update was at 2012/12/27 16:15:17
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![[Post New]](/s/i/i.gif) 2012/12/27 16:40:19
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Killer Klaivex
Oceanside, CA
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I have a set of yellow dice that have never won a game (0:20 or so).
I now only keep them to loan to opponents who forget dice, and the losing streak is still unbroken.
-Matt
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![[Post New]](/s/i/i.gif) 2012/12/28 05:22:01
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Frightening Flamer of Tzeentch
Some dusty place in Texas
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Units who perform well get painting priority. It inspires my men to fight better. Occasionally I give my models pep talks too.
Also, I always, ALWAYS try and please the dice gods.
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Warhammer 40,000 Armies:
Warmachine/Hordes Armies:
Protectorate, Legion, Skorne
"Something always fires that light that gets in your eyes" |
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![[Post New]](/s/i/i.gif) 2012/12/28 05:42:09
Subject: Superstitions (or how YOU defy the odds to WIN!)
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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I never use "mathammer."
It's usually "Hmm, something needs to kill that Hammerhead. You, with the lascannon, shoot it. If you miss, I'll find something else."
For me, there are too many variables for mathhammer to be worth it. If you want to think about the game that much, enjoy a 7 hour 1000 point game with no fun. Just roll some dice!
Oh, and one time I unloaded 8 termies from an LRC first turn to kill a few crisis suits. They took an entire Tau gunline's firepower to the face after raping their target. One died. None had storm shields.
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![[Post New]](/s/i/i.gif) 2012/12/28 05:43:21
Subject: Re:Superstitions (or how YOU defy the odds to WIN!)
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Hauptmann
Diligently behind a rifle...
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I always pick up showing sixes when I need good rolls. Not necessarily high or low rolls, just good ones.
Another superstition I have is that I always turn my Scatter die "Hit" up, I never leave them on an arrow.
I also employ mental guerilla tactics on my opponents to make them think I don't know the rules. So when I do catch them bull gaking me, they get a nice visit from Mr. TO
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This message was edited 1 time. Last update was at 2012/12/28 05:43:32
Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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