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1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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In the battle of the GT winners, who will take this battle?
Tomb King and his Necron+CSM are unstoppable. They will annihilate the bugs.
Draw. Bugs can't really do anything to the flyers and the crons will have trouble against tyranid ground forces.
The psychic prowess of Jy2's bugs and board control will stop the crons dead in their tracks. Nom nom nom....

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Made in us
Fixture of Dakka





San Jose, CA

Battle Report continued from p.1.



Tyranids 3

Spoiler:


Overview of the top of Turn 3 from 2 perspectives.

Endurances cast on: flyrant, both tervigons and the hive guards.


The Doom comes in. At first I forgot about him, but TK was kind enough to let me roll for it. He is in Spirit Leech range of all 3 units - wraithstar, necron warriors and cultists.


1 unit of biovores are found to actually be out of synapse. They would fail their Instinctive Behavior test and later run 6" towards area terrain due to having no visible enemies in their sight.


My flyrant swoops a little over 12" towards my opponent's board edge. I'm not expecting him to last another turn of shooting from my opponent, but I can promise you that he will go down in a blaze of glory.


Front gants make way for my flat-head terivgon, who then goes to retrieve the Relic.


Gribblies then go to protect him.


My other flank, which doesn't have too much going on there.


In shooting, the Doom leeches and kills 3 cultists, bringing his current wounds up to 7. They would pass their morale.


My flyrant can see the rear of his heldrake. They are about 16" away.


He (flyrant) then fires on the helturkey and gets 3 glances and 6 pens!!!


Needless to say, his birdie doesn't survive. The ensuing explosion hits no one as it lands directly down.


One of my hive guards is just barely in range to shoot at his 1 annihilation barge. I pen with both shots on 6's!


The result is that both weapons are destroyed.

1 unit of biovores fires at his wraiths but fail to hit anything at all.


Gribblies then run to protect my Relic-holder with even more screening units.


Another perspective of my tervigon protected by his hordes.




Necrons/Chaos 3

Spoiler:
Overview perspective of TK's turn:




The last night scythe comes in from reserves. Its crew disembarks and then moves 6" through difficult terrain.


Necron warriors and cultists move back and away from the Doom. Gunless annihilation barge moves back as well.


Wraiths move as normal infantry (not using their jump packs) and prepares for a possible multi-assault.


Annihilation barges move up to be within gun range of my Relic tervigon.


Night scythe moves up 18" and is barely able to get the tervigon in its arc-of-fire (if it's close enough, I usually let it go unless if we're talking about claiming/contesting objectives).

I should have tried to spread my gribblies out some more to prevent his scythe from even moving there. My mistake.


His other scythe cannot move to get a shot at my tervigon because I've got gribblies in his path. Thus, he decides to zoom it 36" and to go after my biovores.


Night scythe hits and grounds my flyrant. It causes 2W including the Ground damage, but I pass both of my FNP's. Warriors shoot at and put 1W on the Doom.


The gunless AB then turbo-boosts back some more.


The night scythe and both AB's fire at my tervigon. They cause a grand total of only 2W after saves and FNP's. Out of 21 possible tesla arcs, he only hits my gargoyles and hive guards once each. The arc kills 2 gargoyles and my hive guards make their 1 save against it.


Finally, his night scythe shoots down 1 biovore.


However, my biovore is just out of synapse range and fails his morale, thus falling back 8".


Wraithstar then makes its multi-assault. Mindshackle goes off on my flyrant.


Combat is really good for my opponent. Flyrant inflicts 1 wound on himself. TK's Warlord then finishes him off. The other wraiths hit and wound 6 times against the Doom. I would then fail 4 saves!


Wraiths then pile-in.


Overall, despite his below-average shooting, it is a very productive turn for my opponent. He kills my flyrant and it doesn't look as if the Doom is going to be able to tie up his deathstar for very long.




Tyranids 4

Spoiler:


Overview of the top of Turn 4 (from 2 perspectives).

Endurance cast on: both tervigons and hive guards. One of my tervigons fails to cast Endurance, but the zoanthrope then casts it on him.


The Doom casts Terrify on the cultists, who then fail their Deny and Morale. They run off the table.

Damn! I should have cast it on the Wraithstar instead because I rolled a 6,6 for their Morale test! Doh!!!


Relic tervigon retreats and gribblies then move to cover his tracks.


The other tervigon moves back to provide synapse for the biovores. He is still out of synapse range for the fleeing biovore. Gants move back towards the objective.


Biovore regroups with Insane Courage!


In shooting, hive guards whiff completely against the night scythe in front of them.

Wraithstar passes its 3D6 Leadership test against the Doom's Spirit Leech.

I have no other shooting as my other biovores are out of range, so I run a couple of units.

Tervigon regains 1W due to It Will Not Die!


Wraithstar finishes off the Doom and consolidate 1". The Doom does, however, cause 1W to 1 of the wraiths. I then forget to count this wound towards its total health.


Why, oh why did I not Terrify them instead?!? I was seriously considering doing so, which would mean they either get swept by the Doom or they run off the table. Sigh....


In any case, Tomb King has just made it a game again. Like I said in my Pre-game, this is not going to be an easy game.




Necrons/Chaos 4

Spoiler:
Overview perspective of TK's turn:

Wraithstar is 17.5" away from my front gant unit.


Right night scythe (near my biovores) will not be able to hit anything useful this turn due to his 18" movement. It may have to fly off the table.

Left night scythe (near the central necron tower) will not be able to hit anything useful either, not even the far-right tervigon, who would actually be in its movement path. However, TK can move it on top of the impassable hill and shoot at my single biovore.


-------------------------------------------------------


So this is what TK decides to do. His tactics this turn may just make or break the game for him....


Warriors move towards the objective and within rapid-fire range of the spore. Gunless AB moves to claim his objective.


Wraiths get ready for a multi-charge. The last wraith could not actually clear my spore so goes around it.

Warriors get back into their night scythe, which then clears the 3-can impassable terrain. He is going after my hive guards.


AB's move forwards 12" towards my deployment zone. When I would later fire with them, I would forget that they had moved 12" and thus could only have snap-shot.


1 night scythe flies towards my objective (held by my gants) and warriors disembark 6" from it.

Looking back at the photos, I realize that I made a slight tactical mistake here. I could have moved his night scythe another 3" forwards and still have his guys within claiming range of the objective.

I also try to disembark them as far away from my tervigon as possible, meaning that I had to clump them together. Currently, the tervigon is about 13" away from the warriors, so I decide to leave the scythe there to act as a screen instead of flying it off the board (as TK had originally proposed in his stragegy).


His last night scythe heads towards the objective with my biovores. He uses his night scythe to screen out the gants and disembarks his warriors to deal with my biovores.


His night scythe shoots at my solitary biovore. He hits only 3 times and wounds only 2 times. I then pass both saves. Warriors rapid-fire the unit of 2 biovores and kill 1.

They live!!!


Other warriors dakka dakka my gants and kill 4.


Warriors try to put away my spore but roll poorly with their shooting, only managing to put 1W on it.


Finally, he focuses both AB's and his night scythe on my hive guards and manages to kill 2 hive guards (with FNP). It takes both of his AB just to kill the 1 hive guard that they could see. Tesla arcs and hits 2 units. It hits and kills 1 gant. It also hits my gargoyles twice, but I roll 2 1's to wound.

Overall, it is a subpar shooting turn for my opponent.


Wraithstar charges 8" into the gants. I try to pull off the multi-charge but just couldn't stretch them far enough to do so. If he only had 1 more model in the unit, he would have made the multi-charge. (This photo is before pile-in moves.)


In assault they roll slightly below average, hitting 12 out of 20 attacks after the re-rolls for Prefered Enemy.


But it doesn't matter. They still wipe out my unit of gants and I put 1W on an unwounded wraith (now 4 of them have 1W left). Unfortunately, that is not a good thing as now his wraithstar will be subject to my shooting.




Tyranids 5

Spoiler:
I cast Endurance on both tervigons only (1 zoanthrope fails to cast Endurance). I also successfully cast Enfeeble on the wraithstar.



Overview of the top of Turn 5 (from 2 perspectives).


Left biovore fails his Instinctive Behaviour test once again and just sits there. The other biovore move out of pie plate range.


Gribblies move. Gargoyles prepare to assault. Relic tervigon advances.


Zoanthrope and gribblies move to contest the objective.


Tervigon and gants go after his warriors.


Shooting by gants and the tervigon cluster spines brings down 4 warriors.


2 warriors would get back up.


Both biovores as well as the gants fire at his warriors. I take out 3.


Warriors pass pinning but then fail morale on boxcars! They fall back 8". However, 2 warriors get back up.


I then hit his wraithstars where it hurts. Cluster spine by my tervigon, gargoyles and termagants focus to shoot down 4 T3 wraiths (which all had 1W on them already).

And to add insult to injury, my lone hive guard fires at his night scythe, hits once and then wrecks it!

My shooting phase is truly spectacular....the opposite of TK's!


Gargoyles then assault.


As do my gants. He fails to kill any with Overwatch. As my gants are charging through terrain, at least the crons will be striking first in this assault.


They tie combat with 1 kill apiece. That is mainly because my gants were out of tervigon buffing range (for Poison and Furious Charge).


Wraithstar kills 3 gargoyle. In return, I put 1W on his Warlord.




Necrons/Chaos 5

Spoiler:

Overview of the bottom of Turn 5.


Overview perspective of the tyranid deployment zone.

Although TK's army has been taking a beating from both my army and the dice, he is actually still in a prime position to win it.


He's got his objective locked down.


BTW, the objective exploded last turn and killed 2 gargoyles. It is currently contested, but TK can easily turbo-boost his AB there. He may, however, need to kill off my gargoyles, who may be contesting.


He's actually got this objective as well (my gants are about 1" away from contesting).


Finally this objective is contested.

So right now, I've got the Relic and will most likely keep it. He's got me on Big Guns. We both have 2 bonus points (Linebreaker + First Blood for me, Linebreaker + Warlord for my TK). However, he can kill off my spore and there is a remote chance I may be able to get his Warlord. In any case, he is 1, possibly 2 points, ahead of me because Big Guns is the Primary.

All he needs now is for the game to end after this turn and he's won it. If it continues, however, the chances for me to take the game is greater.


-------------------------------------------------------------------


Battle report correction #3:

Apparently, you can't come back via Reanimation Protocols if you are falling back because all RP tokens are removed if you fall back. So the 2 warriors that came back to life is all of a sudden, dead again.


Warriors come in from reserves. The other unit of warriors move up. They claim his objective here.


AB's advance.


Warriors try to move up the hill and stay still in claiming range of the objective. Only 1 can do so.


Necrons annihilate the spore. The other unit of warriors run up 5".

TK has just denied me Linebreaker.


Both AB's combine to shoot down only 4 gants. (I made 4-5 6+ saves!). The tesla does arc and hit both my tervigon and the gargoyles. It causes 1W to my tervigon but fails to wound the gargoyles with only 1 hit.


Warriors shoot down 2 gants. Necrons claim their 2nd objective


In combat, his lone warrior survives! I hit 5 times but fail to wound at all! Thus I currently have no Big Gun objectives.


Finally in assault, I deal 1W to his wraith (via Look-Out-Sir from his Lord) and he wipes out 5 gargoyles.


-------------------------------------------------------------------


Currently, I have the Relic for 3-pts while Tomb King has Big Guns for 4-pts. He's also got Linebreaker and Warlord whereas I've got First Blood. So if the game was to end right now, TK would take it 6-4.


Brett, would you do me the honor of rolling to see if the game continues? You can just post it here in this thread your results.


Drumroll..........





-------------------------------------------------------------------


"OVER-TIME" ANALYSIS:

Spoiler:
Tyranids:
Overall, my opponent isn't in as bad a shape as he thinks he is. As a matter of fact, he is winning and I will have to play "catch-up". Here is why:

- He's winning on Big Guns. I'm not so sure I can take that from him. If I can finish off his lone warrior contesting my objective, we will be tied at 1 objective apiece that we both can probably keep. However, he's got the unit of 3 warriors and 2 annihilation barges that can contest one of my objectives and 1 unit of warriors and the gunless AB that can claim his 2nd objective. I am not sure I can easily contest that objective, at least not with his Warlord and wraith in the way.

- He can get linebreaker easily with his 2 annihilation barges. I'm not sure I can get Linebreaker.

- His D-lord and wraiths should be able to wipe out my 2 gargoyles on my turn. That means that on his turn, he will be free to do as he likes with them.

- He's still got plenty of shooting left with 2 night scythes and 2 annihilation barges.

- With only 4W left, it is conceivable that he can actually kill my tervigon with the Relic, thus denying me the Secondary Mission.

- I don't have very many units left. I might have to "throw" my Relic tervigon into his wraithstar and put him at risk.

- He's got 2nd turn and so has the final say on what to do.


I have become the underdog again and need to play this turn very carefully. I'm also going to need a little luck to try to pull off the win here.




-------------------------------------------------------------------


Tyranids 6

Spoiler:
My opponent (or rather, his wife) rolls a 3. Game on!


Horn-head casts Warp Speed on himself for +3 Attacks. Zoanthrope also gives him Endurance.


The other zoey casts Enfeeble on the lone warrior. I need to make damn sure I kill him.

Lastly, my Relic tervigon casts Endurance on itself.


Tervigon and gants advance.


Biovores move to claim the objective. I make sure to keep one out of LOS and the other more than 60" from my opponent's board edge (so his night scythes won't be able to hit my biovores next turn when they come in).

Zoeys advance.


Now here is the risky part. Should I assault or should I not? I sure as heck didn't want my tervigon out there to eat 4 tesla destructors next turn so I move it and the gants towards combat.

It's dangerous but I have a plan:

1. Assault with both gants and tervigon to protect them from his deadly shooting.

2. Make his Warlord use MSS on my gribblies and then fight him in a challenge.

3. 6 furiously charging poisoned gants (+ 2 gargoyles) should be able to take out the wraith with 1W.

4. His Warlord only has 2W left. I have a decent chance to take him out with 4 attacks from my tervigon on the charge.

5. Get Slay the Warlord and then consolidate onto the objective!


You could say that I had visions of sugar-plums dancing in my head already.



Biovores have just enough range to fire at his closer warriors. I kill 2 despite hitting a total of 5.


1 would get back up.

Hive guard fires at a healthy AB but fail to even glance it.

Then it's off to assault we go.


Tervigon makes his 5" charge through difficult terrain. Gants charge in as well. I make my opponent use MSS first and it goes off against a gargoyle.


Tervigon makes the charge thanks to Warp Speed (Fleet).


Gants kill off his lone warrior. I think it's safe to say that I've got this objective.


Tervigon only kills 2 warriors. They pass Morale. Actually, this is a better situation for me because now my tervigon can't be shot up.


I challenge his Warlord. MSS kills off 1 gargoyle.


What the heck!

My gants and gargoyle wound his wraith with only 1W left 6 times....he then passes all his saves.

His Warlord deals 2W to my tervigon. I then attack 4 times and only hit 1. His D-lord is down to just 1W left and my tervigon down to 2W.


Now next turn, my tervigon needs to survive both MSS and his Warlord attacks!!! I might have just lost the game there.




Necrons/Chaos 6

Spoiler:
This turn, we did all our rolling on Vassal (I still don't really know how to use it).


Both night scythes, who flew off the board last turn, come back in through Ongoing Reserves. They both move 36" forwards.


One of TK's annihilation barges moves 11-12" to contest my objective.


Warriors move up to grab their objective. The other unit of warriors move up to assault my gants. Gunless AB moves up to grab his other objective.


Night scythes are out of range of my biovores so target the gants. They combine to kill all but 1 gant.


AB shoots down my 3 gants.


His last AB shoots down my hive guard.

Talk about some good shooting, wow!


In assault, my tervigon finish off his warrior. This objective is contested.


His warriors would assault my gants in combat.

I then do the impossible. My tervigon passes his MSS test. The enemy Warlord then swings before my tervigon and ends up wounding 2 times. My tervigon passes 1 FNP save!!!


He then smashes and kills the D-lord. Gribblies end up killing the wraith. However, his warriors wipe out all 4 of my termagants. Warriors consolidate forwards but doesn't reach my tervigon. My tervigon then consolidates forwards (his position marked by his wound counter 5).


However, Tomb King's Warlord comes back to life! That means he should be able to kill my tervigon next turn (if there is a next turn).


This turn, I roll to see if the game continues and the roll is a 2. The game ends.


-------------------------------------------------------------------



Overview perspective of the end of Turn 6.



So currently, we have these 2 objectives contested.


I've got my Big Gun objective here.


TK's got his objective (with necron warriors) there.

Neither of us killed a heavy support choice so we are both tied on the Primary (Big Guns) with 1 objective each.

I've got First Blood (Daemon Prince) for +1 VP. Almost had Warlord as well if only his D-lord would have stayed down.

Tomb King's got Linebreaker (his AB) and Warlord for +2 VP.


However, my tervigon with just 1W left has got the Relic for +3 VP. Thus, tyranids it 4-2.





Minor Victory by Hive Fleet Pandora!!!





-------------------------------------------------------------------


POST-GAME ANALYSIS:

Spoiler:
Tyranids:
This game was a game of ups and downs:

Down - psychic powers. Mine are so-so. TK's are excellent.

Up - I take down his 350pt+ DP. Flyrants survive his shooting.

Down - both of my tervigons run out after only spawning once.

Up - I take out his heldrake in exchange for my Warlord.

Down - TK takes out both my flyrant and the Doom, whom I was counting on to tie up his forces for much longer than that.

Up - I really hurt his wraiths and take down 1 night scythe.

Down - Tervigon and gants charge but can't finish off his lone wraith and D-lord. I lose if the game ends.

Up - Game continues onto Turn 6.


The dice were definitely a factor in this game. Even with the dice going my way for much of the game, I still almost lost to my opponent. I think he could have dominated this matchup if the dice had been more average. However, it is what it is. Despite my good dice, I had to work with less-than-ideal psychic powers in this game and the fact that I ran out of gants after spawning only once with each tervigon. I think that was the balancing factor in this game which prevented it from being a blow-out. But in the early half of the game, my opponent was playing from behind. Then after he killed my 2nd flyrant and the Doom, I became the one who was playing from behind. I really couldn't tell who would win this game while we were playing.

A couple of thoughts about TK's army. As a fellow necron player, I know how good his list is. Heck, I won my GT with a necron list somewhat similar to his, except instead of the 2nd hammer unit being the DP, my 2nd hammer unit was another unit of wraiths. Both of our armies play similarly in terms of strategy - we are both a beta-strike army. 1st turn was to get into position with our 2 hammer units and the annihilation barges. Then on turn 2 when our flyers start to come in, we strike with the full force of our armies. I did not want to let my opponent do that, which was why I was playing so aggressively with my 2 flyrants. I basically took the fight to him while the rest of my army established itself in more advantageous positions (i.e. got the relic, bubble-wrapped, etc.). While his beta-strike would still happen, at least now he is out of position and my defenses are ready for him. I was also able to pick up the Relic, thus giving my army a slight advantage.

In any case, this was a fun and very challenging game. My opponent is a very tactical player and really knows the strengths and limitations of his army. He even taught me a trick about the crons which I wasn't aware of before. You can be sure that there will be rematch sometime in the future, and I look forwards to it.




This message was edited 23 times. Last update was at 2013/04/14 15:21:15



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

rigeld2 wrote:
Did I miss the Nid shooting?


The flyrants can't hurt the annihilation barges due to quantum shielding (S6 shots on AV13). The biovores ran and the hive guard were out of range is my guess.
   
Made in us
The Hive Mind





 jy2 wrote:
rigeld2 wrote:
Did I miss the Nid shooting?

Nope, you didn't miss anything. There was no nid shooting because:

1. Night-fight is on.

2. TK made sure to stay out of range of my guns and....

3. Flyrants couldn't hurt his annihilation barges (at least not yet).

Roger. Just checking :-)

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Great idea for a report. I've played Necrons/Csm since 6th came out, with great success, but have yet to run up against a competitive Nid list. I will be following this closely.

Best of luck to both parties, but I'm rooting for the Crons.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Fixture of Dakka





San Jose, CA



Bottom of Turn 1 and top of Turn 2 posted.



rigeld2 wrote:
Did I miss the Nid shooting?

Nope, you didn't miss anything. There was no nid shooting because:

1. Night-fight is on.

2. TK made sure to stay out of range of my guns and....

3. Flyrants couldn't hurt his annihilation barges (at least not yet).




Automatically Appended Next Post:
 hippesthippo wrote:
Great idea for a report. I've played Necrons/Csm since 6th came out, with great success, but have yet to run up against a competitive Nid list. I will be following this closely.

Best of luck to both parties, but I'm rooting for the Crons.

It's almost a 50/50 matchup IMO. Whereas against most other armies, it's probably more of a 70/30 in favor of a competitive necron army.

Too bad you didn't get to play Janthkin or I at the BAO. I think we would give your army a fun and very challenging fight.


This message was edited 1 time. Last update was at 2013/04/02 01:52:20



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

This is a relatively new thing so were bound to have a few set backs. My daemon prince being about 8 inch's closer to my board edge then expected being one of them. Kind of sucked losing first blood that way but crap happens. On average dice he loses around 3 wounds. This is an interesting turn of events. Have a few questions before posting my moves... I am curious. How did you pick up the relic and hand it off in the same phase? I thought last turn you were short of the relic? Also how can the wraiths not assault your flyrants if i down you?

This message was edited 1 time. Last update was at 2013/04/02 02:03:30


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

 Dozer Blades wrote:
If he rolls average for shooting with his barges both Flyrants could end up dead. Very risky plus what is the advantage?

Yes, it is risky to play my flyrants so aggressively, but I did if for a number of tactical reasons.

1. To hopefully push his AB's back.

2. To try to get within Shadows range of his DP this turn or next.

3. To go after his DP.

4. If I hold them back, next turn I am looking to potentially eat his Beta-strike of 3 AB's and 3 night scythes. In addition, he will gain ground on me as he will be advancing.

5. My philosophy of Positional Dominance. In objectives-based game, it is more advantageous to be the aggressor.

6. I just like to play them aggressively.


 BayneMor wrote:
I like the way this battle report is going. It feels more like you are standing around the table discussing tactics and what will happen next. Unlike previous ones that try this from one point of view when the game is over and they already know the outcome then the banter doesn't seem to genuine.

Keep it up Jy2 and Tomb King!

Thanks.

It is slightly different from the type of Interative battle reports that we've been talking about, but I think this will be a good test bed for future such BR's. However, you have to remember to take a lot of pictures for your opponent. And there needs to be a lot of communication, either online, via email or phone. TK and I have actually been texting each other a lot.




Automatically Appended Next Post:
 Tomb King wrote:
This is a relatively new thing so were bound to have a few set backs. My daemon prince being about 8 inch's closer to my board edge then expected being one of them. Kind of sucked losing first blood that way but crap happens. On average dice he loses around 3 wounds. This is an interesting turn of events. Have a few questions before posting my moves... I am curious. How did you pick up the relic and hand it off in the same phase? I thought last turn you were short of the relic? Also how can the wraiths not assault your flyrants if i down you?

Let me check the rules.....


....you are right. The Relic is picked up at the end of the phase. I picked it up before the end of the phase. So technically, the Relic is still in possession by the termagants right where they picked it up. However, because I also ran my gants, that means I automatically drop the Relic 1" from where it was originally.

So currently, the Relic is not in my possession. It is, however, 1" closer to my tervigon and underneath my gants. I will take pictures and post the correction on your turn.


As for the wraiths, I don't believe you can assault into impassable terrain. Jumpers/FMC's can move on top of them, but assault is a normal movement and you can't normally move onto Impassable terrain.

This message was edited 2 times. Last update was at 2013/04/02 02:20:07



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Powerful Ushbati





Manhatten, KS

 jy2 wrote:


Automatically Appended Next Post:
 Tomb King wrote:
This is a relatively new thing so were bound to have a few set backs. My daemon prince being about 8 inch's closer to my board edge then expected being one of them. Kind of sucked losing first blood that way but crap happens. On average dice he loses around 3 wounds. This is an interesting turn of events. Have a few questions before posting my moves... I am curious. How did you pick up the relic and hand it off in the same phase? I thought last turn you were short of the relic? Also how can the wraiths not assault your flyrants if i down you?

Let me check the rules.....


....you are right. The Relic is picked up at the end of the phase. I picked it up before the end of the phase. So technically, the Relic is still in possession by the termagants right where they picked it up. However, because I also ran my gants, that means I automatically drop the Relic 1" from where it was originally.

So currently, the Relic is not in my possession. It is, however, 1" closer to my tervigon and underneath my gants. I will take pictures and post the correction on your turn.


As for the wraiths, I don't believe you can assault into impassable terrain. Jumpers/FMC's can move on top of them, but assault is a normal movement and you can't normally move onto Impassable terrain.



Oh, the indy had no impassable terrain. The rulebook tries to avoid them being used. Either way the wraiths can charge them as long as they use their jump packs.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

 Tomb King wrote:
 jy2 wrote:


Automatically Appended Next Post:
 Tomb King wrote:
This is a relatively new thing so were bound to have a few set backs. My daemon prince being about 8 inch's closer to my board edge then expected being one of them. Kind of sucked losing first blood that way but crap happens. On average dice he loses around 3 wounds. This is an interesting turn of events. Have a few questions before posting my moves... I am curious. How did you pick up the relic and hand it off in the same phase? I thought last turn you were short of the relic? Also how can the wraiths not assault your flyrants if i down you?

Let me check the rules.....


....you are right. The Relic is picked up at the end of the phase. I picked it up before the end of the phase. So technically, the Relic is still in possession by the termagants right where they picked it up. However, because I also ran my gants, that means I automatically drop the Relic 1" from where it was originally.

So currently, the Relic is not in my possession. It is, however, 1" closer to my tervigon and underneath my gants. I will take pictures and post the correction on your turn.


As for the wraiths, I don't believe you can assault into impassable terrain. Jumpers/FMC's can move on top of them, but assault is a normal movement and you can't normally move onto Impassable terrain.



Oh, the indy had no impassable terrain. The rulebook tries to avoid them being used. Either way the wraiths can charge them as long as they use their jump packs.

Ok, we can play it that way.




Automatically Appended Next Post:
This is the "revised" position of the Relic. I did not pass it off to my tervigon. Instead I dropped it 1" from its original location because I ran my gants:




Also, here are several shots of your deployment edge:






My flyrant is 19" away from your board edge and my Warlord is 22".

This message was edited 1 time. Last update was at 2013/04/02 02:47:04



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Powerful Ushbati





Manhatten, KS


Alright picture should help show movements. The heldrake vectors your warlord and ends up behind him in the middle and he will throw his baleflamer on the gaunts that are in the first wave. He will do this last as he might need to finish off the flyrants. Both night scythe move on trying to use minimim distance required to get range on both of the big guys. The two barges on the left are going to move up 3" and target the middle flyrants. Warlord has priority of course. They will fire after the night scythes. The night scythes will fire first and try to down them. The cultist will move on 6" and try to run into the pyramid area terrain. The 5 man warriors will move on in the center and try to target the front flyrant if the fliers dont down them. The wraiths will move up a little to prepare for charge on the flyrants. The destroyer lord is in between the pillars the flyrants are on. If somehow I kill both flyrants then I want the wraiths to run and spread out so they arent template friendly. If they get the charge into the flyrants. I want MSS to go off before challenges, also they will have hammer of wrath because of the jump packs. The far right barge will move back 6" or less if need be to maintain 24" range on the middle flyrants. Text me if anything comes up that is weird.

This message was edited 1 time. Last update was at 2013/04/02 04:40:11


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in au
Regular Dakkanaut




Sydney, Australia

Moar!@!!

I have been checking this so often for updates. This is quality, keep up the good work.

I would have originally been going for the nids, but since i was thoroughly beaten by nids twice on the week end i don't know who to go for, so torn.

Go CSM!!


   
Made in us
Fixture of Dakka





San Jose, CA

Turn 2 completed. (on p.1)


Top of Turn 3 (tyranids) posted. (on top of p.2)



Necron Turn 3 coming up tomorrow.





This message was edited 3 times. Last update was at 2013/04/02 06:35:43



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Guardsman with Flashlight




Sumit of Dragonmount

@ jy2 and Tomb King

Great, Great Battle Report so far, and a really cool idea !!! def will have to follow this

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Powerful Ushbati





Manhatten, KS

Mid-Game Analysis:
Spoiler:
That was a seriously painful turn 2. My inability to kill or even down either flier hurts big. Losing the drake and both guns on one of the barges was just salt to the wound. As of yet not much has gone my way in this one. However, my army was built to take some bad dice. Time to put it to the test. I am struggling with target priority at the moment as I am being assailed on multiple fronts and I have yet to do any real damage to my opponent. To add to this my options are actually a bit limited. With doom having 7 wounds he is a significant threat in my deployment zone as he can contest my objectives. The tervigon in the middle has the relic and will be withdrawing with it in good order. The flyrant must be taken down. I will post my turn tonight when I have more exact measurements of locations of some of my units. This will be a decisive turn where I either pick up some hope or lose whats left of it.


While I am at it. I am going to do a bit of a narrative for this one if people are interested.

Narrative a Necron Chronicle:
Spoiler:

C763.M41 Hive Fleet Pandora

Khalid was scanning the tracks on the ground. Even though it was dark he could still quickly identifying they did not belong to any of the native species of the tomb world. He motioned for his scouting party to advance as the tracks lead to the site of sacred necron artifacts and he would see himself perish before he let anything tarnish them or his worlds honor.

The scout party broke a clearing and stopped instantly. Though Khalid could not smell his sensors picked up the stench of bio mass and the hateful indicator of the alien race known as Tyranids. A mindless bunch that feasted on anything and everything and only caused devastation wherever they thread.

Khalid saw the enslaved daemon prince get anxious with anticipation. It began to step forward drawing Khalid's hard gaze. "You will hold until you are needed!" The daemon prince in typical bad form scoffed at him. That is until the mind shackle scarabs doubled it over in pain. "You will know your place yet!"

Khalid's gaze was drawn back to the clearing by the sound of tree's being felled as two massive creatures flew into the clearing honing in on their position. The daemon prince had cost him his element of surprise... There will be a reckoning.

Khalid gave the signal and the Necron force began to move into action. His hatred begins to surface as he brings his warscythe to bare...."So it begins..."

More to follow.... Let me know thoughts on it as first time try of doing this with my Necron's.


This message was edited 1 time. Last update was at 2013/04/02 16:13:03


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut




I was very skeptical about if this style of report could work at first. But this has turned out way better than I imagined and I gotta say you guys have just about everything someone could want. You have 2 GT winners facing off, with 2 very scary armies, In an interactive way giving tactics and such on the fly, and even a narrative. Not to mention the always great pictures from JY2 and what do you have? A recipe for success that's what.
   
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Pulsating Possessed Chaos Marine




Seattle, WA

How did the Flyrant shoot the turkey in the rear? Isn't it facing the wrong way while swooping? Or is flyrant shooting like a heldrake in that it's a 360 degree turret?
   
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Yah it shoots like normal infantry. So it has a 360 degree ark for shooting. It just has to move like a flyer with 12"-24" movement and 1-90 degree turn unless its gliding.
   
Made in us
Fixture of Dakka





San Jose, CA


MID-GAME ANALYSIS: (by Jy2)

Spoiler:
I must admit, the dice has been kind to me so far. While I didn't roll too badly for my opponent, my saves for my bugs where HOT!!! I made most of my saves or FNP's against 2 full turns of necron shooting. That is 6 annihilation barges, 2 night scythes and 1 unit of warriors shooting. As a matter of fact, they only combined to cause 3W to my flyrants! (The other 3W was caused by his heldrake vector striking.) And to top it all off, I made 5 out of 5 Grounding tests for them, thus denying his wraiths the charge and wasting 1 turn of movement for them.

Some may question my bold move of advancing both of my flyrants into enemy territory, but against my opponent's army, I felt I had to take a gamble. If I held them back, I think it would have hurt me in the long run. That is because of my philosophy of Positional Dominance. Basically, my philosophy is that whoever is the more aggressive army has the advantage in an objectives-based scenario. If I play aggressively and advance my flyrants, then I am playing to win while my opponent is playing not to lose. He has to defend his objectives and I can get firmly ensconced into my own objectives. Once my troops get entrenched, it is much harder to get them off of the objectives. I already viewed my flyrants as dead from the very beginning. To me, they are the sacrificial units in this game and I was even willing to give up my Warlord to give my army a slight advantage in positioning.

So the result has been very fortunate for me so far. So far, my gamble is paying off as I stopped the Necron advance (though only momentarily), pushed back his units (the annihilation barges), slowed down his wraiths (waiting to assault a flyrant who didn't get grounded), killed 2 huge threats in both his DP (didn't really expect that, honestly, but got lucky) and his heldrake (that I did expect) and finally, am forcing him to still focus his "resources" on my flyrant and now the Doom instead of at my main forces. It was a huge tactical gamble that I took playing my flyrants so aggressively, but I think it was a gamble I needed to take in order to try to pull off a victory here.

My opponent isn't done yet, however, not by a long shot. Although I may have the advantage currently, there is still a lot of fight left in his crons. I know because I've been down this road before. In a game against Janthkin's tyranids, he was largely kicking my necron butt. However, I did manage to come back and win that one even though my crons were getting thoroughly dominated (and thank goodness the game ended when I needed it to). So I cannot under-estimate my opponent and his army still.




This message was edited 1 time. Last update was at 2013/04/14 15:14:21



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Powerful Ushbati





Manhatten, KS

bogalubov wrote:
How did the Flyrant shoot the turkey in the rear? Isn't it facing the wrong way while swooping? Or is flyrant shooting like a heldrake in that it's a 360 degree turret?


Yes flying monstrous creatures all have 360 degree los. The crazy part is he got 3 glances and 6 pens with 12 ballistic skill three shots. They were twin linked thiugh.

This message was edited 1 time. Last update was at 2013/04/02 17:25:04


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Chancetragedy wrote:
I was very skeptical about if this style of report could work at first. But this has turned out way better than I imagined and I gotta say you guys have just about everything someone could want. You have 2 GT winners facing off, with 2 very scary armies, In an interactive way giving tactics and such on the fly, and even a narrative. Not to mention the always great pictures from JY2 and what do you have? A recipe for success that's what.

Thanks. It's something new that we decided to try out and I'm glad people are enjoying it (well, at least the patient ones. Lol.).


bogalubov wrote:
How did the Flyrant shoot the turkey in the rear? Isn't it facing the wrong way while swooping? Or is flyrant shooting like a heldrake in that it's a 360 degree turret?

Chancetragedy wrote:
Yah it shoots like normal infantry. So it has a 360 degree ark for shooting. It just has to move like a flyer with 12"-24" movement and 1-90 degree turn unless its gliding.

Correct. A monstrous creature has a 360 degree arc of fire. And my FMC is still swooping so can skyfire.



Automatically Appended Next Post:
 Tomb King wrote:
bogalubov wrote:
How did the Flyrant shoot the turkey in the rear? Isn't it facing the wrong way while swooping? Or is flyrant shooting like a heldrake in that it's a 360 degree turret?


Yes flying monstrous creatures all have 360 degree los. The crazy part is he got 3 glances and 6 pens with 12 ballistic skill three shots. They were twin linked thiugh.

Yeah, after re-rolls, I believe 11 hit and I just rolled crazy on the armor pen.

Quite a difference from the BAO where all I had to do was to shoot down my opponent's dread from the rear to win the game. I hit 10 times and only got 2 glances/pens against rear AV10 in that game. The dice, they are fickle.


This message was edited 3 times. Last update was at 2013/04/02 17:32:28



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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The Hive Mind





If the Biovores were lurking they can't fire out of LoS. Page 33 Nid codex - they have to fire at the nearest visible enemy. Since they couldn't see anyone they must run towards the nearest area terrain.

It didn't matter for this batrep, but it's important to remember.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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Powerful Ushbati





Manhatten, KS

rigeld2 wrote:
If the Biovores were lurking they can't fire out of LoS. Page 33 Nid codex - they have to fire at the nearest visible enemy. Since they couldn't see anyone they must run towards the nearest area terrain.

It didn't matter for this batrep, but it's important to remember.


Only thing it might do is affect how far he is from obj.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

rigeld2 wrote:
If the Biovores were lurking they can't fire out of LoS. Page 33 Nid codex - they have to fire at the nearest visible enemy. Since they couldn't see anyone they must run towards the nearest area terrain.

It didn't matter for this batrep, but it's important to remember.

Ok, good to know.


 Tomb King wrote:
rigeld2 wrote:
If the Biovores were lurking they can't fire out of LoS. Page 33 Nid codex - they have to fire at the nearest visible enemy. Since they couldn't see anyone they must run towards the nearest area terrain.

It didn't matter for this batrep, but it's important to remember.


Only thing it might do is affect how far he is from obj.

Ok, I will run them towards the closest area terrain, which is pretty close to them and the objective anyways.

The only danger for them is that now you can shoot them up and possibly get +1VP for Big Guns.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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The Hive Mind





Sorry - re-reading that post it comes off as really jerk-y. It absolutely wasn't intended as such - I have way too much respect for you and TK (and 99% of the rest of the board).

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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Powerful Ushbati





Manhatten, KS

rigeld2 wrote:
Sorry - re-reading that post it comes off as really jerk-y. It absolutely wasn't intended as such - I have way too much respect for you and TK (and 99% of the rest of the board).


Ya! Ya! Sure.... your fine. People make mistakes all the time in this game. No one is perfect.

This message was edited 1 time. Last update was at 2013/04/02 21:33:33


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka






San Jose, CA

You need a 1" grid laid out on the board next time.

This is very interesting; I'm looking forward to the outcome.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Longtime Dakkanaut





Eye of Terror

@ jy2 - you got very lucky with your saves for the two Flyrants. I would not have put my faith in the dice. Looks like at this point the game is very close. Two very aggressive players.

My blog... http://greenblowfly.blogspot.com

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Fixture of Dakka





San Jose, CA

@Tomb King

Ok, here are some measurements.

Distances:

Annihilation barges are 27" & 28" to my Relic tervigon.

D-lord to Doom - 13.5".

Wraiths to front gant unit - 9".

Wraiths to Relic tervigon - 13.5".


Let me know if you need anything else.




Automatically Appended Next Post:
rigeld2 wrote:
Sorry - re-reading that post it comes off as really jerk-y. It absolutely wasn't intended as such - I have way too much respect for you and TK (and 99% of the rest of the board).

No, you were ok. I have no problems with someone being direct. No offense taken at all. As a matter of fact, input appreciated. Thanks.


 Janthkin wrote:
You need a 1" grid laid out on the board next time.

This is very interesting; I'm looking forward to the outcome.

Yeah, it's a tougher battle for TK because he isn't there to take measurements and have to rely on data from me. He can only visualize his moves based on my photos. That's why I sort of have the "home court" advantage here.


 Dozer Blades wrote:
@ jy2 - you got very lucky with your saves for the two Flyrants. I would not have put my faith in the dice. Looks like at this point the game is very close. Two very aggressive players.

Yeah, I admit I got lucky. But I felt I needed to take the gamble in this game to try to create an advantage for myself. Otherwise, I really felt that my army is at a disadvantage here considering the psychic powers I got (or did not get) and due to TK's superior mobility. He had good assault, better shooting and better mobility. I needed to try to even those odds by doing something spectacular. Of course, it could have very easily blown back in my face as well, but then again, no gamble is without its risks.


This message was edited 2 times. Last update was at 2013/04/02 23:16:17



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

That's very interesting for me to know. Like I said I don't like to take big gambles but I certainly respect your decision making processes. Well it worked out for you so we have a very entertaining game. : )

My blog... http://greenblowfly.blogspot.com

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Powerful Ushbati





Manhatten, KS

Alright here we go.. if there be a time for things to swing back in my favor... now be that time.



The picture is pretty clear but if there are any questions text me or call me and I will adjust fire as needed.

The night scythe comes in from reserve and lines up to finish off the flyrant. The 2 left barge's will move up just enough to get in range of the relic tervigon. The two night scythe will move up the minimum 18" and fire on the tervigon unless for some miraculous reason the barges kill it first. Hope the arcs can do some damage to all those surrounding units. The dlord + wraiths will move back to charge doom, they will not use jump packs in the movement phase to make sure I get enough charge distance to get lord into base contact with doom. They will stay just out of 6" from doom. If they get the charge on doom I want MSS to go off before anything. The cultist are gonna move back to the board edge in a line and the barge on the right is going to move back and turbo boost an inch back to end up in the corner. Far away from any threat and with a 4+ cover to anything but impaler cannons. The warriors in the middle are going to move back and to the right again avoiding 6" bubble of doom. They will shoot at doom rapid fire. The 5 warriors disembarking from the night scythe will rapid fire into the flyrant after the night scythe skyfires at it, if it is still alive then the 5 warriors in the middle will switch from shooting doom to shooting the flyrant, if it the flyrant is dead they will both shoot doom. The cultist if in range will fire at doom.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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