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![[Post New]](/s/i/i.gif) 2013/04/04 23:44:41
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 5)
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[ADMIN]
Decrepit Dakkanaut
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Yes, when a Necron unit Falls Back all RP counters for it are removed.
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![[Post New]](/s/i/i.gif) 2013/04/05 00:05:27
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 5)
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Fixture of Dakka
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yakface wrote:
Yes, when a Necron unit Falls Back all RP counters for it are removed.
After checking the codex again, I agree.
So that unit of necron warriors in combat with the termagants would only be 1 model left.
@ TK
Will that in any way, shape or form change your tactics? I'm thinking not really.
Necron Turn 5 posted.
Brett, go ahead and roll to see if the game continues when you get the chance. You can post your results here. I will be out for a few hours so text me the result. Thanks.
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This message was edited 3 times. Last update was at 2013/04/05 00:56:03
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![[Post New]](/s/i/i.gif) 2013/04/05 01:02:02
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 5)
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Powerful Ushbati
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Wife rolls at the restaurant and gets a 3 and turns to me and says i thought it was suppose to be a 1 or a 2. FmL. I said it was. Might of just lost lol. The die is cast. Let it continue.
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This message was edited 1 time. Last update was at 2013/04/05 01:19:01
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2013/04/05 01:19:32
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 5)
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Numberless Necron Warrior
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Fantastic battle report. Keep up the good work and cant wait to see more.
Ps - these kinda remind me of the epic duels between Jervis Johnson and Andy Chambers that used to happen in White Dwarf back in day.
I love how you analyse all the small details and dice rolls etc.
Very, very enjoyable. Thank you
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= Kabal of the Sundered Storm (3000+ pts of Dark Eldar)
= Bjorn Stormwolfs Great Company (6000+pts of Space Wolves)
= The Ancients (4000+pts)
= The warband of Aconis the Indefatigable (Black Legion w/ Daemon allies 5000+pts) |
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![[Post New]](/s/i/i.gif) 2013/04/05 01:53:49
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 5)
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Regular Dakkanaut
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fantastic battle report!
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for the emperor |
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![[Post New]](/s/i/i.gif) 2013/04/05 05:54:21
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 5)
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Hungry Little Ripper
Central Valley California
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Have to say JY2 reading your battle reports has taught me alot about Nid tactics. What do you think of maybe a little more aggressive units. Such as Ymgarls, or even a swarmlord? I ask because most run the dual flyrants, what are your thoughts behind that?
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Follow Team Awesome and check out our blog - Awesomewargaming.com |
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![[Post New]](/s/i/i.gif) 2013/04/05 05:55:08
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 5)
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Fixture of Dakka
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"OVER-TIME" ANALYSIS: (by Jy2)
Automatically Appended Next Post: BigTTeamawesome wrote:Have to say JY2 reading your battle reports has taught me alot about Nid tactics. What do you think of maybe a little more aggressive units. Such as Ymgarls, or even a swarmlord? I ask because most run the dual flyrants, what are your thoughts behind that?
The Swarmlord is a really good unit. However, he has a few weaknesses that really hurts his army against certain builds.
1. First of all, he has low mobility. That is a huge liability against many armies. I think the Movement phase is very important in 6th, more important than most people realize. To a tyranid army, positioning is everything (well, maybe not everything...but a very important part). Having 2 flyrants to threaten the enemy and to threaten them early is key to tyranid strategy against many of their bad matchups.
2. Swarmy can do nothing to enemy flyers. Dakka flyrants give tyranids some anti-air. They are particularly useful in taking down the premier flyer today - the heldrake. Otherwise, a heldrake army can dominate the bugs.
3. Resiliency. Under the right circumstances (i.e. Iron Arm or Invisibility), Swarmlord can be fairly darn resilient. But play against a shooty army across a terrain-lite table and I guarantee you that swarmy probably won't live very long. And due to his slowness, shooty armies can pick apart a tyranid army almost at will. Flyrants, who should almost always be swooping, actually stands a better chance against enemy shooting, especially if you pile onto them Iron Arm and Endurance.
4. Swarmy cannot contribute directly to the offense until later in the game. Dakka flyrants can contribute right away on Turn 1 with their shooting. They also give you a much better chance at First Blood.
Don't get me wrong. I'm not saying the Swarmlord isn't competitive. He works great against certain armies and his force-multiplying powers can be phenomenal at times. But for the reasons above, I prefer 2 flyrants.
As for ymgarls, they are a very good unit as well, though their use is sometimes situational. But with my core of hive guards, zoans and the Doom, it is hard to try to fit in ymgarls as well. Moreover, taking ymgarls would almost require you to either take Hive Commander or the Swarmlord. Mainly, however, it is a preference thing. There is no real right or wrong here....all are good units.
Automatically Appended Next Post:
Tyranid Turn 6 (top of turn) posted.
Coming up next....Necron Turn 6.
Overview of the bottom of Turn 6:
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This message was edited 2 times. Last update was at 2013/04/05 15:47:37
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![[Post New]](/s/i/i.gif) 2013/04/05 16:04:42
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 6)
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Powerful Ushbati
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That turn still hurt. You kind of nerfed a couple of my plans with how you handled that turn. Looks like this one is gonna come down to the wire. I will have my turn up within the hour.
Automatically Appended Next Post:
1. Both night scythe come on and shoot gaunts on your back objective hoping for an arc as well as killing them off.
2. The warriors next to the barrels will move to charge the gaunts.
3. The AB on the top of the board will move up enough to get in your deployment zone and it will shoot at the 3 gaunts there.
4. The AB on the hill will not move if in range of the hive guard and will fire all of its weapons at regular ballistic skill. Hopefully some can arc and perhaps hit some of the surrounding units.
5. The back warriors staying on their objective will move up the hill some to be able to shoot later if needed.
6. The Destroyer lord will MSS the tervigon and then attack if needed. The wraith will kill the gargoyle if the warriors make the charge and it is still alive.
7. The AB at the bottom will move up and turbo boost 1" on that objective
I am hoping to at least take the relic back and possibly win that combat giving me an advantage of having 2 objectives to your one. We are going on to vassal now to roll the 6th turn dice. Join us if you want.
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This message was edited 2 times. Last update was at 2013/04/05 16:17:40
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2013/04/05 16:19:20
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 6)
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The Hive Mind
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That's not what I would've done, but I can see why you're doing it.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/05 16:56:21
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 6)
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Fixture of Dakka
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Game finally ended on 6. Need to go out so will finish the report tonight.
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![[Post New]](/s/i/i.gif) 2013/04/05 17:23:29
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 6)
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Powerful Ushbati
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jy2 wrote:Game finally ended on 6. Need to go out so will finish the report tonight.
Yup, that was a pretty epic finish.  I will not spoil how it ended and let him post the results later with the final turn.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2013/04/06 02:05:40
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 6)
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Longtime Dakkanaut
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I guess we all know who won. Don't take it too hard.
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![[Post New]](/s/i/i.gif) 2013/04/06 05:54:49
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Turn 6)
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Fixture of Dakka
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Battle report completed (on .2).
Coming up tomorrow....my Post-game Analysis.
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![[Post New]](/s/i/i.gif) 2013/04/06 06:17:09
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Water-Caste Negotiator
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What a great report as ever and really close, hard fought game. Thoroughly enjoyed that and looking forward to the rematch.
Have you considered playing out the battles on vassal and reproducing the moves on the tabletop - not sure if that would be too much effort but may help with the accuracy of TK's movement and positioning.
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![[Post New]](/s/i/i.gif) 2013/04/06 16:17:32
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Dakka Veteran
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Good report. But imo the impassable terrain move was beardy. In my area we have an agreement that we can't land on impassable terrain pieces. Unless you agreed to before the game.
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![[Post New]](/s/i/i.gif) 2013/04/06 16:31:22
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Longtime Dakkanaut
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Keep in mind this was a report between 2 top level tournament players...
Good report, figured the bugs would eek it out. But the necrons came really close.
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![[Post New]](/s/i/i.gif) 2013/04/06 16:58:32
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Fixture of Dakka
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That was an unexpected outcome! I didn't think the Tyranids had it in them. Managing to position the mega-fight on top of one of the Big Guns objectives was decisive.
N.I.B. wrote:Good report. But imo the impassable terrain move was beardy. In my area we have an agreement that we can't land on impassable terrain pieces. Unless you agreed to before the game.
Ummm...see p. 47 (Jump units): "Jump models...can only end their move on top of impassable terrain if it is actually possible to place the models on top of it." And also p. 80: "(A) Zooming Flyer does not have to take Dangerous Terrain tests even if it starts or stops over difficult, dangerous, or impassible terrain." While you're certainly free to agree on how to play the game with your opponents, there is nothing "beardy" about landing on impassable terrain.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2013/04/06 17:23:10
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Dakka Veteran
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Janthkin wrote:That was an unexpected outcome! I didn't think the Tyranids had it in them. Managing to position the mega-fight on top of one of the Big Guns objectives was decisive.
N.I.B. wrote:Good report. But imo the impassable terrain move was beardy. In my area we have an agreement that we can't land on impassable terrain pieces. Unless you agreed to before the game.
Ummm...see p. 47 (Jump units): "Jump models...can only end their move on top of impassable terrain if it is actually possible to place the models on top of it." And also p. 80: "(A) Zooming Flyer does not have to take Dangerous Terrain tests even if it starts or stops over difficult, dangerous, or impassible terrain." While you're certainly free to agree on how to play the game with your opponents, there is nothing "beardy" about landing on impassable terrain.
I disagree. I'm aware it's in the rules, but I think it's too much of an advantage to be able to just sit practically safe from charges on top of pieces that are too high to climb (more than 6") for normal troops. Especially when you place them on the table yourself.
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![[Post New]](/s/i/i.gif) 2013/04/06 17:42:50
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Powerful Ushbati
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djn wrote:What a great report as ever and really close, hard fought game. Thoroughly enjoyed that and looking forward to the rematch.
Have you considered playing out the battles on vassal and reproducing the moves on the tabletop - not sure if that would be too much effort but may help with the accuracy of TK's movement and positioning.
We did my final turn on vassal for dice rolling. We plan on doing a rematch or even possibly a best of 3 situation. Will be up to him if he wants to vassal it or not.
N.I.B. wrote:Good report. But imo the impassable terrain move was beardy. In my area we have an agreement that we can't land on impassable terrain pieces. Unless you agreed to before the game.
It kind of sucked yes but didnt really have too much affect on the game itself. Anything that would assault him could if it had the chance. He was never downed.
Chancetragedy wrote:Keep in mind this was a report between 2 top level tournament players...
Good report, figured the bugs would eek it out. But the necrons came really close.
Yea had a lot of stuff go against me. The army was resilient but too many things going wrong can stack up.
Janthkin wrote:That was an unexpected outcome! I didn't think the Tyranids had it in them. Managing to position the mega-fight on top of one of the Big Guns objectives was decisive.
N.I.B. wrote:Good report. But imo the impassable terrain move was beardy. In my area we have an agreement that we can't land on impassable terrain pieces. Unless you agreed to before the game.
Ummm...see p. 47 (Jump units): "Jump models...can only end their move on top of impassable terrain if it is actually possible to place the models on top of it." And also p. 80: "(A) Zooming Flyer does not have to take Dangerous Terrain tests even if it starts or stops over difficult, dangerous, or impassible terrain." While you're certainly free to agree on how to play the game with your opponents, there is nothing "beardy" about landing on impassable terrain.
I was hoping the wraith assault against the termagaunts would get me up far enough or even having the wraiths consolidate towards him to further block the nids from locking a combat next to that objective. Had the game gone on to turn 7 I would of probably won by a massacre claiming both relic and big guns. Was a shame it if ended on 5 would of won. If it ended on 7 would of won. However, it ended on 6 so I take the minor loss. It was hard fought and the battle was mine to lose.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2013/04/06 22:33:12
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Rampaging Carnifex
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Great report guys, well played!
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![[Post New]](/s/i/i.gif) 2013/04/06 23:18:00
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Longtime Dakkanaut
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Well played indeed.
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![[Post New]](/s/i/i.gif) 2013/04/07 00:10:15
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Powerful Ushbati
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BTW! The narrative is on hold while I inhale the new tau codex.
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This message was edited 1 time. Last update was at 2013/04/07 00:10:29
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2013/04/07 01:12:12
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Fixture of Dakka
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-------------------------------------------------------------------
POST-GAME ANALYSIS:
Tyranids:
This game was a game of ups and downs:
Down - psychic powers. Mine are so-so. TK's are excellent.
Up - I take down his 350pt+ DP. Flyrants survive his shooting.
Down - both of my tervigons run out after only spawning once.
Up - I take out his heldrake in exchange for my Warlord.
Down - TK takes out both my flyrant and the Doom, whom I was counting on to tie up his forces for much longer than that.
Up - I really hurt his wraiths and take down 1 night scythe.
Down - Tervigon and gants charge but can't finish off his lone wraith and D-lord. I lose if the game ends.
Up - Game continues onto Turn 6.
The dice were definitely a factor in this game. Even with the dice going my way for much of the game, I still almost lost to my opponent. I think he could have dominated this matchup if the dice had been more average. However, it is what it is. Despite my good dice, I had to work with less-than-ideal psychic powers in this game and the fact that I ran out of gants after spawning only once with each tervigon. I think that was the balancing factor in this game which prevented it from being a blow-out. But in the early half of the game, my opponent was playing from behind. Then after he killed my 2nd flyrant and the Doom, I became the one who was playing from behind. I really couldn't tell who would win this game while we were playing.
A couple of thoughts about TK's army. As a fellow necron player, I know how good his list is. Heck, I won my GT with a necron list somewhat similar to his, except instead of the 2nd hammer unit being the DP, my 2nd hammer unit was another unit of wraiths. Both of our armies play similarly in terms of strategy - we are both a beta-strike army. 1st turn was to get into position with our 2 hammer units and the annihilation barges. Then on turn 2 when our flyers start to come in, we strike with the full force of our armies. I did not want to let my opponent do that, which was why I was playing so aggressively with my 2 flyrants. I basically took the fight to him while the rest of my army established itself in more advantageous positions (i.e. got the relic, bubble-wrapped, etc.). While his beta-strike would still happen, at least now he is out of position and my defenses are ready for him. I was also able to pick up the Relic, thus giving my army a slight advantage.
In any case, this was a fun and very challenging game. My opponent is a very tactical player and really knows the strengths and limitations of his army. He even taught me a trick about the crons which I wasn't aware of before. You can be sure that there will be rematch sometime in the future, and I look forwards to it.
Automatically Appended Next Post: djn wrote:What a great report as ever and really close, hard fought game. Thoroughly enjoyed that and looking forward to the rematch.
Have you considered playing out the battles on vassal and reproducing the moves on the tabletop - not sure if that would be too much effort but may help with the accuracy of TK's movement and positioning.
Hmmmm...that seems to be the reverse of what I was thinking. Usually, playing on the tabletop is more accurate as you can better gauge LOS and make more accurate measurements. To me, it kind of makes more sense to play on the tabletop and then use vassal as a tool to depict the game, not the other way around. If you play a game on vassal, IMO there really isn't any need to reproduce it on the tabletop. We can just write the batrep via vassal images.
Then again, I don't really know how to play on vassal. There is a learning curve that I haven't really taken the time to learn (nor am I really interested in doing so at the moment). Because once I do, I'm not sure if the "Mrs." would be too happy that I am spending all that time playing 40K and then some more time doing it online.
N.I.B. wrote:Good report. But imo the impassable terrain move was beardy. In my area we have an agreement that we can't land on impassable terrain pieces. Unless you agreed to before the game.
That's fine. You are entitled to your opinion and however you think it should be played with your group. Personally, I find it neither shady, beardy or wrong to play what the book legally and explicitly allows you to do. There is nothing "grey" about what I did.
BTW, TK and I both agreed to play it that his wraiths + D-lord could assault my flyrants on top of impassable as long as they were grounded. Fortunately for me, he just failed to ground them, though he did manage to kill 1.
Chancetragedy wrote:Keep in mind this was a report between 2 top level tournament players...
Good report, figured the bugs would eek it out. But the necrons came really close.
Thanks. I expected a close battle and it did turn out as expected. I had my opponent on the ropes early on but then barely survived the his comeback. You can't really ask for much more than a hard-fought, close battle between 2 good armies generaled by 2 good players.
Thanks, guys!
Looking forwards to reading your narrative. But I can understand the slight "distraction". I myself am waiting for my copy of the Tau codex. Can't wait to give them a go.
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This message was edited 1 time. Last update was at 2013/04/07 01:55:51
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![[Post New]](/s/i/i.gif) 2013/04/07 04:24:29
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Longtime Dakkanaut
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Losing the Daemon Prince early on was a critical blow. It seems like Tomb King's army spent half the game dealing with the Flyrants and Doom. During that time, the bulk of Jy2's Nids takes the Relic without much resistance and formed a multi-tier anti-assault buffer to protected the Terivon. When the Wraith and Destroyer Lord finally finish off the Doom, they had to deal with fearless horde.
Annihilation Barge came in handy towards the end by contesting objectives. I'm surprised both Tervigons and all the Necon vehicles are still standing. Hot save rolls indeed! In the end, the Relic made a huge difference and Jy2's strategy paid off.
Congrats on the minor victory Jy2. Tomb King, you did an excellent job despite losing the Daemon Prince early on.
Well played both of you and thanks for sharing!
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![[Post New]](/s/i/i.gif) 2013/04/07 07:09:10
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Water-Caste Negotiator
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jy2 wrote:
Automatically Appended Next Post:
djn wrote:What a great report as ever and really close, hard fought game. Thoroughly enjoyed that and looking forward to the rematch.
Have you considered playing out the battles on vassal and reproducing the moves on the tabletop - not sure if that would be too much effort but may help with the accuracy of TK's movement and positioning.
Hmmmm...that seems to be the reverse of what I was thinking. Usually, playing on the tabletop is more accurate as you can better gauge LOS and make more accurate measurements. To me, it kind of makes more sense to play on the tabletop and then use vassal as a tool to depict the game, not the other way around. If you play a game on vassal, IMO there really isn't any need to reproduce it on the tabletop. We can just write the batrep via vassal images.
Then again, I don't really know how to play on vassal. There is a learning curve that I haven't really taken the time to learn (nor am I really interested in doing so at the moment). Because once I do, I'm not sure if the "Mrs." would be too happy that I am spending all that time playing 40K and then some more time doing it online.
That's fair enough I don't think my mrs would be too pleased if I took up the hobby online as well as off! Obviously do whatever works for you guys and keep up the great work!
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![[Post New]](/s/i/i.gif) 2013/04/08 15:32:54
Subject: Re:1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Horrific Horror
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I don't have my rulebook on me, so this could be wrong, but the objective that had both the AB and the Tervigon is not contested, but rather is held by JY2. Big Guns Never Tire makes heavy support units heavy scoring, but does not make them denial. At this point JY2 actually wins BGNT and his victory becomes major. When I get home I will check the exact wording.
Edit: Yes, on 128 it lists Heavy Metal as making them scoring units. No where does it say that becoming a scoring unit takes away the exception for vehicles to not be denial units.
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This message was edited 1 time. Last update was at 2013/04/08 15:59:51
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![[Post New]](/s/i/i.gif) 2013/04/08 15:36:07
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Fixture of Dakka
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For the BAO, where this mission originated, Heavy Support choices are both scoring & denial in BGNT (likewise for Fast Attack in The Scouring).
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2013/04/08 16:01:42
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Horrific Horror
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Janthkin wrote:For the BAO, where this mission originated, Heavy Support choices are both scoring & denial in BGNT (likewise for Fast Attack in The Scouring).
Ahh, was that from the FAQ or the actual mission? Most of the games I play are BAO format, but I have never played with that particular rules change.
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This message was edited 1 time. Last update was at 2013/04/08 16:01:56
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![[Post New]](/s/i/i.gif) 2013/04/08 16:34:33
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Fixture of Dakka
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L'Etat C'Est Moi wrote: Janthkin wrote:For the BAO, where this mission originated, Heavy Support choices are both scoring & denial in BGNT (likewise for Fast Attack in The Scouring).
Ahh, was that from the FAQ or the actual mission? Most of the games I play are BAO format, but I have never played with that particular rules change.
It's in their FAQ.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2013/04/08 17:49:23
Subject: 1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)
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Powerful Ushbati
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As stated the bao in particular made that ruling. As for the narrative I owe I will try and get the ball rolling on part two tonight.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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