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1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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In the battle of the GT winners, who will take this battle?
Tomb King and his Necron+CSM are unstoppable. They will annihilate the bugs.
Draw. Bugs can't really do anything to the flyers and the crons will have trouble against tyranid ground forces.
The psychic prowess of Jy2's bugs and board control will stop the crons dead in their tracks. Nom nom nom....

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Made in us
Longtime Dakkanaut




Just out of curiosity TK, why do you keep requesting mindshackles go off before challenges when your charging single model units? Is there a particular reason or just preference?
   
Made in us
Fixture of Dakka





San Jose, CA

Chancetragedy wrote:
Just out of curiosity TK, why do you keep requesting mindshackles go off before challenges when your charging single model units? Is there a particular reason or just preference?

Because he was planning a multi-charge. Hit both flyrants, MSS goes off and the challenge the other non-MSS'd flyrant (most likely my weakened warlord). I believe that was his intent.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




Ahh that's pretty smart, I had to go back and find doom in the pic, now it makes sense to me Haha.
   
Made in us
Powerful Ushbati





Manhatten, KS

Because MSS and Challenges are both issued at the same time. So the player who's turn it is can decide the order in which they are processed. If MSS goes off he wont be able to issue a challenge and my wraiths can go to town on him.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Here is a better breakdown for jy2:

1) The night scythe comes in from reserve and lines up to finish off the flyrant.

2) The 2 left barges will move up just enough to get in range of the relic tervigon.

3) The two night scythe will move up the minimum 18" and fire on the tervigon unless for some miraculous reason the barges kill it first. Hope the arcs can do some damage to all those surrounding units.

4) The dlord + wraiths will move back to charge doom, they will not use jump packs in the movement phase to make sure I get enough charge distance to get lord into base contact with doom. They will stay just out of 6" from doom. If they get the charge on doom I want MSS to go off before anything.

5) The cultist are gonna move back to the board edge in a line.

6) The lone barge on the right is going to move back and turbo boost an inch back to end up in the corner. Far away from any threat and with a 4+ cover to anything but impaler cannons.

7) The warriors in the middle are going to move back and to the right again avoiding 6" bubble of doom. They will shoot at doom rapid fire.

8) The 5 warriors disembarking from the night scythe will rapid fire into the flyrant after the night scythe skyfires at it, if it is still alive then the 5 warriors in the middle will switch from shooting doom to shooting the flyrant, if it the flyrant is dead they will both shoot doom.

9) The cultist if in range will fire at doom.

My blog... http://greenblowfly.blogspot.com

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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
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San Jose, CA

Just finished Necron Turns 3 and Tyranids Turn 4. Need to go out for dinner but will work on and post the 2 turns when I return.




Automatically Appended Next Post:
 Tomb King wrote:
Because MSS and Challenges are both issued at the same time. So the player who's turn it is can decide the order in which they are processed. If MSS goes off he wont be able to issue a challenge and my wraiths can go to town on him.

There is always that as well. Hmmm, good tactic. I never thought about that.


This message was edited 1 time. Last update was at 2013/04/03 02:43:15



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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Manhatten, KS

 Dozer Blades wrote:
Here is a better breakdown for jy2:

1) The night scythe comes in from reserve and lines up to finish off the flyrant.

2) The 2 left barges will move up just enough to get in range of the relic tervigon.

3) The two night scythe will move up the minimum 18" and fire on the tervigon unless for some miraculous reason the barges kill it first. Hope the arcs can do some damage to all those surrounding units.

4) The dlord + wraiths will move back to charge doom, they will not use jump packs in the movement phase to make sure I get enough charge distance to get lord into base contact with doom. They will stay just out of 6" from doom. If they get the charge on doom I want MSS to go off before anything.

5) The cultist are gonna move back to the board edge in a line.

6) The lone barge on the right is going to move back and turbo boost an inch back to end up in the corner. Far away from any threat and with a 4+ cover to anything but impaler cannons.

7) The warriors in the middle are going to move back and to the right again avoiding 6" bubble of doom. They will shoot at doom rapid fire.

8) The 5 warriors disembarking from the night scythe will rapid fire into the flyrant after the night scythe skyfires at it, if it is still alive then the 5 warriors in the middle will switch from shooting doom to shooting the flyrant, if it the flyrant is dead they will both shoot doom.

9) The cultist if in range will fire at doom.


lol, I suppose I could break it up better. It may look a little hard to understand as you all dont see the last minute adjustments etc... offline via text. Hey JY depending what time they get posted I might be able to give my moves tonight. Doesn't mean it will get done tonight but might give you the ability to tackle it when your ready. Quick question. Are the games for the BAO random game length?

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

 jy2 wrote:
rigeld2 wrote:
If the Biovores were lurking they can't fire out of LoS. Page 33 Nid codex - they have to fire at the nearest visible enemy. Since they couldn't see anyone they must run towards the nearest area terrain.

It didn't matter for this batrep, but it's important to remember.

Ok, good to know.


 Tomb King wrote:
rigeld2 wrote:
If the Biovores were lurking they can't fire out of LoS. Page 33 Nid codex - they have to fire at the nearest visible enemy. Since they couldn't see anyone they must run towards the nearest area terrain.

It didn't matter for this batrep, but it's important to remember.


Only thing it might do is affect how far he is from obj.

Ok, I will run them towards the closest area terrain, which is pretty close to them and the objective anyways.

The only danger for them is that now you can shoot them up and possibly get +1VP for Big Guns.


Ok, battle report correction #2.


As the left biovores failed their Instinctive Behavior test and there was no visible enemies in sight, they run 6" towards area terrain. Front biovore just makes it in.


 Dozer Blades wrote:
Here is a better breakdown for jy2:

1) The night scythe comes in from reserve and lines up to finish off the flyrant.

2) The 2 left barges will move up just enough to get in range of the relic tervigon.

3) The two night scythe will move up the minimum 18" and fire on the tervigon unless for some miraculous reason the barges kill it first. Hope the arcs can do some damage to all those surrounding units.

4) The dlord + wraiths will move back to charge doom, they will not use jump packs in the movement phase to make sure I get enough charge distance to get lord into base contact with doom. They will stay just out of 6" from doom. If they get the charge on doom I want MSS to go off before anything.

5) The cultist are gonna move back to the board edge in a line.

6) The lone barge on the right is going to move back and turbo boost an inch back to end up in the corner. Far away from any threat and with a 4+ cover to anything but impaler cannons.

7) The warriors in the middle are going to move back and to the right again avoiding 6" bubble of doom. They will shoot at doom rapid fire.

8) The 5 warriors disembarking from the night scythe will rapid fire into the flyrant after the night scythe skyfires at it, if it is still alive then the 5 warriors in the middle will switch from shooting doom to shooting the flyrant, if it the flyrant is dead they will both shoot doom.

9) The cultist if in range will fire at doom.

Thanks Dozer.


 Tomb King wrote:

lol, I suppose I could break it up better. It may look a little hard to understand as you all dont see the last minute adjustments etc... offline via text. Hey JY depending what time they get posted I might be able to give my moves tonight. Doesn't mean it will get done tonight but might give you the ability to tackle it when your ready. Quick question. Are the games for the BAO random game length?

Just got back from dinner. Working on report now. WIll probably be up in half hour.

BAO missions are random game length like normal.





Automatically Appended Next Post:

Turn 3 completed and top of Turn 4 (tyranids) posted.


This message was edited 1 time. Last update was at 2013/04/03 05:27:45



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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San Jose, CA

The Doom should have challenged the Destroyer Lord. Might have saved the Flyrant, or possibly itself from all those wraiths.

Pretty good turn for the Necrons there!

Quis Custodiet Ipsos Custodes? 
   
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MI

That relic isn't going anywhere.. Looks like a 1pt minor victory for Nids, thanks to first blood. That's why the relic is such an awful mission. First blood is too important in it.

I must say, your last few games have had some really EXTREME dice rolls. Kind of leaves a sour taste.. We'll see how it ends up. Maybe the dice start going TK's way.

Also, this game really shows why taking that 365 pt Prince is such a huge gamble, bad luck or not.. You're asking for it.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
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San Jose, CA

 Janthkin wrote:
The Doom should have challenged the Destroyer Lord. Might have saved the Flyrant, or possibly itself from all those wraiths.

Pretty good turn for the Necrons there!

The first combat, he couldn't because the D-lord was about 5" away from a model in base with the Doom.

The 2nd round of combat, he did, but the D-lord declined and left him to fight against 5 wraiths with PE.


 hippesthippo wrote:
That relic isn't going anywhere.. Looks like a 1pt minor victory for Nids, thanks to first blood. That's why the relic is such an awful mission. First blood is too important in it.

I must say, your last few games have had some really EXTREME dice rolls. Kind of leaves a sour taste.. We'll see how it ends up. Maybe the dice start going TK's way.

Also, this game really shows why taking that 365 pt Prince is such a huge gamble, bad luck or not.. You're asking for it.

I wouldn't be so sure about the victory just yet. While the chances are high that I've got the Relic, it is only the Secondary. TK still has a very good chance to get the Primary, Big Guns. Also, he's got my Warlord, can easily get Linebreaker (assuming game ends on 5) and can deny me Linebreaker as well.

The last 2 player turns have gone TK's way somewhat. You really can't ask for more than finishing off my flyrant and the Doom on my turn. Now I don't have much guns that can deal with his flyers. Although I still have the advantage slightly, the momentum has definitely shifted. Now it's going to be a battle to see if I can hold on to what I've got.





Automatically Appended Next Post:
@TK,

Here are some pictures as you requested.


Currently, lead AB can only see part of the gun barrel of my hive guard. The measuring tape is to show if it moves 12" forwards.


After moving 12", this is how much of my hive guard it would be able to see.


The positioning of my hive guards.

Overview of the center of the board, from 2 perspectives:




Let me know if you need anything else.


This message was edited 2 times. Last update was at 2013/04/03 17:35:19



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Manhatten, KS

Alright Necrons Turn 4:



1. Warriors on my left flank get back in their ride. It moves to shoot the two visible hive guard in the center. If possible I want it over the 3 tube barricade but if it must it cant land on top of them to get los.

2. Both barges on the left flank advance 12". Fire the rear vehicle first to try and kill the only visible hive guard to them. If it dies turbo boost the other up another 6". If the hive guard still lives fire both barges at him.

3. The Scythe closest to your board edge will pivot and move towards your far objective making sure it doesnt move over 24". The passengers will then disembark and move up to that objective and then rapid fire into the gaunts there. The scythe will turbo boost off of the board in the shooting phase if that is legal. Cant remember if it can turbo boost or not after dropping off guys.

4. The Scythe currently in the middle will move up and on the other objective making sure to leave no space for the gaunts to come back on it and around the rock. The warriors inside will disembark and surround the 2 surviving biovores remaining 1" away of course. The scythe will shoot the lone biovore. The warriors will rapid fire at the 2 biovores.

5. The 5 warriors on my back line will move diagnally towards my pyramid objective and get within 12" of the spore. They will rapid fire the spore pod.

6. The vehicle in the back right will move up some but will remain 30 1/2 from your hive guard.

7. The wraith will move to the center and try to charge the front most gaunt squad. Unless the warriors fail to kill the spore pod or get it down to 1 wound. If that is the case then the wraiths will attempt to multi-charge the gaunts and the spore pod with the destroyer lord going to the pod and the majority of the wraiths hitting the gaunts. This is only if spore doesnt take damage. If the spore has 1 wound left just charge the gaunts only.

Dont think I missed anything. As always if you have any questions ask.


While I am at it I will catch up on the narrative.

Narrative a Necron Chronicle: C763.M41 Hive Fleet Pandora
Spoiler:


Khalid was scanning the tracks on the ground. Even though it was dark he could still quickly identify that they did not belong to any of the native species of the tomb world. He motioned for his scouting party to advance as the tracks lead to the site of some sacred necron artifacts. He would see himself perish before he let anything tarnish them or his worlds honor.

The scouting party broke a clearing and stopped instantly. Though Khalid could not smell his sensors picked up the stench of bio mass and the hateful indicator of the alien race known as Tyranids. A mindless bunch that feasted on anything and everything and only caused devastation wherever they thread.

Khalid saw the enslaved daemon prince get anxious with anticipation. It began to step forward drawing Khalid's hard gaze. "You will hold until you are needed!" The daemon prince in typical bad form scoffed at him. That is until the mind shackle scarabs doubled it over in pain. "You will know your place yet!"

Khalid's gaze was drawn back to the clearing by the sound of tree's being felled as two massive creatures flew into the clearing honing in on their position. The daemon prince had cost him his element of surprise... There will be a reckoning.

Khalid gave the signal and the Necron force began to move into action. His hatred begins to surface as he brings his warscythe to bare...."So it begins..."

Two barges on the left flank start unleashing salvo after salvo of green energy with their tesla destructors lighting up the battlefield. Similarly a barge on the right flank opens up on another of the monstrous beast with a similar lack of effect. Whether it be the night gloom or the evasive maneuvers of the tyrants Khalid did not know. He checks his frustration as barges begin to fall back from the rapidly approaching monstrosities.

Khalid moves into action advancing with his wraiths up behind some barricades waiting for the opportunity to boost over the obstacles and meet the enemy head on. Seeing the lull in the action the ever witty Tzeentch Prince picks the worst time to rush forward. Khalid distracted with the battle doesn't even notice until the shadow of the prince passed overhead. He screams distastefully, "NOOOOOOOO!!!! NOT YET!!" Whether the prince heard him or not it didnt head his warning. As predicted not just one but both monstrous diverted all attention on the prince as the sun crested the horizon.

The two tyrants land on the barricade above Khalid and proceed to open up on the prince as it howls widely and comes crashing to the ground. "Stupid mindless beast!" He could see it through the barricade and it appeared as if it was still alive and trying to rise. They needed to act quick if they were gonna keep that asset. Bio related bombs began to fall from the sky just as he was about to give the order to charge the Tyrants. Two of the wraiths sustained damage but appeared to be operational. However, the damage was done as a salvo of the shells descended on the unsuspecting prince finishing him off and at least taking him out of the fight. The destroyer lord shook in frustration and peered upwards as the flying tyrants took flight anew.

Khalid heard accounts of his forces arriving on the field and he immediately directed them to the threat at hand. The first to come through was a mighty heldrake that they had obtained by no easy means. It clawed at one of the tyrants grievously wounding the beast. However, the Tyrant still stayed in the air as the hate filled lord hovered below like a hungry chic awaiting its meal. In typical necron form 2 night scythe and 2 of the barges opened up simultaneously on the beast as it erupted in teslic energy. It didn't even have time to making a dying screech as it fell headlong into the ground at the lords feet. He promptly removed its head with his warscythe in anger. The last barge to fire wounded the other tyrant but failed to bring to the ground where Khalid and his wraiths stood ready to rip it to pieces.

The tyrant lets off a howl and swings around behind the heldrake. Before a warning can be put out the tyrant fires into the metallic beast bringing its hulking mass crashing to the ground. On the right flank 2 shots come streaking down on the barge and crash through the weapon assembly destroying both guns. Somehow the vehicle remains operational. Khalid peers to the middle to see some of the smaller tyranid bugs hauling one of the necron artefacts onto an over-sized bug that was known to Khalid as a Tervigon. Nasty beast that spawned more of the little ones. If matters were not already dire enough Khalid heard an impact behind him and turned to see a beast with an over-sized brain emerge from a monstrous pod. It advanced forward as a green hue of energy emerged from it in every direction. Khalid didnt understand what affect this was having until he saw 3 of the cultist scream in horror as only humans die in such pathetic ways. They appeared to dry up as if the life was sucked out of them. To further this issue the beast killing them appeared to grow in size as if it was feeding off of their life force.

Khalid thoughts and actions begin to process rapidly analyzing all of the actions in rapid succession gauging success and failure with each and determining the right course of action. Either advance and reclaim the relic immediately and deal these beast a serious blow in the heart of their lines, deal with the flying beast wrecking his own lines, or handle this newly arrived brain bug that could likely disrupt his forces significantly as they advanced. Though all of these thoughts came through it only lasted mere seconds. It was settled. He knew what needed to be done.

This concludes part 1 of the narrative. I will have more then 1 part to avoid it getting to long of a read in one go.

More to follow.... Including part 2.


Part 1 of narrative completed. I will take up Part 2 tomorrow.

This message was edited 13 times. Last update was at 2013/04/04 03:22:35


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
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Eye of Terror

Getting really exciting now !! Just like reading a batrep for two top players on a top table at a GT.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Longtime Dakkanaut




Yah I gotta agree with Dozer, this is turning out to be an amazing format between 2 highly skilled players. I've already learned a TON about necrons that make me realize I've got a LOT of work if I wanna start really competing in tournaments and such.
   
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Wow! The narrative just added another dimension to this already epic battle report.
Keep it up!
   
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MI

Ahhh, my mistake! I thought The Relic was primary. In that case, put me down for a draw.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
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north of nowhere

Loving the BatRep, keep it up! the narrative is excellently done as well, perfect example of what all BatReps should aspire to be.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
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Manhatten, KS

Dozer Blades wrote:Getting really exciting now !! Just like reading a batrep for two top players on a top table at a GT.


Chancetragedy wrote:Yah I gotta agree with Dozer, this is turning out to be an amazing format between 2 highly skilled players. I've already learned a TON about necrons that make me realize I've got a LOT of work if I wanna start really competing in tournaments and such.


Ya we figured the interactive format would be unique and might add that turn by turn decision making the people are often looking for in a report. I just hope my actions were not too premature. However, only time will tell.

Hammernator wrote:Wow! The narrative just added another dimension to this already epic battle report.
Keep it up!


Thatguyhsagun wrote:Loving the BatRep, keep it up! the narrative is excellently done as well, perfect example of what all BatReps should aspire to be.


I appreciate that guys. I used to write a lot but have since lost my touch. Part 1 of the narrative is completed and updated in the last post. I am segmenting it to prevent it from being one lengthy narrative. It makes it more reader friendly. Depending my schedule I will begin part 2 tomorrow.


hippesthippo wrote:Ahhh, my mistake! I thought The Relic was primary. In that case, put me down for a draw.


This might not be a far fetched estimate. This turn will most likely give a good indicator of the possible outcome.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA



Necrons Turn 4 posted.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka






San Jose, CA

 jy2 wrote:
 Janthkin wrote:
The Doom should have challenged the Destroyer Lord. Might have saved the Flyrant, or possibly itself from all those wraiths.

Pretty good turn for the Necrons there!

The first combat, he couldn't because the D-lord was about 5" away from a model in base with the Doom.
Doesn't matter; so long as the enemy character is engaged in the combat, relative positioning between the challenger & challengee isn't a factor.

I do agree with Tomb King - turn 4 is likely decisive, as both armies are a bit exposed at the moment - TK's got many of his tiny scoring units out in the open, jy2's running low on mobility to threaten distant objectives. Need some popcorn!

Quis Custodiet Ipsos Custodes? 
   
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Wow super crappy rolls for the poor necrons. Is jy2 doing all the rolling? If so this seems more like a normal self played report with TK list and some strategy input, which is still awesome mind you but I am trying to figure out how you guys can make it more like a simulative report.

Do you think vassel with one player setting up the actual board to check LoS would work?

I still think using skype for a live feed would work well as you guys could still throw dice together and chat as one player moved the models.

This message was edited 1 time. Last update was at 2013/04/04 16:15:50


   
Made in us
Fixture of Dakka





San Jose, CA



Tyranids Turn 5 posted.


 Janthkin wrote:
 jy2 wrote:
 Janthkin wrote:
The Doom should have challenged the Destroyer Lord. Might have saved the Flyrant, or possibly itself from all those wraiths.

Pretty good turn for the Necrons there!

The first combat, he couldn't because the D-lord was about 5" away from a model in base with the Doom.
Doesn't matter; so long as the enemy character is engaged in the combat, relative positioning between the challenger & challengee isn't a factor.

I do agree with Tomb King - turn 4 is likely decisive, as both armies are a bit exposed at the moment - TK's got many of his tiny scoring units out in the open, jy2's running low on mobility to threaten distant objectives. Need some popcorn!

Ok, that is good to know. I will consider such a tactic next time. Thanks.


 Red Corsair wrote:
Wow super crappy rolls for the poor necrons. Is jy2 doing all the rolling? If so this seems more like a normal self played report with TK list and some strategy input, which is still awesome mind you but I am trying to figure out how you guys can make it more like a simulative report.

Do you think vassel with one player setting up the actual board to check LoS would work?

I still think using skype for a live feed would work well as you guys could still throw dice together and chat as one player moved the models.


It's pretty much me rolling the dice. However, TK will be rolling to see if the game continues.

Rolling dice through skype video sounds kind of geeky. Haha...j.k. Perhaps in the future, we can try this. However, there is the issue of scheduling. Due to different work hours, family obligations (yup...we both have spouses) and the time difference between our locations, it is more convenient for us to do the reports in our own time when we have it. But I can see the problems that this can bring up, especially when there is some incredible dice going on.

I'm not very well versed in vassal unfortunately, though if my opponent wanted to do part of the report on vassal, I'd be more than happy to take lots of pictures for him. Again, though when it comes to rolling dice, whether on video or vassal, there is the issue of scheduling as well as some extra work involved.


 Dozer Blades wrote:
Getting really exciting now !! Just like reading a batrep for two top players on a top table at a GT.

Thanks. Sorry about the wait though. Between different work schedules, spouses at home, the time difference and having to wait for input for both parties, this type of report will usually take some time to complete.

But perhaps maybe one day, TK and I may just meet in a real game in an East Coast or even West Coast tournament. Who knows, we may even end up playing on an actual top table then.


Chancetragedy wrote:
Yah I gotta agree with Dozer, this is turning out to be an amazing format between 2 highly skilled players. I've already learned a TON about necrons that make me realize I've got a LOT of work if I wanna start really competing in tournaments and such.

Necrons have got a lot of tricks up their sleeves. But they are solid all around as well. Troops in flying transports is just sic!


 Hammernator wrote:
Wow! The narrative just added another dimension to this already epic battle report.
Keep it up!

Thatguyhsagun wrote:
Loving the BatRep, keep it up! the narrative is excellently done as well, perfect example of what all BatReps should aspire to be.

Thanks to TK for that. I myself am busy enough with just playing and writing the report. His narrative does add a nice touch, but maybe I may just give it a try at the end of the game (from the Hive Mind perspective, of course).


This message was edited 3 times. Last update was at 2013/04/04 17:03:04



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Fort Wayne, IN

The dice rolls on both sides of this report have been....interesting, to say the least. Jy2 got some awful rolls for psychic powers during deployment, while Tomb King's in-game shooting has been abysmal. I would have liked to see this same match up with less fickle dice. At the same time though, this has been an interesting game to watch.

DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
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Dakka Veteran





 jy2 wrote:
Warriors pass pinning but then fail morale on boxcars! They fall back 8". However, 2 warriors get back up.


If the game ends on turn 5, this won't make much of a difference. I don't think you can use Reanimation Protocols if the unit falls back. There would only be one warrior left in that unit on his turn - you stand a decent chance of killing that last one and securing the objective. (Of course, he would still hold 2 and contest 1 if the game ends on turn 5).

Loving the battle report! If the game ends on turn 5, I'd give one to TK. If it goes on, jy2 can probably pull a win. Very close!
   
Made in us
Powerful Ushbati





Manhatten, KS

PrinceOfMadness wrote:The dice rolls on both sides of this report have been....interesting, to say the least. Jy2 got some awful rolls for psychic powers during deployment, while Tomb King's in-game shooting has been abysmal. I would have liked to see this same match up with less fickle dice. At the same time though, this has been an interesting game to watch.


Who knows regardless of the outcome we might try best of three with perhaps the next game pulling from the indy missions. etc...

Siphen wrote:
 jy2 wrote:
Warriors pass pinning but then fail morale on boxcars! They fall back 8". However, 2 warriors get back up.


If the game ends on turn 5, this won't make much of a difference. I don't think you can use Reanimation Protocols if the unit falls back. There would only be one warrior left in that unit on his turn - you stand a decent chance of killing that last one and securing the objective. (Of course, he would still hold 2 and contest 1 if the game ends on turn 5).

Loving the battle report! If the game ends on turn 5, I'd give one to TK. If it goes on, jy2 can probably pull a win. Very close!


Actually there is nothing preventing a reanimation protocol besides the entire unit being wiped out. All they did in that instance was flee.

As for my last ditch effort to hold onto this one:



1. Warriors walk on from reserve and rapid fire the spore. They are close enough to make my home objective.

2. The other 5 warriors othat shot the spore last turn move up close to the spore in preparation for a desperation charge if it is needed. If the spore dies to the other unit then these guys will run up behind the BLOS terrain.

3. Both Night scythe leave to refuel in case the battle continues.

4. The 3 man warriors squad will try and place 2 in the area terrain while still holding that top objective. They will also put as much distance as possible between them and the tervigon. They will shoot the gaunts.

5. The barges will move with one moving up the board diagonally as depicted and it will fire at the middle gaunts assuming it can reach a good number of them. The other barge will advance straight forward 6" and fire next to kill more of the gaunts in the middle. Hopefully these shots can arc into the gargoyles.

6. The destroy lord and wraith will fight that combat with likely a gargoyle with MSS. Hopefully they can win it. If they do I want them to consolidate to block the gaunts from advancing. The wraith in this combat will take the saves first.

7. The warriors in the combat in the back WILL HOLD THEIR GROUND!

8. My wounded barge will remain 30 1/2" from the hive guard. Prepping for a possible run at the middle objective if needed.

I will let you process this turn. Then since dice seem to be hating me I will have the wife roll the possible game ending dice.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
The Hive Mind





edit: Nevermind, ignore me.

This message was edited 1 time. Last update was at 2013/04/04 18:54:45


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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Fresh-Faced New User




I'm new here (though I've been lurking for a few months), so please feel free to flay me alive in the case that I'm terribly, terribly wrong.

Edit: I was terribly, terribly wrong on the first quote

 Tomb King wrote:

Actually there is nothing preventing a reanimation protocol besides the entire unit being wiped out. All they did in that instance was flee.


Again, I haven't checked the errata any time recently... But according to the book, if the unit falls back you're supposed to remove all reanimation protocol counters from the unit. Which means no coming back :(


That being said, I am REALLY enjoying this battle report. Not only is it a close nail-biter, but seeing Tomb King's moves and then trying to guess how they will pan out in the game is pretty interesting.

This message was edited 1 time. Last update was at 2013/04/04 21:08:23


 
   
Made in us
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Trekend wrote:
But according to the book, if the unit falls back you're supposed to remove all reanimation protocol counters from the unit. Which means no coming back :(

He's right. Last sentence, first paragraph of RP rules.
   
Made in us
Powerful Ushbati





Manhatten, KS

Not home currently. Will have to check it when I get home. That would make failing that leadership that much more crucial.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Trekend wrote:
I'm new here (though I've been lurking for a few months), so please feel free to flay me alive in the case that I'm terribly, terribly wrong.

Edit: I was terribly, terribly wrong on the first quote

 Tomb King wrote:

Actually there is nothing preventing a reanimation protocol besides the entire unit being wiped out. All they did in that instance was flee.


Again, I haven't checked the errata any time recently... But according to the book, if the unit falls back you're supposed to remove all reanimation protocol counters from the unit. Which means no coming back :(


That being said, I am REALLY enjoying this battle report. Not only is it a close nail-biter, but seeing Tomb King's moves and then trying to guess how they will pan out in the game is pretty interesting.

I'll look it up once I get back from work as well.

   
 
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