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Made in jp
Locked in the Tower of Amareo





Davor wrote:
Sadly I don't get it Azreal.


Gw survives largely due to work develelopers did in 80's and 90's(from which game hasn't changed much) and sale strategies(own stores etc that made miniatures and gw almost synonym thus ensuring it's easy to find opponents to gw games which means starting other games has extra hurdle as opponents are harder to find. Thus regardless of quality of game gw game is getting new blood easier as a) it's more well known b) opponents are easier to find)


Inertia is good. Once you have got big enough it's pretty hard to topple you out of that.


Automatically Appended Next Post:
 lord_blackfang wrote:
 Galas wrote:
I would apply but... yeah. Only for people in the UK... meh.

Like people from Europe can't speak english (Is not like we have a unified system to measure the level of competence in different lenguages here in Europe...), and if they get the job then go to live in United Kingdom.


To be fair, as little as 1 year ago GW was willing to hire from the EU but with Brexit looming, systemic government discrimination of foreigners and harassment in the streets, I don't blame them that they don't want to deal with it any longer.


Yeah. Now very bad time to go to uk and likely extra risk for gw. With wrexit it's lose-lose for both sides

This message was edited 1 time. Last update was at 2018/07/26 22:17:39


2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran




 insaniak wrote:
Blastaar wrote:

"intimate knowledge of our game systems"- Translation: Don't even think about changing the core rules!
.

Unless you're discarding the existing rules entirely and starting from scratch, you can't effectively write new rules for a system if you're not familiar with the existing rules.


Absolutely. My intention was merely to express my skepticism that GW was looking for anything but "more of the same". To be fair, most of my issues with 40k are the game system as a whole, and the chosen way of doing things that I doubt a new dev will want or be allowed to change. I'd love to be wrong, though.
   
Made in us
Decrepit Dakkanaut




 Formosa wrote:
Slayer-Fan123 wrote:
 Formosa wrote:
 Mad Doc Grotsnik wrote:
 Formosa wrote:
Wow... no qualifications needed just a video eh... that explains so so much


Why not apply?



Because I would get sacked sooooooooooo quickly, I have never been one to tow the party line, accept mediocrity as an excuse and I would want to change things that clearly don’t work, I would want to rip 8th ed to bits and rebuild it from the ground up (a lot would stay the same though TBH).

The way I work and the way they work would be incompatible basically, the first time I had someone from marketing try to tell me to make something good to sell more minis is the day I would be fired.

Plus my mate works there and the horror stories I’ve been told make me mega hesitant...

Right, that's it. It isn't that you wouldn't be unqualified and stuff like that.



Well... I have a degree in law, but am dyslexic, so I could make a tight set of badly spelled rules

Jokes aside, yep, I’d easily be qualified to work for a company like GW, my mindset has been a tad ruined by the military though... civvies don’t like being told they are gak at their job and need to shape up or feth off, too soft for that.

That’s reason #9747181 why I would not last there.

It's simply a matter of principle.

If you think you're THAT good, you would be willing to go through with it and, if they fire you, they fire you. Simple as that.
I know that the only thing stopping me is that I live in California and I don't have any funds to just pack up and go anywhere I felt like it. Hasn't stopped me from dreaming it of course as California's cost of living, especially where I am in the bay area, is absolutely ridiculous.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Given that by all indications 8th edition 40k and AoS are going gangbusters, why would they be looking to change it?

I mean, sure, they might not be to your tastes or mine, but that doesn't mean it would make good business sense to change them. They're never going to have a system that is universally liked, and that wouldn't be their goal. The goal is a system that sells well... Which the current systems apparently do.

 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Hopefully they hire an editor too. Might cut down on spelling and grammar mistakes, although this edition hasn’t been nearly as bad as they have been.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in au
[MOD]
Making Stuff






Under the couch

Slayer-Fan123 wrote:

If you think you're THAT good, you would be willing to go through with it and, if they fire you, they fire you. Simple as that..

Er... No. Most of us don't apply for jobs that we know we're totally unsuited for, other than as a last resort. Being good at something isn't going to pay the bills when you get fired for not being a good 'fit' for the company. Far better to go and be good at that thing somewhere else in the first place and avoid wasting everyone's time.

 
   
Made in us
Dakka Veteran




 insaniak wrote:
Given that by all indications 8th edition 40k and AoS are going gangbusters, why would they be looking to change it?

I mean, sure, they might not be to your tastes or mine, but that doesn't mean it would make good business sense to change them. They're never going to have a system that is universally liked, and that wouldn't be their goal. The goal is a system that sells well... Which the current systems apparently do.


Sadly, you are correct. I just can't stop hoping for them to try something new, or give me a reason to put my guys back on the table.

This message was edited 1 time. Last update was at 2018/07/26 23:41:28


 
   
Made in us
Nurgle Chosen Marine on a Palanquin





 Nurglitch wrote:
They only accept resumes from people in the local area.


Right, because there is a huge untapped well of qualified game designers in Nottingham that have not worked for GW, Mantic and all the other game companies in Nottingham...

T

This message was edited 1 time. Last update was at 2018/07/27 02:35:34


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Well, yeah. Nottingham has a Hellmouth that spawns games developers. Why do you think all those companies set up there?

 
   
Made in gb
Longtime Dakkanaut






Nottingham to put it kindly is a gak hole and that's coming from someone living in the North East so I know a gak hole when I see one.

Looking at the ad and time frames involved I suspect they all ready know who is getting those jobs and are just going through th3 motions.

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

timd wrote:
 H.B.M.C. wrote:
They only accept resumes from people in the local area.


Right, because there is a huge untapped well of qualified game designers in Nottingham that have not worked for GW, Mantic and all the other game companies in Nottingham...

T
I didn't write that. Quote the right person.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Nurgle Chosen Marine on a Palanquin





 H.B.M.C. wrote:
timd wrote:
 H.B.M.C. wrote:
They only accept resumes from people in the local area.


Right, because there is a huge untapped well of qualified game designers in Nottingham that have not worked for GW, Mantic and all the other game companies in Nottingham...

T
I didn't write that. Quote the right person.


Sorry about that. Thought I might be getting it wrong when posting. Post fixed.

T
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

SeanDrake wrote:
Nottingham to put it kindly is a gak hole and that's coming from someone living in the North East so I know a gak hole when I see one.

Looking at the ad and time frames involved I suspect they all ready know who is getting those jobs and are just going through th3 motions.



Chilwel over near Attenborough park is a lovely place, big Tesco’s too right next to where I work fron time to time.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Formosa wrote:
Slayer-Fan123 wrote:
 Formosa wrote:
 Mad Doc Grotsnik wrote:
 Formosa wrote:
Wow... no qualifications needed just a video eh... that explains so so much


Why not apply?



Because I would get sacked sooooooooooo quickly, I have never been one to tow the party line, accept mediocrity as an excuse and I would want to change things that clearly don’t work, I would want to rip 8th ed to bits and rebuild it from the ground up (a lot would stay the same though TBH).

The way I work and the way they work would be incompatible basically, the first time I had someone from marketing try to tell me to make something good to sell more minis is the day I would be fired.

Plus my mate works there and the horror stories I’ve been told make me mega hesitant...

Right, that's it. It isn't that you wouldn't be unqualified and stuff like that.



Well... I have a degree in law, but am dyslexic, so I could make a tight set of badly spelled rules

Jokes aside, yep, I’d easily be qualified to work for a company like GW, my mindset has been a tad ruined by the military though... civvies don’t like being told they are gak at their job and need to shape up or feth off, too soft for that.

That’s reason #9747181 why I would not last there.

It's simply a matter of principle.

If you think you're THAT good, you would be willing to go through with it and, if they fire you, they fire you. Simple as that.
I know that the only thing stopping me is that I live in California and I don't have any funds to just pack up and go anywhere I felt like it. Hasn't stopped me from dreaming it of course as California's cost of living, especially where I am in the bay area, is absolutely ridiculous.



Why would I give up my current job that I love, to go and work for a company that treats me like crap, doesn’t let me be creative (in a creative environment) and pays rubbish wages, nah, us normies don’t actively choose a worse working environment unless we have no choice.

This message was edited 1 time. Last update was at 2018/07/27 07:20:06


 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Formosa wrote:
...my mindset has been a tad ruined by the military though... civvies don’t like being told they are gak at their job and need to shape up or feth off, too soft for that.


This one has always been a puzzler for me - why did serving in the military exempt you from basic standards of social interaction like "don't be a Richard"? I mean gak, I don't even get a pass on stuff like that, and I have an actual medical disorder that makes social interaction difficult. If your job isn't "drill sergeant", maybe don't act like one?

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in ca
Decrepit Dakkanaut





timd wrote:
 Nurglitch wrote:
They only accept resumes from people in the local area.


Right, because there is a huge untapped well of qualified game designers in Nottingham that have not worked for GW, Mantic and all the other game companies in Nottingham...

T

Sorry, that's just the rejection letter I've gotten each time I've applied to work at GW.
   
Made in gb
Decrepit Dakkanaut




UK

 Nurglitch wrote:
timd wrote:
 Nurglitch wrote:
They only accept resumes from people in the local area.


Right, because there is a huge untapped well of qualified game designers in Nottingham that have not worked for GW, Mantic and all the other game companies in Nottingham...

T

Sorry, that's just the rejection letter I've gotten each time I've applied to work at GW.


To be fair you live in Canada
International hiring comes with more legal red tape and is often a slower process for hiring people into positions (people from abroad often need a bit more time not just to sort out the legal paperwork, but also to secure a place to rent/live which can also be slower - again because of the international aspect).

So its not just GW being closed minded, but that they've also got to consider increased costs and time with hiring staff from overseas. Not to mention that sometimes there are legal stipulations on companies to provide support (money) to aid staff moving for work positions when it comes to coming from overseas.

Also if GW isn't experienced in hiring overseas staff it might even just be that no one in their hiring team is fully aware of all the legalities and doesn't want to enter the minefield.

This message was edited 1 time. Last update was at 2018/07/27 13:17:41


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in nl
Regular Dakkanaut





Netherlands

 Nurglitch wrote:

Sorry, that's just the rejection letter I've gotten each time I've applied to work at GW.


Granted, the commute from Halifax would be a bit of a pain

   
Made in jp
Locked in the Tower of Amareo





 Overread wrote:
 Nurglitch wrote:
timd wrote:
 Nurglitch wrote:
They only accept resumes from people in the local area.


Right, because there is a huge untapped well of qualified game designers in Nottingham that have not worked for GW, Mantic and all the other game companies in Nottingham...

T

Sorry, that's just the rejection letter I've gotten each time I've applied to work at GW.


To be fair you live in Canada
International hiring comes with more legal red tape and is often a slower process for hiring people into positions (people from abroad often need a bit more time not just to sort out the legal paperwork, but also to secure a place to rent/live which can also be slower - again because of the international aspect).

So its not just GW being closed minded, but that they've also got to consider increased costs and time with hiring staff from overseas. Not to mention that sometimes there are legal stipulations on companies to provide support (money) to aid staff moving for work positions when it comes to coming from overseas.

Also if GW isn't experienced in hiring overseas staff it might even just be that no one in their hiring team is fully aware of all the legalities and doesn't want to enter the minefield.


Gw has hired peoplewfrom finland and italy. Presumably they know the hoops. Wrexit is new though

If there's time for both sides to avoid international hiring now is it. Who would like to move to countrw you might get kicked out in few months and even if not will be facing rationing. Likewise gw is unlikely to want to risk that shortterm contract

This message was edited 2 times. Last update was at 2018/07/27 13:54:02


2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut





Haha.

This is funny, because two and a half weeks ago I sent a very detailed email of how they can improve their games by recruiting existing players and now they're posting up positions about exactly the same thing I suggested.
   
Made in de
Huge Bone Giant






 insaniak wrote:
Given that by all indications 8th edition 40k and AoS are going gangbusters, why would they be looking to change it?

I mean, sure, they might not be to your tastes or mine, but that doesn't mean it would make good business sense to change them. They're never going to have a system that is universally liked, and that wouldn't be their goal. The goal is a system that sells well... Which the current systems apparently do.


They wouldn't change anything. Hiring now with little regard for technical qualification, and a willingness to train the new hire, pretty likely means they're very happy with the way things are going (which they should be) and looking for someone to help out with the increased workload of the studio, rather than someone who brings in new ideas to fix something that ain't broke.

They're just looking to plug gaps in their production.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Yodhrin wrote:
 Formosa wrote:
...my mindset has been a tad ruined by the military though... civvies don’t like being told they are gak at their job and need to shape up or feth off, too soft for that.


This one has always been a puzzler for me - why did serving in the military exempt you from basic standards of social interaction like "don't be a Richard"? I mean gak, I don't even get a pass on stuff like that, and I have an actual medical disorder that makes social interaction difficult. If your job isn't "drill sergeant", maybe don't act like one?



It’s a mindset, say what you like, do what you please just turn up for your job and do it properly, people are too soft to be told they are gak at their jobs, don’t like being held accountable for their actions and get offended by the swears.

Also civvy street lacks the comraderie and trust you have with your fellows, you can’t trust them to have your back, so working in an office environment is didficult for ex forces, they find the social dynamic too strange and backward, they are from a world where if you make a mistake you know about it straight away, not a month later in a performance report.

   
Made in at
Tail-spinning Tomb Blade Pilot





tneva82 wrote:
 Overread wrote:
 Nurglitch wrote:
timd wrote:
 Nurglitch wrote:
They only accept resumes from people in the local area.


Right, because there is a huge untapped well of qualified game designers in Nottingham that have not worked for GW, Mantic and all the other game companies in Nottingham...

T

Sorry, that's just the rejection letter I've gotten each time I've applied to work at GW.


To be fair you live in Canada
International hiring comes with more legal red tape and is often a slower process for hiring people into positions (people from abroad often need a bit more time not just to sort out the legal paperwork, but also to secure a place to rent/live which can also be slower - again because of the international aspect).

So its not just GW being closed minded, but that they've also got to consider increased costs and time with hiring staff from overseas. Not to mention that sometimes there are legal stipulations on companies to provide support (money) to aid staff moving for work positions when it comes to coming from overseas.

Also if GW isn't experienced in hiring overseas staff it might even just be that no one in their hiring team is fully aware of all the legalities and doesn't want to enter the minefield.



Gw has hired peoplewfrom finland and italy. Presumably they know the hoops. Wrexit is new though

If there's time for both sides to avoid international hiring now is it. Who would like to move to countrw you might get kicked out in few months and even if not will be facing rationing. Likewise gw is unlikely to want to risk that shortterm contract


To add to that, Finland and Italy are both in the EU. So the red tape there is pretty low. I dont think theyve ever hired devs from outside the EU...

This message was edited 1 time. Last update was at 2018/07/27 14:17:46


 
   
Made in gb
Executing Exarch





Might apply as am figuring I've got a 1 in 6 chance

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in it
Reliable Krootox






 Formosa wrote:

Why would I give up my current job that I love, to go and work for a company that treats me like crap, doesn’t let me be creative (in a creative environment) and pays rubbish wages, nah, us normies don’t actively choose a worse working environment unless we have no choice.


Most large scale creative enterprises limit the creativity of their employees according to company/project profile. 'Creative Freedom' is normally reserved for a workers own time, breakout sessions or restricted to specific times within specific roles. Creative constraints aren't just a GW thing, but a feature of the employer)or client) and employee working relationship.


I like the ad, might see about putting in an application (best case scenario I have an excuse to go to Nottingham for a visit and money burning session), I like the notion that they're open to taking in and developing potential rather than restricting applications to those with lots of experience or related degrees, although I suspect that such things really won't count against you. I wouldn't be that surprised if they had a couple of potential positions they're looking to fill with these ads and will take on people for experienced and trainee positions.

As for living locally, there doesn't seem to be anything that mentions that in the ad (correct me if I'm wrong!), or anywhere else. The most likely restriction is that you'll need to live locally to do the job (or relocate at your own expense) and are legally entitled to work in the UK/EU (whatever happens with the crapcake of Brexit is still to come, as it stands anyone whose an EU citizen can move and work anywhere within the EU, this includes the UK until it actually leaves next year).
   
Made in us
Regular Dakkanaut





 Tyr13 wrote:
To add to that, Finland and Italy are both in the EU. So the red tape there is pretty low. I dont think theyve ever hired devs from outside the EU...

Vetock is an American.
   
Made in ca
Decrepit Dakkanaut





 General Helstrom wrote:
 Nurglitch wrote:

Sorry, that's just the rejection letter I've gotten each time I've applied to work at GW.


Granted, the commute from Halifax would be a bit of a pain

The irony, perhaps, is that I work at a company where several co-workers tele-commute from British Columbia. It's four hours in the other direction.

All that said, I've kinda got my own thing going now.
   
Made in us
Nurgle Chosen Marine on a Palanquin





 BaconSlayer wrote:
 Tyr13 wrote:
To add to that, Finland and Italy are both in the EU. So the red tape there is pretty low. I dont think theyve ever hired devs from outside the EU...

Vetock is an American.


True, although he worked fro GW USA for a long time before moving across the pond.

T
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 inflatablefriend wrote:
 Formosa wrote:

Why would I give up my current job that I love, to go and work for a company that treats me like crap, doesn’t let me be creative (in a creative environment) and pays rubbish wages, nah, us normies don’t actively choose a worse working environment unless we have no choice.


Most large scale creative enterprises limit the creativity of their employees according to company/project profile. 'Creative Freedom' is normally reserved for a workers own time, breakout sessions or restricted to specific times within specific roles. Creative constraints aren't just a GW thing, but a feature of the employer)or client) and employee working relationship.


Yep.

What separates the creative professionals from the amateurs and dabblers is the ability to be creative within a(n often extensive) set of constraints. It's not about doing whatever you want -- it's about working with the guidance given in a creative brief and delivering work to the proper size/specs on a tight deadline that meets all the objectives AND is fresh and original. There are plenty of reasonably creative individuals who simply aren't able to do this kind of work professionally.


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Biloxi, MS USA

timd wrote:
 BaconSlayer wrote:
 Tyr13 wrote:
To add to that, Finland and Italy are both in the EU. So the red tape there is pretty low. I dont think theyve ever hired devs from outside the EU...

Vetock is an American.


True, although he worked fro GW USA for a long time before moving across the pond.

T


They hired the American Chris Fitzpatrick, who sculpted the 6th Ed Dark Elves, after he randomly sent them examples of his work unsolicited. He wasn't a former or current GW employee at the time.

Not a Dev, but still pretty important position.

This message was edited 2 times. Last update was at 2018/07/27 18:32:18


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Hallowed is the All Pie
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Made in ca
Decrepit Dakkanaut





 gorgon wrote:
 inflatablefriend wrote:
 Formosa wrote:

Why would I give up my current job that I love, to go and work for a company that treats me like crap, doesn’t let me be creative (in a creative environment) and pays rubbish wages, nah, us normies don’t actively choose a worse working environment unless we have no choice.


Most large scale creative enterprises limit the creativity of their employees according to company/project profile. 'Creative Freedom' is normally reserved for a workers own time, breakout sessions or restricted to specific times within specific roles. Creative constraints aren't just a GW thing, but a feature of the employer)or client) and employee working relationship.


Yep.

What separates the creative professionals from the amateurs and dabblers is the ability to be creative within a(n often extensive) set of constraints. It's not about doing whatever you want -- it's about working with the guidance given in a creative brief and delivering work to the proper size/specs on a tight deadline that meets all the objectives AND is fresh and original. There are plenty of reasonably creative individuals who simply aren't able to do this kind of work professionally.

Some people might argue that being able to deliver under constraints is a kind of creativity; necessity being the mother of invention.
   
 
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