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Made in us
Mekboy Hammerin' Somethin'




Crescent City Fl..

I can't exactly recall the name but it was like forced fall back during either 3rd or 4th. I had some Orks beat a unit of Space Marines really bad slaying all of them except the Captain that had been with them, Might have just been one Marine from that unit alive, can't recall exactly but they had to fall back after such a loss. and even though they would autto rally this could not happen because of my units that were still in range to prevent that, something like with in 6" or something. this forced them to fall back again on their turn. I kept putting units near enough to keep them in full retreat until they fled the table.

I did this again in 5th at an Ard' Boys qualifier. Death with vs loads of Orks. Due to some rules over sites Ghaz and some Nobs or something managed to drive right up full speed jump out and charge, this was actually against the rules I guess the other player was new. we couldn't find it, we'd actually gone past that rule. However Ghaz and co did nothing of consequence and were forced to fall back. And I followed as before. The other player though Ghaz could call the WAAAGH making them fearless but as they were falling back no such luck. and again escorted off the table over sever turns. I had maybe 30 model total maybe a few more. Crushed that game.
I may have been wrong about Ghaz but oh, well. He got his charge so I figure we're even. lol. I was sure though that a unit falling back could only take certain voluntary actions and calling the WAAAGH wasn't one of them.


I love chasing units down from combat as they fall back with ether as I mentioned or over running them. It's wasn't all that easy but weirdly rewarding.

In 3rd I had a DE army that forced a Chaos army to continue to fall back and I kept blocking their path quickly wiping them out in that manner.
|Only those three games stick out though.
Maybe not the best rule ever but still kinda fun.

"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe, anything at all, you would've hidden from it in terror."
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Fixture of Dakka




I like being able to take two auto cannons on dreadnoughts. It is not an illegal set up, and I have 2 of them.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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Unbalanced Fanatic




Atlanta, Ga

 DarknessEternal wrote:
Shuriken Catapults went 24" with a -2 save mod.


For me when it comes to Eldar, it's the Warp Spiders old flicker jump effect, for when they get targeted for a shooting attack. They got to immediately make a 12" move, which I think was also in any direction so long as it took them away from the unit shooting at them.

This message was edited 1 time. Last update was at 2021/04/26 01:47:34


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
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Fixture of Dakka




Oborosen wrote:

For me when it comes to Eldar, it's the Warp Spiders old flicker jump effect, for when they get targeted for a shooting attack. They got to immediately make a 12" move, which I think was also in any direction so long as it took them away from the unit shooting at them.


How did that work? Was it able to make the shoting attack fail if they got out of range or out of LoS?

This message was edited 1 time. Last update was at 2021/04/25 02:34:51


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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8e/9e feels very predictable/deterministic to me, we throw balls of math at each other and see whose ball of math comes out on top. I miss the positioning advantages you got from armour facings and the unpredictability scatter and reserves rolls added. There were exceptions (drop pods...) but Deep Strike was high risk/high reward instead of perfectly reliable invincible alpha strike.

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your mind

Overwatch. Initiative. Fixed variable charge and move distance. Vehicle facing. Templates. Larger tables. The rule of cool.

   
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Ishikawa Prefecture, Japan

I haven't been able to track the exact wording down online, and my old copy of Vraks is back in the UK, but maybe the rules I've loved most dearly were the ones for the R&H Ordinance Tyrant.

For those not in the know, the Ordinance Tyrant could call artillery strikes in on his own units, I think without having to roll for scatter? He was the only unit in the game who could target his own troops, and it was brilliantly merciless.
This meant that you could run absolute worthless chod infantry tarpits up the board, assault with them, and then call a barrage down on top of both your own men, and whoever they were fighting.

Monstrously cruel, hopelessly bleak, and opportunistically violent, for me, these rules were a perfect meshing of fluff and gameplay, and it made me absolutely determined to buy into the army. Was gutted when GW scrapped them, as I'd been planning to butcher a Creed mini, pop a respirator on his face, and replace his cigar hand with a withered-looking plaguebearer hand, and make him rain hate on foe and friend alike.

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Made in us
Willing Inquisitorial Excruciator





Lincolnton, N.C.

The catch and kill nature of sweeping advance in 3rd edition. Oh and charging out of transports, and templates. And armor facing values.

This message was edited 2 times. Last update was at 2021/04/25 05:07:59


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Dallas, TX

6th ed Tau Piranha Flechette Dischargers: every models in base contact takes 1 auto wound pre combat phase, saves applied normally; there was a 'gotcha' moment when my friend's 31x ork boyz charged my 5x piranhas, I recall 25 or so died, lol till this day!
   
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 posermcbogus wrote:
I haven't been able to track the exact wording down online, and my old copy of Vraks is back in the UK, but maybe the rules I've loved most dearly were the ones for the R&H Ordinance Tyrant.

For those not in the know, the Ordinance Tyrant could call artillery strikes in on his own units, I think without having to roll for scatter? He was the only unit in the game who could target his own troops, and it was brilliantly merciless.
This meant that you could run absolute worthless chod infantry tarpits up the board, assault with them, and then call a barrage down on top of both your own men, and whoever they were fighting.

Monstrously cruel, hopelessly bleak, and opportunistically violent, for me, these rules were a perfect meshing of fluff and gameplay, and it made me absolutely determined to buy into the army. Was gutted when GW scrapped them, as I'd been planning to butcher a Creed mini, pop a respirator on his face, and replace his cigar hand with a withered-looking plaguebearer hand, and make him rain hate on foe and friend alike.
That's awesome! I had no idea that was a thing.

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Longtime Dakkanaut




Lash of Submission, etc..

Moving your opponent's models is a greatly un(der)explored space in the game design atm.

Also soul burst. Balanced? Probably not. But it was always fun to try and string along multiple-combos of units soul-bursting of another units activation, etc.., etc.

This message was edited 2 times. Last update was at 2021/04/25 07:07:24


 
   
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Tail-spinning Tomb Blade Pilot




UK

Fun little fluffy interactions, like Flame and Melta weapons having 0 effects on the Avatar of Khaine, or C'tan being able to absorb the C'tan Phase Sword into themselves.

Even more recent stuff like 8th ed Quantum Shielding was an interesting and unique interaction.
   
Made in us
Longtime Dakkanaut





I'll tell you one I remember fondly because of how awful it was. The transport rules from 4th edition. Oh my god they were painful. The look on my face when a penetration happened and they all had to pile out of the transport and take a pinning test, yeah I felt like they were amazing troops, so brave.

Fear denies faith, well they weren't very faithful I'll tell ya.
   
Made in pt
Fireknife Shas'el




Lisbon, Portugal

Not that old, but... USRs.
And Tau vehicle upgrade systems

This message was edited 1 time. Last update was at 2021/04/25 10:18:11


40k, AI & BFG: / SW Legion & X-Wing: CIS / MCP

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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Sunny Side Up wrote:
Lash of Submission, etc..
Moving your opponent's models is a greatly un(der)explored space in the game design atm.
Perhaps the greatest/worst example of that was the old grey knights apocalypse formation. If all chaos units on the table were destroyed the GK player had to give full control of their army to the chaos player(s) for the remainder of the battle.
   
Made in pl
Longtime Dakkanaut





Does Deathwatch actually having their signature ability, SIA, count?

And seriously now, I liked old FW marine chapters. Replacing all sergeants with apothecaries was neat and allowed you to play 'reasonable' marines - I suppose primaris now can kinda emulate it with their Helix adepts, but only on one unit. Come on, GW, if you insist on stupid wargear restrictions, at least allow taking HA on all primaris infantry (and give them old rules back, while we're at it)

There was also Tyrant's Legion, a very neat army of 'border' Space Marines, supplementing their strength with PDF and mercenaries. It allowed for TONS of counts as, my only complaint was how the utterly useless PDF were. Not even trained to IG conscript, never mind trooper standard? Pity the army is now dead, yes, I suppose you can ally IG but it's just not the same as having big squads with SM 'commissars' and IG tanks with SM crews...

 Bobthehero wrote:
Instant death from attacks whose strength is twice as much as the target toughness

Ah, yes, the old 'leaning on a bike makes me immune to lascannons, melta guns, and krak missiles'
   
Made in gb
Fixture of Dakka







 Irbis wrote:
 Bobthehero wrote:
Instant death from attacks whose strength is twice as much as the target toughness

Ah, yes, the old 'leaning on a bike makes me immune to lascannons, melta guns, and krak missiles'


That definitely varied by edition, then - Instant death generally didn't care about where your +1T came from, it just looked for the base T (at least to start with).

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army... 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, in the 4th ed, assault cannons has rending, D2, and the target lost a wound by HITTING on 6+.
My assault cannon based army with Termies and Landspeeders was almost unbeatable.
My units used to deep strike on one side of the battle field, erased everything on that side of the board and them moved towards the center eliminating the rest.
In a tourney, I deleted my friend's Tau army that way. My friend Eric was again upset.

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Re: Madboyz

I loved the old rules too and it got me thinking, there's nothing to stop you making your own rules and using them even in competative play.

Just make them act randomly: scatter dice for movement, flip a coin to decide whether or not to advance/shoot/charge etc

I'm definately adding a squad to my RT ork project, in which i'll also try and recreate my favourite rules from 'Ere We Go for me were the Blood Axe clan having human advisors, imperial vehicles (not neccessarily looted, could have been traded) and Ogryn. of course all Orks could take primitive Ogryns, but only Blood Axes got Ripper Guns.

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Versteckt in den Schatten deines Geistes.

 AngryAngel80 wrote:
I'll tell you one I remember fondly because of how awful it was. The transport rules from 4th edition. Oh my god they were painful. The look on my face when a penetration happened and they all had to pile out of the transport and take a pinning test, yeah I felt like they were amazing troops, so brave.
I remember at the time just how nuts that was.

Full squad of 10,000 year old veteran Berzerkers. Thrashing and bloodthirsty, crammed in their Rhino, chanting threats and devotions to Khorne as they rumble towards the enemy. Then, suddenly, an errant shot knocks off the Rhino's combi-bolter and the Berzerkers bail and hit the deck!

The TAR were good. The TVR, not so good. And the rules only got worse from there, until they slapped a wounds system on vehicles which never made any sense. Now you can die two different ways!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Excited Doom Diver






I might be in the minority, but I liked in 7th the army building rules of formations made from formations. I thought it was a cool way to build armies, and encouraged me to bring units I never would have otherwise used. I had a lot of fun with Khorne Bloodbound using that.

I also miss the psychic power lore tables you had to roll on, and all the psychic power lores you could use from the core rulebook.

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Killer Klaivex




The dark behind the eyes.

 Irbis wrote:

 Bobthehero wrote:
Instant death from attacks whose strength is twice as much as the target toughness

Ah, yes, the old 'leaning on a bike makes me immune to lascannons, melta guns, and krak missiles'


It used to be that bikers and such had Toughness 4/5. They were T5 for the purposes of general damage but stull suffered Instant Death as if they were T4.

I really liked that rule, actually. Just seemed a nice little touch.

 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

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Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in it
Gargantuan Gargant




Italy

 the_scotsman wrote:
The one I miss most is provably old zogwart, the weirdboy special character. He had a power that let you turn an opponents character into a squig, and have a basic little statlime for it.

It was short range and ultimately unlikely to happen AND you didnt count as having actually killed them if they were the warlord, but god it was so great.


Yeah, that was my favorite option as well. A real gamble as the character was quite bad and utterly expensive, and overall more a liability for the ork army than a valuable asset, but still that successful turning of an enemy character into a squig once every 10 games was really a lot of fun.


Automatically Appended Next Post:
 jeff white wrote:
Overwatch. Initiative. Fixed variable charge and move distance. Vehicle facing. Templates. Larger tables. The rule of cool.


Rule of cool aside, they're all things/mechanics that I'm really glad they're gone. But maybe I'm biased because they all affected in a very negative way my main army.

I do miss smaller formats, 1500 points mostly, as the most popular standard for army sizes though. And also that wrecked vehicles became terrain instead of being removed.

This message was edited 1 time. Last update was at 2021/04/25 13:00:56



 
   
Made in us
Three Color Minimum





Tangentville, New Jersey

I'll second vehicle facings, WS & I being a part of the game, actual moral instead of "everyone takes Mortal Wounds like Daemonic Instability", templates, and the Avatar being immune to heat weapons.

I also miss the original Mandrake deployment rules, characters on bikes (including for armies I never played), Daemons being immune to poison, overwatch as something you declared, and the original Commissar summary execution.


 
   
Made in gb
Esteemed Veteran Space Marine




UK

Yeah Vehicle facings made you think a little more about placement etc.

I miss wrecked vehicles remaining on the table as terrain.

 
   
Made in fr
Longtime Dakkanaut






IG penal legion/suicide bomber units.

Honestly that just fit the imperium's mentality and set up perfectly it seems like something they would certainly do.

Now gw can't/won't do them as suicide bombers because too much of a real world thing.


Automatically Appended Next Post:
 General Kroll wrote:
Yeah Vehicle facings made you think a little more about placement etc.

I miss wrecked vehicles remaining on the table as terrain.


Yeah, that was a good idea. a wrecked vehicle staying on the table as like hard cover. I wish they still had it.

This message was edited 1 time. Last update was at 2021/04/25 22:57:05


"But the universe is a big place, and whatever happens, you will not be missed..." 
   
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Versteckt in den Schatten deines Geistes.

 General Kroll wrote:
I miss wrecked vehicles remaining on the table as terrain.
I miss the game having vehicles. Current 'vehicles' aren't much different from anything else.

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United States

The entire War of the Ring ruleset. My lord what a fantastically written set of rules. Blows every fantasy game I have played out of the water. The army balancing was awful, but when you take some time to rebalance things the game is fantastic. Magic is powerful and consistent (no random head popping), you get what you pay for. Artillery is satisfying without being overly random. Armor value negatively modifies wound rolls, meaning less rolling in general to speed the game along. Extremely simple and well designed regiment movement. Thanks Matt Ward!
   
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Annandale, VA

I miss randomized Deep Strike.

Having an entire army of Elysians come down haphazardly, with no idea of when they'd show up or exactly where they'd land, was a very fun sort of chaos.

It also created incentive to take transports or just deploy normally. Having your star unit potentially not there when you needed it- or worse, scatter onto terrain and be instakilled- was a real risk.

Being able to choose exactly when and where a unit appears, then able to shoot and charge before the enemy has any opportunity to react, feels a little too 'gotchahammer' for my liking.
   
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This might be a little controversial, but in 7th edition Aircraft actually felt like..... aircraft.

In 8th flamers, and anything with a jetpack could hit or charge a vehicle going 700+ mph.

   
 
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