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![[Post New]](/s/i/i.gif) 2018/01/09 07:01:51
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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A complete re-do of the Kroot line would be a justifiable 'big' release for a new Tau Codex.
I hadn't thought of that.
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![[Post New]](/s/i/i.gif) 2018/01/09 07:02:57
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Oozing Plague Marine Terminator
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Zothos wrote:There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?
Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).
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![[Post New]](/s/i/i.gif) 2018/01/09 10:37:14
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Pragmatic Primus Commanding Cult Forces
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Sgt. Cortez wrote:Zothos wrote:There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years? Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).
It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal. The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.
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This message was edited 1 time. Last update was at 2018/01/09 10:38:21
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![[Post New]](/s/i/i.gif) 2018/01/09 15:04:43
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Numberless Necron Warrior
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It is not a consequence of the fluff. It is a consequence of people buying the same army multiple times. It is a consequence of of people thinking different colored space marines are somehow unique in comparison to the others. As always, Spess Murheens sell and GW will shove them down people's throats as much, and for as long as they can. It is what businesses do.
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![[Post New]](/s/i/i.gif) 2018/01/09 15:37:36
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Lethal Lhamean
Birmingham
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Iron_Captain wrote:Sgt. Cortez wrote:Zothos wrote:There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?
Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).
It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.
It's not Imperium, it's Space Marines. I don't see Guard getting much after all.
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![[Post New]](/s/i/i.gif) 2018/01/09 16:35:09
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Loyal Necron Lychguard
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Yeah but not all of the Imperium stuff is Space Marines. We're even in a thread right now about non-Space Marine Imperials.
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![[Post New]](/s/i/i.gif) 2018/01/09 16:49:28
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Pragmatic Primus Commanding Cult Forces
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Imateria wrote: Iron_Captain wrote:Sgt. Cortez wrote:Zothos wrote:There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?
Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).
It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.
It's not Imperium, it's Space Marines. I don't see Guard getting much after all.
Grey Knights aren't getting much either. There are lots of Space Marine factions, and therefore lots of Space Marine releases. But that does not mean that every Space Marine faction is constantly getting releases. Because there are so many factions, it can take a long while before the specific Space Marine faction you play is due again.
The problem is that some people tend to throw all Space Marine factions on one big "Space Marine" pile, when such a pile in actuality does not exist. If they release new Dark Angel models, then people will see that as a 'Space Marine' release, even though that release will be as useful for me as a Blood Angel player as it will be for an Ork player. Then when they release Blood Angel models, those people complain 'Space Marines again? They just got a release already', even though that is not true. Dark Angels and Blood Angels are as much different armies as Necrons and Tau are, and both will need a place in the release schedule. The large amount of 'Space Marine' releases is a logical conclusion of the different armies that are in the game. Now if someone doesn't like that, that is fine. But begrudging other players their armies and their releases is not.
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![[Post New]](/s/i/i.gif) 2018/01/09 16:49:35
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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H.B.M.C. wrote:A complete re-do of the Kroot line would be a justifiable 'big' release for a new Tau Codex.
I hadn't thought of that.
It would be cool if they did a revamp of the Kroot. I would have preferred if the Auxiliaries had more focus in the codexes they have already released than bigger and bigger Suits (other than the Ghostkeel, I really like that).
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![[Post New]](/s/i/i.gif) 2018/01/09 17:05:59
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Forgot the Kroot. We need more Vespids, the coolest of the Tau auxiliary alien races! (Whell, ok, after Tarellians)
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/01/09 19:10:27
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Lethal Lhamean
Birmingham
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Iron_Captain wrote: Imateria wrote: Iron_Captain wrote:Sgt. Cortez wrote:Zothos wrote:There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?
Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).
It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.
It's not Imperium, it's Space Marines. I don't see Guard getting much after all.
Grey Knights aren't getting much either. There are lots of Space Marine factions, and therefore lots of Space Marine releases. But that does not mean that every Space Marine faction is constantly getting releases. Because there are so many factions, it can take a long while before the specific Space Marine faction you play is due again.
The problem is that some people tend to throw all Space Marine factions on one big "Space Marine" pile, when such a pile in actuality does not exist. If they release new Dark Angel models, then people will see that as a 'Space Marine' release, even though that release will be as useful for me as a Blood Angel player as it will be for an Ork player. Then when they release Blood Angel models, those people complain 'Space Marines again? They just got a release already', even though that is not true. Dark Angels and Blood Angels are as much different armies as Necrons and Tau are, and both will need a place in the release schedule. The large amount of 'Space Marine' releases is a logical conclusion of the different armies that are in the game. Now if someone doesn't like that, that is fine. But begrudging other players their armies and their releases is not.
The differences between any given space marine faction are pretty damn small, which is why they are lumped together. And i've already been through the time line of GW's model releases over the last 2 years twice already, if you can't see that all but 1 of those releases has been for a set of space marines in one colour or another and that the complete and total lack of variety in the release schedule is becoming a real bore then there's nothing I can do to help you with that.
The real tragedy is that they're all (well mostly) really good models in their own right but this theme is being so thouroughly driven into the ground I begining to not care about seeing them across the table from me anymore, once I've killed one poncy space marine I've killed them all.
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![[Post New]](/s/i/i.gif) 2018/01/09 19:40:33
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Thrall Wizard of Tzeentch
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So... Same thread for discussing Thousand Sons, Adeptus Custodes and now apparently Tau? It's... surprising... The epic "reveal" thread is locked so i will give my opinion here, if you don't mind. Building up hype to discover one day after that, this is again more "Superduperhumanâ„¢" this time in Golden flavour. Really boring. GW is doing this these last times, in every single release or thing they launch it ends being boring, dull, lackluster, uninspired... I'm starting to dislike it all... But really, again more "Golden Good Guysâ„¢" is not exactly super-new or exciting. After destroying Fantasy to make boring "Superduperhuman Golden Good Guysâ„¢" we start 2018 with yet more "Superduperhuman Golden Good Guysâ„¢" for 40k this time...  I don't understand the reason why they announced like it was something ground breaking... The models are okay-ish, but it's not something i'm interested in. It is much more depressing the fact that now we will have 6 months of releases for Golden dudes in 40k and in whatever-not-fantasy-nonsense. I hope it will be only 6 months... Last year was Space Marines, Space Marines, Death Guard, Death Guard, Space Marines and some more Space marines... And now it will be the same for Custodes. Boring... Rules wise, i think the custodes will be powerful so they can sell all those expensive new kits. I guess we will have yet another colour to add to the imperial random blob of doom... However... i'm really really really really disappointed by the Thousand Sons codex announcement. Superlative grade of disappointing. Annoying. Depressing... Let's see... So, the codex will be launch with no new models, but it will have rules for bird-goat-men. Many units of bird-goat-men. HQs and Elites. So you can make your army only from bird-goat-men. Super-exciting  So it is "Codex: Tzaangors" or "Codex Thousand Sons"? If the codex would be named "Tzeentch servants" or something like that, that would be ok, but what is the name? "Codex: Thousand Sons" Isn't it? I would have expected to have an actual codex for the Thousand Sons legion. Not a bunch of bird-goat-men and some exceptions for TS units... With "excellent" codex writing from GW, we will have one unit per model kit, so we will have an astounding quantity of 2 infantry units from the TS legion... That's... OMG... So, DG have had an excellent release with many models, new units etc. Maybe it would not be asking too much if one would expect that TS could have the same... But no, instead of releasing i don't know, one more character, one infantry kit and one vehicle (only 3 more kits), they launch the codex with no new models, filling the gaps with yet more goats and one random monster dug up from old fantasy. Really? I'm sure GW thought that it was a "great-fun-exciting idea"...  I'm not impressed at all. I'm really disappointed. Annoyed. My first words when i read the announcement news were "fu  shi  " ... This will not be the Thousand Sons codex, it will be "Codex: Bird-goat-men". Why? Because those will be much more cheap options to fill the army lists. TS army lists will be Magnus and a bunch of bird-goat-men... It is sad. I don't want to even think about the rules in the upcoming codex... After the lackluster rules for daemons and practically for every other single codex in 8th, and specially after seeing the depressing rules and absence of points ajustment in Chapter Approved for TS, i think the rules will be awful. Atrocious. If they don't change from the rules of the index and it will be only some points adjustment it will be awful. I think i will stop playing if that's the case... Besides that, here in dakka we cannot have a proper thread for the TS codex announcement, instead we have to share it with the new shiny superduper golden dudes (and of course nobody talks about other thing than that...) Really? Why is it? TS are like lepers now or what?
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This message was edited 4 times. Last update was at 2018/01/09 19:49:37
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![[Post New]](/s/i/i.gif) 2018/01/09 20:11:15
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Fluttering Firewyrm of Tzeentch
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Boy, this conversation sure has gotten gloomy. To balance things out I'm going to say that I personally am super excited for the upcoming Thousand Sons release!
I was already under the assumption we wouldn't see new models like most of the new releases, but it is true that we don't have enough variety in units to fill out a whole book. Due to this, I've been wishlisting for months now that things like the Tzaangor Enlightened/Shaman would be ported over. I think this is an excellent middle-ground to help fluff out our options, and will hopefully give the Thousand Sons some mobile close combat prowess!
I will admit, the Mutalith Vortex Beast was a surprise, and I'm not entirely sure what roll it will fill in the codex. I find Thousand Sons are lacking in any real anti-tank/monster options outside of generic Chaos Predators - maybe these will help in that regard?
I am a little worried that the Thousand Sons psychic powers will be a straight up downgrade from the Dark Hereticus table. Warptime, Weaver of the Fates, and Diabolic Strength are just SO good on Magnus.
Magnus is probably also going to go up in points at least somewhat, but as long as Scarab Occult Terminators go down in price I won't be too annoyed.
TLDR: I'm super excited for additional unit options but concerned when it comes to psychic powers - So as things stand now I'm cautiously optimistic.
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![[Post New]](/s/i/i.gif) 2018/01/09 20:18:37
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Damsel of the Lady
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I'm excited for both. I dunno why people are upset Thousand Sons isn't getting new models: you've got some great ones and they look awesome. The problem was the rules. I'm hoping the Codex fixes that.
And I'm just so excited for 40k Custodes. If the Talons box and 30k is anything to go off of these will sell huge too.
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![[Post New]](/s/i/i.gif) 2018/01/09 20:42:36
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Commander of the Mysterious 2nd Legion
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Audustum wrote:I'm excited for both. I dunno why people are upset Thousand Sons isn't getting new models: you've got some great ones and they look awesome. The problem was the rules. I'm hoping the Codex fixes that.
And I'm just so excited for 40k Custodes. If the Talons box and 30k is anything to go off of these will sell huge too.
the 1k sons getting mutants to fill out their roster makes sense. they're the thousand sons. the army being a few "sorcrer kings and their body guard" supported by hoards of tzeetch cultists makes some sense.and gives them a unique flavor.
it would be nice to see some actual 1k sons kits sure but I'm not sure what they despiratly need.sure they could be given some random deamon engines to pad things out, but I think what GW is doing works.
as for 1k sons "having to share a thread with the custodes" this is hardly new. GW's been announcing their codices in pairs since 8th edition hit
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This message was edited 1 time. Last update was at 2018/01/09 20:43:15
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/01/09 20:46:04
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Pragmatic Primus Commanding Cult Forces
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Imateria wrote: Iron_Captain wrote: Imateria wrote: Iron_Captain wrote:Sgt. Cortez wrote:Zothos wrote:There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?
Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).
It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.
It's not Imperium, it's Space Marines. I don't see Guard getting much after all.
Grey Knights aren't getting much either. There are lots of Space Marine factions, and therefore lots of Space Marine releases. But that does not mean that every Space Marine faction is constantly getting releases. Because there are so many factions, it can take a long while before the specific Space Marine faction you play is due again.
The problem is that some people tend to throw all Space Marine factions on one big "Space Marine" pile, when such a pile in actuality does not exist. If they release new Dark Angel models, then people will see that as a 'Space Marine' release, even though that release will be as useful for me as a Blood Angel player as it will be for an Ork player. Then when they release Blood Angel models, those people complain 'Space Marines again? They just got a release already', even though that is not true. Dark Angels and Blood Angels are as much different armies as Necrons and Tau are, and both will need a place in the release schedule. The large amount of 'Space Marine' releases is a logical conclusion of the different armies that are in the game. Now if someone doesn't like that, that is fine. But begrudging other players their armies and their releases is not.
The differences between any given space marine faction are pretty damn small, which is why they are lumped together.
Which is not justified.
Imateria wrote: And i've already been through the time line of GW's model releases over the last 2 years twice already, if you can't see that all but 1 of those releases has been for a set of space marines in one colour or another and that the complete and total lack of variety in the release schedule is becoming a real bore then there's nothing I can do to help you with that.
Seriously? What do you expect from a game where almost half of the factions is Space Marines?
And it is not like we haven't had any non-Space Marine releases. We've had an entirely new Xenos army (as well as some new Eldar models). And it hasn't been that long since the last entirely new Xenos army either (3 years ago). We also got a whole bunch of Daemons. Tzaangors also aren't Space Marines and now we are getting Custodes who also aren't Space Marines. In the same timeframe as all these non Space Marine releases we have seen the Death Watch as a new Space Marine army, Thousand Sons (hardly standard Space Marines and came with Tzaangors to boot), Primaris (Quite different from standard Space Marines in terms of stats) and Death Guard (very different from standard Space Marines). That is only 3 Space Marine releases. If you think that with only 3 major Space Marine releases (all for very different factions, both gamewise and aesthetically) in the last few years there is already a "complete and total lack of variety" than that is a problem with you, not with the release schedule. The release schedule contained plenty of things that were not Space Marines. As you have pointed out, Xenos factions saw a lot of releases in 2015, which saw only few Space Marine releases. GW can only release stuff for a limited number of factions each year. There are many factions in the game, not to mention that GW also needs to make room for AoS, Blood Bowl and Necromunda. This naturally means there will be years without new Xenos releases, just as every faction (yes, Space Marine ones as well) often will have to go without new releases for years. As much as I want new Dark Eldar stuff, begrudging other players the releases they are anticipating is just being envious. It is very bad behaviour.
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![[Post New]](/s/i/i.gif) 2018/01/09 20:46:07
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Damsel of the Lady
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BrianDavion wrote:Audustum wrote:I'm excited for both. I dunno why people are upset Thousand Sons isn't getting new models: you've got some great ones and they look awesome. The problem was the rules. I'm hoping the Codex fixes that.
And I'm just so excited for 40k Custodes. If the Talons box and 30k is anything to go off of these will sell huge too.
the 1k sons getting mutants to fill out their roster makes sense. they're the thousand sons. the army being a few "sorcrer kings and their body guard" supported by hoards of tzeetch cultists makes some sense.and gives them a unique flavor.
it would be nice to see some actual 1k sons kits sure but I'm not sure what they despiratly need.sure they could be given some random deamon engines to pad things out, but I think what GW is doing works.
as for 1k sons "having to share a thread with the custodes" this is hardly new. GW's been announcing their codices in pairs since 8th edition hit
This actually sums up my thoughts on 1k better than I put them. While I don't use them, my best friend does and he's about to explode in anticipation from the Codex I think.
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![[Post New]](/s/i/i.gif) 2018/01/09 23:36:16
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Warpspy wrote:Let's see... So, the codex will be launch with no new models, but it will have rules for bird-goat-men. Many units of bird-goat-men. HQs and Elites. So you can make your army only from bird-goat-men. Super-exciting  So it is "Codex: Tzaangors" or "Codex Thousand Sons"?
If the codex would be named "Tzeentch servants" or something like that, that would be ok, but what is the name? "Codex: Thousand Sons" Isn't it? I would have expected to have an actual codex for the Thousand Sons legion. Not a bunch of bird-goat-men and some exceptions for TS units...
With "excellent" codex writing from GW, we will have one unit per model kit, so we will have an astounding quantity of 2 infantry units from the TS legion... That's... OMG... 
1KSons already had Tzaangors. Why does adding two extra Tzaangor units change this?
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![[Post New]](/s/i/i.gif) 2018/01/10 00:25:57
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Lethal Lhamean
Birmingham
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Iron_Captain wrote: Imateria wrote: Iron_Captain wrote: Imateria wrote: Iron_Captain wrote:Sgt. Cortez wrote:Zothos wrote:There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?
Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).
It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.
It's not Imperium, it's Space Marines. I don't see Guard getting much after all.
Grey Knights aren't getting much either. There are lots of Space Marine factions, and therefore lots of Space Marine releases. But that does not mean that every Space Marine faction is constantly getting releases. Because there are so many factions, it can take a long while before the specific Space Marine faction you play is due again.
The problem is that some people tend to throw all Space Marine factions on one big "Space Marine" pile, when such a pile in actuality does not exist. If they release new Dark Angel models, then people will see that as a 'Space Marine' release, even though that release will be as useful for me as a Blood Angel player as it will be for an Ork player. Then when they release Blood Angel models, those people complain 'Space Marines again? They just got a release already', even though that is not true. Dark Angels and Blood Angels are as much different armies as Necrons and Tau are, and both will need a place in the release schedule. The large amount of 'Space Marine' releases is a logical conclusion of the different armies that are in the game. Now if someone doesn't like that, that is fine. But begrudging other players their armies and their releases is not.
The differences between any given space marine faction are pretty damn small, which is why they are lumped together.
Which is not justified.
Imateria wrote: And i've already been through the time line of GW's model releases over the last 2 years twice already, if you can't see that all but 1 of those releases has been for a set of space marines in one colour or another and that the complete and total lack of variety in the release schedule is becoming a real bore then there's nothing I can do to help you with that.
Seriously? What do you expect from a game where almost half of the factions is Space Marines?
And it is not like we haven't had any non-Space Marine releases. We've had an entirely new Xenos army (as well as some new Eldar models). And it hasn't been that long since the last entirely new Xenos army either (3 years ago). We also got a whole bunch of Daemons. Tzaangors also aren't Space Marines and now we are getting Custodes who also aren't Space Marines. In the same timeframe as all these non Space Marine releases we have seen the Death Watch as a new Space Marine army, Thousand Sons (hardly standard Space Marines and came with Tzaangors to boot), Primaris (Quite different from standard Space Marines in terms of stats) and Death Guard (very different from standard Space Marines). That is only 3 Space Marine releases. If you think that with only 3 major Space Marine releases (all for very different factions, both gamewise and aesthetically) in the last few years there is already a "complete and total lack of variety" than that is a problem with you, not with the release schedule. The release schedule contained plenty of things that were not Space Marines. As you have pointed out, Xenos factions saw a lot of releases in 2015, which saw only few Space Marine releases. GW can only release stuff for a limited number of factions each year. There are many factions in the game, not to mention that GW also needs to make room for AoS, Blood Bowl and Necromunda. This naturally means there will be years without new Xenos releases, just as every faction (yes, Space Marine ones as well) often will have to go without new releases for years. As much as I want new Dark Eldar stuff, begrudging other players the releases they are anticipating is just being envious. It is very bad behaviour.
What do I expect from a game where half the armies are Space Marines? Why for half of the releases to not be Space Marines of course, not the 90% Sapce Marines we're currently sitting on.
Yes we had a new Xenos army in Genestealer Cults back in October 2016, and that was the only significant model release wave for a none Sapce Marine army for the entirety of 16 and 17 (please note that I've been saying major or significant each time, 3 models in a box or one off characters don't constitute a significant release in anyones book), before that the last entirely new xenos army was Tau 15 years ago (it certainly wasn't Harlequins, who's units already existed in the preceding Craftworlds and Dark Eldar codecies). When did we get a whole bunch of Daemons, the Blood Thirster and Lord of Change are certainly pretty new but nothing else in the last few years that I know of before the current Nurgle wave thats just started. Tzaangors are a single unit (not Daemons either, they're Beastmen), soon to be 2, and are still part of a Space Marines release, though at least offer some variety.
The rest of your post reads like a case of "cant see the woods for the trees", whilst there are noptable differences between all of the supermen releases in effect they are all basicaly variations on a theme, a genetically engineered humen super soldier wearing power armour (and Death Watch, Thousand Sons, Primaris, Death Guard and Custodes counts as 5, not 3). And the condesention in the rest of your post is truly pathetic, I don't think there has ever been a time when Space Marines went years without releases, they get something (or several somethings usually) every year almost without fail.
As for Dark Eldar, we don't actually need a lot. Mandrakes, Incubi and Grotesques are about it for finecast units that need to be plastic, the rest of it pretty much already is in plastic and arguably the best range GW currently offers. You can shove your last comment.
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![[Post New]](/s/i/i.gif) 2018/01/10 00:39:03
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I really don't see why its so bad that Thousand Sons will get the other kits Tzaangors (fulfilling the same thing as cultists for other legions, but much more fluffy for Tzeench), and a giant gribbly Chaos monster.
Its not like there is a factory putting out Rubric marines and Terminators. The ones that exist will be the solid core of an army, surrounded by tons of stuff that epitomizes the Chaos god of Sorcery, like bird-beastmen, guys on flying disks, and big mutated things. Then add all the daemons, too.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2018/01/10 01:05:00
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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AegisGrimm wrote:I really don't see why its so bad that Thousand Sons will get the other kits Tzaangors (fulfilling the same thing as cultists for other legions, but much more fluffy for Tzeench), and a giant gribbly Chaos monster.
Its not like there is a factory putting out Rubric marines and Terminators. The ones that exist will be the solid core of an army, surrounded by tons of stuff that epitomizes the Chaos god of Sorcery, like bird-beastmen, guys on flying disks, and big mutated things. Then add all the daemons, too.
I've been playing Thousand Sons for almost 15 years and I don't understand what the issue is.
With the exception of VERY recent fluff with heavy Tzaangor use (Wrath of Magnus, upcoming Codex), f you think Thousand Sons have more than sorcerers and Rubrics you need to read John French's Ahriman series.
Everything in there is canon.. I mean heck, the cover of the Exile book looks just like the new miniature.
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![[Post New]](/s/i/i.gif) 2018/01/10 01:07:28
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Enginseer with a Wrench
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AegisGrimm wrote:I really don't see why its so bad that Thousand Sons will get the other kits Tzaangors (fulfilling the same thing as cultists for other legions, but much more fluffy for Tzeench), and a giant gribbly Chaos monster.
Its not like there is a factory putting out Rubric marines and Terminators. The ones that exist will be the solid core of an army, surrounded by tons of stuff that epitomizes the Chaos god of Sorcery, like bird-beastmen, guys on flying disks, and big mutated things. Then add all the daemons, too.
It's not a bad thing, and I think the mutalith looks awesome personally.
With that said, I think a significant number of 1ksons players were hoping for more 1ksons, dreadnoughts as an example. There is a rubric dreadnought in the book as an example, or even a psycher dreadnought(if anyone should, it's 1ksons). Could also do Rubric devastators etc.
Then the reality is that since this is their "update/codex", they won't get anything for a long time.
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This message was edited 1 time. Last update was at 2018/01/10 01:10:39
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![[Post New]](/s/i/i.gif) 2018/01/10 01:12:54
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Pragmatic Primus Commanding Cult Forces
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Imateria wrote: What do I expect from a game where half the armies are Space Marines? Why for half of the releases to not be Space Marines of course, not the 90% Sapce Marines we're currently sitting on.
Stop pretending that. It is simply not true. At least half of the releases in the past two years weren't Space Marines but rather Chaos Daemons or Genestealer Cults. There really haven't been that many Space Marine releases. Imateria wrote:Yes we had a new Xenos army in Genestealer Cults back in October 2016, and that was the only significant model release wave for a none Sapce Marine army for the entirety of 16 and 17 (please note that I've been saying major or significant each time, 3 models in a box or one off characters don't constitute a significant release in anyones book), before that the last entirely new xenos army was Tau 15 years ago (it certainly wasn't Harlequins, who's units already existed in the preceding Craftworlds and Dark Eldar codecies). When did we get a whole bunch of Daemons, the Blood Thirster and Lord of Change are certainly pretty new but nothing else in the last few years that I know of before the current Nurgle wave thats just started. Tzaangors are a single unit (not Daemons either, they're Beastmen), soon to be 2, and are still part of a Space Marines release, though at least offer some variety.
Yes. One really big Xeno release, 2 major Space Marine releases and one big Chaos Space Marine release. That is hardly 90% Space Marines, and it becomes even less if you also count smaller releases. We got new plastic Greater Daemons, which is a pretty big thing. We also got two new Daemon units (Blue Horrors and Brimstone Horrors) and now we are getting a whole bunch of Nurgle stuff. Neither of them are Space Marines, and neither of them wear power armour. All combined that is a pretty major release for Chaos Daemons already over the past two years. Then we got the Eldar Triumvirate which were amazing models and the Thousand Sons which was only partially a Space Marine release and saw only a handful new Space Marine models. Pretty sure there were some other minor things that I forgot. Anyways there is plenty of non-Space Marine stuff released in the last years, if you don't keep ignoring it. A lot of Space Marines and power armour, that is for sure, but it certainly was not all or even nearly all Space Marines. Harlequins most certainly were a new army. They were not playable as an army before and got new models and units. Or else you could argue that Death Watch or Death Guard also weren't new armies (which would actually leave us with more new Xenos armies than new Space Marine armies). Imateria wrote:The rest of your post reads like a case of "cant see the woods for the trees", whilst there are noptable differences between all of the supermen releases in effect they are all basicaly variations on a theme, a genetically engineered humen super soldier wearing power armour (and Death Watch, Thousand Sons, Primaris, Death Guard and Custodes counts as 5, not 3). And the condesention in the rest of your post is truly pathetic, I don't think there has ever been a time when Space Marines went years without releases, they get something (or several somethings usually) every year almost without fail.
That way, you can see everything as a variation on a theme. Eldar and Dark Eldar are variations on a theme, Tau and Imperial Guard are variations on a theme. Death Guard and Death Watch are easily as distinct as Eldar and Craftworld Eldar. The only thing they have in common is that they wear power armour. Same with Custodes, who aren't even Space Marines. Both Space Marines and Custodes are elite warriors wearing power armour, but that is where the similarities end. Both Tau and IG are common grunts with guns backed up by big war machines, but that is where their similarities end too. All factions share some similarities, and all have notable differences setting them apart. And thinking Space Marines always get releases is just faulty logic. I play Blood Angels and quite remember going without new releases for years. I also haven't seen any new Grey Knights releases in quite some time. So yes. Space Marine players do have to wait years for new releases, same as everyone else. Thousand Sons was only a very minor Space Marine release. We did get Magnus, but he isn't really a Space Marine, nor does he look like one. We also got Tzaangors, who most certainly are not Space Marines. Then we got new Rubric Marines and Ahriman who are Space Marines but already existed, and the only really new thing we got was the Thousand Sons sorcerer kit. Custodes are not Space Marines, they only happen to also wear power armour. That leaves us 3 major Space Marine releases, not 5. And those 3 Space Marine releases all were anything but similar stuff. Imateria wrote:As for Dark Eldar, we don't actually need a lot. Mandrakes, Incubi and Grotesques are about it for finecast units that need to be plastic, the rest of it pretty much already is in plastic and arguably the best range GW currently offers.
I would actually like to see some completely new units for the DE. Dark Eldar already are the best range GW produces, but they still have massive potential for all kinds of awesome units. I would love to see GW exploring that. But I would also love to see multipose plastic mandrakes. As excited as I am for Custodes, I also think we have enough power armour for now after the Death Watch, Primaris, Death Guard and Custodes releases. I would love to see something completely different now. I just don't get why some people feel the need to be so toxic about it.
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This message was edited 1 time. Last update was at 2018/01/10 01:17:52
Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2018/01/10 01:42:15
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is. When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'. Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue. I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.
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This message was edited 1 time. Last update was at 2018/01/10 01:42:46
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![[Post New]](/s/i/i.gif) 2018/01/10 02:07:48
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Commander of the Mysterious 2nd Legion
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each space marine army tends towards a theme as well, death guard for example, is the slow resiliant foe marching forward. playing more like necrons then say...1k sons which is a army of eltie psykers padded pit with chaff
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/01/10 02:09:34
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Loyal Necron Lychguard
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BrianDavion wrote:each space marine army tends towards a theme as well, death guard for example, is the slow resiliant foe marching forward. playing more like necrons then say...1k sons which is a army of eltie psykers padded pit with chaff
...Okay, even as someone who's generally okay with the tzaangors I have to question if it's worth reshaping the Thousand Sons identity into being a chaff army. Rubric Marines are just as much of an elite resilient infantry unit as Plague Marines are.
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![[Post New]](/s/i/i.gif) 2018/01/10 02:57:12
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Unstoppable Bloodthirster of Khorne
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H.B.M.C. wrote: Warpspy wrote:Let's see... So, the codex will be launch with no new models, but it will have rules for bird-goat-men. Many units of bird-goat-men. HQs and Elites. So you can make your army only from bird-goat-men. Super-exciting  So it is "Codex: Tzaangors" or "Codex Thousand Sons"?
If the codex would be named "Tzeentch servants" or something like that, that would be ok, but what is the name? "Codex: Thousand Sons" Isn't it? I would have expected to have an actual codex for the Thousand Sons legion. Not a bunch of bird-goat-men and some exceptions for TS units...
With "excellent" codex writing from GW, we will have one unit per model kit, so we will have an astounding quantity of 2 infantry units from the TS legion... That's... OMG... 
1KSons already had Tzaangors. Why does adding two extra Tzaangor units change this?
Yeah, HBMC is right here. They would - of course - also be optional. I'd expect to see all three types of Horrors in there as well and probably discs as well, as per the Death Guard codex and the inclusion of Plaguebearers, Nurglings and Beasts. They really painted themselves into a bit of a corner with the Thousand Sons old fluff - ie the whole Rubric/all are dust except for Sorcerers thing. The original Realm of Chaos models had some very cool looking Tzeentch marines that predate the "modern" Goodwin/Egyptian/Rubric thing. IO guess it's possible that they might include Tzeentch-marked Marines that have since joined the ranks of the TS, in thrall to the Sorcerers - in the same way that we hear of the other fallen legions continuing to recruit (geneseed courtesy of fallen Sorcs and maybe Bile?) I dunno. Like I said, they're in a difficult spot, short of regular Rubircs, Terminators and.. well, anything that they choose to bring forward from the 30k/ HH range, like Kaientai Marines. But they won't do that without a dedicated plastic kit, because we're not allowed to convert to make new troops anymore. (And if they did let us, others would bitch about a lack of official models.)
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![[Post New]](/s/i/i.gif) 2018/01/10 03:10:24
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Decrepit Dakkanaut
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H.B.M.C. wrote:I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is.
When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'.
Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue.
I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.
Very much this.
People that are happy : got something or are generally glad to see a fast pace of releases.
People that are mad: didn't get something for their army yet or didn't get enough of what they thought they should get.
All these classifications of armies are thinly veiled attempts to justify their feelings.
And it's fine to be upset you didn't get hit yet. I was bummed that TS didn't make the 2017 cut, but I didn't start a crusade over it. Have some patience for once people - this is the shortest amount of time you've ever had to wait for a codex.
I will say AoS a different beast where the world isn't fleshed out yet, but GW continues to push flavors of Stormcast. It sounds like 2018 will rectify this a bit.
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This message was edited 1 time. Last update was at 2018/01/10 03:13:23
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![[Post New]](/s/i/i.gif) 2018/01/10 03:10:32
Subject: Re:Thousand Sons Codex, Adeptus Custodes Codex and New models
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Commander of the Mysterious 2nd Legion
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Arachnofiend wrote:BrianDavion wrote:each space marine army tends towards a theme as well, death guard for example, is the slow resiliant foe marching forward. playing more like necrons then say...1k sons which is a army of eltie psykers padded pit with chaff
...Okay, even as someone who's generally okay with the tzaangors I have to question if it's worth reshaping the Thousand Sons identity into being a chaff army. Rubric Marines are just as much of an elite resilient infantry unit as Plague Marines are.
I don't mind the chaff myself. Keep in mind rubrics will be troops. etc. so you can still build a all elite 1k sons pure army. OR you can do a army built around a powerful caster and his legions of tzeetch touch mutants... or a mix of the two depending on how it plays out points wise that could be a fun dynamtic. tie up your enmies army with your chaff, identify a weak point and thrust down it with rubrics.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/01/10 03:40:53
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Longtime Dakkanaut
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Maybe I should open my thought process up to the tzaangors, I never have used them or even looked at them, my Tsons army didn't work that way and never have.
But looking back at it, I have not won a single game in 40k with just them and even back in 4th when they got a lot of use they didn't exactly set the tabletop on fire.
Maybe I am actually just playing Tson's wrong. We will see with this next release. I am very excited to get it, probably more excited than for the Deamon Codex.
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This message was edited 1 time. Last update was at 2018/01/10 03:41:11
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![[Post New]](/s/i/i.gif) 2018/01/10 04:30:02
Subject: Thousand Sons Codex, Adeptus Custodes Codex and New models
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Unstoppable Bloodthirster of Khorne
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H.B.M.C. wrote:I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is.
When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'.
Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue.
I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.
Wait, so you mean I can't use the Myphitic Blight Haulers I just bought with the Celestial Lions I've been painting? I thought they were all Space Marines? Curse you, GW!
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