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Made in hk
Steadfast Ultramarine Sergeant




Ragnar69 wrote:
I'll be damned if would I make some IG schmuck the warlord of my Space Wolves. I would rather lose every single game. Some lines should not be crossed.


Than how about take Guilliman as the Warlord? He gives 3 CP for free and regenerate your used ones on 5+ roll. His buff is also not to be sneezed at even you are not Ultramarines, it is 12" aura of +1 to run and +1 to charge. He is also basically a Wolf Lord with 12" aura. He can also run up the field along your close combat units and he can chop big things up good as well.

Fluff wise, he can also be considered deserve to be warlord even for Space Wolves army, at the moment at least. Until GW decide to release the Primarch Leman Russ back.

The only thing to hold him back is his overpriced 400pts, and (probably) half of his value is wasted due to you not being Ultramarine.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Ragnar69 wrote:
I'll be damned if would I make some IG schmuck the warlord of my Space Wolves. I would rather lose every single game. Some lines should not be crossed.


I feel the same, and really want my wolves to be a pure wolves list every time (save for the occasional knight, how can you resist the flamer/spear knight: The forge of fenris!) After my first game with them, I completely understand why guard CP farm is a thing. Also, as a book with no easy way to get CP, and no easy way to regen CP, CP regen needs nerfed because I'm salty that we don't have it!!! Seriously, my opponent started with 9, and rolled well enough to spend 15 before he was done. I had 8, and used 8. My money is on the september FAQ either killing the guard battery in one way or another, or limiting CP regen to be 1 per turn or something horrid that makes it as terrible as a -1 leadership to enemies.

   
Made in us
Decrepit Dakkanaut




Ragnar69 wrote:
I'll be damned if would I make some IG schmuck the warlord of my Space Wolves. I would rather lose every single game. Some lines should not be crossed.

Haha. I like the cut of your jib.

I'm still convinced to make my Watch Captain my Warlord for the CP generation. It's so hard to fit in Deathwatch, Space Wolves, and Guard though!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Regular Dakkanaut




 gwarsh41 wrote:
Ragnar69 wrote:
I'll be damned if would I make some IG schmuck the warlord of my Space Wolves. I would rather lose every single game. Some lines should not be crossed.


I feel the same, and really want my wolves to be a pure wolves list every time (save for the occasional knight, how can you resist the flamer/spear knight: The forge of fenris!) After my first game with them, I completely understand why guard CP farm is a thing. Also, as a book with no easy way to get CP, and no easy way to regen CP, CP regen needs nerfed because I'm salty that we don't have it!!! Seriously, my opponent started with 9, and rolled well enough to spend 15 before he was done. I had 8, and used 8. My money is on the september FAQ either killing the guard battery in one way or another, or limiting CP regen to be 1 per turn or something horrid that makes it as terrible as a -1 leadership to enemies.


If he had the battery used in the tourney meta, them statistically he should have had 17 CP. How did he feel about his bad luck CP wise? :b
   
Made in us
Stealthy Space Wolves Scout





Florida

Ragnar69 wrote:
I'll be damned if would I make some IG schmuck the warlord of my Space Wolves. I would rather lose every single game. Some lines should not be crossed.

Agreed. I have always played single faction armies.

Had anyone looked at using Ulrik as a warlord? He gets saga of the beastslayer as well as oath of the slayer. So he and whoever he takes with him will be like bug spray for big nasty monsters with +2 to wound. Plus space wolves reroll all hits within 6 of him nd he has a 9" bubble for lending his Ld. I'm thinking of maybe putting him with 15 blood claws with fist and TH/SS pack leaders in a stormwolf or with wulfen in the storm wolf. Might be fun against my buddies bugs.
   
Made in us
Decrepit Dakkanaut




I dunno. For Beastslayer you would be better off with that discussed Chaplain Dreadnought.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stealthy Space Wolves Scout





Florida

Slayer-Fan123 wrote:
I dunno. For Beastslayer you would be better off with that discussed Chaplain Dreadnought.

Meh. I have no interest in forgeworld or converting a space marine dread. I already have Bjorn and mudrerfang and find myself not using them.
   
Made in dk
Regular Dakkanaut




For the record, i also always play SW only. It’s just that if we were to make a competitive list, then we would have to atleast have IG (like every other imperial player in the top). I think we are very well off at casual games, but my meta is of course also more limited there. DG, nurgle, UM, custodes, GK is what i most commonly face. My biggest problem was leviathan dreadnoughts, but wulfen handles them very well now.
   
Made in us
Decrepit Dakkanaut




TheunlikelyGamer wrote:
Slayer-Fan123 wrote:
I dunno. For Beastslayer you would be better off with that discussed Chaplain Dreadnought.

Meh. I have no interest in forgeworld or converting a space marine dread. I already have Bjorn and mudrerfang and find myself not using them.

I don't care if you have an interest in FW or not. I'm just telling you that's how you're gonna get the most out of Beast Slayer.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Slayer-Fan123 wrote:
Ragnar69 wrote:
I'll be damned if would I make some IG schmuck the warlord of my Space Wolves. I would rather lose every single game. Some lines should not be crossed.

Haha. I like the cut of your jib.

I'm still convinced to make my Watch Captain my Warlord for the CP generation. It's so hard to fit in Deathwatch, Space Wolves, and Guard though!


Quite happy to have a Space Wolf Deathwatch Watch Master running things.
Just need to find a way of throwing more dice.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Longtime Dakkanaut




Well had my game. My list was as follows.

Spoiler:

Imperial guard detachment (Fast attack one) 1cp

Company commander "Ima Notawolf" - las pistol, chain sword, warlord trait grsnd strategist, artifact kurovs aquila

Scout sentinal - autocannon
Scout sentinal - autocannon
Scout sentinal - autocannon


Wolfs heavy support detachment 1cp

Wolf lord - frost axe and storm bolter

Predaror - Autocannon and 2 las cannons
Predaror - Autocannon and 2 las cannons
Predaror - Autocannon


Wolf brigade -

Rune priest - storm caller, fury of the wolf spirits, runic staff
Wolf guard battle leader - bolter and chainsword
Krom Dragongaze (FTW!)

Grey hunter pack - 5 hunters, 1 w/ plasma gun, 1 w/ plasma pistol, 1 wgbl with combi plasma
Grey hunter pack - 5 hunters, 1 w/ plasma gun, 1 w/ plasma pistol, 1 wgbl with combi plasma
Grey hunter pack - 5 hunters, standard.

Cost : 1500
Starting cp : 10


My opponent played tyranids, he had 2 squads of tyranid warriors, a tyranid prime, a nerothrope, a broodlord, 20 genestealers, a trygon with 20 termagaunts (10 w/ fleshborers, 10 w/ devourers), and a trygon prime with 20 termagaunts (10 w/ fleshborers, 10 w/ devourers). Hive fleet kraken.

I deployed like i have been. 3 preds up front, all 4 hqs other than krom right behind them, and whirlwinds behind them, all in a nice 6" circle of death.


I won the roll off but he seized (but that was fine, i was going to give him t1 anyways). I moved my scout sentinals back to cover board space and deny a deep stike zone on 2 feet of the table on my side, and deployed all of my grey hunters on a hill on the side he put the genestealers. I put my guys 30" away from his, wanted to be sure he could not get into charge range t1. He moved everything forward but most of his warriors weapons were out of range. The ones that connected either were negated to armor saves or largely ineffective. He managed to kill 1 grey hunter and put 4 wounds on a sentinal scout.

My turn was more effective. Predator autocannons will ruin tyranid warriors. I ended up killing 1 whole warrior squad, putting 5 wounds onto the tyranid prime, and killing 12 genestealers with my shooting. We were both on 3 objectives so score was 3/3.

His second turn he moved everything up. Due to not killing that sentinal he had to drop the trygon with the termegaunts in on the front lines. He fired again with everything but again didnt do much. He killed 1 sentinal, the termigaunts destroyed the 5 man grey hunter pack, then he charged the genestealers and his broodlord into the other 2 hunter squads and krom. Overwatch killed 3 more genestealers, and those 5 only managed to kill 2 grey hunters! (His rolls went to crap there for a second, i fully expected to lose one squad). I interrupted and krom struck at the broodlord doing 5 wounds! Broodlord struck back and did 2. Full health hunter pack struck the broodlord killing it, but he popped a strat getting to attack again and he killed poor krom.

My turn i unloaded onto the other warrior squad killing 5 of the 6, putting 3 wounds onto the trygon, and dropping the termigaunt squad to 9 men. Whirlwinds were over kill vs them but they needed to be thinned while i could. Grey hunters killed the remaining genestealers between bolt pistol shots and cc, and i scored 1 vp to his 0.

At this point he called it. He could have kept going but he had lost most of his army, with only the trygon prime and some termagaunts left to do anybreal wounds. I had taken 0 dmg on any of my tanks thanks to getting the storm spell off twice and popping the -1 to hit strat for 2cp twice (thank you guard warlord!). 2 sentinals were at full health and about to be uncontested on 2 separate objectives, and he just didnt have any cp or options left.

The commander is worth the points if we are talking competitive. Gain a cp back when you spend one on a 5+, plus gain a cp on a 5+ when your opponent uses a strat? For a cp hungry force like wolves its gold. I had 4 cp left at the end and had spent at least 10 already throughout the game.

Krom is also amazing. For 90 pts he is almost an auto include if your taking a wolf lord on foot anyways. I prefer his axe to the relic one honestly.

I didnt outflank this time as i wanted him to come to me and i knew he had no choice as tyranids to do so. Grey hunters did well, but i miss them at full strength. If i did drop the imperial guard part of the list to go pure space wolves i could do that but then your having to be careful with cp spending, i dont know if thats worth it.

   
Made in us
Fresh-Faced New User




Just fought a small, but heavy hitting Tyrannid army from a guy who has been playing them for years. I'm new, and I think I got lucky, but I won.

Highlights; Lone Wolf'd a Long Fang with an LC. He spent the rest of the game pegging shots on stuff; dealing six damage to the last hive tyrant allowing my remaining six GH to take it down in melee.

Brought two Wolf Priests, one fully decked out with Wulfen Stone and he was my War Lord. Had a total of five attacks with power fist. He killed a full squad of Hive Guard and three Zoanthropes before being blasted off the board.

What I learned: Five man unit of TWC with H/S is absolutely going to get shot off the board if they don't make their turn two charge (RIP). My Wulfen didn't fair much better as they got their charge off, failed to taking anything down and then got shot off the board after the enemy fell back.

83 point Grey Hunter squads with an attached WGPL w/ SB are insanely good for their price.

Razorbacks can spit out a ton of wounds if left alone long enough.

Playing objectives will win you a game even if you're reduced to a unit of GH, a cyberwolf and a Lone Wolf LF.
   
Made in us
Longtime Dakkanaut




Yeah, twc and wulfen are huge targets, they are powerful so people will shoot at them. Finding a way to protect them is hard. You could drop a rune priest in with the twc and give them the -1 to hit, or you could drop a wolf preist in for healing and rerolling misses. Either way your spending a lot of points on a small squad which isnt normally good.

Grey hunters and blood claws are looking like our dimonds in the rough, each is just specialized enough in their own thing that they can really allow you to play the game the way you want. Gh are terrific fire support and blood claws are just nasty in cc.

The lone wolf strat has had an odd side effect, i have only gotten it off once and it didnt do much then but what happens is people will see that 1 guy left, i will say "sweet, getting me a lone wolf" and they will send more firepower at it just to make sure it doesnt happen because a single grey hunter charecter may not be scarry, but park it on an objective and its annoying as crap.

I mean, its an op-spec charecter, what can you do about it? Lol.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Is it worth going with 10-man GH squads, with 2 Plasmaguns and a WGPL with Combiplasma? Or is it probably better to just go with 5 man units with just a plasmagun in each?

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 29 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 ZergSmasher wrote:
Is it worth going with 10-man GH squads, with 2 Plasmaguns and a WGPL with Combiplasma? Or is it probably better to just go with 5 man units with just a plasmagun in each?


I dunno I'm going the ten and 3 route myself. I like big squads and I cannot lie.

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




 ZergSmasher wrote:
Is it worth going with 10-man GH squads, with 2 Plasmaguns and a WGPL with Combiplasma? Or is it probably better to just go with 5 man units with just a plasmagun in each?

Tactical Marines don't work when you do the minimum 5 man. Plus you want to outflank anyway, right? It's better to spend only one point rather than 2.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Liche Priest Hierophant





Bergen

The outflank stratagem is a good way to deliver at least one unit. 2 plasma, a banner and wolf guard battle leader is all good in the good. It escapes me, but you can have more weapons in there ad well. Is it one pøsma gun? No other melee weapon right? Also, you are doing the full 11 man squad.

Other good alternatives is long fangs outflanked, and some form of primaris marines. SW is unique that we can deliver primaris in a reasonable way.

   
Made in us
Longtime Dakkanaut




I have been running (very successfully in my local meta I might add) 3 groups of 10 grey hunters, 2 with plasma guns, 1 with plasma pistol, and a wolf guard battle leader with a combi plasma. They outflank with Krom onto the table. It can be hard to get all 31 in at once, sometimes I will put 20 and Krom in at one place and the other 10 in somewhere else. Sometimes I don't outflank any of it. Really it depends on what else is getting deployed on the table by your opponent.

Having said that, 21 plasma shots at 12", all overcharged and getting reroll 1's, its damn effective and really powerful. And the rest of the bolter fire can be used to fire upon something else at the same time.

On a different note, does anyone else find it very odd that there hasn't been a FAQ for Space Wolves out yet? Seems like other codex's the FAQ came out very quickly. Either things are running exactly like they want them to or Space Wolves are just not as popular anymore? (Perish the thought!)

This message was edited 1 time. Last update was at 2018/09/07 03:05:24


 
   
Made in us
Longtime Dakkanaut




They might be waiting for the next big FAQ. I think that happened for the Tau one.
   
Made in us
Longtime Dakkanaut




Possibly. If thats the case I will probably wait before I buy any support knights for my wolves, I would hate to drop that kind of cash on a model only to find out next week that the Rune Priest isn't going to be able to have it fire against drop in targets.
   
Made in fr
Fresh-Faced New User




Hi guys,

I thought of a list but don't know if it would perform well. I'm trying to take advantage of the 6" inch Heroic Intervention so I would fill as many fighting characters as possible, put them all in a Stormwolf and try to go as near as possible of the enemy lines. In some, a Viking Raiding party !
Here is a list :

Spoiler:

Space Wolves Battalion Detachment

Njal Stormcaller in Runic Terminator Armour
Ragnar Blackmane

5 Blood Claws
5 Grey Hunters
5 Grey Hunters

Stormfang Gunship

Space Wolves Supreme Command Detachment

Arjac Rockfist
Logan Grimnar
Ulrik the Slayer

Space Wolves Vanguard Detachment

Wolf Guard Battle Leader in Terminator Armour with Thunder Hammer and Storm shield, Warlod (Sage of the Wolfkin), The Wulfen Stone

5 Reivers, Grav chutes, Grapnel Launcher
5 Wolf scouts, meltagun
5 Wulfens, 4 Thunder Hammer & Storm shield, 2 Stormfrag auto-launcher

Stormwolf


The play would be :
5 Blood Claws + Logan + Ragnar + Ulrik + WGBL + Arjac + Njal in the Stormwolf
Wulfens in the Stormfang
Scout behind enemy lines
Reivers in High orbit

Both flyers rush T1 as near as possible of the enemy lines.
If the Stormwolf gets down, you have 9" threat bubble thanks to your 6" Heroic Intervention.
Ulrik can heal your heroes, you have tons of attacks, rerolling almost everything in the fight phase.

I will try to play this sooner or later.
What do you think of it guys ?

This message was edited 2 times. Last update was at 2018/09/07 07:08:36


 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Wulfen count double for transport capacity so sadly they don't fit in a stormfang

 
   
Made in fr
Fresh-Faced New User




Ragnar69 wrote:
Wulfen count double for transport capacity so sadly they don't fit in a stormfang


Then we could just replace the Stormfang with a Stormwolf and the reivers with a second squad of Scouts.


Spoiler:
Space Wolves Battalion Detachment

Njal Stormcaller in Runic Terminator Armour
Ragnar Blackmane

5 Blood Claws
5 Grey Hunters
5 Grey Hunters

Stormwolf

Space Wolves Supreme Command Detachment

Arjac Rockfist
Logan Grimnar
Ulrik the Slayer

Space Wolves Vanguard Detachment

Wolf Guard Battle Leader in Terminator Armour with Thunder Hammer and Storm shield, Warlod (Sage of the Wolfkin), The Wulfen Stone

5 Wolf scouts, meltagun
5 Wolf scouts, meltagun
5 Wulfens, 4 Thunder Hammer & Storm shield, 2 Stormfrag auto-launcher

Stormwolf

This message was edited 1 time. Last update was at 2018/09/07 09:12:30


 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Has anyone come up with a TAC list that doesn't rely on any gimmicks and performs if not super competitively but at least semi-competitively? I don't need to take down knights but I'd like a decent chance against Eldar.

Lists that I come up with seem to be going balls to the wall with full CC options or some "balanced" middle ground that doesn't seem to do anything well (at least on paper).

I just feel the troops to be a tax, I'm not finding an efficient role for them in my lists but I need the CPs and I really want to avoid the Loyal 32 (even tho I have the models for them as well).

7000+
3500
2000 
   
Made in gb
Longtime Dakkanaut





UK

Long Fangs seem like a good place to start. With native rerolls to Hit of 1s and the ability to ignore negative to hit modifiers thanks to "Keen Senses", they will put some decent hurt on Eldar.

You will need some mobility so Grey Hunter Squads in Razorbacks with assault cannons are a solid bet. I don't find GHs to be tax, they are one of the best Troop unit available to any MEQ army.

If you are going to use Outflanking/Deep Striking, make sure to include several units. Eldar have a stratagem to shoot incoming units just like we do (only without the -1 to-Hit modifier) so the first unit to arrive each turn will likely get shot to bits.

TWC with stormshields are actually a good take against Eldar. They are fast enough to avoid being kited, their 3++ save is good against all that nasty Eldar firepower. Although they don't hit as hard as Wulfen, Eldar are comparatively fragile meaning if the TWC do make a charge, they will do good damage. Either the jaws will mulch infantry or the riders' weapons will damage tougher targets like tanks.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 Karhedron wrote:
Long Fangs seem like a good place to start. With native rerolls to Hit of 1s and the ability to ignore negative to hit modifiers thanks to "Keen Senses", they will put some decent hurt on Eldar.

You will need some mobility so Grey Hunter Squads in Razorbacks with assault cannons are a solid bet. I don't find GHs to be tax, they are one of the best Troop unit available to any MEQ army.

If you are going to use Outflanking/Deep Striking, make sure to include several units. Eldar have a stratagem to shoot incoming units just like we do (only without the -1 to-Hit modifier) so the first unit to arrive each turn will likely get shot to bits.

TWC with stormshields are actually a good take against Eldar. They are fast enough to avoid being kited, their 3++ save is good against all that nasty Eldar firepower. Although they don't hit as hard as Wulfen, Eldar are comparatively fragile meaning if the TWC do make a charge, they will do good damage. Either the jaws will mulch infantry or the riders' weapons will damage tougher targets like tanks.


Good tips, thanks.

About the GH in Razorbacks.. would you keep them pretty barebones with maybe one Plasma or take WGPL with combi as well?


Automatically Appended Next Post:
This is the best I could come up with. Wolfclaw Wolflord hangs with the GH to give reroll 1s for plasma and TWC run up the field with the other characters. WL with Wulfen stone has six 2+ attacks rerolling ones with TH to really ruin someone's day. And a stratagem to fight again if the day isn't ruined enough.

Any input welcome.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Space Wolves) [94 PL, 1998pts] ++

+ HQ +

Rune Priest [7 PL, 127pts]: 1. Living Lightning, 2. Tempest's Wrath, Bolt pistol, Jump Packs, Psychic hood, Runic sword
. The Armour of Russ: Relic of The Fang

Wolf Lord [6 PL, 107pts]: Jump Packs, Wolf Claw (Pair)

Wolf Lord [6 PL, 129pts]: Jump Packs, Saga of the Wolfkin, Storm shield, Thunder hammer, Warlord
. The Wulfen Stone: Relic of The Fang

+ Troops +

Grey Hunters [6 PL, 116pts]
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Combi-plasma, Frost sword

Grey Hunters [6 PL, 116pts]
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Combi-plasma, Frost sword

Grey Hunters [6 PL, 119pts]
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Combi-plasma, Frost axe

+ Fast Attack +

Thunderwolf Cavalry [8 PL, 176pts]
. Thunderwolf Cavalry: Storm shield, Wolf claw
. Thunderwolf Cavalry: Chainsword, Storm shield
. Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer

Thunderwolf Cavalry [8 PL, 176pts]
. Thunderwolf Cavalry: Storm shield, Wolf claw
. Thunderwolf Cavalry: Chainsword, Storm shield
. Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer

Thunderwolf Cavalry [8 PL, 166pts]
. Thunderwolf Cavalry: Chainsword, Storm shield
. Thunderwolf Cavalry: Chainsword, Storm shield
. Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer

+ Heavy Support +

Long Fangs [9 PL, 209pts]
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Long Fangs [9 PL, 209pts]
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

+ Dedicated Transport +

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

++ Total: [94 PL, 1998pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/09/07 12:43:05


7000+
3500
2000 
   
Made in us
Dakka Veteran






Spoiler:
 Weazel wrote:
 Karhedron wrote:
Long Fangs seem like a good place to start. With native rerolls to Hit of 1s and the ability to ignore negative to hit modifiers thanks to "Keen Senses", they will put some decent hurt on Eldar.

You will need some mobility so Grey Hunter Squads in Razorbacks with assault cannons are a solid bet. I don't find GHs to be tax, they are one of the best Troop unit available to any MEQ army.

If you are going to use Outflanking/Deep Striking, make sure to include several units. Eldar have a stratagem to shoot incoming units just like we do (only without the -1 to-Hit modifier) so the first unit to arrive each turn will likely get shot to bits.

TWC with stormshields are actually a good take against Eldar. They are fast enough to avoid being kited, their 3++ save is good against all that nasty Eldar firepower. Although they don't hit as hard as Wulfen, Eldar are comparatively fragile meaning if the TWC do make a charge, they will do good damage. Either the jaws will mulch infantry or the riders' weapons will damage tougher targets like tanks.


Good tips, thanks.

About the GH in Razorbacks.. would you keep them pretty barebones with maybe one Plasma or take WGPL with combi as well?


Automatically Appended Next Post:
This is the best I could come up with. Wolfclaw Wolflord hangs with the GH to give reroll 1s for plasma and TWC run up the field with the other characters. WL with Wulfen stone has six 2+ attacks rerolling ones with TH to really ruin someone's day. And a stratagem to fight again if the day isn't ruined enough.

Any input welcome.
[spoiler]
++ Battalion Detachment +5CP (Imperium - Space Wolves) [94 PL, 1998pts] ++

+ HQ +

Rune Priest [7 PL, 127pts]: 1. Living Lightning, 2. Tempest's Wrath, Bolt pistol, Jump Packs, Psychic hood, Runic sword
. The Armour of Russ: Relic of The Fang

Wolf Lord [6 PL, 107pts]: Jump Packs, Wolf Claw (Pair)

Wolf Lord [6 PL, 129pts]: Jump Packs, Saga of the Wolfkin, Storm shield, Thunder hammer, Warlord
. The Wulfen Stone: Relic of The Fang

+ Troops +

Grey Hunters [6 PL, 116pts]
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Combi-plasma, Frost sword

Grey Hunters [6 PL, 116pts]
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Combi-plasma, Frost sword

Grey Hunters [6 PL, 119pts]
. Grey Hunter Pack Leader
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Combi-plasma, Frost axe

+ Fast Attack +

Thunderwolf Cavalry [8 PL, 176pts]
. Thunderwolf Cavalry: Storm shield, Wolf claw
. Thunderwolf Cavalry: Chainsword, Storm shield
. Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer

Thunderwolf Cavalry [8 PL, 176pts]
. Thunderwolf Cavalry: Storm shield, Wolf claw
. Thunderwolf Cavalry: Chainsword, Storm shield
. Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer

Thunderwolf Cavalry [8 PL, 166pts]
. Thunderwolf Cavalry: Chainsword, Storm shield
. Thunderwolf Cavalry: Chainsword, Storm shield
. Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer

+ Heavy Support +

Long Fangs [9 PL, 209pts]
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Long Fangs [9 PL, 209pts]
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

+ Dedicated Transport +

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

++ Total: [94 PL, 1998pts] ++

Created with BattleScribe
[/spoiler]

I like your list but I have a suggestion. Drop the Thunder Hammers on the TWC. Give them all frost swords or frost axes. It synergizes better with their wolf mounts and costs less. Will let you maybe get an additional toy or something. I don't find that TWC are good TH caddies. They seem to fill a more infantry mulching role while still being able to take some on some heavier opponets.

Wulfen are the best TH caddies we have atm. Well.. besides Wolf Lords/WGBL's.
   
Made in au
Deadly Dark Eldar Warrior



Sydney

Complete new player for Space Wolves here.

I was very sad when after I bought Dark Imperium and the SW-side of Tooth and Claw to hear that Space Wolves and Primaris don't really go well together...
But nevertheless, I wanted to build a list trying to use the models I have.


Spoiler:
++ Battalion Detachment +5CP (Imperium - Space Wolves) [34 PL, 675pts] ++

+ HQ +

Primaris Battle Leader:
Power axe and bolt carbine

Wolf Lord:
Jump Packs, Saga of the Wolfkin, Storm shield, Thunder hammer, Warlord
. The Wulfen Stone: Relic of The Fang

+ Troops +

Grey Hunters: 4x Chainsword, Wolf Standard
. Grey Hunter Pack Leader: Chainsword
. 2x Grey Hunter w/Bolt Pistol
. Grey Hunter w/Plasma Pistol: Plasma pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Chainsword, Combi-plasma

Intercessor Squad: Bolt rifles, 4x Intercessor
. Intercessor Pack Leader: Chainsword

Intercessor Squad: Bolt rifles, 4x Intercessor
. Intercessor Pack Leader: Chainsword

+ Heavy Support +

Hellblaster Squad: Plasma Incinerator
. 4x Hellblaster
. Hellblaster Pack Leader: Bolt pistol


++ Vanguard Detachment +1CP (Imperium - Space Wolves) [40 PL, 826pts] ++

+ HQ +

Wolf Guard Battle Leader]:
Chainsword, Frost sword, Jump Packs

+ Elites +

Reivers : Combat knife, Grapnel Launcher
. 4x Reiver
. Reiver Pack Leader: Combat knife, Heavy Bolt Pistol

Wulfen
. Great frost axe
. 3x Thunder hammer & Stormshield: 3x Storm Shield, 3x Thunder Hammer
. 4x Wulfen
. Wulfen Pack Leader: Frost claws

Wulfen
. Great frost axe
. 3x Thunder hammer & Stormshield: 3x Storm Shield, 3x Thunder Hammer
. 4x Wulfen
. Wulfen Pack Leader: Frost claws

+ Fast Attack +

Thunderwolf Cavalry
. Thunderwolf Cavalry: Frost sword, Storm shield
. Thunderwolf Cavalry: Frost sword, Storm shield
. Thunderwolf Cavalry Pack Leader: Frost sword, Storm shield

++ Total: [74 PL, 1501pts] ++


Any advice on making this work?
Or would I have to completely change the list around if I want to play with mainly Primaris...

Or does anyone have a mainly-Primaris list of Space Wolves that is playable?

Cheers,
   
Made in us
Longtime Dakkanaut




Primaris can go exceptionally well with wolves. The outflank strat is particularly good for hellblasters and agressors if you want to play aggressively. Its just what comes in the box doesn't see much benifit from wolves.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Primaris look pretty nice to me. On the hunt hellblasters and aggressors? Aggressors might be less useful due to the shoot twice if they don't move, but hellblasters on the hunt should be pretty awesome.

Our chapter tactic just doesn't suit primaris as well as say, Dark Angels, because our tactics are all melee oriented, and primaris just don't have the best melee units.

   
 
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